# HOME script by Brynsteel (Samuel Pittillo) July 2008. brenstar@buysam.com # Description: This script is intended to be a one-script source of home-bound goodness. # Please check for an updated version at www.buysam.com/GS # Last updated: August 19th, 2008 START: match NORTHMARKET [Solhaven, North Market] #STRONGHOLD MAP match SH01 Stone Valley stretches below you, burying itself in the twin peaks of Thanatoph to the southeast. match SH02 The valley meanders southeast, losing its green luster as it approaches Thanatoph. match SH03 Slowed by the narrow ledge and the sheer drop below, you notice how cold and biting match SH04 The peak levels off slightly here, and movement becomes easier. Leading off match SH05 The mountain levels off here, opening into an enormous landing. Worn smooth by match SH06 Tall stone walls enclose a courtyard, its floor composed of the same huge rock slabs. The match SH07 The entry hall is immense, with walls reaching up into darkness high above. Fanned by match SH08 Deep piles of dust have drifted up against the lintels of a huge ora door on the southeast wall match SH09 The passageway widens into an expansive chamber, with branches in various directions match SH10 The trail winds further up into Thanatoph, narrowing to the point that you are forced match SH11 The wind picks up, pounding you with gust after gust, forcing you to bend to block out its match SH12 Set before a massive stone stronghold is a landing shaped like a crescent moon #DARKSTONECASTLEDARKSTONECASTLEDARKSTONECASTLEDARKSTONECASTLEDARKSTONECASTLEDARKSTONECASTLE match DS01 [Gorge, Intersection] match DS02 The gorge narrows here a bit, its sheer walls rising almost vertically from the stream's edges. match DS03 You peer up at the intimidating stone towers which flank match DS04 You are standing in the southwest corner of a large square yard, which forms the center of the castle. match DS05 Timbers are set up every few feet near this corner, propping up the ceiling. match DS06 A large section of wall has collapsed, partially blocking the corridor. match DS07 Brittle bits of bone and rock crunch beneath your feet, match DS08 Assorted rubble--dirt, bones, and other debris--has been dug up from the ground match DS09 You begin to wonder if any of the brave, desperate souls who dug them ever saw daylight. match DS10 The dim flicker of torchlight casts shadows that flit match DS11 Your footsteps echo in the long, dim corridor--heavy, match DS12 Darkness blankets you like a thick cloak weighing heavily match DS13 There is a dark hole in the roof, match DS14 A small clay pot is set high on the wall in the corner. match DS15 Before you stands the massive inner curtain wall whose crumbling towers rise high above you. match DS16 You are standing before the main gate of a decrepit ruin of stone, match DS17 Suddenly the tunnel widens and branches in several directions. A dark match DS18 The steady dripping that echoes through the dark cavern seems to fade away #match DS19 match DS20 This round tower marks the intersection of the northern and eastern walls of match DS21 You pick your way carefully around the edge of the top of the tower here, match DS22 You pick your way carefully around the edge of the top of the tower here, match DS23 A sheer rock face of several hundred feet rises to the south of here, match DS24 This is a small cavern of some kind, possibly carved in the rock by an underground match DS25 The gorge ends in a sheer cliff face here, but looking at it you notice that #DARKSTONECASTLEDARKSTONECASTLEDARKSTONECASTLEDARKSTONECASTLEDARKSTONECASTLEDARKSTONECASTLE #OUTSIDEGATESOUTSIDEGATESOUTSIDEGATESOUTSIDEGATESOUTSIDEGATESOUTSIDEGATESOUTSIDEGATESOUTSIDEGATES match OG01 As you stand next to the southwest corner of the Landing match OG02 You stand below the top bank of the eastern shore of the Locksmehr River. match OG03 Thick brambles grow high upon the walls of this, the east, match OG04 The smell of the sea is quite strong here and you can match OG05 A well maintained and healthy garden occupies the entirety of the courtyard. match OG05a [Master's Hall] match OG06 Signs of fresh digging are evident here. match OG07 You are wandering through the grasslands of Lower Dragonsclaw. match OG08 The scurrying of unseen creatures occassionally cause the snapping match OG09 The narrow road ends here in the courtyard of a rambling match OG10 The modwirs grow thick here on the south side of the hill, match OG11 A little circle of huts have collapsed inward on themselves, match OG12 While the hutch is massive for an animal cage, match OG13 The pipe runs northeast and southwest. match OG14 The mud in this high chamber has hardened into an almost solid clay. match OG15 The landscape is wild and challenging here, remote and forbidding. match OG16 Grasshoppers leap amongst the thick blades of grass, match OG17 Tall, ghostly mountain peaks loom above you. match OG18 An odd greyish rock sits directly in the path, match OG19 The trail comes to a halt here. The steep walls around this natural match OG20 This spot is at the crest of an old rockslide, a few stray rocks match OG21 The light from outside casts strange shadows along the walls of this match OG22 Jagged outcrops of craggy rocks split the valley into twin canyons. match OG23 The terrain takes a turn for the worse above you. match OG24 The gully abruptly meets a solid rock cliff face. match OG25 This shaded intersection marks the beginning, or end, match OG26 A broken, stony meadow slopes down before you towards match OG27 A decrepit village lies sprawled in all directions. match OG28 A large rug woven in shades of light and dark green protects the floor match OG29 You have reached the base of Melgorehn's Reach. match OG30 Thick thorn bushes choke the few young oaks brave enough to root here. match OG31 Some mad decorator transformed the belly of this beached fishing boat match OG32 Old timbers shore up the walls and ceiling of the tunnel. A small pile of match OG33 A break in the trees reveals a clear view of the wooded valley match OG34 [Wizard Guild, Courtyard] match OG35 [Annex, Cauldron] match OG36 [Wizard Guild Annex, Locus] match OG37 [Annex, Reagent Room] match OG38 [Wizard Guild, Library] match OG39 [Abandoned Inn, Magical Workshop] #OUTSIDEGATESOUTSIDEGATESOUTSIDEGATESOUTSIDEGATESOUTSIDEGATESOUTSIDEGATESOUTSIDEGATESOUTSIDEGATES #UPPERTROLLFANGUPPERTROLLFANGUPPERTROLLFANGUPPERTROLLFANGUPPERTROLLFANGUPPERTROLLFANGUPPERTROLLFANG match UT01 The trail is flat and the going is easy through this part of the forest. match UT02 At a fork in the trail stands a dead tree. match UT03 A few greyish-brown shrubs cling to the cracks and crevices that pit the slope. match UT04 Up here on the peak of Sentoph, the crags soar like teeth into the sky. match UT05 The room is dimly lit by light coming in through an empty doorway. match UT06 In the center of the circle of trees stands what once was a giant match UT07 You are on the eastern edge of a vast region of hills and forest. match UT08 This open area is scented by wafts of air from the south, match UT09 Tumbling gently over a bed of rocks is a stream of crystal clear and icy cold water. match UT10 Outcroppings of bare rock jut from the heavily brush covered slope #UPPERTROLLFANGUPPERTROLLFANGUPPERTROLLFANGUPPERTROLLFANGUPPERTROLLFANGUPPERTROLLFANGUPPERTROLLFANG #DANJIRLANDDANJIRLANDDANJIRLANDDANJIRLANDDANJIRLANDDANJIRLANDDANJIRLANDDANJIRLANDDANJIRLANDDANJIRLAND match DJ01 This shaded intersection marks the beginning, or end, match DJ02 The trail widens, running along the top of a sheer, rocky cliff. match DJ03 Gaps in the trees allow the prevailing winds to blow briskly match DJ04 The path curves sharply as it snakes through the trees. match DJ05 Thick, low-hanging branches force you on your belly and you find yourself match DJ06 The path suddenly opens up to reveal a small settlement set in the match DJ07 A dense wall of thick fog covers the path to the southeast making it match DJ08 The high rolling hills clearly visible to the south and east have match DJ09 Two side paths branch off of the main trail here, running east and match DJ10 This side of the mountain is covered with ice. The ice field match DJ11 Two large totems of snow-covered ice stand here, side by side, match DJ12 The way to the east ends in an icy abyss. Stinging snow match DJ13 Before you is a desolate windswept plain of ice and snow. match DJ14 The footing is slick in this icy tunnel. The slope is gentle, match DJ15 This intersection leads east, west, and south. The north wall match DJ16 You're standing at one end of a huge domed cavern that could #DANJIRLANDDANJIRLANDDANJIRLANDDANJIRLANDDANJIRLANDDANJIRLANDDANJIRLANDDANJIRLANDDANJIRLANDDANJIRLAND #COASTALCLIFFSCOASTALCLIFFSCOASTALCLIFFSCOASTALCLIFFSCOASTALCLIFFSCOASTALCLIFFSCOASTALCLIFFSCOASTALCLIFFS match CC01 The worn path follows the contours of the cliffs, curving slightly match CC02 A deep sense of solitude washes over you as you stand between match CC03 As the wind picks up speed it wails through the chasms in the cliff rock, match CC04 Standing among tumbled rocks made slick with still-wet seaweed, match CC05 You are on a broad limestone cliff between a towering wall of sheer match CC06 As you reach the tip of the pier, ancient sea-birds awaken to noisy match CC07 A forest of poles, warped and bent by wind and weather, match CC08 The beach narrows here, disappearing to the west between the bay match CC09 Isolated by a thicket of bramble bushes and all but hidden from view, match CC10 The soft, melancholy keening of the Sirenflower rises and falls match CC11 A few hastily placed half-rotting timbers help to support the roof, match CC12 You find yourself in a small roughly hewn room. match CC13 The tunnel descends gently downwards and to the south. #COASTALCLIFFSCOASTALCLIFFSCOASTALCLIFFSCOASTALCLIFFSCOASTALCLIFFSCOASTALCLIFFSCOASTALCLIFFSCOASTALCLIFFS #CATACOMBSCATACOMBSCATACOMBSCATACOMBSCATACOMBSCATACOMBSCATACOMBSCATACOMBSCATACOMBSCATACOMBSCATACOMBSCATACOMBS match CO01 [Wehnimer's Sewer, Nexus] match CO02 Several niches in the stone walls of this small, #match CO03 #match CO04 match CO05 [Catacombs, Mossy Climb] match CO06 A warm gust of air counteracts the dank chill of the tunnel #match CO07 match CO08 A wide, very uneven stair leads downward and southwest from here. match CO09 A small, octagonal chamber surrounds you. To the northeast an match CO10 Thick, spongy moss covers the floor and muffles the sound match CO11 The tunnel ends here in a rubble and boulder choked cave in. match CO12 The tunnels lead out in all directions from this rounded chamber. #CATACOMBSCATACOMBSCATACOMBSCATACOMBSCATACOMBSCATACOMBSCATACOMBSCATACOMBSCATACOMBSCATACOMBSCATACOMBSCATACOMBS #SPIDERTEMPLESPIDERTEMPLESPIDERTEMPLESPIDERTEMPLESPIDERTEMPLESPIDERTEMPLESPIDERTEMPLESPIDERTEMPLESPIDERTEMPLE match ST01 You stand at one end of what now barely could be construed as match ST02 A humble hut is wedged here between the underbrush and the match ST03 You come upon the entrance to the Great Temple of Arachne, match ST04 The only light in the entrance hall comes from two marvelously match ST05 The flickering, shifting light of candles fills this imposing central match ST06 A shiver runs down your spine as you notice white marble carvings match ST07 You are at the end of a narrow hallway. match ST08 A myriad of metal cages in all shapes and sizes fill the room. match ST09 Two large basalt spider legs stretch far to either side of you, #SPIDERTEMPLESPIDERTEMPLESPIDERTEMPLESPIDERTEMPLESPIDERTEMPLESPIDERTEMPLESPIDERTEMPLESPIDERTEMPLESPIDERTEMPLE #MINEROADMINEROADMINEROADMINEROADMINEROADMINEROADMINEROADMINEROADMINEROADMINEROADMINEROADMINEROADMINEROAD match MR01 As you top the ridge of the bank of the Locksmehr River match MR02 This hill crest reveals three routes to follow. #match MR03 #match MR04 match MR05 An iron-banded wooden post, wrapped with corroded chains, match MR06 In the center of the floor is a great red and black seal. match MR07 The air is still in the circular cavern, smelling faintly of salt water. match MR08 It's damp and chilly in the cavern, and only a little moonlight filters match MR09 The trail narrows as you pass between the two rock faces. match MR10 The tall grasses that adorn the hillside appear to be in perpetual motion. match MR11 There is a black doorway supported by wooden pillars in the face #match MR12 match MR13 This small trail snakes up a verdant hillside. A copse of pine match MR14 A white sprinkle of lilies of the valley covers the marshy ground here. match MR15 Loose rocks and soil make it hard to hike this crevice. Small, match MR16 A small ledge is cut into the steep, west-facing mountainside. match MR17 The dark cavern is formed from black lava, frozen in porous splendor. match MR18 The meandering pathway runs up to a steep cliff thrice the height of man. match MR19 A squat, stone guard house stands next to the small drawbridge. match MR20 A group of tall, rough cut boulders lies carefully placed in a match MR21 This passage is very dim, but it is wide enough for two people to stand match MR22 The ceiling takes an abrupt upward swing revealing an expansive match MR23 Standing in the center of this part of the mine seems to be the match MR24 Moonlight streams down into the circular building from an opening match MR25 The smell of smoke is strong in the eddies of the wind along the match MR26 The hard-packed dirt and dull grey stone that form the walls in so #MINEROADMINEROADMINEROADMINEROADMINEROADMINEROADMINEROADMINEROADMINEROADMINEROADMINEROADMINEROADMINEROAD #WEHNTOPHWEHNTOPHWEHNTOPHWEHNTOPHWEHNTOPHWEHNTOPHWEHNTOPHWEHNTOPHWEHNTOPHWEHNTOPHWEHNTOPHWEHNTOPHWEHNTOPH match WE01 Poised on the very edge of a canyon wall, you look upon the match WE02 A worn mountain trail climbs up the side of the slope. match WE03 The shrieking wind races across the frozen ground and slams against match WE04 A gnarled modwir tree grows downward from high on the steep slope to match WE05 The ghostly veil of clouds hanging over the mountain peak shifts and match WE06 A vile, overwhelming stench fills this spacious cavern. Against #WEHNTOPHWEHNTOPHWEHNTOPHWEHNTOPHWEHNTOPHWEHNTOPHWEHNTOPHWEHNTOPHWEHNTOPHWEHNTOPHWEHNTOPHWEHNTOPHWEHNTOPH #GRAVEYARDGRAVEYARDGRAVEYARDGRAVEYARDGRAVEYARDGRAVEYARDGRAVEYARDGRAVEYARDGRAVEYARDGRAVEYARDGRAVEYARDGRAVEYARD match GY01 The sun shines merrily through the canopy of hundreds of vibrant young match GY02 A massive bronze gate spans the path, blocking the way north. #FAIL: You are surrounded by trees. Trees in front of you, #OKAY: The sun shines merrily through the canopy of hundreds of vibrant young match GY03 You pause inside the gates to survey the eerie scene. A magnificently match GY04 The entry foyer to this enormous granite crypt is stark, adorned match GY05 Bits of broken bone are strewn across the uneven ground. match GY06 Before you is a hill with an abundance of weeds and groundcover on match GY07 Your feet sink deeply into the muddy way. Struggling to go match GY08 The woods end at a marshy creek. Cattails line the gently match GY09 Intermittent pools of murky water smear a scummy film over the ground match GY10 The wartlike clumps of grass rising from the mire look solid, match GY11 You find more notches to house the dead, but all the care has gone match GY12 The dark, well-fertilized earth of the mound rises into a blackened match GY13 Stone gives way to dirt walls, shored up by several stripped treetrunks. match GY14 The ground here is partially frozen into a slippery, nasty slush. match GY15 A bewildering series of tunnels through the rock greets you. While match GY16 This underground chamber seems to be naturally formed, match GY17 You strain to keep clear of the rough outcroppings of rock in this match GY18 The walls open wide and high forming a small valley forgotten match GY19 The shaft ends here suddenly, signs of unfinished digging still left match GY20 Piles of dirt and debris fill this end of the shaft. An odd sound echoes match GY21 The walls open wide and high forming a small valley forgotten match GY22 You are perched on the ledge of a dangerously steep crevice which #You foolishly leap up into the air and straight out into the dark abyss! #You feel the presence of cold hard stone underneath you. match GY23 Drab grey clouds twist overhead in muted anguish, casting match GY24 A muddy wallow covers most of the side of a small slope. match GY25 Mist and dust intermingle with the blowing breeze to form a match GY26 The parched earth begs the dull, grey skies overhead for some long match GY27 The shaft comes to an abrupt end as the ceiling begins to slope rapidly # match GY28 Rubble and dirt cover the ground at this junction of tunnels, match GY29 Three tunnels have met to form a large chamber within the mine. match GY30 Smooth streaks of discolored clay paint the walls of the tunnel match GY31 Solid oak support beams mark this junction point. They stand match GY32 Massive wooden beams support the tunnel at this large open match GY33 A pile of uprooted trees lying across the creek creates this natural match GY34 As you enter into the tunnel you feel the cold wind of death match GY35 This room houses bins and containers. Some containers are overflowing #GRAVEYARDGRAVEYARDGRAVEYARDGRAVEYARDGRAVEYARDGRAVEYARDGRAVEYARDGRAVEYARDGRAVEYARDGRAVEYARDGRAVEYARDGRAVEYARD #LYSIERIANHILLSLYSIERIANHILLSLYSIERIANHILLSLYSIERIANHILLSLYSIERIANHILLSLYSIERIANHILLSLYSIERIANHILLS match LY01 A boulder stands comically to one side of the path, looking match LY02 This small cave is dimly lit by the light shining in from the opening match LY03 A faint, greenish light fills this cavern. You notice that the light match LY04 A large stalagmite juts up near the dark cavern walls. match LY05 You are standing on a rocky promontory, gazing up at the steep match LY06 Standing on a high ridge, you can see a lush valley before you to match LY07 This heavily forested trail cuts sharply up and down the steep match LY08 The largest building you have seen in the village stands to the north. match LY09 A crystalline garden, glittering softly in the subdued light, #match LY10 #match LY11 match LY12 This gatehouse is immensely solid, thirty feet square at least, match LY13 This cathedral-sized room, the heart of the castle, extends up at match LY14 The castle yard comes to a stop before a tall, stone wall match LY15 The splashing sounds that you make as you wade through match LY16 Faint moonlight trickles down from fissures in the natural ceiling high match LY17 A tall pine tree has fallen across the gully at this point, match LY18 The old road is more evident here, although its double tracks match LY19 The road snakes down a hill in lazy curves. Water run-off match LY20 The intersection was apparently once well-traveled, judging from match LY21 This short hallway is quite plain in comparison to the intricate artistry and craftmanship #LYSIERIANHILLSLYSIERIANHILLSLYSIERIANHILLSLYSIERIANHILLSLYSIERIANHILLSLYSIERIANHILLSLYSIERIANHILLS #FOGGYVALLEYFOGGYVALLEYFOGGYVALLEYFOGGYVALLEYFOGGYVALLEYFOGGYVALLEYFOGGYVALLEYFOGGYVALLEYFOGGYVALLEY match FV01 Visible in the moonlight, thousands of small footprints dot the sand here, match FV02 The hollowed trunk of a broken tree stands here high above the fog. match FV03 Rocks about the size of pumpkins litter the path here, which appears match FV04 Large gnarled roots run along the walls and roof of this tunnelway match FV05 The path turns sharply to the southwest and southeast here, looping around a small, match FV06 The dunes grow very tall here, and must be climbed to navigate the beach. match FV07 The path turns sharply to the southwest and southeast here, looping match FV08 A large inland lake stretches out to the east, circled by a well-traveled match FV09 Fog eddies and swirls around the trunks of the tall pines standing match FV10 A sign stands off the path to the northeast, next to a well-worn trail match FV11 The path here winds through the trees up a steep hill. Ruts in the center match FV12 The path here is choked with weeds and vines. Bushes close in on the path, match FV13 An amazing tangle of dried out shrubs and thorn-covered hedges are forcing match FV14 What's left of this entry gate can no longer be opened or closed, and the only match FV15 Two grand arches reach up towards the ceiling, and both have been completely match FV16 This small room must have served as a spot to meditate or ponder. #FOGGYVALLEYFOGGYVALLEYFOGGYVALLEYFOGGYVALLEYFOGGYVALLEYFOGGYVALLEYFOGGYVALLEYFOGGYVALLEYFOGGYVALLEY #VORNAVISNORTHBEACHVORNAVISNORTHBEACHVORNAVISNORTHBEACHVORNAVISNORTHBEACHVORNAVISNORTHBEACH match NB01 The road curves southwest into a series of rolling hills, cutting a straight match NB02 A deep indentation in the sand marks the beach. Oddly, no water pools #match NB03 match NB04 This strand of cliff top is flat, and soil and sand have mixed here, providing match NB05 The sand on this stretch of beach is almost completely black, having match NB06 A river delta lies to the north, flowing in falls from the cliff face, running #VORNAVISNORTHBEACHVORNAVISNORTHBEACHVORNAVISNORTHBEACHVORNAVISNORTHBEACHVORNAVISNORTHBEACH #VORNAVIS CARAVANSARY VORNAVIS CARAVANSARY VORNAVIS CARAVANSARY VORNAVIS CARAVANSARY match CARA01 Avoiding the cattails and marshgrass within the bend of the river, match CARA02 Near the path, cut stone blocks can be found in the underbrush. match CARA03 The road continues to the east into a wide, flat area marked by fields match CARA04 The path here is very marshy, and tall grasses grow in patches near match CARA05 The plains to the north and south of the path here are featureless, match CARA06 Plains of high grasses wave gently in the breeze that blows here, making match CARA07 The mud and slop of the pens gives way to the mud and rock of the hill match CARA08 The ledge here at the mouth of the cave provides a splendid view of the match CARA09 Mounds of wet earth rise above the bog not far off the path here. match CARA10 The Hangman's Bridge spans the Cairnfang River, while a short distance match CARA11 Eddies and currents tug at the rafts of thickly-tarred barrels supporting this match CARA12 Low stone walls surround the caravansary grounds, here in the shadow match CARA13 Inside the tower, the floor is still sturdy and strong. The walls have #VORNAVIS CARAVANSARY VORNAVIS CARAVANSARY VORNAVIS CARAVANSARY VORNAVIS CARAVANSARY #TRAIL TO VORNAVIS TRAIL TO VORNAVIS TRAIL TO VORNAVIS TRAIL TO VORNAVIS TRAIL TO VORNAVIS match TVOR01 Vertical, rough-hewn logs form a stockade, providing some margin of safety this match TVOR02 Many caravans have stopped here, taking advantage of the stream gurgling match TVOR03 To the southwest, gravel lines the banks of the Flynth River where the trail match TVOR04 Sun-bleached bones and the rusted remains of weapons and armor poke match TVOR05 A large V of sky fills a gap in the south wall, and fallen building stones lie about, match TVOR06 Following the ridge, this raised and fortified stone roadway stretches out of match TVOR07 The trail forms a 'T' here, with the base of the 'T' stretching south. One arm match TVOR08 The valley widens out here into a large open area heavily carpeted with tall match TVOR09 The rock-strewn floor of this pass leads on between towering black stone walls. match TVOR10 Trees crowd in from either side, casting the trail into utter darkness, match TVOR11 An expanse of cattails and open pockets of water spread westward from match TVOR12 The meandering trail makes its way through the dark woods, the hard-packed match TVOR13 You find yourself on the drawbridge that spans the castle moat. Below match TVOR14 You find yourself in what used to be a guardroom. Empty ale tankards match TVOR15 Two sturdy walls and the granite hillside protect access to a massive stone ramp. match TVOR16 You see a massive stone ramp leading down, its base worn smooth by match TVOR17 You find yourself in a small roughly hewn stone room. Moss and lichen carpet #TRAIL TO VORNAVIS TRAIL TO VORNAVIS TRAIL TO VORNAVIS TRAIL TO VORNAVIS TRAIL TO VORNAVIS #ICEMULE SOUTH GATE ICEMULE SOUTH GATE ICEMULE SOUTH GATE ICEMULE SOUTH GATE ICEMULE SOUTH GATE match BUS4 [Icemule Trace, Town Center] match ISG01 Thick stone walls frame a wide, wooden gate. A vaulted stone match ISG02 Snow drifts thicken the path as it moves parallel to the town walls and match ISG03 Needles of the nearby conifers lie scattered on the otherwise clear path. match ISG04 The thicket gives way suddenly to a clearing at the crest of the hill. A match ISG05 The path winds between two rows of neatly trimmed, snow capped hedges. match ISG06 A solitary wooden signpost stands at the head of a road leading southwest. match ISG07 The icy path emerges from the darkness of the evergreen forest into a match ISG08 Several broken snares and traps are scattered at the base of a tall fir tree. match ISG09 A light breeze stirs up the powdery snow on the ground, briefly obscuring the match ISG10 The trees of the forest give way suddenly to a snowy clearing. Several match ISG11 A thick line of bramble hedges make the route westward nearly impassable. match ISG12 There are no doors to the building, just a gaping entry flanked by finely match ISG13 The chamber is cold, dark, and deathly quiet. The thick earthen walls of this match ISG14 A row of pines nearly conceals a wooden archway to the east. The wind match ISG15 Snow blows in through the cracks and missing planks of the barn. Low match ISG16 The lower half of the stall is made of crumbling stone. Rust marks are all match ISG17 The hard-packed earth of the yard is cluttered with heaps of broken match ISG18 Plaster peels from the walls exposing large patches of grey stone. There match ISG19 A rain barrel has been upturned and placed beneath an open window. match ISG20 The fields end in a deep, boggy ravine filled with small cloudberry bushes match ISG21 A fallen apple tree spans a steep, icy ravine, and snow blankets the ground match ISG22 The remains of a wooden fence poke up from the frosty ground, the rails match ISG23 A tumble of fallen trees blocks passage to the east, each torn asunder by #ICEMULE SOUTH GATE ICEMULE SOUTH GATE ICEMULE SOUTH GATE ICEMULE SOUTH GATE ICEMULE SOUTH GATE #IMT UNDERGROUND IMT UNDERGROUND IMT UNDERGROUND IMT UNDERGROUND IMT UNDERGROUND IMT UNDERGROUND match IUG01 Barley Lane turns sharply north here, its forward progress blocked by match IUG02 The stone steps grow warmer as they descend. The passing of the numbing match IUG03 A wide tunnel extends straight upwards. Below, the tunnel slopes downward match IUG04 A vast forest of rock formations stretches off in all directions. The ceiling match IUG05 The stalagmites and stalactites stand farther apart as the cavern opens match IUG06 Masses of lichen cover the wall of the cavern and drape out into the match IUG07 Thick sheets of lichen lie across the surface of the water, bobbing and swaying match IUG08 Tall stalagmites arch above your head, curving to almost meet above you. match IUG09 Murky water stretches into the haze in all directions. To the south the island match IUG10 As the island comes to an end, the spit disappears into a line of stones. They match IUG11 Small flat stones jut from the water, closely spaced such that even a halfling match IUG12 A slate-tiled path leads to a small keep that has been constructed entirely of match IUG13 As eclectic and bizarre as this keep might look, it still bears all of the standard match IUG14 A pulsating green and yellow mist fills this room, making it nearly impossible match IUG15 A towering pinnacle constructed of brightly colored coral and oddly shaped shells match IUG16 This cramped and claustrophobic room is nothing more than four walls. A ladde match IUG17 This room is nothing more than a tiny closet. With the exception of the match IUG18 A blinding white light covers a good deal of the northern wall, but oddly, #match IUG19 #match IUG20 #match IUG21 #match IUG22 #match IUG23 #IMT UNDERGROUND IMT UNDERGROUND IMT UNDERGROUND IMT UNDERGROUND IMT UNDERGROUND IMT UNDERGROUND #IMT E W N GATES match IEWN01 The wind whistles around you as it passes along this side of the town walls. match IEWN02 Parallel with the stone bulwark surrounding the town, the path continues match IEWN03 A small path leads towards the foothill and forks sharply here with another path match IEWN04 The hills join together here in a valley covered with deep drifts of snow. match IEWN05 The hills dissolve into a barren plain of frost, the thick white carpet having #match IEWN06 #match IEWN07 #match IEWN08 #match IEWN09 #match IEWN10 match IEWN11 A chill wind blows down from beyond the glacier, rustling the sparse clumps match IEWN12 Level ground makes the path more defined as the snow has been tamped match IEWN13 Hardy tundra grass clings to the rocky ground, the only life strong enough match IEWN14 Passage to the east is blocked by an enormous landslide. Rocks and ice long match IEWN15 Crystals dance high overhead along the packed snow ceiling of the entryway. match IEWN16 A sparkling peninsula of ice bridges the deep ravine in front of the garrison match IEWN17 A crumbling stone doorway leads into the abbey's guest house, part of an old match IEWN18 Hinges are all that remain of the door that once filled the stone arch. The room match IEWN19 A large pile of rocks blocks passage northward along the stone pathway. match IEWN20 An enormous landslide chokes the pathway, yet it is not as impenetrable match IEWN21 Beneath gabled windows, continuous benches line the walls of the great hall. match IEWN22 Dark shelves line the walls, filled with crumbling leather-bound volumes and scrolls. match IEWN23 The cloister arcade ends in an overgrown garden to the west. The entrances match IEWN24 A crumbling stone doorway leads into the abbey's guest house, part of an old match IEWN25 Thousands of crushed, dried rose petals carpet the floor, blackened with age, match IEWN26 A freshly built barrier of white brick bars any further passage down the tunnel. match IEWN27 The staircase narrows to a claustrophobic tunnel of greyish, fitted stone. match IEWN28 This shelf hangs high on the mountain slope, its narrow width blanketed with match IEWN29 Marking the northern boundary of the valley, a narrow gorge slices through the plain. match IEWN30 Carved over centuries by the floe of ice at its bottom, this narrow gorge provides match IEWN31 The curving hillside is covered with pine and maple, their snow burdened branches match IEWN32 The northern edge of the trail is crowded by the sheer cliff, leaving no room for match IEWN33 Aspen cover the ridge, some as slender as an elf's wrist. The trees are almost match IEWN34 A large rock formation hunkers in the snow at the end of the trail. The match IEWN35 The corridor widens into a chamber that is bare except for an object in its center, match IEWN36 Snow covers the large rocks and boulders that have found a perch along #match IEWN37 #match IEWN38 #match IEWN39 match IEWN40 Several armed guards stand outside a hole in the wall, watching all who match IEWN41 A sheer cliff of ice blocks the ice trail. A crevice opens in the wall, likely match IEWN42 The crevice walls press close together, giving you a sense of claustrophobia. match IEWN43 A hole in the ice opens in the north wall. Through it, you can make out the match IEWN44 The ice forms a small natural cavern here. Within the walls, you can see the match ENT01 The trail, coming from the southwest, suddenly ends at a sheer dropoff, match TIFV01 [Kharam-Dzu, Outside the Gate] match TIFV02 Grass, shrubs, and even small hills have been flattened by a logging road many yards match TIFV03 A forest of great tropical trees stands between the volcano to the north and the ocean match TIFV04 In the deep darkness of Greymist, the idea of dawn seems nonexistent. The leafy canopy match TIFV05 The trail doglegs back on itself, forced to turn where Greymist's trees grow so closely they match TIFV06 Where a cliff emerges from the forest, moonlit beach sand sweeps around the base of match TIFV07 The maws of a number of tunnels open into a large, central chamber, match TIFV08 The moonlit oval of the cave's entrance is silhouetted by the dark, stone walls match ITRAIL01 The severe cold is mind-numbing and the howling wind screams in your ears as match ITRAIL02 You are dazzled by an explosion of dancing lights reflected by the occasional moonbeams match SPGATE01 A tranquil sea of snow spreads out to the west, north and east to fill Gossamer Valley. #SAPPHIREGATESAPPHIREGATESAPPHIREGATESAPPHIREGATESAPPHIREGATESAPPHIREGATESAPPHIREGATESAPPHIREGATE match SG01 The road heads up the steep hillside to the northeast. Ancient runes can barely be seen in the stones. match SG02 As yet another corner on the winding trail is passed, far in the distance the mist seems to thin. match SG03 An iron bridge curves off to the southwest toward another hilltop. A fog bank shrouds the northern match SG04 A wrought-iron statue of a drake spreads its wings out wide, its neck extended towards the match SG05 Two bridges fan out from this hilltop. The iron bridge to the northeast curves slightly to reach a match SG06 A short cobblestone bridge arches northeast from this hill to the next. Two stone posts flank match SG07 The trail dips slightly into a small canyon. Green, broad-leafed plants line the walls as the pass narrows. match SG08 Little light makes it through the treetops, except for the stray beams of light that pierce the darkness match SG09 Weeds grow up from the sandy creek bed, nearly choking the flow of water. Loose sand match SG10 Set just off the trail through the tall grass is a gently flowing creek. Crystal clear water, sparkling match SG11 The giant conifers begin to thin as the trail continues its descent. An owl's call can be heard in the match SG12 The trail heads up a steep slope, the air growing noticeably colder as the climb continues. The stand match SG13 Sheer rock walls rise several hundred feet on either side of this narrow cleft, and far above the sky is visible. match SG14 A tranquil sea of snow spreads out to the west, north and east to fill Gossamer Valley. The protruding peaks match SG15 A huge, rounded section of the DragonSpine Mountains impinges on the valley from the west, match SG16 The valley constricts to the southwest as the mountains appear to press in closer. To the northeast #match SG17 #match SG18 #match SG19 #match SG20 #match SG21 #match SG22 The flow of the creek has cut its path in the sandstone that lines this section of the creek bed. #match SG23 #SAPPHIREGATESAPPHIREGATESAPPHIREGATESAPPHIREGATESAPPHIREGATESAPPHIREGATESAPPHIREGATESAPPHIREGATE put look matchwait SH01: put go pass goto DJ02 SH02: put nw put ne put nw put sw put go pile waitfor The ground slopes gently down towards the twin peaks of Thanatoph. pause 1 setvariable MiscR SH02g goto group%mygroup SH02g: put ne put nw waitfor Winding to the southeast, the trail is choked by underbrush only to reappear again pause 1 put nw goto SH01 SH03: put d put w goto SH05 SH04: put go trail put d put d put d put d put d put w goto SH03 Sh05: put nw goto SH10 SH06: put go door goto SH12 SH07: put go arch goto SH06 SH08: put w put w put w put sw goto SH07 SH09: put nw goto SH07 SH10: put climb trail put nw put nw goto SH02 SH11: put w goto SH03 SH12: put climb stair waitfor The mountain levels off here, opening into an enormous landing. Worn smooth pause 1 setvariable MiscR SH05 goto group%mygroup SG16: put sw put s put s put s put sw put s put s put s put se put s SG15: put e put e put e SG14: put s put se put u put u put s put s SG13: put se put s put d put d put d put d put d put e put n put d put se put e put d put d put d SG12: put go trail SG11: put ne put n put ne put n put n put nw put n put n put ne put ne put e put ne put n put n SG10: put go path SG09: put e put e put ne put n put n put n put n SG22: put nw put nw put n put d put d put go bridge put ne put se put n put ne put n SG08: put ne put e put ne put n put ne put ne put ne put nw put nw put n put n put ne put n put n put n put nw put n put ne SG07: put e put ne put e put n put n put ne put e put nw put n put ne put climb wall put ne SG06: put go bridge put ne SG05: put go steps SG04: put n SG03: put n put ne put e put se put e put ne put ne put n put n put nw put n put ne put ne put n put nw SG02: put e put ne put n put n put n put ne put nw put ne SG01: put nw put n put e put e put ne put go gate if_1 put .bus %0 exit SG21: put sw put nw put n put w put w put w put sw put n put d put n SG17intercept: put w put u put u put u goto SG08 SG20: put w put go gate put s put sw put w goto SG19 SG19: put go riverstones goto SG17 SG23: put nw put sw put w put d put w put se put d put s put sw put w goto SG19 SG17: put w goto SG17intercept SPGATE01: put s put se put u put u put s put s put se put s put d put d put d put d put d put e put n put d put se put e put d put d put d SPGATE02: put go trail SPGATE03: put ne put n put ne put n put n put nw put n put n put ne put ne put e put ne put n put n put go path put e put e put ne put n put n put n put n put nw put nw put n put d put d put go bridge put ne put se put n put ne put n put ne put e put ne put n put ne put ne put ne put nw put nw put n put n put ne put n put n put n put nw put n put ne put e put ne put e put n put n put ne put e put nw put n put ne put climb wall put ne put go bridge put ne put go steps put n put n put ne put e put se put e put ne put ne put n put n put nw put n put ne put ne put n put nw put e put ne put n put n put n put ne put nw put ne put ne put n put e put e put ne put go gate put n put n put n put go port put nw put ne put go gate pause 1 ECHO ECHO You are inside Ta'Illistim. ECHO exit ITRAIL02: put go crack goto ITRAIL01 ITRAIL01: put ne put nw put nw put w put w put sw put go bridge put s put sw put s put sw put s put s put sw put sw put sw put s put s put s put sw put s put s put u put w put u put u goto DJ12 TIFV08: put nw put w put u put nw TIFV07: put out TIFV06: put nw put ne put ne put se put se TIFV05: put go trail TIFV04: put se put ne TIFV03: put go road put e put e TIFV02: put go road put se put s put s TIFV01: put go gate put s put s put s put s exit NORTHMARKET: put n put nw put u put nw put nw put nw put nw put w goto CARA11 BUS4: goto BUS4HOMETOWNCHECK%hometown BUS4HOMETOWNCHECK1: pause 1 ECHO ECHO Your hometown is Wehnimer's Landing. Cancel script to stay - 5 seconds until you start ECHO traveling towards the Landing. ECHO pause 5 put .bus landing exit BUS4HOMETOWNCHECK2: pause 1 ECHO ECHO Your hometown is Solhaven. Cancel script to stay - 5 seconds until you start ECHO traveling towards Solhaven. ECHO pause 5 put .bus landing exit BUS4HOMETOWNCHECK3: pause 1 ECHO ECHO You are in your hometown of Icemule Trace. exit ENT01: put u put se put s put se put sw put n put go footpath put nw put w put sw goto DJ04 IEWN01: match IEWN01a A West Gate guard moves in front of the gate, gives you a sidewise glance, match IEWEN01b [West Barbican, Gate] put go gate matchwait exit IEWN01a: put give guard 5 waitfor takes your silvers and waves you toward the gate. goto IEWN01b IEWN01b: put e put e put e put e put e put e goto BUS4 exit IEWN02: put s put s put s put s put s goto IEWN01 IEWN03: put go trail put ne put ne put e put e goto IEWN01 IEWN04: put e put se put s goto IEWN03 IEWN05: put go path goto IEWN04 IEWN11: match IEWN11a gives you a sidewise glance, and match IEWN11b Under the massive barbican is a shadowy passageway, put go gate matchwait IEWN11a: put give guard 5 waitfor takes your silvers and waves you toward the gate. put go gate goto IEWN11b IEWN11b: put w put w put w put w put w put w goto BUS4 IEWN12: put s put s put s put s put s goto IEWN11 IEWN13: put d put d put d put sw put w goto IWEN11 IEWN14: put w put w put nw put w goto IEWN13 IEWN15: put go arch put e goto IEWN16 IEWN16: put nw put w put sw put sw put s put nw put w goto IEWN13 IEWN17: put go door goto IEWN18 IEWN18: put go arch put d put se put e goto IEWN19 IEWN19: put sw put se put d put se put sw put d goto IEWN20 IEWN20: put cli landslide goto IEWN14 IEWN21: put go screen goto IEWN24 IEWN22: put nw put w put d put d put d goto IEWN21 IEWN23: put s put s goto IEWN21 IEWN24: put d put o put d put sw goto IEWN17 IEWN25: put go panel put nw put n put u goto IEWN24 IEWN26: put n put n put n put n put n goto IEWN27 IEWN27: put go stairc goto IEWN25 IEWN28: put go rocks goto IEWN19 IEWN29: put se IEWN29a: match IEWN29b Wintry gales rage freely across the flat expanse match IEWN29a Snowflakes whirl around you. Occasionally put s matchwait exit IEWN29b: put sw put u put se put s put s goto IEWN28 IEWN30: put cli south wall goto IEWN29 IEWN31: put cli gorge goto IEWN30 IEWN32: put nw put w put w goto IEWN31 IEWN33: put u put e put cli cliff put w put nw goto IEWN32 IEWN34: put se put e goto IEWN33 IEWN35: put o put o put o put e put ne put e goto IEWN33 IEWN36: put go stair goto IEWN34 IEWN40: match IEWN40a gives you a sidewise glance, and match IEWN40b Several well-armed guards stand to either side of a hole in the glacier. put go gate matchwait IEWN40a: put give guard 5 waitfor takes your silvers and waves you toward the gate. put go gate IEWN40b: put s put s put s put s put s exit IEWN41: put sw goto IEWN40 IEWN42: put go crack goto IEWN41 IEWN43: put sw put nw put w put ne put nw put sw put u goto IEWN42 IEWN44: put go hole goto IEWN43 IUG01: put n put ne put n put e put e exit IUG02: put u put u put u put u put u put cli limb put u put cli lip goto IUG01 IUG03: put go stair goto IUG02 IUG04: put go flue put u put u goto IUG03 IUG05: put n put w put nw put n goto IUG04 IUG06: put nw put n put n put n put u goto IUG05 IUG07: put go shore goto IUG06 IUG08: put n put ne put n goto IUG07 IUG09: put d goto IUG08 IUG10: put nw put n goto IUG09 IUG11: put go stones goto IUG10 IUG12: put w put se put s put sw put w goto IUG11 IUG13: put go portcu goto IUG12 IUG14: put s put go seashell goto IUG13 IUG15: put sw put d put e put e goto IUG13 IUG16: put go wall goto IUG14 IUG17: put u goto IUG16 IUG18: put go light goto IUG17 ISG01: match ISG01a [South Barbican, Gate] match ISG01b A South Gate guard moves in front of the gate, gives you a sidewise glance, put go gate matchwait ISG01b: put give guard 5 waitfor The South Gate guard takes your silvers and waves you toward the gate. ISG01a: put go gate put n put n put n put n put n put n goto BUS4 ISG02: put s put s put s put s put se put e put e goto ISG01 ISG03: put s put s put s put s put sw put w put w put w put w goto ISG01 ISG04: put d put d put e put n put n put e put n put se put e put e goto ISG01 ISG05: put go path goto ISG04 ISG06: put w put ne put n put n put n put e put n put se put e put e goto ISG01 ISG07: put go path put w put w goto ISG06 ISG08: put nw put sw put se goto ISG07 ISG09: put w put se put sw goto ISG08 ISG10: put go path goto ISG09 ISG11: put go trail put w put w put w goto ISG06 ISG12: put ne put nw put w put w put sw put s put e put go exit put nw put n goto ISG11 ISG13: put u put s put out goto ISG12 ISG14: put s put s put s put d put se put w put w put n put u put n put ne put n put cli snowbank goto ISG01 ISG15: put go doorway put go archway goto ISG14: ISG16: put s put s goto ISG15 ISG17: put go plank goto ISG16 ISG18: put o put go archway goto ISG14 ISG19: put nw put go archway goto ISG14: ISG20: put s put w put nw put w put n put w goto ISG19 ISG21: put go tree goto ISG20 ISG22: put w put w put w goto ISG21 ISG23: put nw put nw put nw put w put sw put s goto ISG21 STR01: put go pass goto DJ02 STR02: put nw put ne put nw put sw put go pile put ne put nw waitfor Winding to the southeast, pause 3 put nw goto STR01 STR03: put d put d put nw put nw put cli trail put nw put nw goto STR02 STR04: put go trail put d put d put d put d put d put w goto STR03 TVOR01: put n put n put w goto UT07 TVOR02: put n put nw put nw put nw put nw put w put ne put e put ne put nw put w put ne put ne put w put n put n put n put n put ne goto TVOR01 TVOR03: put ne put n put n put ne put ne put ne put go stream goto TVOR02 TVOR04: put d put nw put ne put n put n put ne put ne put n put ne put ne put nw put nw put n put n put n put n put go ford goto TVOR03 TVOR05: put o put go path goto TVOR04 TVOR06: put go ramp put n put u put n put ne put n goto TVOR04 TVOR07: put w put w put nw put n put d put go col put w put nw put n put nw put w put w put n put n put n put n put n put n put e put go road put n put n put ne put ne put e put e put e put e put e put e put e goto TVOR06 TVOR08: put sw put nw put w put sw put w put go ford put w put w goto TVOR07 TVOR09: put s goto TVOR08 TVOR10: put ne put ne put ne put ne put ne put n put n put n put n put ne put ne put ne put ne put ne put n put n put ne put go bri put ne put ne put ne put ne put ne put nw put u put u put u put u put u put u put u put nw put n put n put n put n goto TVOR07 TVOR11: put n put n goto TVOR10 TVOR12: put out goto TVOR10 TVOR13: put go draw put s put go draw put s put sw put w put go grass goto TVOR02 TVOR14: put go stair goto TVOR17 TVOR15: put e put s put s put w put w put w put w put s put s goto TVOR13 TVOR16: put go ramp goto TVOR15 TVOR17: put sea pause 1 put go pass put o put e put e put e put e put s goto TVOR16 CARA01: put ne goto TVOR11 CARA02: put e put e put go bridge put e put se put e put e put e put e put e goto CARA01 CARA03: put e put e put e put ne put e put ne put e put e put go door goto CARA13 CARA04: put go path put e put e put ne put e put e goto CARA03 CARA05: put e put ne put e put e put e put e put e put e put e put e put ne put e put e goto CARA03 CARA06: put e put e put e put e put e goto CARA05 CARA07: put ne put nw put n put go trail goto CARA05 CARA08: put go path goto CARA07 CARA09: put n put n put n put nw put nw put w put sw put sw put w put sw put sw put sw put nw put n put w put n put nw put nw put n goto CARA04 CARA10: put go bridge put n put e put e goto CARA01 CARA11: put e put ne put n put n put ne put u put n put go ramp put e put se put e put e put e put e put e goto CARA01 CARA12: put n put e put e goto CARA10 CARA13: put go breach put s put s goto CARA02 NB01: put e goto CARA06 NB02: put go path put ne put ne put ne put ne put ne put ne put ne put go road put e put e put e put e put e put e put e put e put ne put ne put e put e put e put e put ne put e put ne put e put e put e put e put e put e put go brid put e put e put e put e put e put e put ne put ne goto NB01 NB04: put d put s put nw put w put sw put o put go path put e goto NB02 NB05: put cli path put se put e put se put se put s put se put se put e put e put e put se put s put s put se put se put s goto NB04 NB06: put sw put sw put sw put s put se put se put s put s put se goto NB05 FV01: put w put w put nw put nw put nw put nw goto NB02 FV02: put s put store weapon put store shield put cli rock put ready weapon put ready shield put w put w put go path goto FV01 FV03: put ne put e put nw put nw put w put w put w put nw pause 1 put store weapon put store shield put cli tree put ready weapon put ready shield goto FV02 FV04: put cli hole goto FV03 FV05: put sw put sw put sw put sw put cli cliff goto FV06 FV06: put n put ne put n put n put nw put nw put n put n put n put nw put nw goto FV01 FV07: put sw put se put sw put w put nw put w put nw put n goto FV03 FV08: put cli hill goto FV07 FV09: put d put s goto FV07 FV10: put nw put w put w put w put w put sw put sw put sw goto FV08 FV11: put go trail goto FV10 FV12: put nw put w put w put w put go path put w put w put nw put nw put nw goto FV08 FV13: put d goto FV12 FV14: put go gate put se put sw goto FV13 FV15: put go door put s put s goto FV14 FV16: put sw put sw put sw put d put d put d put s put s put s goto FV15 LY01: put s put s put s goto MR10 LY02: put go open goto LY05 LY03: put cli crev put se put ne goto LY02 LY04: put go stala put sw put se put n goto LY03 LY05: put s put se put d put n put nw put nw put nw put nw put w put w put w put sw put sw put w put sw put s goto LY01 LY06: put w put w put nw put nw put n put nw goto LY01 LY07: put go path goto LY06 LY08: put sw put sw put sw put w put nw goto LY17 LY09: put sw put s put se goto LY16 LY12: put go arch put go arch put out put s put sw put s goto LY20 LY13: put d put s put go doorway put s put sw put se goto LY12 LY14: put s put e put se goto LY12 LY15: put n put n put go waterf put go rocks put go shore put n put nw put ne put ne put w goto LY07 LY16: put go open put s put u put u put go gap put u put e put nw put w put go entra goto LY08 LY17: put u put ne put w put w put sw put se put go path goto LY06 LY18: put n put nw put go trail put w goto LY07 LY19: put w put nw put w put nw put n put w put n put go stream goto LY18 LY20: put w put nw put w put n goto LY19 LY21: put n put e put go door waitfor [Huge Cavern] put e put go pool put stance off put store weapon put store shield goto LY21a LY21a2: ECHO ECHO Swimming failed. Script will resume when you swim to the other side. Type: swim opening. ECHO waitfor [Underground Lake, In The Water] goto LY21b LY21a: match LY21a2 Roundtime: match LY21a ...wait match LY21b [Underground Lake, In The Water] put swim open matchwait LY21b: match LY21b ...wait match LY21b Roundtime: match LY15 You are already standing. put stand matchwait GY01: setvariable MiscR GY01g goto group%mygroup GY01g: put w put w put w put go tra goto OG03 GY02: put go path put go trail put s GY02loop1: match GY02loop2 The trees are older and higher here, match GY02loop2 You are surrounded by trees. match GY01 The moon shines through the canopy of hundreds of vibrant young trees, match GY01 The sun shines merrily through the canopy of hundreds of vibrant young match GY01 You can't go there. put s matchwait GY02loop2: match GY02loop1 The trees are older and higher here, match GY02loop1 You are surrounded by trees. match GY01 The moon shines through the canopy of hundreds of vibrant young trees, match GY01 The sun shines merrily through the canopy of hundreds of vibrant young match GY01 You can't go there. put sw matchwait exit GY03: pause 1 ECHO The script will continue when you reach the other side of the gate. ECHO The script will continue when you reach the other side of the gate. ECHO The script will continue when you reach the other side of the gate. waitfor A massive bronze gate spans the path, blocking the way north. goto GY02 GY04: put o goto GY03 GY05: put go open put go path put w put s put sw goto GY03 GY06: put s put sw put go trail put se put s put s put sw goto GY03 GY07: put e put ne put se put se put e goto GY06 GY08: put se put se put sw put sw put u goto GY33 GY09: put go path goto GY07 GY10: put e put e put e put e put n goto GY09 GY11: put go tunnel put w put w put w put w put w put w goto GY34 GY12: put out put u put go gully put se put sw put w goto GY06 GY13: put sw put sw put go corr put s put u goto GY15 GY14: put u put u put go gra put o put s put w put u put u put u goto GY13 GY15: put s put go ramp put n put go portal put w put go arch goto GY04 GY16: setvariable MiscR GY16g goto group%mygroup GY16g: put w put sw put sw put sw put go crev put w put s goto GY14 GY17: put d put d put go fiss goto GY16 GY18: put go crev goto GY17 GY19: put e put e put e put e put ne put ne put se put se put e put e put e put e put e goto GY20 GY20: put cli ramp put se put e put ne goto GY21 GY21: put go crev goto GY22 GY22: pause 1 ECHO Script will continue when you jump or fall. ECHO Script will continue when you jump or fall. ECHO Script will continue when you jump or fall. waitfor You feel the presence of cold hard stone underneath you. pause 10 put stand GY22loop1: match GY22loop1 You are still stunned. match GY22loop1 ...wait match GY22loop1 You struggle, but fail to stand. match GY22loop2 You are already standing. match GY22loop1 You stand back up. pause 1 put stand matchwait GY22loop2: pause 1 goto GY16 GY23: put go trail put ne goto GY21 GY24: put nw put nw put nw put nw put w put nw put ne put nw goto GY23 GY25: put n put nw put ne put nw goto GY24 GY26: put nw put sw put nw goto GY25 GY27: put kneel put go hole put stand GY27loop1: match GY27loop1 stunned match GY27loop1 ...wait match GY27loop1 You struggle, but fail to stand. match GY21 You are already standing. put stand matchwait GY28: put go rubble put e put e put e put e put e put e put e goto GY27 GY29: put ne put e put ne put e put se goto GY28 GY30: put n put n put nw put n put n put ne put ne goto GY31 GY31: put se put s put sw put s put se goto GY29 GY32: put e put n put n put ne put e put e put e goto GY31 GY33: put go bank put s put e goto GY07 GY34: put go crack put go arch goto GY04 GY35: put go crack put n put n put nw put w put w put ne put w put w goto GY34 WE01: setvariable MiscR WE01g goto group%mygroup WE01g: match WE01g ...wait match OG22 [Twin Canyons, Rocky Pass] put cli wall matchwait #goto OG22 WE02: put jump chasm pause 1 goto WE01 WE03: put n put n put n put ne put ne put w put nw put ne put ne put n put ne put ne put ne put ne put ne goto WE02 WE04: put go crev goto WE03 WE05: put sw put se put sw put s goto WE04 WE06: put se goto WE05 MR01: put climb bank goto OG02 MR02: put s put s put sw put sw put s put sw put e put s put sw put sw goto MR01 MR05: put u put u put out put w put n put n goto MR06 MR06: put n put n put go gate put swim open pause 1 ECHO STAND and go OUT to continue. ECHO STAND and go OUT to continue. ECHO STAND and go OUT to continue. waitfor The air is still in the circular cavern, smelling faintly of salt water. goto MR07 MR07: put go gate put go trap put ne put e put n put w goto MR08 MR08: put o goto MR20 MR09: put cli rock put s put sw goto MR02 MR10: put s put w put n put ne put w goto MR09 MR11: put e put e put nw put n put ne put w goto MR09 MR13: put go footp put nw put n put ne put w goto MR09 MR14: put nw put w put sw put w put sw put w put nw put d goto MR13 MR15: put climb crev put nw put w put nw put go plank goto MR14 MR16: put d put w put w put w put w put w put ne put d put w put w put nw put d goto MR15 MR17: put n put nw put w put nw put nw put w put nw put sw put u put sw put w put w put nw put nw put u put cli crack goto MR18 MR18: put nw put nw put n put nw put w put w put w put sw put sw put sw put s goto MR19 MR19: put go draw put w put sw put nw put d put cli mount goto MR16 MR20: put w put w put nw put w put w put cli tree put sw put s put se goto MR02 MR21: put go door goto MR11 MR22: put s put s put s put s put s put s put s put s put s put s goto MR21 MR23: put s put s put s put se put e put e put s put s put s put s put s goto MR21 MR24: put o put go port put sea pause 1 put go path put w put sw put go path put ne MR24a: put n put go path put nw put n put ne put w goto MR09 MR25: put nw put u put u put u put u put w put w put nw put n put se put e put u put ne put ne put ne put nw put n put ne put n put sw put n put nw put nw goto MR24a MR26: put go fiss put s put w put go step put w put w put w put n put n goto MR22 ST01: put go trail put sw put cli bank goto OG02 ST02: put s put w put w put go path put w put nw put ne put nw put nw goto ST01 ST03: put se put se put s put se goto ST02 ST04: put go door goto ST03 ST05: put go arch goto ST04 ST06: put ne put se goto ST05 ST07: put e put e put e put e put go marb door goto ST06 ST08: put se put e put e put se put go onyx door put se goto ST05 ST09: put sw put se put e put ne put se put ne put se goto ST02 CO01: put go grate put s goto CO06 CO02: put go open put n put n put w put w put s put w put w put n put w put n put n put e put n goto INSIDENORTHGATELANDING exit CO05: put s goto CO06 CO06: put w put go open put go hole put w goto CO02 CO08: put ne put e put e put e put go open put go hole put w goto CO02 CO09: put u goto CO08 CO10: put go crev put s put cli rubble put e put e put e put e put go root put sw goto CO08 CO11: put sw put s put e put se put s put se put sw put s put sw goto CO10 CO12: put se put se put go hole put sw put s put s put se put e put e put se put s put s put ne put go crack put n put e put e put e put go root put sw goto CO08 CC01: put se put e put e put go road put se put se put se put go gate goto INSIDENORTHGATELANDING exit CC02: put ne put e put e put se put se put e put e put e goto CC01 CC03: put e put ne put e put e put e goto CC02 CC04: put w put go path goto CC03 CC05: put go bridge put e put e put e put e put go crev goto CC04 CC06: put s put s put s put s put s put go shore put s goto CC07 CC07: put e put e put e put e put e put e put e goto CC04 CC08: put e put e put e put e put e put e put e put e goto CC07 CC09: put ne put n put n put nw put nw put go trail put n put ne put n goto CC02 CC10: put nw put n put ne put nw put w put n put ne put n goto CC02 CC11: put o put ne put n put w put nw put n put go step goto CC10: CC12: put go hole put n put n put w put nw put n put go step goto CC10 CC13: put go open goto CC12 DJ01: put w goto OG25 DJ02: put w put nw put w put sw put s put go trail goto DJ01 DJ03: put se put go trunk put s put s put s put sw put s put sw goto DJ02 DJ04: put nw put w put sw put go gap goto DJ03 DJ05: ECHO Crawl north, stand up and walk one room nw and the script will continue. ECHO Crawl north, stand up and walk one room nw and the script will continue. ECHO Crawl north, stand up and walk one room nw and the script will continue. waitfor Harsh gusts of wind cut through the trees causing you to shiver put w put sw put go gap goto DJ03 DJ06: put n put go footpath put nw put w put sw goto DJ04 DJ07: put nw put nw put w put nw put w put sw goto DJ04 DJ08: put se put se put se put s put se put se put s put se put e put s put sw put go path goto DJ01 DJ09: put d put d put s put d put sw goto DJ03 DJ10: put sw put sw put w goto DJ09 DJ11: put w put s put sw put sw goto DJ10 DJ12: put nw put w put nw put w put nw put sw put w put sw put sw goto DJ11 DJ13: put n put n put nw put sw put sw put w put w put nw goto DJ11 DJ14: put go open put d put sw goto DJ10 DJ15: put s put s put go door put d put d put d goto DJ09 DJ16: put u put u put u put u put go mouth put se put se put e put e goto DJ09 UT01: put ne put nw goto OG08 UT02: put go clear put e put e put e put ne put ne put e put e put e put e put ne put ne put n put n goto UT07 UT03: put se put s put sw put nw put cli trail put se put e put ne put e goto UT02 UT04: put cli ridge goto UT03 UT05: put go doorway put d put d put se put ne put e put e put se put se put e put go trail put u put ne put e goto UT03 UT06: put s put s put nw put go path goto UT02 UT07: put n put nw put n put nw put go bridge put w put w put sw put sw put nw put nw put n put n put n put n put e goto UT01 UT08: put s put sw put w put sw put s put w put go hole put sw put sw put w put w put sw put sw put nw put nw put n put n put n put n put e goto UT01 UT09: put w put nw put nw put climb rubble pause 6 put n put clim rubble pause 6 put nw put go crev put n put w put w put w goto UT07 UT10: put nw put w put u put u put go trail put w goto UT09 OG01: put n put n put n put n put n put ne put go gate INSIDENORTHGATELANDING: goto BUS1HOMETOWNCHECK%hometown BUS1HOMETOWNCHECK1: if_1 put .bus %1 exit BUS1HOMETOWNCHECK2: if_1 put .bus solhaven %1 put .bus solhaven exit BUS1HOMETOWNCHECK3: if_1 put .bus icemule %1 put .bus icemule exit OG02: put go bri put w put w put nw goto OG01 OG03: put s put sw put w goto OG02 OG04: put s goto OG03 OG05: put w put w put w put go trail goto OG04 OG05a: put w put w put go gate goto AG05 OG06: put e put ne put u put e put ne put e put n put ne put u put go crev goto OG29 OG07: put ne put n put n put n put nw put n put nw put n put ne goto OG01 OG08: put nw put n put go path goto OG07 OG09: put sw put s put sw put s put e put e goto OG25 OG10: put ne put d put e put e put n put ne put ne put e put n put ne put go gate if_1 put .bus %1 exit OG11: put ne put u put go hedge put u put ne put se goto OG30 OG12: put go slab goto OG11 OG13: put go crack put s put sw put w put go hole put u put s put w put s put sw put s put climb bucket put climb rope put climb rim put s put s put sw goto OG11 OG14: put nw put n put n put se put e put se put s put se put climb root put ne put ne put ne put ne goto OG13 OG15: put go foot put go clearing put n put go path goto OG07 OG16: put nw put nw put nw put nw goto OG33 OG17: put n put n put ne put nw put n put n goto OG15 OG18: put n put n put e put n put nw put nw put nw put ne put ne put w put sw goto OG16 OG19: put ne put ne put go trail goto OG17 OG20: put cli slope put ne put go trail goto OG17 OG21: put go open goto OG19 OG22: put cli ravine put go trail put nw put w goto OG17 OG23: put nw put sw put nw put nw put nw put ne put ne goto OG18 OG24: put nw put w put nw put u put w put cli wall put d put s put se put sw put sw put cli wall put d put sw put s put s put se put go bush goto OG09 OG25: put w put w put w put sw put w put w put nw put nw put nw put nw goto OG08 OG26: put se put se put se put ne put e put ne put e put n put e goto OG08 OG27: put se put ne put se put e put se put d put e put climb land put ne goto OG33 OG28: put go than door goto OG09 OG29: put se put s put se put s put ne put n put e put n put ne put n put w put w put ne put e put e put n put nw put ne put n goto OG02 OG30: put out put e put n put ne put go gate if_1 put .bus %1 exit OG31: put o put e put sw goto OG11 OG32: put out put n put e put go trap put go door put w put s put go curt goto OG28 OG33: put ne put ne put e goto OG26 OG34: put go marble arch put go door put go port put cli stair put go path put w goto OG07 OG35: put o put w OG36: put go walk goto OG34 OG37: put go door goto OG36 OG38: put go door goto OG34 OG39: put open trapdoor put go trapdoor waitfor [Abandoned Inn, Workshop] put e put e put go trapdoor waitfor [Abandoned Inn, Kitchen] put go door put w put s put go curtain goto OG28 DS01: put stand put stance def put n put e put e put e put e put go path goto OG10 DS02: put store weapon put store shield match DS02a You can't climb the cliff with your hands full. match DS02a Roundtime: match DS01 [Gorge, Intersection] put cli cliff matchwait DS02a: ECHO The script will continue when you have climbed the cliff. ECHO The script will continue when you have climbed the cliff. ECHO The script will continue when you have climbed the cliff. waitfor [Gorge, Intersection] goto DS01 DS03: pause 1 ECHO Stand up and push the lever to continue. ECHO Stand up and push the lever to continue. ECHO Stand up and push the lever to continue. match DS03a Ok, you push a heavy steel lever protruding from a slit in one wall. Now what? match DS03b A deep, rumbling creak vibrates through you, as a wooden drawbridge slowly lowers to the ground on the other side of the moat. matchwait exit DS03a: put go drawb waitfor You are standing before the main gate of a decrepit ruin of stone goto DS16 exit DS03b: pause 6 put go drawb waitfor You are standing before the main gate of a decrepit ruin of stone, goto DS16 exit DS04: put go port waitfor [Castle Darkstone, Gatehouse] put go door waitfor You are standing between the gate towers in front of a massive iron-bound door. put out waitfor [Castle Darkstone, Outer Ward] put n goto DS15 DS05: put go door put go crack put w put w put go passage put sw put s DS05c: match DS05a You take a few steps towards a hole. match DS05b [Torture Chamber] put go hole matchwait DS05a: put s put n goto DS05c DS05b: put up put out goto DS04 DS06: put go space put go trap put go door put e put e goto DS05 DS07: put s put s put s goto DS10 DS08: put climb rubble put go open put o put n put nw goto DS07 DS09: put s put s put sw put sw goto DS08 DS10: put climb ladder put go door goto DS14 DS11: put w put n put n put n put n put nw goto DS07 DS12: put go panel put go door put nw put e put ne put nw goto DS11 DS13: #Fail = You take a few steps towards a hole. #Okay = [Torture Chamber] match DS13a [Torture Chamber] match DS13b You take a few steps towards a hole. put go hole matchwait DS13a: put go sta put out goto DS04 DS13b: put s put n goto DS13 DS14: put n put n put n goto DS06 DS15: put kneel put kiss red port DS15a: match DS15a ...wait match DS15b You move into an match DS15b You are now in put stance off matchwait DS15b: match DS15b fail match DS15c You stand back up match DS15b ...wait match DS15c You are already standing. put stand matchwait pause 1 DS15c: put stance def match DS15c ...wait match DS15d Summoning all your strength, you manage to push a match DS15d Round time: 5 sec. match DS15d Ok, you push a heavy steel lever protruding from a slit in one wall. Now what? put push lever matchwait DS15d: match DS16 You are standing before the main gate of a decrepit ruin of stone, match DS15d ...wait match DS15c Were you planning on put go draw matchwait DS16: move w put n put ne put e put ne put nw put ne put nw put w put w put n put n put n put ne put ne put ne put e put go log put w put sw put sw goto DS02 DS17: put n put nw put w put w put w put nw put u goto DS12 DS18: put e put e put ne put se goto DS17 DS19: DS20: put d put o put w put w put w put w put w put s put s goto DS15 DS21: put d put o put s put s goto DS15 DS22: put d put o put n put n put n goto DS15 DS23: put n put n put n put ne put ne put ne put e put go log put w put sw put sw goto DS02 DS24: put go hole put go path goto DS23 DS25: put sw put go path put d put s put go ledge put s put u goto DS24 group1: ECHO ECHO Waiting for your group. Type YES to continue. ECHO waitfor A good positive attitude never hurts. group0: goto %MiscR