Edit the value of the variables below and run the script once. After that you can delete it and use the .cv script to change them for evermore. * Start Script ---------------- setvariable afkalarm 0 setvariable afkbeeptimer 15 setvariable alchemycontainer alchemy case setvariable buycontainer heavy backpack setvariable combat 0 setvariable combatstance off setvariable combatstance2 def setvariable defaultspell 901 setvariable disklid open setvariable grind 1 setvariable hasteme 0 setvariable herbcontainer leather sack setvariable hometown 1 setvariable hometownname Wehnimer's Landing setvariable jarstow 1 setvariable mainforagecontainer heavy backpack setvariable mainforagecontainer2 leather satchel setvariable mycontainer open setvariable myFSU 0 setvariable mygroup 0 setvariable myweapon vultite katar setvariable scrollcontainer imflass tube setvariable seawateramount 0 setvariable shake beaker setvariable shakeauto 0 setvariable skinningcontainer leather sheath setvariable skinningweapon imflass hook-knife setvariable utilitycontainer leather sack setvariable wandcontainer wand harness setvariable wandtype ivory setvariable XF1 old backpack setvariable XF2 heavy backpack * End Script ----------------- afkalarm: 0 = off, 1 = on. afkbeeptimer: Using the .afk script, this is how many seconds that the script will wait before beeping again. alchemycontainer: This is the container where all of the alchemy scripts will store stuff. buycontainer: This where the .buy script will put stuff. combat: 0 = off, 1 = on. Dictates whether or not certain scripts take out or stow your weapon. combatstance: Your attack stance. combatstance2: Your defense stance. defaultspell: The spell the .c script will cast if you don't tell it what spell. It will assume you want this one. disklid: open = keep disk open, close = keep disk closed mainforagecontainer: The container the foraging scripts will put the herbs in. mainforagecontainer2: The backup container for the foraging scripts. grind: 1 = smart mode, 2 = always stow, 3 = always drop. This is for the .grind5 script. hasteme: 1 = keep myself hasted, 0 = do not keep myself hasted. For use with the .h (haste) script. herbcontainer: The container the .herb script will assume your herbs are in. hometown: Not really much of any use anymore. hometownname: Name of your home. jarstow: 1 = stow the jar/beaker/bottle, 0 = do not stow. For use with the .shake script. mycontainer: open = scripts will keep containers open, close = will close them. myFSU: Not of any use anymore. Used to be to toggle whether or not my spellup scripts would make sure Issey was ready to send mana or not. Now they just assume she's not cuz she's not around! mygroup: 1 = I am a group leader, 0 = I am not a group leader. Toggles whether or not the .bus and .home scripts will wait for you to tell it to continue after sections where your party is separated; it assumes you have a group. myweapon: Whatever the value of this variable is, scripts will try to get that item as a weapon. scrollcontainer: The container inwhich the .rummage script can assume your scrolls are in. seawateramount: For use with the .seawater and .seasalt script. Keeps track of how many doses of sea water is in your flask for extracting. Alchemy related. shake: If shakeauto is 0, the .shake script will assume this (a jar, beaker or bottle) is the item you want to shake. If shakeauto is 1, the script will try shaking a jar, beaker and bottle until it finds out what type of container you're meaning to shake. shakeauto: For the .shake script. 0 = do not try to autodetect container type, 1 = do autodetect. I always have it on autodetect (1). skinningcontainer: The container inwhich the .ss and .sss scripts will assume you want to put your skinningweapon back in. skinningweapon: The object .ss and .sss will use to skin with. utilitycontainer: This is the container the .r script will assume you place silly gadgets and potions for lightning fast use in the field. wandcontainer: The .ww and .wr scripts will assume this is the container you keep your wands and rods. wandtype: When your wand shatters, the .ww script will attempt to get another wand of this type from your wandcontainer. .wr will try to get that type of rod. XF1 & XF2: For use with the .trans and .combine scripts. XF1 = container to get stuff from, XF2 = container to put stuff in. Makes for fast and easy transfer of items from one container to another or combining potions pour by pour.