# Sahra's Bus Company - Global Travel Script - StormFront Version - Beta 7.0 - January 14, 2006 # (For Wizard version, see website below) # # (c) 2006 by Sahra Bat-Fagrstrom # AIM: SahraBatF # email: sahra@sahracorp.com # http://www.sahracorp.com/ # #*************************************************************************************** # INIT CODE # *************************************************************************************** DEBUG OFF setvariable SBC_VERSION Beta 7.0 setvariable SBC_EXITSTATUS SBC_FAILURE deletevariable SBC_TEMPSEARCH deletevariable SBC_TEMPSEARCHACTION deletevariable SBC_TEMPANNOUNCE deletevariable SBC_ARRIVALACTION deletevariable SBC_API deletevariable SBC_CALLBACK deletevariable SBC_SUCCESSLABEL deletevariable SBC_FAILURELABEL setvariable SBC_FINALPROMPT > setvariable SBC_MOVESKIN OFF setvariable SBC_error highlightsno goto highlights%SBC_HIGHLIGHTS highlightsno: addtohighlightstrings string="!1" foreColor=#eefa00 backColor=#000000 highlightEntireLine=True addtohighlightstrings string="!1" foreColor=#000000 backColor=#000000 highlightEntireLine=False addtohighlightstrings string="!2" foreColor=#FFFFFF backColor=#FF0000 highlightEntireLine=True addtohighlightstrings string="!2" foreColor=#000000 backColor=#000000 highlightEntireLine=False addtohighlightstrings string="!3" foreColor=#000000 backColor=#FFFFFF highlightEntireLine=True addtohighlightstrings string="!3" foreColor=#000000 backColor=#000000 highlightEntireLine=False addtohighlightstrings string="!4" foreColor=#FFFFFF backColor=#0000FF highlightEntireLine=True addtohighlightstrings string="!4" foreColor=#000000 backColor=#000000 highlightEntireLine=False setvariable SBC_HIGHLIGHTS yes highlightsyes: # !1 yellow on black # !2 white on red # !3 black on white # !4 blue on grey if_0 goto scan echo !4 QuickClick: DOCS | WEBMENUS | SBCBLOG | VERSION begin: echo !2 Sahra's Bus Company echo !3 Around the Corner, or Around the World echo !3 We're Going Places ... Fast! echo !3 echo !3 Version %SBC_VERSION echo !3 echo !2 NOW IN MENU MODE echo !2 (for command-line mode, enter .sbc ) echo echo !1 Are you at a bus-stop? Now scanning ... echo # *************************************************************************************** # GET CURRENT LOCATION # *************************************************************************************** scan: # skip location processing for basic configuration flags setvariable SBC_error doscan goto -CK%1 -CK-VERSION: -CK-W: -CK-NW: -CK-R: -CK-NR: -CK-RB: -CK-NRB: -CK-RA: -CK-NRA: -CK-MEMORY: -CKHELP: -CK-HELP: -CKSTATUS: -CK-STATUS: -CK-MSNAME: -CK-MSADJ1: -CK-MSADJ2: -CK-MSALT1: -CK-MSALT2: -CK-MSSOUND: -CK-MSTACK: goto %1 doscan: put SET DESCRIPTION ON # push dropthrough address for database call setvariable SBC_return get_location # set error return for full scan setvariable SBC_error fullscan0 # goto last known context matchtable. This may rapidly pick up location. setvariable SBC_scanreturn shallowmatch goto %SBC_LASTCONTEXT%_SCAN shallowmatch: match fullscan0 Obvious put look matchwait # fullscan0: setvariable SBC_scanreturn fullscan1 goto CS_SCAN fullscan1: setvariable SBC_scanreturn fullscan2 goto IM_SCAN fullscan2: setvariable SBC_scanreturn fullscan3 goto SD_SCAN fullscan3: setvariable SBC_scanreturn fullscan4 goto SH_SCAN fullscan4: setvariable SBC_scanreturn fullscan5 goto TI_SCAN fullscan5: setvariable SBC_scanreturn fullscan6 goto TV_SCAN fullscan6: setvariable SBC_scanreturn fullscan7 goto WL_SCAN fullscan7: setvariable SBC_scanreturn fullscan8 goto ZL_SCAN fullscan8: match scan2 Obvious put look matchwait # # CS_SCAN: match CSarmory [Morvaeyn's Armory] match CSbank [Cysaegir Bank] match CSboutique A sprawling azure canopy, painted like the sky it obscures, match CScitizen Translucent pale blue curtains embroidered match CSdraw Massive stones, pale grey in color, and fitted together match CSfurrier [Maeve's Furs] match CSgemshop [Gems of the Earth] match CSgstore Fragrant wisteria coils around the white-washed match CShealer [Laetira's Dispensary] match CSherbs [Gaertira's Herbs] match CShostelry [Naerine Hostelry, Lobby] match CSjeweler [Jewels of the Sky] match CSlocksmith [Hihaeim's Locksmithery] match CSpawnshop Melodic chimes dangle above the ash door, match CSsalon Silky runners blanket the smooth wooden floor, match CSsurname Within the sheltering walls of this courtyard, match CStheex [Cysaegir Exchange] match CSweaponry [Haegan's Weaponry] goto %SBC_scanreturn IM_SCAN: match IMamulets [Wurt's Amulets] match IMarmory [Haldrick's Armory] match IMbakery Light pierces the windows and strikes dozens match IMbank A row of highly polished brass teller windows lines the back wall of the bank. match IMbard A jumble of boxes is piled against a tall evergreen hedge match IMbarter Darkness fills this quiet alley, and mud-covered ice match IMboutique [Eleani's Wagon, Boutique] match IMbrewalley The impressive west wall dominates the view of this alley, match IMbuilding Tall planks of various hardwoods match IMburrow A dark alley splits the buildings to the east, glittering match IMcleric A thin spire of pure ice ascends toward the heavens, match IMclericshop [Brother Stumbleskink's Emporium] match IMclothier [Flashfeet's Fine Fashions] match IMcottage [A Cozy Cottage] match IMdabbings The cold alley twists out of sight, match IMegate A chill wind blows down from beyond the glacier, match IMempath [Empath Guild, Entrance] match IMenchalley the sinuous path known as Enchantment Alley. match IMfirewood [Uxbri's Firewood] match IMfletcher [Xenophon's Fletcher Shop] match IMforge [Icemule Forging Supply Shop] match IMfurniture Several glass display cases with miniature room models match IMfurrier [Furryback's Pelt and Skin] match IMgemshop Zirconia the Jeweller sits with her feet up on a short steel counter match IMhealer [Cottage, Living Room] match IMhealtarts [Leaftoe's Health and Bake Shop] match IMhoneybeer [Honeybeer Inn, Main Room] match IMhopealley Hope Alley is an out-of-the-way district of small shops match IMhovel Thin shafts of light seep between the rough wooden planks match IMicegarden [Icemule Trace, Ice Garden] match IMjail [Icemule Trace Jailhouse] match IMlaethe A small niche has been carved into the old stone wall, match IMlocksmith [Blackfinger's Locks] match IMmaps [Corleo's Cartography] match IMmoving A cozy fire burns in the stone fireplace, match IMmusic [Trill's Music Shop] match IMnewlook The canvas walls of this small pavilion are hung match IMngate Several armed guards stand outside a hole in the wall, match IMnightowl [The Nightowl Pub, Entry] match IMpawnshop Stark wooden floorboards creak under the weight match IMpenguin Practical, as are most halfling institutions, match IMPRO [Icemule Hall, Courtyard] match IMratrace [The Rat Race Tent] match IMresort The sounds of gaiety from the Silvermule match IMrezzer [Cottage, Back Room] match IMsgate [Icemule Trace, South Gate] match IMsilvermule [Silvermule Gaming Hall, Foyer] match IMsorceror [Sorcerer Guild, Entrance] match IMspitfire A hand crafted stone arch crosses the street, match IMstore [Berrytoe's General Store] match IMswood A low stone fence, capped with a domed layer of fresh snow, match IMtc The bustling town comes together in this square. match IMtemple On the edge of the glacier, you have a marvelous view of the city to the south. match IMtheex The room is a bustle of activity with clerks moving stacks of paper match IMtownhall [Clovertooth Hall, Main Lobby] match IMtravel [Icemule Trace, Travel Office] match IMupholstery Obviously proud of his work, match IMused Dirty, cracked, and broken windows fill this part of a small shop. match IMwarrior [Lager Street, Cul-de-sac] match IMweaponry [Wineberry's Weapons, Shop] match IMwell Barley Lane turns sharply north here, match IMwgate The wind whistles around you as it passes along this side of the town walls. match IMwhaven A vast and peaceful courtyard surrounds the crystal tower, match IMwindmill The east side of the street is lined with wooden silos. match IMwizard Flowers imported from a more mild climate goto %SBC_scanreturn SD_SCAN: match SDbank Flickering golden yellow light from dozens of bronze sconces match SDclothier [Sylvarraend Clothiers] match SDcommons The hamlet's small but thriving commons boasts two storefronts, match SDestate [Small Estate, Foyer] match SDfeystone [The Feystone Inn, Entry] match SDfletcher [Sylvarraend Bowyer Supplies] match SDfurrier [Sylvarraend, Furrier] match SDgstore [Sylvarraend Tinkers & Whatnots] match SDherbs [Sylvarraend Herbals] match SDjeweler [Shimmarglin Jewels and Gems] match SDnorthdock [Lake of Fear, North Dock] match SDorcswold [Orcswold, Wooded Trail] match SDpawnshop [Sylvarraend Pawn and Thrift] match SDsweets [Sylvarraend Sweet Shoppe] match SDtavern [Hagatha's Brew and Barley] match SDwmist [Wraithenmist, Crooked Fork] goto %SBC_scanreturn SH_SCAN: match SHalchemist [Darbo Phoop's Arcane Outfitters] match SHandelas [Andelas' Temple, Entry Hall] match SHbakery [Market Bridge Bakery] match SHbank [Bank of Vornavis, Solhaven] match SHbard [Bard Guild, Covered Walkway] match SHbarge Looking more like a floating island, match SHbaths Expansive pure white walls supported by tall ivory columns match SHbeacon [Solhaven, Beacon Tower] match SHblades [The Small Blades Stand] match SHboatyard [Solhaven, Boatwright's Yard] match SHboutique A crystal chandelier hangs from the high ceiling, match SHbowyer [Galnuir's Archery] match SHbroken [Vornavis, Broken Tower] match SHbronzeboar [The Bronze Boar] match SHbutcher [Butcher's Shop] match SHcafe The fragrance of brewed coffee and tea wafts match SHcandles The white walls are stained a sooty yellow-grey near the ceiling, match SHcartage [Bagorom's Cartage] match SHchampion [Garden of the Champion] match SHcholen [Cholen's Temple, Courtyard] match SHcleric A limestone walkway crosses briefly with a tiny rivulet match SHclericshop The low ceiling of this small establishment is painted a pure white, match SHclothing The tidy shelves of this shop hold an array of foreign clothing, match SHcobbler The smell of leather fills the air, match SHcrawlinn Mahogany paneling runs the length of the room, match SHdarkbuild Cobwebs liberally hang from the corners of the room, match SHdeath [Garden of Death] match SHdeeds [Solhaven Contractual Services] match SHdestruction [Garden of Destruction] match SHeastbridge Barges and galleys ply the length of the canal, match SHebondrift Entry through an ebonwood arch muffles unwelcome match SHempath A silver portcullis yawns widely between two red brick walls. match SHensignery [The Ensignery, Showroom] match SHeorgina [Eorgina's Temple, Entry] match SHespgate A swan of white ora sits on the green copper gates, match SHfabric [Maellyn's Fabrics] match SHfashions Pale mistwood walls are polished to a fine sheen, match SHfish [Wil's Fish Shop] match SHfishquay Crates are piled high atop this end of the Quay, match SHflorist [Beltheine's Flowers] match SHfurrier [Ragnoz Bumbledown's Furrier] match SHfynefouds [Jer's Fyne Fouds Cart] match SHgemshop Everything in this small shop gleams softly match SHgosaena [Temple of Eternity, Foyer] match SHgstore [Solhaven Chandler's Shop] match SHguard [Solhaven, Guardhouse] match SHhealer [Sargassa's, Infirmary] match SHherbs [Sargassa's, Front Room] match SHhovel Shadows creep along the rough wooden planks match SHices A street peddler has set up her cart match SHimaera A myriad of different kinds of trees shade the heads match SHinn Royal blue wall hangings and marble sheathed walls match SHivas [Garden of Desire] match SHjastev Grey stone cobbles run the length of the courtyard, match SHkai [Kai's Temple, Gateway] match SHknowledge [Garden of Forbidden Knowledge] match SHkraken [Kraken Manor, Courtyard] match SHlibrary Soft candlelight spills from glass globes match SHlobstereum [Lobstereum] match SHlorminstra [Temple of Lorminstra, Courtyard] match SHlplaza [Solhaven, Liabo Plaza] match SHlumnis Majestic oak trees sway in the breeze match SHmaps [Ferich Porich, Cartographer] match SHmarketbend The alley is narrow, passing between two large stone buildings match SHmarshx Black flies cover the dessicated remains of several criminals match SHmercantile [Girvahk's Shop, Bar] match SHmethais [Methais' Home, Living Room] match SHmillinery [Myra's Millinery] match SHmuffins [The Muffinsmith Stall] match SHniima [Niima's Temple, Vestibule] match SHniimastat [Cleric Guild, Shrine] match SHnmarket The crush of the crowd is almost overwhelming here in the center of the market. match SHoleani [Oleani's Temple, Vestibule] match SHoleanigdn [Oleani's Temple, Prayer Garden] match SHpasha Erected on a rounded rectangular base, match SHpawnshop A middle-aged man wearing a bushy salt-and-pepper beard match SHpetshop A small bell above the entryway jingles each time match SHphoen Stretching from the flowerbeds along the esplanade match SHpottery [Aulidie's Pottery, Showroom] match SHPRO [Solhaven Hall, Portico] match SHratcart [The Rat-On-A-Stick Cart] match SHronan [Temple of Ronan, Gate] match SHrunestaves [The Magi's Stave] match SHsalter [Salters' Workyard] match SHsbakery Smooth tile flooring stretches match SHscents [Scents Galore] match SHschool [Schoolhouse, Front Lawn] match SHseachest [The Sea Chest] match SHseatroll Dimly lit by kraken-oil lamps, match SHsheru The brick paving ends several feet to the north match SHslipper [The Slipper Shop] match SHsmarket Crowded with booths, merchants hawking their wares match SHsorceror A limestone wall topped with driftwood carvings match SHspiral Several steps down from street level, match SHspirits [Spirits of the Delta] match SHsuffering [Shrine of Suffering] match SHsurname The sounds of squawking seagulls and lapping waves match SHsweets [Ye Olde Sweete Shoppe] match SHtentacle [The Tentacled Tavern, Barroom] match SHtheex [Vornavis Exchange, Solhaven] match SHtidewater Coils of cordage ranging from light cotton match SHtonis [Temple of Tonis, Quadrangle] match SHtower A rough angled ceiling of thin iron plates arcs overhead, match SHtownhall The Hall lobby is packed with people match SHtravel [Solhaven, Travel Office] match SHtriage A central pole supports a high canvas ceiling match SHwarehouse The floor of the warehouse creaks and groans underfoot. match SHwarrior [Warrior Guild Entryway] match SHweaponry Polished wooden cases line the room, containing a wide assortment of weapons. match SHzoo [Solindago Anox, Entrance] goto %SBC_scanreturn TI_SCAN: match TIairship The Ta'Illistim Docks, match TIalchemist [Ta'Illistim Alchemy Supply] match TIamphi [Ta'Illistim Amphitheatre] match TIarbor [Arboretum] match TIarmory [Ta'Illistim Armory] match TIbakery [Braesella's Baked Goods] match TIbank Rich wine-hued brocade draperies match TIbard The ornate facade of a guild hall match TIbaths [Public Baths, Foyer] match TIbedding [Galith's Bedding] match TIbelltower A round belltower, match TIbkeep Dwarfing all buildings nearby match TIboutique [Tarabelle's Boutique] match TIbriarstone Ringed by stone buildings, match TIbridal Profusely blooming cascades match TIcartage [Ta'Illistim Cartage] match TIcatacombs [Ta'Illistim, Cubiculum] match TIchairs [Vund's Chairs] match TIchaos [Ta'Illistim, Tower of Chaos] match TIchocolate [Delicacies Chocolatier] match TIcleric The facade of a guild hall towers above match TIclericshop [Brother Aemis' Clerical Supply] match TIclothier [Fayhlia's Fineries, Entrance] match TIdais [Ta'Illistim, Hanging Gardens] match TIdarkforest From the foot of a beautiful, old arched bridge, match TIempath A finely constructed hall match TIewsmith [Sabizki's Hut, Living Area] match TIfate [Ta'Illistim, Tower of Fate] match TIforge [Ta'Illistim Forging Supply Shop] match TIfountain This corner of the court is dominated by a round marble fountain. match TIfurniture a low building with mica-flecked granite pillars match TIfurrier [Gaedrein's Furs and Pelts] match TIgemshop [The BriarStone GemShop] match TIgossamer Part of the eastern wall has collapsed into the passage, match TIgstore [Aegenis General Store] match TIhaber Deep blue slate clads the nearby shop match TIheats [Fiwen's Heatsources] match TIherbs [Valina's Herbs and Tinctures] match TIhighpark [Highpark, Gatekeeper's Arch] match TIhotsprings Wisps of steam rise match TIjeweler [Tanzania's Gems & Jewelry] match TIjustice [Ta'Illistim, Hall of Justice] match TIkeep [Ta'Illistim Keep, Lobby] match TIlibrary [Library Aies, Courtyard] match TIlight [Ta'Illistim, Tower of Light] match TIlocksmith [Ta'Illistim Locksmith] match TIlosthome [The Lost Home, Foyer] match TIlumnis A small niche is recessed deeply match TImaaghara Crafted of polished oak planks, match TImaernstrike [Maernstrike Caverns, Entryway] match TImoonglae [Moonglae Inn, South Lobby] match TImoonstone [Moonstone Abbey, Entrance] match TImoving [Sylvarrglin Moving Company] match TImularos A thick coat of dust obscures a mosaic of a dagger-pierced heart match TImzaarine [Ta'Illistim, Mzaarine Bazaar] match TInewlook [New Look, Hair Coloration] match TIobserve [Observatory, Entry Hall] match TIorder [Ta'Illistim, Tower of Order] match TIpatrons [Hall of Patrons, Courtyard] match TIpawnshop [Old News Pawnshop] match TIpig [The Pig and Whistle] match TIpostern [Ta'Illistim, Postern Gate] match TIpro [Ta'Illistim Hall, Courtyard] match TIranger [Oak Grove, Top of the Hill] match TIresort Plush grass follows the decline match TIsapphire [Ta'Illistim, City Gate] match TIshadows [Ta'Illistim, Tower of Shadows] match TIshim [Shimmarglin Inn, Lobby] match TIsmallshop The var winds to its end match TIsmokeshop [Tearlach's Smokeshop] match TIstatue Traffic flows around a small statue match TIsurname A vase of ladyslipper orchids sits nearly alone on a long bleached pine table surrounded by high-backed chairs. match TItavern A tavern stands nearby, match TIteashop [Galieca's Teas and Coffees] match TIteorainn The creek eddies here, forming a small pool. match TItheatre The Ta'Illistim Theatre dominates the var. match TItheex [Bank of Ta'Illistim Exchange] match TItyramia [Tyramia Hollow, Bridge] match TIveythorne [Veythorne Manor, Gates] match TIwarrior The impenetrable stone facade of a guild hall match TIwcopse Little light makes it through the treetops, match TIweaponry [Ta'Illistim Weaponry] match TIwizard Flanked by a small hill of verdant green grass, match TIwpcross A low and hollow roar fills the dense wood. goto %SBC_scanreturn TV_SCAN: match TVamacourt Teeming with greenery and flowers, the center of the court match TVamagate [Ta'Vaalor, Amaranth Gate] match TVancients [Ta'Vaalor, Garden of Ancients] match TVannagate [Ta'Vaalor, Annatto Gate] match TVapple Scratches and strange marks mar the trunks match TVarkati [Hall of the Arkati, Entry] match TVarmory [The Ta'Vaalor Armory] match TVbakery [Sweethen's Bakeshop] match TVbank Thick aubergine carpeting and heavy dark green velvet match TVbard The facade of a guild hall presents an elegant view to the wey. match TVbarefoot [Barefoot Hill, Trail] match TVbarley Intermittent rustlings provide evidence of small wild life match TVbastille [Bastille, Entrance Hall] match TVbriar Coral berry shrubs blanket the ground match TVbridal Rose-hued sandstone clads the facade match TVcatacombs [Catacombs, Entrance] match TVcemetery The well-trod path splits here as it follows match TVcleric [Cleric Guild, Courtyard] match TVclericshop [Clentaran's Clerical Supply] match TVdachre [Dancing Dahcre, Entry] match TVdelivery [Delivery Service, Front Counter] match TVfethayl [Fethayl Bog, Marsh Edge] match TVfletcher [Vonder's Archery Supply] match TVfurniture Graceful limestone columns flank the delicate glaesine windows of a nearby shop. match TVfurrier [Ghaerdish's Furs and Pelts] match TVgemshop [Areacne's Gems of Ta'Vaalor] match TVgrassland A wooden bridge leads south across the stream match TVgstore [Phisk's Sundry Wares] match TVguardkeep [Guardian Keep, Outer Gate] match TVherbs [Saphrie's Herbs and Tinctures] match TVhistorical [Ta'Vaalor Historical Society] match TVjeweler [Tmareantha's Jewels] match TVjustice [Ta'Vaalor, Hall of Justice] match TVlegend [The Legendary Rest, Lobby] match TVlocksmith [Locksmith] match TVlunule Tall swamp reeds grow in thick clumps on either side match TVmagic [Elantaran's Magic Supply] match TVmalwith [Malwith Inn, Entry] match TVmoving [Glimaerseen Moving Company] match TVmsprings [Marble Springs, Arch] match TVmusic [Ambra's Musicalities] match TVneartofar Three trails emerge from the forest to the south match TVnewlook [New Look, Hair Coloration] match TVpawnshop [Ta'Vaalor Antique Goods] match TVpro [Ta'Vaalor Hall, Courtyard] match TVrations [Annatto Rations Shop] match TVrmeadows The once-graveled path fades away match TVsalon [Samyrle's Salon, Foyer] match TVsouthdock [Lake of Fear, South Dock] match TVswood [Silverwood Manor, Courtyard] match TVtavern The cobbled var provides a distant view of the city's airships match TVtheatre [Theatre Andaire, Foyer] match TVtoadwort The narrow creek breaks off in three different directions. match TVtravel [Ta'Vaalor, Travel Office] match TVvc A small cluster of trees stands near the edge of the court, match TVvicgate [Ta'Vaalor, Victory Gate] match TVvineyard An enclosed garden can be seen match TVvmgate [Ta'Vaalor, Vermilion Gate] match TVvoln [Voln Forecourt] match TVwarrior Thick grey stone walls clad a large structure match TVweaponry [The Ta'Vaalor Weaponry] match TVwyvern [Wyvern Keep, Lobby] match TVyanders A worn track leads out onto the road to the southeast. match TVzelia [Lunule Weald, Zelia's Shrine] goto %SBC_scanreturn WL_SCAN: match WLalchemist [Alchemist's House, Shop] match WLarcane [Wehnimer's, Bay's Watch West] match WLarmory [Aznell's Armory, Forge] match WLaspis [House Aspis, Outside the Gate] match WLbakery This store is fragrant with the mouthwatering smell of fresh-baked bread. match WLbank [First Elanith Bank, Teller] match WLbard [Bard Guild, Courtyard] match WLbarracks [Militia Barracks, Entrance] match WLbathhouse [Cholgar's Bathhouse, Entryway] match WLbayswatch A well-kept stone path leads down the bluff match WLbcross As you stand next to the southwest corner of the Landing, match WLbeldrin [Beldrin's Game Hall, Reception] match WLblacksmith [Blacksmith, Shop] match WLboutique Illumination from smoky oil lamps reflects off polished glaes match WLbrewery [Brewery, Entry Hall] match WLbrigatta [House Brigatta, Lane] match WLbtower [Brass Tower, Entrance] match WLcairnfang The trail forms a 'T' here, with the base of the 'T' stretching south. match WLcandles [Ye Olde Candle Shoppe] match WLcarx You are on the eastern edge of a vast region of hills and forest. match WLcatacombs Several niches in the stone walls of this small, match WLclericshop The shop's proprietor, Brother Wuldreth, match WLclothier [Dari's Clothiers, Salon] match WLcobbling [Warehouse Entry] match WLconfection [Krythussa's Confectionary Shop] match WLconstable [Wehnimer's, Constabulary] match WLcooper [Cooper's Shop, Front Room] match WLcothinar Narrow cobblestone lanes wind in several directions, match WLcottage [Tedra's Cottage, Living Room] match WLcourtyard Stubborn clumps of grass grow between the cobblestones match WLcozyshack This cozy little shack is filled with shadows. match WLcstone Traffic in and out of the neighborhood flows through a stone gateway, match WLdarkwagon [The Dark] match WLdclaw [Dragonsclaw Arms, Lobby] match WLdjtrail This shaded intersection marks the beginning, match WLedifice [Akaelos' Fine Residences] match WLempath Deep gravel crunches loudly underfoot. match WLengraver [Engraver's Shop, Atelier] match WLerithian [Warehouse, Musty Room] match WLetower [Land Tower East, Office] match WLevillage Dense foliage moves into the small path match WLfletcher [Quaeta's Fletcher Shop] match WLflynth Many caravans have stopped here, taking advantage of the stream match WLforge [Public Workshops Supply Stall] match WLfrith [Frith's Inn, Front Desk] match WLfurrier [Dakris's Furs, Front Room] match WLgemshop Inside the Gemcutter's shop, you see two glass showcases match WLglaesen This ticket office appears to be nothing more than a remodelled fishing shack. match WLgreywind [Grey Wind Manor, Foyer] match WLgrocery The front room of the grocer's is filled with shoppers match WLgstore All manner of goods are piled high on long flat tables and sturdy shelves match WLhealer A sense of relief and anticipation pervades the softly-lit tent. match WLhelden [Helden Hall, Outside the Gate] match WLhelgas [Helga's Tavern, Barroom] match WLhenty [Henty's Depot, Entry] match WLherbs Redolent with a sweet, almost cinnamony match WLhistorical [Wehnimer's Historical Society] match WLhstone [Hearthstone, Front Porch] match WLhut [Shanty Town, Inside Hut] match WLivas The reek of corruption is barely detectable beneath the sharper, match WLkelsene [Kelsene's Townhomes] match WLlanai [Lanai's Warehouse, Cargo Room] match WLliabo The trees are neatly trimmed and of equal height, match WLlinden This promontory, formed of rocks and sand match WLlmsouth [Locksmehr River, South Dock] match WLlocksmith The walls of this shop are covered with keys and locks match WLmagick [Ye Old Magick Shoppe] match WLmelgfoot This area is hilly, but not enough to justify the mountain match WLmerchants [The Merchants' Emporium] match WLmoot [Moot Hall, Great Lobby] match WLmoving [Paspartu Moving Co., Lobby] match WLmuseum [Wehnimer's Museum, Grand Foyer] match WLmusic [Lute's Liltings Music Shoppe] match WLnewlook The canvas walls of this small pavilion are hung with carefully tied bundles match WLniche [Town Square, Garden Niche] match WLnorthdock [Wehnimer's, North Dock] match WLnorthgate Citizens, merchants and assorted dregs of society match WLorcsnest The narrow cobblestone lane leads east and west, match WLosby [Osby's Salvage and Construction] match WLpark A weatherworn grey marble statue of a stocky human in pioneer's match WLpaupers [House of Paupers, Grounds] match WLpawnshop [Kilron's Pawnshop, Front Room] match WLphoenix [House Phoenix, Entry Court] match WLpresti [Cerulean's, Entrance] match WLprison A stiff breeze carries the faint scent of Darkstone Bay match WLpro [Landing Hall, Courtyard] match WLrbtent [A Rainbow-Colored Tent] match WLriding [The Stable Influence] match WLrone [Rone Academy, Brick Walkway] match WLrteast [River Tower East, Headquarters] match WLrtwest [River Tower West, Pay Master] match WLsgate A magnificent grey stone manor rises before you. match WLsovyn [House Sovyn, Courtyard] match WLstable [City Stables, Stalls] match WLstown Mud-filled paths that might conceivably match WLswharf [Wehnimer's, South Wharf] match WLswood Surrounded by a pristine white stone wall, the rear of the courtyard match WLsylvanfair [House Sylvanfair, Courtyard] match WLtcourt Neatly cobblestoned lanes extend off in three directions, match WLtemple Two pillars frame a simple chapel. match WLtheex [Wehnimer's Exchange, Inside] match WLthraks [Raging Thrak Inn, Barroom] match WLtravel [Wehnimer's Travel Office] match WLtreehouse [Wehnimer's, Treehouse] match WLtreenorth The narrow path continues off to the north. match WLtreesouth The narrow path continues off to the southwest. match WLtrunk An ancient modwir pine came crashing down match WLtsc This is the heart of the main square of Wehnimer's Landing. match WLtwilight [Twilight Hall, Grounds] match WLwarehouse [Local Warehouse, Entry] match WLwarrior [Warrior Guild, Entryway] match WLwayside [Wayside Inn, Dining Room] match WLwbres The cobbled street extends along the riverbank, match WLweaponry [Tykel's Arms, Showroom] match WLwell The old well is made of flat stones built up around a circular opening. match WLwestbend The roadway follows the natural bend in the river, match WLwestgate You also see a large wooden gate and a dark ladder leaning against a large iron-plated tower. match WLwizard A few fireflies flit around the large courtyard match WLwrenrick [Wrenrick's, Main Chamber] match WLwtower [Land Tower West, Dining Room] match WLzortahg Following the ridge, this raised and fortified stone roadway goto %SBC_scanreturn ZL_SCAN: match ZLarmory [Gust's Armory] match ZLbank [Bank of Zul Logoth] match ZLbawdybard [Bawdy Bard Inn, Entry] match ZLbrewery [Bluerock Brewery, Entrance] match ZLchocolate [Chocolate Shop] match ZLclerk [Zul Logoth, Clerk's Office] match ZLconstable [Zul Logoth, Constabulary] match ZLcrys Crystalline formations glitter and gleam across match ZLczeroth The walls of the tunnel are cool and dry to the touch. match ZLeonak [Temple of Eonak, West Sanctuary] match ZLforge [Zul Logoth Forging Supply Shop] match ZLfurniture [Furniture Foyer] match ZLfurrier [Dagresar's Furs] match ZLgemshop [Praeteria's Gems and Jewels] match ZLglarstim Cool, damp air lingers with the taste of salt, match ZLgstore [Zul Logoth General Store] match ZLhealer [Sister Cocytel's Hospice] match ZLherbs [Brother Barnstel's Herbals] match ZLjail Lofty ceilings mark the entry to the jail, match ZLjeweler [Hervina's Baubles] match ZLkhazar The pass dwindles and disappears into a large crevasse. match ZLkhtavern [Tregg's Tavern] match ZLkhtpost A potbellied iron stove sits in the center of this building, match ZLladderbot [Glo'antern Moor, Rope Ladder] match ZLladdertop [Dead Plateau, Rope Ladder] match ZLlmnorth [Locksmehr River, North Dock] match ZLlocksmith [J.M. and Descendants, Foyer] match ZLlucretia [Lucretia's Fashions] match ZLmarcasite Solid timbers butt up against solid granite walls match ZLmeats [Warewic, Warewic and Mastil] match ZLmoving [Rockslinger Relocation Services] match ZLmraent A small oil lamp casts a feeble light onto this part of the tunnel. match ZLmushrooms [Marcketel Mushroom Exporters] match ZLnewlook The canvas walls of this small pavilion are hung with match ZLPRO [Zul Logoth Hall, Cavern] match ZLrope [Locksmehr River, Wiley Island] match ZLropewest A small clearing opens up at the bank of the river. match ZLruby If mining could be called an art, this tunnel may be as close as it gets. match ZLsurname Metal bins stacked in uneven piles threaten to topple match ZLtheex A very elegant nook serves as the place of transaction match ZLtrollburial A huge pile of bones slopes upward to the east, match ZLweaponry [Brutarius Kodel Weaponry] match ZLzaerthu Lanterns hung from closely-spaced wooden beams match ZLzhindel Three roads converge to flow in a donut shape around a large stone well. match ZLzleast The tunnel narrows as it approaches a set of metal rails. match ZLzpfurrier The pungent scent of curing chemicals assails your nostrils. match ZLzpgemshop The inside of the shop is warm and cheery, match ZLzptavern [Cindek's Spirits] goto %SBC_scanreturn # # # Current location not recognized. Continue scan as user moves around. scan2: echo !2 HOW INCONVENIENT! echo !2 echo !2 It appears there is no bus-stop here. echo !2 Please move to a bus-stop or ESC to quit. echo !2 (Scanning will resume when you move ...) nextroom goto fullscan0 # # # Location recognized. Set origin variables and context. get_location: setvariable SBC_ocontext %SBC_context setvariable SBC_origin %SBC_location setvariable SBC_onode %SBC_homenode setvariable SBC_oname %SBC_locname setvariable SBC_omonsters %SBC_locmonsters setvariable SBC_oURL %SBC_locURL # push dropthrough address for database call setvariable SBC_return get_destination # menu or command-line mode? if_1 goto reentry goto menuprep # processing command line reentry: if_1 goto morearguments goto menuprep morearguments: setvariable SBC_error try_universalname goto %1 try_universalname: setvariable SBC_error try_myname setvariable SBC_temp1 %SBC_ocontext%%1 goto %SBC_temp1 try_myname: setvariable SBC_error unknown_destination setvariable SBC_temp1 %SBC_MEM%1 goto %SBC_temp1 menuprep: setvariable SBC_error origin_monsters goto origin%SBC_omonsters originsafe: setvariable SBC_monsterwarning (A relatively safe location.) goto menustart origin_monsters: setvariable SBC_monsterwarning (Watch out for %SBC_omonsters%!) # here, we set up the matchtables for user input, based on context menustart: setvariable SBC_currentmenu %SBC_ocontext%menu1 setvariable SBC_context %SBC_ocontext pause .5 goto %SBC_currentmenu # ***************************** MENU SYSTEM ***************************** globalmenu: setvariable SBC_nextmenu globalmenu echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters echo !2 Sahra's Bus Company echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION echo !2 Regional Menus echo !3 Cysaegir Icemule Trace Sylvarraend Solhaven echo !3 Ta'Illistim Ta'Vaalor Wehnimer's Landing Zul Logoth echo !2 INPUT NAME OF CITY TO VIEW DESTINATIONS match globalmenu >global matchre CSmenu1 />Cysaegir/i matchre IMmenu1 />Icemule trace|>icemule/i matchre SDmenu1 />Sylvarraend/i matchre SHmenu1 />Solhaven/i matchre TImenu1 />Ta'Illistim|>taillistim/i matchre TVmenu1 />Ta'Vaalor|>tavaalor/i matchre WLmenu1 />Wehnimer's Landing|>landing/i matchre ZLmenu1 />Zul Logoth|>zullogoth/i matchwait # # CSmenu1: setvariable SBC_error CSnotcontext CSCScontext: setvariable SBC_TAG setvariable SBC_FIX goto CSdomenu CSnotcontext: setvariable SBC_TAG CS setvariable SBC_FIX CSdomenu: setvariable SBC_nextmenu CSmenu2 echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters echo !2 Sahra's Bus Company echo !2 Cysaegir Region - Menu 1 echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION echo !2 Frequent Destinations echo !3 %SBC_TAG%CSbank %SBC_TAG%CSfurrier %SBC_TAG%CSgemshop %SBC_TAG%CSpawnshop echo !2 Inns echo !3 %SBC_TAG%CShostelry echo !2 Shopping echo !3 %SBC_TAG%CSarmory %SBC_TAG%CSboutique %SBC_TAG%CSfurrier %SBC_TAG%CSgemshop %SBC_TAG%CSgstore echo !3 %SBC_TAG%CSherbs %SBC_TAG%CSjeweler %SBC_TAG%CSlocksmith %SBC_TAG%CSpawnshop %SBC_TAG%CSweaponry echo !2 Services echo !3 %SBC_TAG%CScitizen %SBC_TAG%CSfurrier %SBC_TAG%CShealer %SBC_TAG%CSlocksmith %SBC_TAG%CSsalon echo !3 %SBC_TAG%CSsurname %SBC_TAG%CStheex echo !2 Intercity Destinations echo !3 %SBC_TAG%CSdraw echo !2 Bleeding? Poisoned? Enter HEALER or HERBS echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS goto CSinput CSmenu2: echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters echo !2 Sahra's Bus Company echo !2 Cysaegir Region - Menu 2 echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION echo !2 All Cysaegir Destinations, Alphabetical echo !3 %SBC_TAG%CSarmory %SBC_TAG%CSbank %SBC_TAG%CSboutique %SBC_TAG%CScitizen %SBC_TAG%CSdraw echo !3 %SBC_TAG%CSfurrier %SBC_TAG%CSgemshop %SBC_TAG%CSgstore %SBC_TAG%CShealer %SBC_TAG%CSherbs echo !3 %SBC_TAG%CShostelry %SBC_TAG%CSjeweler %SBC_TAG%CSlocksmith %SBC_TAG%CSpawnshop %SBC_TAG%CSsalon echo !3 %SBC_TAG%CSsurname %SBC_TAG%CStheex %SBC_TAG%CSweaponry echo !2 Bleeding? Poisoned? Enter HEALER or HERBS echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS setvariable SBC_nextmenu CSmenu1 CSinput: match %SBC_nextmenu >next match globalmenu >global matchre CSmenu1 />Cysaegir/i matchre IMmenu1 />Icemule trace|>icemule/i matchre SDmenu1 />Sylvarraend/i matchre SHmenu1 />Solhaven/i matchre TImenu1 />Ta'Illistim|>taillistim/i matchre TVmenu1 />Ta'Vaalor|>tavaalor/i matchre WLmenu1 />Wehnimer's Landing|>landing/i matchre ZLmenu1 />Zul Logoth|>zullogoth/i matchre CSarmory />CSarmory|>armory/i matchre CSbank />CSbank|>bank/i matchre CSboutique />CSboutique|>boutique/i matchre CScitizen />CScitizen|>citizen/i matchre CSdraw />CSdraw|>draw/i matchre CSfurrier />CSfurrier|>furrier/i matchre CSgemshop />CSgemshop|>gemshop/i matchre CSgstore />CSgstore|>gstore/i matchre CShealer />CShealer|>healer|>CSouch|>ouch/i matchre CSherbs />CSherbs|>herbs/i matchre CShostelry />CShostelry|>hostelry/i matchre CSjeweler />CSjeweler|>jeweler/i matchre CSlocksmith />CSlocksmith|>locksmith/i matchre CSpawnshop />CSpawnshop|>pawnshop/i matchre CSsalon />CSsalon|>salon/i matchre CSsurname />CSsurname|>surname/i matchre CStheex />CStheex|>theex/i matchre CSweaponry />CSweaponry|>weaponry/i match CSinput > matchwait IMmenu1: setvariable SBC_error IMnotcontext IMIMcontext: setvariable SBC_TAG setvariable SBC_FIX goto IMdomenu IMnotcontext: setvariable SBC_TAG CS setvariable SBC_FIX IMdomenu: setvariable SBC_nextmenu IMmenu2 echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters echo !2 Sahra's Bus Company echo !2 Icemule Trace Region - Menu 1 echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION echo !2 Frequent Destinations echo !3 %SBC_TAG%IMbank %SBC_TAG%IMfurrier %SBC_TAG%IMgemshop %SBC_TAG%IMpawnshop %SBC_TAG%IMtc echo !2 Gathering Places echo !3 %SBC_TAG%IMicegarden %SBC_TAG%IMtc echo !2 Inns echo !3 %SBC_TAG%IMpenguin echo !2 Lockers echo !3 %SBC_TAG%IMsilvermule %SBC_TAG%IMtownhall echo !2 Deeds echo !3 %SBC_TAG%IMtemple echo !2 Guilds echo !3 %SBC_TAG%IMbard %SBC_TAG%IMcleric %SBC_TAG%IMempath %SBC_TAG%IMsorceror %SBC_TAG%IMwarrior echo !3 %SBC_TAG%IMwizard echo !2 Cooperative Houses echo !3 %SBC_TAG%IMsilvermule %SBC_TAG%IMwhaven echo !2 Shopping echo !3 %SBC_TAG%IMamulets %SBC_TAG%IMarmory %SBC_TAG%IMbakery %SBC_TAG%IMbarter %SBC_TAG%IMboutique echo !3 %SBC_TAG%IMbrewalley %SBC_TAG%IMbuilding %SBC_TAG%IMclericshop %SBC_TAG%IMclothier %SBC_TAG%IMcottage echo !3 %SBC_TAG%IMenchalley %SBC_TAG%IMfirewood %SBC_TAG%IMfletcher %SBC_TAG%IMforge %SBC_TAG%IMfurniture echo !3 %SBC_TAG%IMfurrier %SBC_TAG%IMgemshop %SBC_TAG%IMhealtarts %SBC_TAG%IMhopealley %SBC_TAG%IMhovel echo !3 %SBC_TAG%IMlocksmith %SBC_TAG%IMmaps %SBC_TAG%IMmusic %SBC_TAG%IMpawnshop %SBC_TAG%IMstore echo !3 %SBC_TAG%IMupholstery %SBC_TAG%IMused %SBC_TAG%IMweaponry echo !2 Services echo !3 %SBC_TAG%IMbarter %SBC_TAG%IMforge %SBC_TAG%IMhealer %SBC_TAG%IMjail %SBC_TAG%IMlocksmith echo !3 %SBC_TAG%IMmoving %SBC_TAG%IMnewlook %SBC_TAG%IMpawnshop %SBC_TAG%IMratrace %SBC_TAG%IMresort echo !3 %SBC_TAG%IMrezzer %SBC_TAG%IMsilvermule %SBC_TAG%IMswood %SBC_TAG%IMtheex %SBC_TAG%IMtownhall echo !3 %SBC_TAG%IMtravel echo !2 Hunting echo !3 %SBC_TAG%IMwell echo !2 Neighborhoods echo !3 %SBC_TAG%IMburrow %SBC_TAG%IMdabbings %SBC_TAG%IMspitfire %SBC_TAG%IMwindmill echo !2 Intercity Destinations echo !3 %SBC_TAG%IMtc echo !2 Bleeding? Poisoned? Enter HEALER or HERBS echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS goto IMinput IMmenu2: echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters echo !2 Sahra's Bus Company echo !2 Icemule Trace Region - Menu 2 echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION echo !2 All Icemule Trace Destinations, Alphabetical echo !3 %SBC_TAG%IMamulets %SBC_TAG%IMarmory %SBC_TAG%IMbakery %SBC_TAG%IMbank %SBC_TAG%IMbard echo !3 %SBC_TAG%IMbarter %SBC_TAG%IMboutique %SBC_TAG%IMbrewalley %SBC_TAG%IMbuilding %SBC_TAG%IMburrow echo !3 %SBC_TAG%IMcleric %SBC_TAG%IMclericshop %SBC_TAG%IMclothier %SBC_TAG%IMcottage %SBC_TAG%IMdabbings echo !3 %SBC_TAG%IMegate %SBC_TAG%IMempath %SBC_TAG%IMenchalley %SBC_TAG%IMfirewood %SBC_TAG%IMfletcher echo !3 %SBC_TAG%IMforge %SBC_TAG%IMfurniture %SBC_TAG%IMfurrier %SBC_TAG%IMgemshop %SBC_TAG%IMhealer echo !3 %SBC_TAG%IMhealtarts %SBC_TAG%IMhoneybeer %SBC_TAG%IMhopealley %SBC_TAG%IMhovel %SBC_TAG%IMicegarden echo !3 %SBC_TAG%IMjail %SBC_TAG%IMlaethe %SBC_TAG%IMlocksmith %SBC_TAG%IMmaps %SBC_TAG%IMmoving echo !3 %SBC_TAG%IMmusic %SBC_TAG%IMnewlook %SBC_TAG%IMngate %SBC_TAG%IMnightowl %SBC_TAG%IMpawnshop echo !3 %SBC_TAG%IMpenguin %SBC_TAG%IMPRO %SBC_TAG%IMratrace %SBC_TAG%IMresort %SBC_TAG%IMrezzer echo !3 %SBC_TAG%IMsgate %SBC_TAG%IMsilvermule %SBC_TAG%IMsorceror %SBC_TAG%IMspitfire %SBC_TAG%IMstore echo !3 %SBC_TAG%IMswood %SBC_TAG%IMtc %SBC_TAG%IMtemple %SBC_TAG%IMtheex %SBC_TAG%IMtownhall echo !3 %SBC_TAG%IMtravel %SBC_TAG%IMupholstery %SBC_TAG%IMused %SBC_TAG%IMwarrior %SBC_TAG%IMweaponry echo !3 %SBC_TAG%IMwell %SBC_TAG%IMwgate %SBC_TAG%IMwhaven %SBC_TAG%IMwindmill %SBC_TAG%IMwizard echo !2 Bleeding? Poisoned? Enter HEALER or HERBS echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS setvariable SBC_nextmenu IMmenu1 IMinput: match %SBC_nextmenu >next match globalmenu >global matchre CSmenu1 />Cysaegir/i matchre IMmenu1 />Icemule trace|>icemule/i matchre SDmenu1 />Sylvarraend/i matchre SHmenu1 />Solhaven/i matchre TImenu1 />Ta'Illistim|>taillistim/i matchre TVmenu1 />Ta'Vaalor|>tavaalor/i matchre WLmenu1 />Wehnimer's Landing|>landing/i matchre ZLmenu1 />Zul Logoth|>zullogoth/i matchre IMamulets />IMamulets|>amulets/i matchre IMarmory />IMarmory|>armory/i matchre IMbakery />IMbakery|>bakery/i matchre IMbank />IMbank|>bank/i matchre IMbard />IMbard|>bard/i matchre IMbarter />IMbarter|>barter/i matchre IMboutique />IMboutique|>boutique/i matchre IMbrewalley />IMbrewalley|>brewalley/i matchre IMbuilding />IMbuilding|>building/i matchre IMburrow />IMburrow|>burrow/i matchre IMcleric />IMcleric|>cleric/i matchre IMclericshop />IMclericshop|>clericshop/i matchre IMclothier />IMclothier|>clothier/i matchre IMcottage />IMcottage|>cottage/i matchre IMdabbings />IMdabbings|>dabbings/i matchre IMegate />IMegate|>egate/i matchre IMempath />IMempath|>empath/i matchre IMenchalley />IMenchalley|>enchalley/i matchre IMfirewood />IMfirewood|>firewood/i matchre IMfletcher />IMfletcher|>fletcher/i matchre IMforge />IMforge|>forge/i matchre IMfurniture />IMfurniture|>furniture/i matchre IMfurrier />IMfurrier|>furrier/i matchre IMgemshop />IMgemshop|>gemshop/i matchre IMhealer />IMhealer|>healer/i matchre IMhealtarts />IMhealtarts|>healtarts/i matchre IMhoneybeer />IMhoneybeer|>honeybeer/i matchre IMhopealley />IMhopealley|>hopealley/i matchre IMhovel />IMhovel|>hovel/i matchre IMicegarden />IMicegarden|>icegarden/i matchre IMjail />IMjail|>jail/i matchre IMlaethe />IMlaethe|>laethe/i matchre IMlocksmith />IMlocksmith|>locksmith/i matchre IMmaps />IMmaps|>maps/i matchre IMmoving />IMmoving|>moving/i matchre IMmusic />IMmusic|>music/i matchre IMnewlook />IMnewlook|>newlook/i matchre IMngate />IMngate|>ngate/i matchre IMnightowl />IMnightowl|>nightowl/i matchre IMpawnshop />IMpawnshop|>pawnshop/i matchre IMpenguin />IMpenguin|>penguin/i matchre IMPRO />IMPRO|>PRO/i matchre IMratrace />IMratrace|>ratrace/i matchre IMresort />IMresort|>resort/i matchre IMrezzer />IMrezzer|>rezzer/i matchre IMsgate />IMsgate|>sgate/i matchre IMsilvermule />IMsilvermule|>silvermule/i matchre IMsorceror />IMsorceror|>sorceror/i matchre IMspitfire />IMspitfire|>spitfire/i matchre IMstore />IMstore|>store/i matchre IMswood />IMswood|>swood/i matchre IMtc />tc|>IMtc/i matchre IMtemple />IMtemple|>temple/i matchre IMtheex />IMtheex|>theex/i matchre IMtownhall />IMtownhall|>townhall/i matchre IMtravel />IMtravel|>travel/i matchre IMupholstery />IMupholstery|>upholstery/i matchre IMused />IMused|>used/i matchre IMwarrior />IMwarrior|>warrior/i matchre IMweaponry />IMweaponry|>weaponry/i matchre IMwell />IMwell|>well/i matchre IMwgate />IMwgate|>wgate/i matchre IMwhaven />IMwhaven|>whaven/i matchre IMwindmill />IMwindmill|>windmill/i matchre IMwizard />IMwizard|>wizard/i match IMinput > matchwait SDmenu1: setvariable SBC_error SDnotcontext SDSDcontext: setvariable SBC_TAG setvariable SBC_FIX goto SDdomenu SDnotcontext: setvariable SBC_TAG CS setvariable SBC_FIX SDdomenu: setvariable SBC_nextmenu SDmenu2 echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters echo !2 Sahra's Bus Company echo !2 Sylvarraend Region - Menu 1 echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION echo !2 Frequent Destinations echo !3 %SBC_TAG%SDbank %SBC_TAG%SDcommons %SBC_TAG%SDfurrier %SBC_TAG%SDjeweler %SBC_TAG%SDpawnshop echo !2 Gathering Places echo !3 %SBC_TAG%SDcommons echo !2 Inns echo !3 %SBC_TAG%SDfeystone echo !2 Shopping echo !3 %SBC_TAG%SDclothier %SBC_TAG%SDfletcher %SBC_TAG%SDfurrier %SBC_TAG%SDgstore %SBC_TAG%SDherbs echo !3 %SBC_TAG%SDjeweler %SBC_TAG%SDpawnshop %SBC_TAG%SDsweets %SBC_TAG%SDtavern echo !2 Hunting echo !3 %SBC_TAG%SDorcswold %SBC_TAG%SDwmist echo !2 Intercity Destinations echo !3 %SBC_TAG%SDnorthdock echo !2 Bleeding? Poisoned? Enter HEALER or HERBS echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS goto SDinput SDmenu2: echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters echo !2 Sahra's Bus Company echo !2 Sylvarraend Region - Menu 2 echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION echo !2 All Sylvarraend Destinations, Alphabetical echo !3 %SBC_TAG%SDbank %SBC_TAG%SDclothier %SBC_TAG%SDcommons %SBC_TAG%SDestate %SBC_TAG%SDfeystone echo !3 %SBC_TAG%SDfletcher %SBC_TAG%SDfurrier %SBC_TAG%SDgstore %SBC_TAG%SDherbs %SBC_TAG%SDjeweler echo !3 %SBC_TAG%SDnorthdock %SBC_TAG%SDorcswold %SBC_TAG%SDpawnshop %SBC_TAG%SDsweets %SBC_TAG%SDtavern echo !3 %SBC_TAG%SDwmist echo !2 Bleeding? Poisoned? Enter HEALER or HERBS echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS setvariable SBC_nextmenu SDmenu1 SDinput: match %SBC_nextmenu >next match globalmenu >global matchre CSmenu1 />Cysaegir/i matchre IMmenu1 />Icemule trace|>icemule/i matchre SDmenu1 />Sylvarraend/i matchre SHmenu1 />Solhaven/i matchre TImenu1 />Ta'Illistim|>taillistim/i matchre TVmenu1 />Ta'Vaalor|>tavaalor/i matchre WLmenu1 />Wehnimer's Landing|>landing/i matchre ZLmenu1 />Zul Logoth|>zullogoth/i matchre SDbank />bank|>SDbank/i matchre SDclothier />clothier|>SDclothier/i matchre SDcommons />commons|>SDcommons/i matchre SDestate />estate|>SDestate/i matchre SDfeystone />feystone|>SDfeystone/i matchre SDfletcher />fletcher|>SDfletcher/i matchre SDfurrier />SDfurrier|>furrier/i matchre SDgstore />gstore|>SDgstore/i matchre SDherbs />herbs|>SDherbs/i matchre SDjeweler />jeweler|>SDjeweler/i matchre SDnorthdock />northdock|>SDnorthdock/i matchre SDorcswold />orcswold|>SDorcswold/i matchre SDpawnshop />pawnshop|>SDpawnshop/i matchre SDsweets />sweets|>SDsweets/i matchre SDtavern />tavern|>SDtavern/i matchre SDwmist />wmist|>SDwmist/i match SDinput > matchwait SHmenu1: setvariable SBC_error SHnotcontext SHSHcontext: setvariable SBC_TAG setvariable SBC_FIX goto SHdomenu SHnotcontext: setvariable SBC_TAG CS setvariable SBC_FIX SHdomenu: setvariable SBC_nextmenu SHmenu2 echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters echo !2 Sahra's Bus Company echo !2 Solhaven Region - Menu 1 echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION echo !2 Frequent Destinations echo !3 %SBC_TAG%SHbank %SBC_TAG%SHbroken %SBC_TAG%SHfurrier %SBC_TAG%SHgemshop %SBC_TAG%SHpawnshop echo !2 Gathering Places echo !3 %SBC_TAG%SHbroken %SBC_TAG%SHnmarket %SBC_TAG%SHsmarket echo !2 Inns echo !3 %SBC_TAG%SHcrawlinn %SBC_TAG%SHinn echo !2 Lockers echo !3 %SBC_TAG%SHwarehouse echo !2 Guilds echo !3 %SBC_TAG%SHbard %SBC_TAG%SHcleric %SBC_TAG%SHempath %SBC_TAG%SHsorceror %SBC_TAG%SHwarrior echo !2 Shopping echo !3 %SBC_TAG%SHalchemist %SBC_TAG%SHbakery %SBC_TAG%SHblades %SBC_TAG%SHboutique %SBC_TAG%SHbowyer echo !3 %SBC_TAG%SHbutcher %SBC_TAG%SHcafe %SBC_TAG%SHcandles %SBC_TAG%SHclericshop %SBC_TAG%SHclothing echo !3 %SBC_TAG%SHcobbler %SBC_TAG%SHdarkbuild %SBC_TAG%SHensignery %SBC_TAG%SHfabric %SBC_TAG%SHfashions echo !3 %SBC_TAG%SHfish %SBC_TAG%SHflorist %SBC_TAG%SHfurrier %SBC_TAG%SHfynefouds %SBC_TAG%SHgemshop echo !3 %SBC_TAG%SHgstore %SBC_TAG%SHherbs %SBC_TAG%SHhovel %SBC_TAG%SHices %SBC_TAG%SHlobstereum echo !3 %SBC_TAG%SHmaps %SBC_TAG%SHmercantile %SBC_TAG%SHmillinery %SBC_TAG%SHmuffins %SBC_TAG%SHpasha echo !3 %SBC_TAG%SHpawnshop %SBC_TAG%SHpetshop %SBC_TAG%SHpottery %SBC_TAG%SHratcart %SBC_TAG%SHrunestaves echo !3 %SBC_TAG%SHsbakery %SBC_TAG%SHscents %SBC_TAG%SHseachest %SBC_TAG%SHseatroll %SBC_TAG%SHslipper echo !3 %SBC_TAG%SHspiral %SBC_TAG%SHspirits %SBC_TAG%SHsweets %SBC_TAG%SHweaponry echo !2 Services echo !3 %SBC_TAG%SHbank %SBC_TAG%SHbaths %SBC_TAG%SHcartage %SBC_TAG%SHdeeds %SBC_TAG%SHfishquay echo !3 %SBC_TAG%SHguard %SBC_TAG%SHhealer %SBC_TAG%SHsurname %SBC_TAG%SHtheex %SBC_TAG%SHtownhall echo !3 %SBC_TAG%SHtravel echo !2 Neighborhoods echo !3 %SBC_TAG%SHebondrift %SBC_TAG%SHmarketbend echo !2 Intercity Destinations echo !3 %SBC_TAG%SHeastbridge %SBC_TAG%SHmarshx %SBC_TAG%SHnmarket echo !2 Bleeding? Poisoned? Enter HEALER or HERBS echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS goto SHinput SHmenu2: echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters echo !2 Sahra's Bus Company echo !2 Solhaven Region - Menu 2 echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION echo !2 All Solhaven Destinations, Alphabetical echo !3 %SBC_TAG%SHalchemist %SBC_TAG%SHandelas %SBC_TAG%SHbakery %SBC_TAG%SHbank %SBC_TAG%SHbard echo !3 %SBC_TAG%SHbarge %SBC_TAG%SHbaths %SBC_TAG%SHbeacon %SBC_TAG%SHblades %SBC_TAG%SHboatyard echo !3 %SBC_TAG%SHboutique %SBC_TAG%SHbowyer %SBC_TAG%SHbroken %SBC_TAG%SHbronzeboar %SBC_TAG%SHbutcher echo !3 %SBC_TAG%SHcafe %SBC_TAG%SHcandles %SBC_TAG%SHcartage %SBC_TAG%SHchampion %SBC_TAG%SHcholen echo !3 %SBC_TAG%SHcleric %SBC_TAG%SHclericshop %SBC_TAG%SHclothing %SBC_TAG%SHcobbler %SBC_TAG%SHcrawlinn echo !3 %SBC_TAG%SHdarkbuild %SBC_TAG%SHdeath %SBC_TAG%SHdeeds %SBC_TAG%SHdestruction %SBC_TAG%SHeastbridge echo !3 %SBC_TAG%SHebondrift %SBC_TAG%SHempath %SBC_TAG%SHensignery %SBC_TAG%SHeorgina %SBC_TAG%SHespgate echo !3 %SBC_TAG%SHfabric %SBC_TAG%SHfashions %SBC_TAG%SHfish %SBC_TAG%SHfishquay %SBC_TAG%SHflorist echo !3 %SBC_TAG%SHfurrier %SBC_TAG%SHfynefouds %SBC_TAG%SHgemshop %SBC_TAG%SHgosaena %SBC_TAG%SHgstore echo !3 %SBC_TAG%SHguard %SBC_TAG%SHhealer %SBC_TAG%SHherbs %SBC_TAG%SHhovel %SBC_TAG%SHices echo !3 %SBC_TAG%SHimaera %SBC_TAG%SHinn %SBC_TAG%SHivas %SBC_TAG%SHjastev %SBC_TAG%SHkai echo !3 %SBC_TAG%SHknowledge %SBC_TAG%SHkraken %SBC_TAG%SHlibrary %SBC_TAG%SHlobstereum %SBC_TAG%SHlorminstra echo !3 %SBC_TAG%SHlplaza %SBC_TAG%SHlumnis %SBC_TAG%SHmaps %SBC_TAG%SHmarketbend %SBC_TAG%SHmarshx echo !3 %SBC_TAG%SHmercantile %SBC_TAG%SHmethais %SBC_TAG%SHmillinery %SBC_TAG%SHmuffins %SBC_TAG%SHniima echo !3 %SBC_TAG%SHniimastat %SBC_TAG%SHnmarket %SBC_TAG%SHoleani %SBC_TAG%SHoleanigdn %SBC_TAG%SHpasha echo !3 %SBC_TAG%SHpawnshop %SBC_TAG%SHpetshop %SBC_TAG%SHphoen %SBC_TAG%SHpottery %SBC_TAG%SHPRO echo !3 %SBC_TAG%SHratcart %SBC_TAG%SHronan %SBC_TAG%SHrunestaves %SBC_TAG%SHsalter %SBC_TAG%SHsbakery echo !3 %SBC_TAG%SHscents %SBC_TAG%SHschool %SBC_TAG%SHseachest %SBC_TAG%SHseatroll %SBC_TAG%SHsheru echo !3 %SBC_TAG%SHslipper %SBC_TAG%SHsmarket %SBC_TAG%SHsorceror %SBC_TAG%SHspiral %SBC_TAG%SHspirits echo !3 %SBC_TAG%SHsuffering %SBC_TAG%SHsurname %SBC_TAG%SHsweets %SBC_TAG%SHtentacle %SBC_TAG%SHtheex echo !3 %SBC_TAG%SHtidewater %SBC_TAG%SHtonis %SBC_TAG%SHtower %SBC_TAG%SHtownhall %SBC_TAG%SHtravel echo !3 %SBC_TAG%SHtriage %SBC_TAG%SHwarehouse %SBC_TAG%SHwarrior %SBC_TAG%SHweaponry %SBC_TAG%SHzoo echo !2 Bleeding? Poisoned? Enter HEALER or HERBS echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS setvariable SBC_nextmenu SHmenu1 SHinput: match %SBC_nextmenu >next match globalmenu >global matchre CSmenu1 />Cysaegir/i matchre IMmenu1 />Icemule trace|>icemule/i matchre SDmenu1 />Sylvarraend/i matchre SHmenu1 />Solhaven/i matchre TImenu1 />Ta'Illistim|>taillistim/i matchre TVmenu1 />Ta'Vaalor|>tavaalor/i matchre WLmenu1 />Wehnimer's Landing|>landing/i matchre ZLmenu1 />Zul Logoth|>zullogoth/i matchre SHalchemist />SHalchemist|>alchemist/i matchre SHandelas />SHandelas|>andelas/i matchre SHbakery />SHbakery|>bakery/i matchre SHbank />SHbank|>bank/i matchre SHbard />SHbard|>bard/i matchre SHbarge />SHbarge|>barge/i matchre SHbaths />SHbaths|>baths/i matchre SHbeacon />SHbeacon|>beacon/i matchre SHblades />SHblades|>blades/i matchre SHboatyard />SHboatyard|>boatyard/i matchre SHboutique />SHboutique|>boutique/i matchre SHbowyer />SHbowyer|>bowyer/i matchre SHbroken />SHbroken|>broken/i matchre SHbronzeboar />SHbronzeboar|>bronzeboar/i matchre SHbutcher />SHbutcher|>butcher/i matchre SHcafe />SHcafe|>cafe/i matchre SHcandles />SHcandles|>candles/i matchre SHcartage />SHcartage|>cartage/i matchre SHchampion />SHchampion|>champion|>SHvtull|>vtull/i matchre SHcholen />SHcholen|>cholen/i matchre SHcleric />SHcleric|>cleric/i matchre SHclericshop />SHclericshop|>clericshop/i matchre SHclothing />SHclothing|>clothing/i matchre SHcobbler />SHcobbler|>cobbler/i matchre SHcrawlinn />SHcrawlinn|>crawlinn/i matchre SHdarkbuild />SHdarkbuild|>darkbuild/i matchre SHdeath />SHdeath|>death/i matchre SHdeeds />SHdeeds|>deeds/i matchre SHdestruction />SHdestruction|>destruction|>SHmarlu|>marlu/i matchre SHeastbridge />SHeastbridge|>eastbridge/i matchre SHebondrift />SHebondrift|>ebondrift/i matchre SHempath />SHempath|>empath/i matchre SHensignery />SHensignery|>ensignery/i matchre SHeorgina />SHeorgina|>eorgina/i matchre SHespgate />SHespgate|>espgate/i matchre SHfabric />SHfabric|>fabric/i matchre SHfashions />SHfashions|>fashions/i matchre SHfish />SHfish|>fish/i matchre SHfishquay />SHfishquay|>fishquay/i matchre SHflorist />SHflorist|>florist/i matchre SHfurrier />SHfurrier|>furrier/i matchre SHfynefouds />SHfynefouds|>fynefouds/i matchre SHgemshop />SHgemshop|>gemshop/i matchre SHgosaena />SHgosaena|>gosaena/i matchre SHgstore />SHchandlery|>chandlery|>SHgstore|>gstore/i matchre SHguard />SHguard|>guard/i matchre SHhealer />SHhealer|>healer/i matchre SHherbs />SHherbs|>herbs/i matchre SHhovel />SHhovel|>hovel/i matchre SHices />SHices|>ices/i matchre SHimaera />SHimaera|>imaera/i matchre SHinn />SHinn|>inn/i matchre SHivas />SHivas|>ivas/i matchre SHjastev />SHjastev|>jastev/i matchre SHkai />SHkai|>kai/i matchre SHknowledge />SHknowledge|>knowledge|>SHfashlonae|>fashlonae/i matchre SHkraken />SHkraken|>kraken/i matchre SHlibrary />SHlibrary|>library/i matchre SHlobstereum />SHlobstereum|>lobstereum/i matchre SHlorminstra />SHlorminstra|>lorminstra/i matchre SHlplaza />SHlplaza|>lplaza/i matchre SHlumnis />SHlumnis|>lumnis/i matchre SHmaps />SHmaps|>maps/i matchre SHmarketbend />SHmarketbend|>marketbend/i matchre SHmarshx />SHmarshx|>marshx/i matchre SHmercantile />SHmercantile|>mercantile/i matchre SHmethais />SHmethais|>methais/i matchre SHmillinery />SHmillinery|>millinery/i matchre SHmuffins />SHmuffins|>muffins/i matchre SHniima />SHniima|>niima/i matchre SHniimastat />SHniimastat|>niimastat/i matchre SHnmarket />SHnmarket|>nmarket|>SHouch|>ouch/i matchre SHoleani />SHoleani|>oleani/i matchre SHoleanigdn />SHoleanigdn|>oleanigdn/i matchre SHpasha />SHpasha|>pasha/i matchre SHpawnshop />SHpawnshop|>pawnshop/i matchre SHpetshop />SHpetshop|>petshop/i matchre SHphoen />SHphoen|>phoen/i matchre SHpottery />SHpottery|>pottery/i matchre SHPRO />SHPRO|>PRO/i matchre SHratcart />SHratcart|>ratcart/i matchre SHronan />SHronan|>ronan/i matchre SHrunestaves />SHrunestaves|>runestaves/i matchre SHsalter />SHsalter|>salter/i matchre SHsbakery />SHsbakery|>sbakery/i matchre SHscents />SHscents|>scents/i matchre SHschool />SHschool|>school/i matchre SHseachest />SHseachest|>seachest/i matchre SHseatroll />SHseatroll|>seatroll/i matchre SHsheru />SHsheru|>sheru/i matchre SHslipper />SHslipper|>slipper/i matchre SHsmarket />SHsmarket|>smarket/i matchre SHsorceror />SHsorceror|>sorceror/i matchre SHspiral />SHspiral|>spiral/i matchre SHspirits />SHspirits|>spirits/i matchre SHsuffering />SHsuffering|>suffering|>SHmularos|>mularos/i matchre SHsurname />SHsurname|>surname/i matchre SHsweets />SHsweets|>sweets/i matchre SHtentacle />SHtentacle|>tentacle/i matchre SHtheex />SHtheex|>theex/i matchre SHtidewater />SHtidewater|>tidewater/i matchre SHtonis />SHtonis|>tonis/i matchre SHtower />SHtower|>tower/i matchre SHtownhall />SHtownhall|>townhall/i matchre SHtravel />SHtravel|>travel/i matchre SHtriage />SHtriage|>triage/i matchre SHwarehouse />SHwarehouse|>warehouse/i matchre SHwarrior />SHwarrior|>warrior/i matchre SHweaponry />SHweaponry|>weaponry/i matchre SHzoo />SHzoo|>zoo/i match SHinput > matchwait TImenu1: setvariable SBC_error TInotcontext TITIcontext: setvariable SBC_TAG setvariable SBC_FIX goto TIdomenu TInotcontext: setvariable SBC_TAG CS setvariable SBC_FIX TIdomenu: setvariable SBC_nextmenu TImenu2 echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters echo !2 Sahra's Bus Company echo !2 Ta'Illistim Region - Menu 1 echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION echo !2 Frequent Destinations echo !3 %SBC_TAG%TIbank %SBC_TAG%TIbriarstone %SBC_TAG%TIdais %SBC_TAG%TIpawnshop echo !2 Gathering Places echo !3 %SBC_TAG%TIbriarstone %SBC_TAG%TIdais %SBC_TAG%TIfountain %SBC_TAG%TIstatue echo !2 Inns echo !3 %SBC_TAG%TImoonglae %SBC_TAG%TIshim echo !2 Lockers echo !3 %SBC_TAG%TIbkeep %SBC_TAG%TIkeep %SBC_TAG%TIlosthome echo !2 Deeds echo !3 %SBC_TAG%TIpatrons echo !2 Guilds echo !3 %SBC_TAG%TIbard %SBC_TAG%TIcleric %SBC_TAG%TIempath %SBC_TAG%TIranger %SBC_TAG%TIwarrior echo !3 %SBC_TAG%TIwizard echo !2 Cooperative Houses echo !3 %SBC_TAG%TIlosthome %SBC_TAG%TImoonstone echo !2 Shopping echo !3 %SBC_TAG%TIalchemist %SBC_TAG%TIarmory %SBC_TAG%TIbakery %SBC_TAG%TIbedding %SBC_TAG%TIboutique echo !3 %SBC_TAG%TIbridal %SBC_TAG%TIchairs %SBC_TAG%TIchocolate %SBC_TAG%TIclericshop %SBC_TAG%TIclothier echo !3 %SBC_TAG%TIewsmith %SBC_TAG%TIforge %SBC_TAG%TIfurniture %SBC_TAG%TIfurrier %SBC_TAG%TIgemshop echo !3 %SBC_TAG%TIgstore %SBC_TAG%TIhaber %SBC_TAG%TIheats %SBC_TAG%TIherbs %SBC_TAG%TIjeweler echo !3 %SBC_TAG%TIlocksmith %SBC_TAG%TImzaarine %SBC_TAG%TIpawnshop %SBC_TAG%TIsmallshop %SBC_TAG%TIsmokeshop echo !3 %SBC_TAG%TIteashop %SBC_TAG%TIweaponry echo !2 Services echo !3 %SBC_TAG%TIbkeep %SBC_TAG%TIcartage %SBC_TAG%TIjustice %SBC_TAG%TIkeep %SBC_TAG%TImoving echo !3 %SBC_TAG%TInewlook %SBC_TAG%TIsurname %SBC_TAG%TItheex %SBC_TAG%TIveythorne echo !2 Hunting echo !3 %SBC_TAG%TIcatacombs %SBC_TAG%TIdarkforest %SBC_TAG%TIgossamer %SBC_TAG%TImaaghara %SBC_TAG%TImaernstrike echo !3 %SBC_TAG%TIobserve %SBC_TAG%TIteorainn echo !2 Neighborhoods echo !3 %SBC_TAG%TIhighpark %SBC_TAG%TItyramia echo !2 Intercity Destinations echo !3 %SBC_TAG%TIwcopse %SBC_TAG%TIwpcross echo !2 Bleeding? Poisoned? Enter HEALER or HERBS echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS goto TIinput TImenu2: echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters echo !2 Sahra's Bus Company echo !2 Ta'Illistim Region - Menu 2 echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION echo !2 All Ta'Illistim Destinations, Alphabetical echo !3 %SBC_TAG%TIairship %SBC_TAG%TIalchemist %SBC_TAG%TIamphi %SBC_TAG%TIarbor %SBC_TAG%TIarmory echo !3 %SBC_TAG%TIbakery %SBC_TAG%TIbank %SBC_TAG%TIbard %SBC_TAG%TIbaths %SBC_TAG%TIbedding echo !3 %SBC_TAG%TIbelltower %SBC_TAG%TIbkeep %SBC_TAG%TIboutique %SBC_TAG%TIbriarstone %SBC_TAG%TIbridal echo !3 %SBC_TAG%TIcartage %SBC_TAG%TIcatacombs %SBC_TAG%TIchairs %SBC_TAG%TIchaos %SBC_TAG%TIchocolate echo !3 %SBC_TAG%TIcleric %SBC_TAG%TIclericshop %SBC_TAG%TIclothier %SBC_TAG%TIdais %SBC_TAG%TIdarkforest echo !3 %SBC_TAG%TIempath %SBC_TAG%TIewsmith %SBC_TAG%TIfate %SBC_TAG%TIforge %SBC_TAG%TIfountain echo !3 %SBC_TAG%TIfurniture %SBC_TAG%TIfurrier %SBC_TAG%TIgemshop %SBC_TAG%TIgossamer %SBC_TAG%TIgstore echo !3 %SBC_TAG%TIhaber %SBC_TAG%TIheats %SBC_TAG%TIherbs %SBC_TAG%TIhighpark %SBC_TAG%TIhotsprings echo !3 %SBC_TAG%TIjeweler %SBC_TAG%TIjustice %SBC_TAG%TIkeep %SBC_TAG%TIlibrary %SBC_TAG%TIlight echo !3 %SBC_TAG%TIlocksmith %SBC_TAG%TIlosthome %SBC_TAG%TIlumnis %SBC_TAG%TImaaghara %SBC_TAG%TImaernstrike echo !3 %SBC_TAG%TImoonglae %SBC_TAG%TImoonstone %SBC_TAG%TImoving %SBC_TAG%TImularos %SBC_TAG%TImzaarine echo !3 %SBC_TAG%TInewlook %SBC_TAG%TIobserve %SBC_TAG%TIorder %SBC_TAG%TIpatrons %SBC_TAG%TIpawnshop echo !3 %SBC_TAG%TIpig %SBC_TAG%TIpostern %SBC_TAG%TIpro %SBC_TAG%TIranger %SBC_TAG%TIresort echo !3 %SBC_TAG%TIsapphire %SBC_TAG%TIshadows %SBC_TAG%TIshim %SBC_TAG%TIsmallshop %SBC_TAG%TIsmokeshop echo !3 %SBC_TAG%TIstatue %SBC_TAG%TIsurname %SBC_TAG%TItavern %SBC_TAG%TIteashop %SBC_TAG%TIteorainn echo !3 %SBC_TAG%TItheatre %SBC_TAG%TItheex %SBC_TAG%TItyramia %SBC_TAG%TIveythorne %SBC_TAG%TIwarrior echo !3 %SBC_TAG%TIwcopse %SBC_TAG%TIweaponry %SBC_TAG%TIwizard %SBC_TAG%TIwpcross echo !2 Bleeding? Poisoned? Enter HEALER or HERBS echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS setvariable SBC_nextmenu TImenu1 TIinput: match %SBC_nextmenu >next match globalmenu >global matchre CSmenu1 />Cysaegir/i matchre IMmenu1 />Icemule trace|>icemule/i matchre SDmenu1 />Sylvarraend/i matchre SHmenu1 />Solhaven/i matchre TImenu1 />Ta'Illistim|>taillistim/i matchre TVmenu1 />Ta'Vaalor|>tavaalor/i matchre WLmenu1 />Wehnimer's Landing|>landing/i matchre ZLmenu1 />Zul Logoth|>zullogoth/i matchre TIairship />airship|>TIairship/i matchre TIalchemist />alchemist|>TIalchemist/i matchre TIamphi />amphi|>TIamphi/i matchre TIarbor />arbor|>TIarbor/i matchre TIarmory />armory|>TIarmory/i matchre TIbakery />bakery|>TIbakery/i matchre TIbank />bank|>TIbank/i matchre TIbard />bard|>TIbard/i matchre TIbaths />baths|>TIbaths/i matchre TIbedding />bedding|>TIbedding/i matchre TIbelltower />belltower|>TIbelltower/i matchre TIbkeep />bkeep|>TIbkeep/i matchre TIboutique />boutique|>TIboutique/i matchre TIbriarstone />briarstone|>TIbriarstone/i matchre TIbridal />bridal|>TIbridal/i matchre TIcartage />cartage|>TIcartage/i matchre TIcatacombs />catacombs|>TIcatacombs/i matchre TIchairs />chairs|>TIchairs/i matchre TIchaos />chaos|>TIchaos/i matchre TIchocolate />chocolate|>TIchocolate/i matchre TIcleric />clericguild|>TIclericguild/i matchre TIclericshop />clericshop|>TIclericshop/i matchre TIclothier />clothier|>TIclothier/i matchre TIdais />dais|>TIdais|>ouch|>TIouch|>SDouch/i matchre TIdarkforest />darkforest|>TIdarkforest/i matchre TIempath />empath|>TIempath/i matchre TIewsmith />ewsmith|>TIewsmith/i matchre TIfate />fate|>TIfate/i matchre TIforge />forge|>TIforge/i matchre TIfountain />fountain|>TIfountain/i matchre TIfurniture />furniture|>TIfurniture/i matchre TIfurrier />furrier|>TIfurrier/i matchre TIgemshop />gemshop|>TIgemshop/i matchre TIgossamer />gossamer|>TIgossamer/i matchre TIgstore />gstore|>TIgstore/i matchre TIhaber />haber|>TIhaber/i matchre TIheats />heats|>TIheats/i matchre TIherbs />herbs|>TIherbs/i matchre TIhighpark />highpark|>TIhighpark/i matchre TIhotsprings />hotsprings|>TIhotsprings/i matchre TIjeweler />jeweler|>TIjeweler/i matchre TIjustice />justice|>TIjustice/i matchre TIkeep />keep|>TIkeep/i matchre TIlibrary />library|>TIlibrary/i matchre TIlight />light|>TIlight/i matchre TIlocksmith />locksmith|>TIlocksmith/i matchre TIlosthome />losthome|>TIlosthome/i matchre TIlumnis />lumnis|>TIlumnis/i matchre TImaaghara />maaghara|>TImaaghara/i matchre TImaernstrike />maernstrike|>TImaernstrike/i matchre TImoonglae />moonglae|>TImoonglae/i matchre TImoonstone />moonstone|>TImoonstone/i matchre TImoving />moving|>TImoving/i matchre TImularos />mularos|>TImularos/i matchre TImzaarine />mzaarine|>TImzaarine|>playershops|>TIplayershops/i matchre TInewlook />newlook|>TInewlook/i matchre TIobserve />observe|>TIobserve/i matchre TIorder />order|>TIorder/i matchre TIpatrons />patrons|>TIpatrons/i matchre TIpawnshop />pawnshop|>TIpawnshop/i matchre TIpig />pig|>TIpig/i matchre TIpostern />postern|>TIpostern/i matchre TIpro />pro|>TIpro/i matchre TIranger />ranger|>TIranger/i matchre TIresort />resort|TIresort/i matchre TIsapphire />sapphire|>TIsapphire/i matchre TIshadows />shadows|>TIshadows/i matchre TIshim />shim|>TIshim/i matchre TIsmallshop />smallshop|>TIsmallshop/i matchre TIsmokeshop />smokeshop|>TIsmokeshop/i matchre TIstatue />statue|>TIstatue/i matchre TIsurname />surname|>TIsurname/i matchre TItavern />tavern|>TItavern/i matchre TIteashop />teashop|>TIteashop/i matchre TIteorainn />teorainn|>TIteorainn/i matchre TItheatre />theatre|>TItheatre/i matchre TItheex />theex|>TItheex/i matchre TItyramia />tyramia|>TItyramia/i matchre TIveythorne />veythorne|>TIveythorne/i matchre TIwarrior />warrior|>TIwarrior/i matchre TIwcopse />wcopse|>TIwcopse/i matchre TIweaponry />weaponry|>TIweaponry/i matchre TIwizard />wizard|>TIwizard/i matchre TIwpcross />wpcross|>TIwpcross/i match TIinput > matchwait TVmenu1: setvariable SBC_error TVnotcontext TVTVcontext: setvariable SBC_TAG setvariable SBC_FIX goto TVdomenu TVnotcontext: setvariable SBC_TAG CS setvariable SBC_FIX TVdomenu: setvariable SBC_nextmenu TVmenu2 echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters echo !2 Sahra's Bus Company echo !2 Ta'Vaalor Region - Menu 1 echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION echo !2 Frequent Destinations echo !3 %SBC_TAG%TVbank %SBC_TAG%TVgemshop %SBC_TAG%TVpawnshop %SBC_TAG%TVvc echo !2 Gathering Places echo !3 %SBC_TAG%TVamacourt %SBC_TAG%TVvc echo !2 Inns echo !3 %SBC_TAG%TVlegend %SBC_TAG%TVmalwith echo !2 Lockers echo !3 %SBC_TAG%TVdachre echo !2 Deeds echo !3 %SBC_TAG%TVancients echo !2 Guilds echo !3 %SBC_TAG%TVbard %SBC_TAG%TVcleric %SBC_TAG%TVvoln %SBC_TAG%TVwarrior echo !2 Cooperative Houses echo !3 %SBC_TAG%TVdachre echo !2 Shopping echo !3 %SBC_TAG%TVarmory %SBC_TAG%TVbakery %SBC_TAG%TVbridal %SBC_TAG%TVclericshop %SBC_TAG%TVfletcher echo !3 %SBC_TAG%TVfurniture %SBC_TAG%TVfurrier %SBC_TAG%TVgemshop %SBC_TAG%TVgstore %SBC_TAG%TVherbs echo !3 %SBC_TAG%TVjeweler %SBC_TAG%TVlocksmith %SBC_TAG%TVmagic %SBC_TAG%TVmusic %SBC_TAG%TVpawnshop echo !3 %SBC_TAG%TVrations %SBC_TAG%TVsalon %SBC_TAG%TVweaponry echo !2 Services echo !3 %SBC_TAG%TVbastille %SBC_TAG%TVdelivery %SBC_TAG%TVguardkeep %SBC_TAG%TVjustice %SBC_TAG%TVmoving echo !3 %SBC_TAG%TVnewlook %SBC_TAG%TVtravel %SBC_TAG%TVwyvern echo !2 Hunting echo !3 %SBC_TAG%TVapple %SBC_TAG%TVbarefoot %SBC_TAG%TVbarley %SBC_TAG%TVbriar %SBC_TAG%TVcatacombs echo !3 %SBC_TAG%TVcemetery %SBC_TAG%TVfethayl %SBC_TAG%TVgrassland %SBC_TAG%TVlunule %SBC_TAG%TVneartofar echo !3 %SBC_TAG%TVrmeadows %SBC_TAG%TVtoadwort %SBC_TAG%TVvineyard %SBC_TAG%TVyanders echo !2 Neighborhoods echo !3 %SBC_TAG%TVmsprings echo !2 Intercity Destinations echo !3 %SBC_TAG%TVsouthdock echo !2 Bleeding? Poisoned? Enter HEALER or HERBS echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS goto TVinput TVmenu2: echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters echo !2 Sahra's Bus Company echo !2 Ta'Vaalor Region - Menu 2 echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION echo !2 All Ta'Vaalor Destinations, Alphabetical echo !3 %SBC_TAG%TVamacourt %SBC_TAG%TVamagate %SBC_TAG%TVancients %SBC_TAG%TVannagate %SBC_TAG%TVapple echo !3 %SBC_TAG%TVarkati %SBC_TAG%TVarmory %SBC_TAG%TVbakery %SBC_TAG%TVbank %SBC_TAG%TVbard echo !3 %SBC_TAG%TVbarefoot %SBC_TAG%TVbarley %SBC_TAG%TVbastille %SBC_TAG%TVbriar %SBC_TAG%TVbridal echo !3 %SBC_TAG%TVcatacombs %SBC_TAG%TVcemetery %SBC_TAG%TVcleric %SBC_TAG%TVclericshop %SBC_TAG%TVdachre echo !3 %SBC_TAG%TVdelivery %SBC_TAG%TVfethayl %SBC_TAG%TVfletcher %SBC_TAG%TVfurniture %SBC_TAG%TVfurrier echo !3 %SBC_TAG%TVgemshop %SBC_TAG%TVgrassland %SBC_TAG%TVgstore %SBC_TAG%TVguardkeep %SBC_TAG%TVherbs echo !3 %SBC_TAG%TVhistorical %SBC_TAG%TVjeweler %SBC_TAG%TVjustice %SBC_TAG%TVlegend %SBC_TAG%TVlocksmith echo !3 %SBC_TAG%TVlunule %SBC_TAG%TVmagic %SBC_TAG%TVmalwith %SBC_TAG%TVmoving %SBC_TAG%TVmsprings echo !3 %SBC_TAG%TVmusic %SBC_TAG%TVneartofar %SBC_TAG%TVnewlook %SBC_TAG%TVpawnshop %SBC_TAG%TVpro echo !3 %SBC_TAG%TVrations %SBC_TAG%TVrmeadows %SBC_TAG%TVsalon %SBC_TAG%TVsouthdock %SBC_TAG%TVswood echo !3 %SBC_TAG%TVtavern %SBC_TAG%TVtheatre %SBC_TAG%TVtoadwort %SBC_TAG%TVtravel %SBC_TAG%TVvc echo !3 %SBC_TAG%TVvicgate %SBC_TAG%TVvineyard %SBC_TAG%TVvmgate %SBC_TAG%TVvoln %SBC_TAG%TVwarrior echo !3 %SBC_TAG%TVweaponry %SBC_TAG%TVwyvern %SBC_TAG%TVyanders %SBC_TAG%TVzelia echo !2 Bleeding? Poisoned? Enter HEALER or HERBS echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS setvariable SBC_nextmenu TVmenu1 TVinput: match %SBC_nextmenu >next match globalmenu >global matchre CSmenu1 />Cysaegir/i matchre IMmenu1 />Icemule trace|>icemule/i matchre SDmenu1 />Sylvarraend/i matchre SHmenu1 />Solhaven/i matchre TImenu1 />Ta'Illistim|>taillistim/i matchre TVmenu1 />Ta'Vaalor|>tavaalor/i matchre WLmenu1 />Wehnimer's Landing|>landing/i matchre ZLmenu1 />Zul Logoth|>zullogoth/i matchre TVamacourt />amacourt|>TVamacourt/i matchre TVamagate />amagate|>TVamagate/i matchre TVancients />ancients|>TVancients/i matchre TVannagate />annagate|>TVannagate/i matchre TVapple />apple|>TVapple/i matchre TVarkati />arkati|>TVarkati/i matchre TVarmory />armory|>TVarmory/i matchre TVbakery />bakery|>TVbakery/i matchre TVbank />bank|>TVbank/i matchre TVbard />bard|>TVbard/i matchre TVbarefoot />barefoot|>TVbarefoot/i matchre TVbarley />barley|>TVbarley/i matchre TVbastille />bastille|>TVbastille/i matchre TVbriar />briar|>TVbriar/i matchre TVbridal />bridal|>TVbridal/i matchre TVcatacombs />catacombs|>TVcatacombs/i matchre TVcemetery />cemetery|>TVcemetery/i matchre TVcleric />cleric|>TVcleric/i matchre TVclericshop />clericshop|>TVclericshop/i matchre TVdachre />dachre|>TVdachre/i matchre TVdelivery />delivery|>TVdelivery/i matchre TVfethayl />fethayl|>TVfethayl/i matchre TVfletcher />fletcher|>TVfletcher/i matchre TVfurniture />furniture|>TVfurniture/i matchre TVfurrier />furrier|>TVfurrier/i matchre TVgemshop />gemshop|>TVgemshop/i matchre TVgrassland />grassland|>TVgrassland/i matchre TVgstore />gstore|>TVgstore/i matchre TVguardkeep />guardkeep|>TVguardkeep/i matchre TVherbs />herbs|>TVherbs/i matchre TVhistorical />historical|>TVhistorical/i matchre TVjeweler />jeweler|>TVjeweler/i matchre TVjustice />justice|>TVjustice/i matchre TVlegend />legend|>TVlegend/i matchre TVlocksmith />locksmith|>TVlocksmith/i matchre TVlunule />lunule|>TVlunule/i matchre TVmagic />magic|>TVmagic/i matchre TVmalwith />malwith|>TVmalwith/i matchre TVmoving />moving|>TVmoving/i matchre TVmsprings />msprings|>TVmsprings/i matchre TVmusic />music|>TVmusic/i matchre TVneartofar />neartofar|>TVneartofar/i matchre TVnewlook />newlook|>TVnewlook/i matchre TVpawnshop />pawnshop|>TVpawnshop/i matchre TVpro />pro|>TVpro/i matchre TVrations />rations|>TVrations/i matchre TVrmeadows />rmeadows|>TVrmeadows/i matchre TVsalon />salon|>TVsalon/i matchre TVsouthdock />southdock|>TVsouthdock/i matchre TVswood />swood|>TVswood/i matchre TVtavern />tavern|>TVtavern/i matchre TVtheatre />theatre|>TVtheatre/i matchre TVtoadwort />toadwort|>TVtoadwort/i matchre TVtravel />travel|>TVtravel/i matchre TVvc />vc|>TVvc|>ouch|>TVouch/i matchre TVvicgate />vicgate|>TVvicgate/i matchre TVvineyard />vineyard|>TVvineyard/i matchre TVvmgate />vmgate|>TVvmgate/i matchre TVvoln />voln|>TVvoln/i matchre TVwarrior />warrior|>TVwarrior/i matchre TVweaponry />weaponry|>TVweaponry/i matchre TVwyvern />wyvern|>TVwyvern/i matchre TVyanders />yanders|>TVyanders/i matchre TVzelia />zelia|>TVzelia/i match TVinput > matchwait WLmenu1: setvariable SBC_error WLnotcontext WLWLcontext: setvariable SBC_TAG setvariable SBC_FIX goto WLdomenu WLnotcontext: setvariable SBC_TAG CS setvariable SBC_FIX WLdomenu: setvariable SBC_nextmenu WLmenu2 echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters echo !2 Sahra's Bus Company echo !2 Wehnimer's Landing Region - Menu 1 echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION echo !2 Frequent Destinations echo !3 %SBC_TAG%WLbank %SBC_TAG%WLetower %SBC_TAG%WLgemshop %SBC_TAG%WLpark %SBC_TAG%WLpawnshop echo !3 %SBC_TAG%WLtsc echo !2 Gathering Places echo !3 %SBC_TAG%WLniche %SBC_TAG%WLpark %SBC_TAG%WLtreehouse %SBC_TAG%WLtsc %SBC_TAG%WLwell echo !2 Inns echo !3 %SBC_TAG%WLhstone %SBC_TAG%WLthraks %SBC_TAG%WLwayside echo !2 Lockers echo !3 %SBC_TAG%WLbrigatta %SBC_TAG%WLhelden %SBC_TAG%WLmoot %SBC_TAG%WLpaupers %SBC_TAG%WLphoenix echo !3 %SBC_TAG%WLrone %SBC_TAG%WLsgate %SBC_TAG%WLsovyn %SBC_TAG%WLsylvanfair %SBC_TAG%WLtwilight echo !2 Deeds echo !3 %SBC_TAG%WLhstone %SBC_TAG%WLtemple echo !2 Guilds echo !3 %SBC_TAG%WLbard %SBC_TAG%WLwarrior %SBC_TAG%WLwizard echo !2 Cooperative Houses echo !3 %SBC_TAG%WLarcane %SBC_TAG%WLaspis %SBC_TAG%WLbrigatta %SBC_TAG%WLhelden %SBC_TAG%WLpaupers echo !3 %SBC_TAG%WLphoenix %SBC_TAG%WLrone %SBC_TAG%WLsgate %SBC_TAG%WLsovyn %SBC_TAG%WLsylvanfair echo !3 %SBC_TAG%WLtwilight echo !2 Shopping echo !3 %SBC_TAG%WLalchemist %SBC_TAG%WLarmory %SBC_TAG%WLbakery %SBC_TAG%WLboutique %SBC_TAG%WLbrewery echo !3 %SBC_TAG%WLcandles %SBC_TAG%WLclericshop %SBC_TAG%WLclothier %SBC_TAG%WLconfection %SBC_TAG%WLcourtyard echo !3 %SBC_TAG%WLdarkwagon %SBC_TAG%WLedifice %SBC_TAG%WLfletcher %SBC_TAG%WLforge %SBC_TAG%WLfurrier echo !3 %SBC_TAG%WLgemshop %SBC_TAG%WLgreywind %SBC_TAG%WLgrocery %SBC_TAG%WLgstore %SBC_TAG%WLhenty echo !3 %SBC_TAG%WLherbs %SBC_TAG%WLkelsene %SBC_TAG%WLlocksmith %SBC_TAG%WLmagick %SBC_TAG%WLmerchants echo !3 %SBC_TAG%WLmusic %SBC_TAG%WLpawnshop %SBC_TAG%WLriding %SBC_TAG%WLweaponry echo !2 Services echo !3 %SBC_TAG%WLbeldrin %SBC_TAG%WLcobbling %SBC_TAG%WLconstable %SBC_TAG%WLcooper %SBC_TAG%WLengraver echo !3 %SBC_TAG%WLetower %SBC_TAG%WLglaesen %SBC_TAG%WLhealer %SBC_TAG%WLmoot %SBC_TAG%WLmoving echo !3 %SBC_TAG%WLnewlook %SBC_TAG%WLosby %SBC_TAG%WLprison %SBC_TAG%WLrbtent %SBC_TAG%WLtheex echo !3 %SBC_TAG%WLtravel echo !2 Hunting echo !3 %SBC_TAG%WLcairnfang %SBC_TAG%WLcarx %SBC_TAG%WLcatacombs %SBC_TAG%WLflynth %SBC_TAG%WLzortahg echo !2 Neighborhoods echo !3 %SBC_TAG%WLbayswatch %SBC_TAG%WLcothinar %SBC_TAG%WLcstone %SBC_TAG%WLdclaw %SBC_TAG%WLliabo echo !3 %SBC_TAG%WLorcsnest %SBC_TAG%WLstown %SBC_TAG%WLtcourt %SBC_TAG%WLwbres echo !2 Intercity Destinations echo !3 %SBC_TAG%WLcairnfang %SBC_TAG%WLcarx %SBC_TAG%WLevillage %SBC_TAG%WLflynth %SBC_TAG%WLglaesen echo !3 %SBC_TAG%WLlmsouth %SBC_TAG%WLmelgfoot %SBC_TAG%WLnorthdock %SBC_TAG%WLnorthgate %SBC_TAG%WLtrunk echo !3 %SBC_TAG%WLzortahg echo !2 Bleeding? Poisoned? Enter HEALER or HERBS echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS goto WLinput WLmenu2: echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters echo !2 Sahra's Bus Company echo !2 Wehnimer's Landing Region - Menu 2 echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION echo !2 All Wehnimer's Landing Destinations, Alphabetical echo !3 %SBC_TAG%WLalchemist %SBC_TAG%WLarcane %SBC_TAG%WLarmory %SBC_TAG%WLaspis %SBC_TAG%WLbakery echo !3 %SBC_TAG%WLbank %SBC_TAG%WLbard %SBC_TAG%WLbarracks %SBC_TAG%WLbathhouse %SBC_TAG%WLbayswatch echo !3 %SBC_TAG%WLbcross %SBC_TAG%WLbeldrin %SBC_TAG%WLblacksmith %SBC_TAG%WLboutique %SBC_TAG%WLbrewery echo !3 %SBC_TAG%WLbrigatta %SBC_TAG%WLbtower %SBC_TAG%WLcairnfang %SBC_TAG%WLcandles %SBC_TAG%WLcarx echo !3 %SBC_TAG%WLcatacombs %SBC_TAG%WLclericshop %SBC_TAG%WLclothier %SBC_TAG%WLcobbling %SBC_TAG%WLconfection echo !3 %SBC_TAG%WLconstable %SBC_TAG%WLcooper %SBC_TAG%WLcothinar %SBC_TAG%WLcottage %SBC_TAG%WLcourtyard echo !3 %SBC_TAG%WLcozyshack %SBC_TAG%WLcstone %SBC_TAG%WLdarkwagon %SBC_TAG%WLdclaw %SBC_TAG%WLdjtrail echo !3 %SBC_TAG%WLedifice %SBC_TAG%WLempath %SBC_TAG%WLengraver %SBC_TAG%WLerithian %SBC_TAG%WLetower echo !3 %SBC_TAG%WLevillage %SBC_TAG%WLfletcher %SBC_TAG%WLflynth %SBC_TAG%WLforge %SBC_TAG%WLfrith echo !3 %SBC_TAG%WLfurrier %SBC_TAG%WLgemshop %SBC_TAG%WLglaesen %SBC_TAG%WLgreywind %SBC_TAG%WLgrocery echo !3 %SBC_TAG%WLgstore %SBC_TAG%WLhealer %SBC_TAG%WLhelden %SBC_TAG%WLhelgas %SBC_TAG%WLhenty echo !3 %SBC_TAG%WLherbs %SBC_TAG%WLhistorical %SBC_TAG%WLhstone %SBC_TAG%WLhut %SBC_TAG%WLivas echo !3 %SBC_TAG%WLkelsene %SBC_TAG%WLlanai %SBC_TAG%WLliabo %SBC_TAG%WLlinden %SBC_TAG%WLlmsouth echo !3 %SBC_TAG%WLlocksmith %SBC_TAG%WLmagick %SBC_TAG%WLmelgfoot %SBC_TAG%WLmerchants %SBC_TAG%WLmoot echo !3 %SBC_TAG%WLmoving %SBC_TAG%WLmuseum %SBC_TAG%WLmusic %SBC_TAG%WLnewlook %SBC_TAG%WLniche echo !3 %SBC_TAG%WLnorthdock %SBC_TAG%WLnorthgate %SBC_TAG%WLorcsnest %SBC_TAG%WLosby %SBC_TAG%WLpark echo !3 %SBC_TAG%WLpaupers %SBC_TAG%WLpawnshop %SBC_TAG%WLphoenix %SBC_TAG%WLpresti %SBC_TAG%WLprison echo !3 %SBC_TAG%WLpro %SBC_TAG%WLrbtent %SBC_TAG%WLriding %SBC_TAG%WLrone %SBC_TAG%WLrteast echo !3 %SBC_TAG%WLrtwest %SBC_TAG%WLsgate %SBC_TAG%WLsovyn %SBC_TAG%WLstable %SBC_TAG%WLstown echo !3 %SBC_TAG%WLswharf %SBC_TAG%WLswood %SBC_TAG%WLsylvanfair %SBC_TAG%WLtcourt %SBC_TAG%WLtemple echo !3 %SBC_TAG%WLtheex %SBC_TAG%WLthraks %SBC_TAG%WLtravel %SBC_TAG%WLtreehouse %SBC_TAG%WLtreenorth echo !3 %SBC_TAG%WLtreesouth %SBC_TAG%WLtrunk %SBC_TAG%WLtsc %SBC_TAG%WLtwilight %SBC_TAG%WLwarehouse echo !3 %SBC_TAG%WLwarrior %SBC_TAG%WLwayside %SBC_TAG%WLwbres %SBC_TAG%WLweaponry %SBC_TAG%WLwell echo !3 %SBC_TAG%WLwestbend %SBC_TAG%WLwestgate %SBC_TAG%WLwizard %SBC_TAG%WLwrenrick %SBC_TAG%WLwtower echo !3 %SBC_TAG%WLzortahg echo !2 Bleeding? Poisoned? Enter HEALER or HERBS echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS setvariable SBC_nextmenu WLmenu1 WLinput: match %SBC_nextmenu >next match globalmenu >global matchre CSmenu1 />Cysaegir/i matchre IMmenu1 />Icemule trace|>icemule/i matchre SDmenu1 />Sylvarraend/i matchre SHmenu1 />Solhaven/i matchre TImenu1 />Ta'Illistim|>taillistim/i matchre TVmenu1 />Ta'Vaalor|>tavaalor/i matchre WLmenu1 />Wehnimer's Landing|>landing/i matchre ZLmenu1 />Zul Logoth|>zullogoth/i matchre WLalchemist />alchemist|>WLalchemist/i matchre WLarcane />arcane|>WLarcane/i matchre WLarmory />armory|>WLarmory/i matchre WLaspis />aspis|>WLaspis/i matchre WLbakery />bakery|>WLbakery/i matchre WLbank />bank|>WLbank/i matchre WLbard />bard|>WLbard/i matchre WLbarracks />barracks|>WLbarracks/i matchre WLbathhouse />bathhouse|>WLbathhouse/i matchre WLbayswatch />bayswatch|>WLbayswatch/i matchre WLbcross />bcross|>WLbcross/i matchre WLbeldrin />beldrin|>WLbeldrin/i matchre WLblacksmith />blacksmith|>WLblacksmith/i matchre WLboutique />boutique|>WLboutique/i matchre WLbrewery />brewery|>WLbrewery/i matchre WLbrigatta />brigatta|>WLbrigatta/i matchre WLbtower />btower|>WLbtower/i matchre WLcairnfang />WLcairnfang|>cairnfang/i matchre WLcandles />candles|>WLcandles/i matchre WLcarx />WLcarx|>carx/i matchre WLcatacombs />catacombs|>WLcatacombs/i matchre WLclericshop />clericshop|>WLclericshop/i matchre WLclothier />clothier|>WLclothier/i matchre WLcobbling />cobbling|>WLcobbling/i matchre WLconfection />confection|>WLconfection/i matchre WLconstable />constable|>WLconstable/i matchre WLcooper />cooper|>WLcooper/i matchre WLcothinar />cothinar|>WLcothinar/i matchre WLcottage />cottage|>WLcottage/i matchre WLcourtyard />courtyard|>WLcourtyard/i matchre WLcozyshack />cozyshack|>WLcozyshack/i matchre WLcstone />cstone|>WLcstone/i matchre WLdarkwagon />darkwagon|>WLdarkwagon/i matchre WLdclaw />dclaw|>WLdclaw/i matchre WLdjtrail />djtrail|>WLdjtrail/i matchre WLedifice />edifice|>WLedifice/i matchre WLempath />empath|>WLempath/i matchre WLengraver />engraver|>WLengraver/i matchre WLerithian />erithian|>WLerithian/i matchre WLetower />etower|>WLetower/i matchre WLevillage />evillage|>WLevillage/i matchre WLfletcher />fletcher|>WLfletcher/i matchre WLflynth />WLflynth|>flynth/i matchre WLforge />forge|>WLforge/i matchre WLfrith />frith|>WLfrith/i matchre WLfurrier />furrier|>WLfurrier/i matchre WLgemshop />gemshop|>WLgemshop/i matchre WLglaesen />glaesen|>WLglaesen/i matchre WLgreywind />greywind|>WLgreywind/i matchre WLgrocery />grocery|>WLgrocery/i matchre WLgstore />gstore|>WLgstore/i matchre WLhealer />healer|>WLhealer/i matchre WLhelden />helden|>WLhelden/i matchre WLhelgas />helgas|>WLhelgas/i matchre WLhenty />henty|>WLhenty|>playershops|>WLplayershops/i matchre WLherbs />herbs|>WLherbs/i matchre WLhistorical />historical|>WLhistorical/i matchre WLhstone />hstone|>WLhstone/i matchre WLhut />hut|>WLhut/i matchre WLivas />ivas|>WLivas/i matchre WLkelsene />kelsene|>WLkelsene/i matchre WLlanai />lanai|>WLlanai/i matchre WLliabo />liabo|>WLliabo/i matchre WLlinden />linden|>WLlinden/i matchre WLlmsouth />lmsouth|>WLlmsouth/i matchre WLlocksmith />locksmith|>WLlocksmith/i matchre WLmagick />magick|>WLmagick/i matchre WLmelgfoot />melgfoot|>WLmelgfoot/i matchre WLmerchants />merchants|>WLmerchants/i matchre WLmoot />moot|>WLmoot/i matchre WLmoving />moving|>WLmoving/i matchre WLmuseum />museum|>WLmuseum/i matchre WLmusic />music|>WLmusic/i matchre WLnewlook />newlook|>WLnewlook/i matchre WLniche />niche|>WLniche/i matchre WLnorthdock />northdock|>WLnorthdock/i matchre WLnorthgate />northgate|>WLnorthgate/i matchre WLorcsnest />orcsnest|>WLorcsnest/i matchre WLosby />osby|>WLosby/i matchre WLpark />park|>WLpark/i matchre WLpaupers />paupers|>WLpaupers/i matchre WLpawnshop />pawnshop|>WLpawnshop/i matchre WLphoenix />phoenix|>WLphoenix/i matchre WLpresti />presti|>WLpresti/i matchre WLprison />prison|>WLprison/i matchre WLpro />pro|>WLpro/i matchre WLrbtent />rbtent|>WLrbtent|>dyer|>WLdyer/i matchre WLriding />riding|>WLriding/i matchre WLrone />rone|>WLrone/i matchre WLrteast />rteast|>WLrteast/i matchre WLrtwest />rtwest|>WLrtwest/i matchre WLsgate />sgate|>WLsgate/i matchre WLsovyn />sovyn|>WLsovyn/i matchre WLstable />stable|>WLstable/i matchre WLstown />stown|>WLstown/i matchre WLswharf />swharf|>WLswharf/i matchre WLswood />swood|>WLswood/i matchre WLsylvanfair />sylvanfair|>WLsylvanfair/i matchre WLtcourt />tcourt|>WLtcourt/i matchre WLtemple />temple|>WLtemple/i matchre WLtheex />theex|>WLtheex/i matchre WLthraks />thraks|>WLthraks/i matchre WLtravel />travel|>WLtravel/i matchre WLtreehouse />treehouse|>WLtreehouse/i matchre WLtreenorth />treenorth|>WLtreenorth/i matchre WLtreesouth />treesouth|>WLtreesouth/i matchre WLtrunk />trunk|>WLtrunk/i matchre WLtsc />tsc|>WLtsc|>ouch|>WLouch/i matchre WLtwilight />twilight|>WLtwilight/i matchre WLwarehouse />warehouse|>WLwarehouse/i matchre WLwarrior />warrior|>WLwarrior/i matchre WLwayside />wayside|>WLwayside/i matchre WLwbres />wbres|>WLwbres/i matchre WLweaponry />weaponry|>WLweaponry/i matchre WLwell />well|>WLwell/i matchre WLwestbend />westbend|>WLwestbend/i matchre WLwestgate />westgate|>WLwestgate/i matchre WLwizard />wizard|>WLwizard/i matchre WLwrenrick />wrenrick|>WLwrenrick/i matchre WLwtower />wtower|>WLwtower/i matchre WLzortahg />WLzortahg|>zortahg/i match WLinput > matchwait ZLmenu1: setvariable SBC_error ZLnotcontext ZLZLcontext: setvariable SBC_TAG setvariable SBC_FIX goto ZLdomenu ZLnotcontext: setvariable SBC_TAG CS setvariable SBC_FIX ZLdomenu: setvariable SBC_nextmenu ZLmenu2 echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters echo !2 Sahra's Bus Company echo !2 Zul Logoth Region - Menu 1 echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION echo !2 Frequent Destinations echo !3 %SBC_TAG%ZLbank %SBC_TAG%ZLcrys %SBC_TAG%ZLfurrier %SBC_TAG%ZLgemshop %SBC_TAG%ZLlocksmith echo !3 %SBC_TAG%ZLzpfurrier %SBC_TAG%ZLzpgemshop echo !2 Gathering Places echo !3 %SBC_TAG%ZLcrys echo !2 Shopping echo !3 %SBC_TAG%ZLarmory %SBC_TAG%ZLbrewery %SBC_TAG%ZLchocolate %SBC_TAG%ZLforge %SBC_TAG%ZLfurniture echo !3 %SBC_TAG%ZLfurrier %SBC_TAG%ZLgemshop %SBC_TAG%ZLgstore %SBC_TAG%ZLherbs %SBC_TAG%ZLjeweler echo !3 %SBC_TAG%ZLkhtpost %SBC_TAG%ZLlocksmith %SBC_TAG%ZLlucretia %SBC_TAG%ZLmeats %SBC_TAG%ZLmushrooms echo !3 %SBC_TAG%ZLweaponry %SBC_TAG%ZLzpfurrier %SBC_TAG%ZLzpgemshop echo !2 Services echo !3 %SBC_TAG%ZLclerk %SBC_TAG%ZLconstable %SBC_TAG%ZLhealer %SBC_TAG%ZLjail %SBC_TAG%ZLmoving echo !3 %SBC_TAG%ZLnewlook %SBC_TAG%ZLsurname echo !2 Hunting echo !3 %SBC_TAG%ZLczeroth %SBC_TAG%ZLmraent %SBC_TAG%ZLtrollburial %SBC_TAG%ZLzaerthu echo !2 Neighborhoods echo !3 %SBC_TAG%ZLglarstim echo !2 Intercity Destinations echo !3 %SBC_TAG%ZLkhazar %SBC_TAG%ZLladderbot %SBC_TAG%ZLladdertop %SBC_TAG%ZLlmnorth %SBC_TAG%ZLmarcasite echo !3 %SBC_TAG%ZLruby %SBC_TAG%ZLzleast echo !2 Bleeding? Poisoned? Enter HEALER or HERBS echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS goto ZLinput ZLmenu2: echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters echo !2 Sahra's Bus Company echo !2 Zul Logoth Region - Menu 2 echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION echo !2 All Zul Logoth Destinations, Alphabetical echo !3 %SBC_TAG%ZLarmory %SBC_TAG%ZLbank %SBC_TAG%ZLbawdybard %SBC_TAG%ZLbrewery %SBC_TAG%ZLchocolate echo !3 %SBC_TAG%ZLclerk %SBC_TAG%ZLconstable %SBC_TAG%ZLcrys %SBC_TAG%ZLczeroth %SBC_TAG%ZLeonak echo !3 %SBC_TAG%ZLforge %SBC_TAG%ZLfurniture %SBC_TAG%ZLfurrier %SBC_TAG%ZLgemshop %SBC_TAG%ZLglarstim echo !3 %SBC_TAG%ZLgstore %SBC_TAG%ZLhealer %SBC_TAG%ZLherbs %SBC_TAG%ZLjail %SBC_TAG%ZLjeweler echo !3 %SBC_TAG%ZLkhazar %SBC_TAG%ZLkhtavern %SBC_TAG%ZLkhtpost %SBC_TAG%ZLladderbot %SBC_TAG%ZLladdertop echo !3 %SBC_TAG%ZLlmnorth %SBC_TAG%ZLlocksmith %SBC_TAG%ZLlucretia %SBC_TAG%ZLmarcasite %SBC_TAG%ZLmeats echo !3 %SBC_TAG%ZLmoving %SBC_TAG%ZLmraent %SBC_TAG%ZLmushrooms %SBC_TAG%ZLnewlook %SBC_TAG%ZLPRO echo !3 %SBC_TAG%ZLrope %SBC_TAG%ZLropewest %SBC_TAG%ZLruby %SBC_TAG%ZLsurname %SBC_TAG%ZLtheex echo !3 %SBC_TAG%ZLtrollburial %SBC_TAG%ZLweaponry %SBC_TAG%ZLzaerthu %SBC_TAG%ZLzhindel %SBC_TAG%ZLzleast echo !3 %SBC_TAG%ZLzpfurrier %SBC_TAG%ZLzpgemshop %SBC_TAG%ZLzptavern echo !2 Bleeding? Poisoned? Enter HEALER or HERBS echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS setvariable SBC_nextmenu ZLmenu1 ZLinput: match %SBC_nextmenu >next match globalmenu >global matchre CSmenu1 />Cysaegir/i matchre IMmenu1 />Icemule trace|>icemule/i matchre SDmenu1 />Sylvarraend/i matchre SHmenu1 />Solhaven/i matchre TImenu1 />Ta'Illistim|>taillistim/i matchre TVmenu1 />Ta'Vaalor|>tavaalor/i matchre WLmenu1 />Wehnimer's Landing|>landing/i matchre ZLmenu1 />Zul Logoth|>zullogoth/i matchre ZLarmory />armory|>ZLarmory/i matchre ZLbank />bank|>ZLbank/i matchre ZLbawdybard />bawdybard|>ZLbawdybard/i matchre ZLbrewery />brewery|>ZLbrewery/i matchre ZLchocolate />chocolate|>ZLchocolate/i matchre ZLclerk />clerk|>ZLclerk/i matchre ZLconstable />constable|>ZLconstable/i matchre ZLcrys />crys|>ZLcrys/i matchre ZLczeroth />czeroth|>ZLczeroth/i matchre ZLeonak />eonak|>ZLeonak/i matchre ZLforge />forge|>ZLforge/i matchre ZLfurniture />furniture|>ZLfurniture/i matchre ZLfurrier />furrier|>ZLfurrier/i matchre ZLgemshop />gemshop|>ZLgemshop/i matchre ZLglarstim />glarstim|>ZLglarstim/i matchre ZLgstore />gstore|>ZLgstore/i matchre ZLhealer />healer|>ZLhealer|>ouch|ZLouch/i matchre ZLherbs />herbs|>ZLherbs/i matchre ZLjail />jail|>ZLjail/i matchre ZLjeweler />jeweler|>ZLjeweler/i matchre ZLkhazar />khazar|>ZLkhazar/i matchre ZLkhtavern />khtavern|>ZLkhtavern/i matchre ZLkhtpost />khtpost|>ZLkhtpost/i matchre ZLladderbot />ladderbot|>ZLladderbot/i matchre ZLladdertop />laddertop|>LZladdertop/i matchre ZLlmnorth />lmnorth|>ZLlmnorth/i matchre ZLlocksmith />locksmith|>ZLlocksmith/i matchre ZLlucretia />lucretia|>ZLlucretia/i matchre ZLmarcasite />marcasite|>ZLmarcasite/i matchre ZLmeats />meats|>ZLmeats/i matchre ZLmoving />moving|>ZLmoving/i matchre ZLmraent />mraent|>ZLmraent/i matchre ZLmushrooms />mushrooms|>ZLmushrooms/i matchre ZLnewlook />newlook|>ZLnewlook/i matchre ZLPRO />PRO|>ZLPRO/i matchre ZLrope />rope|>ZLrope/i matchre ZLropewest />ropewest|>ZLropewest/i matchre ZLruby />ruby|>ZLruby/i matchre ZLsurname />surname|>ZLsurname/i matchre ZLtheex />theex|>ZLtheex/i matchre ZLtrollburial />trollburial|>ZLtrollburial/i matchre ZLweaponry />weaponry|>ZLweaponry/i matchre ZLzaerthu />zaerthu|>ZLzaerthu/i matchre ZLzhindel />zhindel|>ZLzhindel/i matchre ZLzleast />zleast|>ZLzleast/i matchre ZLzpfurrier />zpfurrier|>ZLzpfurrier/i matchre ZLzpgemshop />zpgemshop|>ZLzpgemshop/i matchre ZLzptavern />zptavern|>ZLzptavern/i match ZLinput > matchwait # # # *************************************************************************************** # PREPARE FOR MOVEMENT # *************************************************************************************** # Destination recognized. Set destination variables. get_destination: setvariable SBC_LASTCONTEXT %SBC_context setvariable SBC_dcontext %SBC_context setvariable SBC_destination %SBC_location setvariable SBC_dnode %SBC_homenode setvariable SBC_dname %SBC_locname setvariable SBC_dmonsters %SBC_locmonsters setvariable SBC_dURL %SBC_locURL goto dc%SBC_dcontext dcCS: setvariable SBC_dfullcontext (Cysaegir Region - CS) goto odescheck dcIM: setvariable SBC_dfullcontext (Icemule Trace Region - IM) goto odescheck dcSD: setvariable SBC_dfullcontext (Sylvarraend Region - SD) goto odescheck dcSH: setvariable SBC_dfullcontext (Solhaven Region - SH) goto odescheck dcTI: setvariable SBC_dfullcontext (Ta'Illistim Region - TI) goto odescheck dcTV: setvariable SBC_dfullcontext (Ta'Vaalor Region - TV) goto odescheck dcWL: setvariable SBC_dfullcontext (Wehnimer's Landing Region - WL) goto odescheck dcZL: setvariable SBC_dfullcontext (Zul Logoth Region - ZL) goto odescheck # Are origin and destination different? odescheck: setvariable SBC_error monstercontext counter set %SBC_origin counter subtract %SBC_destination goto origin_destination_same%c # Examine monster context at proposed destination monstercontext: setvariable SBC_error checkwarning goto destination%SBC_dmonsters destinationsafe: goto uplink # Assess state of SBC_WARN variable checkwarning: setvariable SBC_error SBC_WARN-WARNINGS goto SBC_WARN-%SBC_WARN SBC_WARN-WARNINGS: put glance echo echo echo !2 ATTENTION! echo !2 Thou art proposing to travel far and wide echo !2 in lands of strife and peril! echo !1 Monsters inhabiting the area around the %SBC_dname echo !1 bus-stop include %SBC_dmonsters% and similar echo !1 terrifying threats to life and limb. echo !2 If you really want to go there, group up echo !2 with your companions, unsheath weapons, echo !2 and type YES to indemnify Sahra's echo !2 Bus Company, Ltd., from any liability. echo !2 echo !2 Otherwise, type SCREAM and we echo !2 won't take you to the scary place. match uplink A good positive attitude never hurts. match abend You scream! matchwait # Sheath and Unsheath control (for climbs, etc., where hands must be free) sheathcontrol: setvariable SBC_error sh1set goto sh1%SBC_SHEATH1 sh1set: put %SBC_SHEATH1 setvariable SBC_error sh2set goto sh2%SBC_SHEATH2 sh2set: put %SBC_SHEATH2 goto sheathout # No sheath1 variable set sh1%SBC_SHEATH1: echo !2 ATTENTION! echo !2 Your hands must be empty for the next maneuver. echo !2 Please empty them and enter YES when ready. goto sheathout match sheathout A good positive attitude never hurts. matchwait sh2%SBC_SHEATH2: sheathout: goto %SBC_sheathreturn unsheathcontrol: setvariable SBC_error ush1set goto ush1%SBC_UNSHEATH1 ush1set: put %SBC_UNSHEATH1 setvariable SBC_error ush2set goto ush2%SBC_UNSHEATH2 ush2set: put %SBC_UNSHEATH2 goto unsheathout # No sheath1 variable set ush1%SBC_UNSHEATH1: echo !2 ATTENTION! echo !2 You may now take up your weapons again. echo !2 Please enter YES when ready. match unsheathout A good positive attitude never hurts. matchwait ush2%SBC_UNSHEATH2: unsheathout: goto %SBC_sheathreturn # *************************************************************************************** # MOVING -- UPLINK TO LOCAL NODE # *************************************************************************************** SBC_WARN-NOWARNINGS: uplink: save internodal # Process SBC_RINGBEFORE setvariable SBC_error doringbefore goto %SBC_RINGBEFORE doringbefore: put %SBC_RINGBEFORE # Assess state of SBC_ROOMS variable %SBC_RINGBEFORE: setvariable SBC_error uplink_continue: goto SBC_ROOMS-%SBC_ROOMS SBC_ROOMS-ROOMSOFF: put SET DESCRIPTION OFF uplink_continue: setvariable SBC_error ULMSOFF goto UL%SBC_MOVESKIN ULMSON: put %SBC_MSSTART1 ULMSOFF: goto uplink_%SBC_origin # *************************************************************************************** # MOVING - EXECUTE INTERNODAL ROUTING # *************************************************************************************** internodal: counter set %SBC_onode counter subtract %SBC_dnode setvariable SBC_error do_internodal goto skip_internodal%c do_internodal: save downlink goto %SBC_onode%-%SBC_dnode # *************************************************************************************** # MOVING - DOWNLINK TO DESTINATION NODE # *************************************************************************************** skip_internodal0: downlink: save finished goto downlink_%SBC_destination # *************************************************************************************** # PRE-ARRIVAL PROCESSING (INTERMEDIATE DESTINATIONS) # *************************************************************************************** finished: # First, turn on room descriptions put SET DESCRIPTION ON # Process an announcement setvariable SBC_error do_announce: goto no_announce%SBC_TEMPANNOUNCE do_announce: put %SBC_TEMPANNOUNCE no_announce%SBC_TEMPANNOUNCE: # Then process a search (if one has been requested) setvariable SBC_error do_search: goto no_search%SBC_TEMPSEARCH do_search: put look matchre ssfound /%SBC_TEMPSEARCH%/ match loopcheck >Obvious matchwait # If found, announce success to user ssfound: echo !1 ************************************** echo !1 You have found %SBC_TEMPSEARCH%!! echo !1 ************************************** setvariable SBC_FINALPROMPT %SBC_FINALPROMPT | Search Expression %SBC_TEMPSEARCH was matched. # And do a search action, if requested setvariable SBC_error do_searchaction: goto no_searchaction%SBC_TEMPSEARCHACTION do_searchaction: put %SBC_TEMPSEARCHACTION setvariable SBC_FINALPROMPT %SBC_FINALPROMPT | Search Action %SBC_TEMPSEARCHACTION was performed. # Then short-circuit loop processing and proceed to final arrival processing goto finalarrival # Freak labels mark end of search and searchaction processing no_search%SBC_TEMPSEARCH: # Then loop, if additional arguments shift if_1 goto scan no_searchaction%SBC_TEMPSEARCHACTION: # *************************************************************************************** # FINAL ARRIVAL PROCESSING # *************************************************************************************** finalarrival: setvariable SBC_error ARMSOFF goto AR%SBC_MOVESKIN ARMSON: put %SBC_MSEND1 ARMSOFF: # Process SBC_RINGAFTER setvariable SBC_error doringafter goto %SBC_RINGAFTER doringafter: put %SBC_RINGAFTER # Perform an arrival action (if one has been requested) %SBC_RINGAFTER: arrivalaction: setvariable SBC_error do_arrivalaction: goto no_arrivalaction%SBC_ARRIVALACTION do_arrivalaction: put %SBC_ARRIVALACTION setvariable SBC_FINALPROMPT %SBC_FINALPROMPT | Arrival Action %SBC_ARRIVALACTION was performed. goto setstatus no_arrivalaction%SBC_ARRIVALACTION: setvariable SBC_FINALPROMPT %SBC_FINALPROMPT | No Arrival Action was performed. # Set status variable to indicate success setstatus: setvariable SBC_EXITSTATUS SBC_SUCCESS # If unrecognized destination, execution re-enters here. SBC_EXITSTATUS = SBC_FAILURE already. errorexit: # Reset user description parameters to custom setting, if required. reset_udp: setvariable SBC_error do_resetudp goto no_resetudp%SBC_ROOMRETURN do resetudp: put %SBC_ROOMRETURN setvariable SBC_FINALPROMPT %SBC_FINALPROMPT | Room Return command %SBC_ROOMRETURN was executed. no_resetudp%SBC_ROOMRETURN: # Process callback to calling routine (if requested) setvariable SBC_error out: goto callback%SBC_API # simple callback ... callbackSIMPLE: put .%SBC_CALLBACK exit # Complex callback to caller (if requested) callbackCOMPLEX: goto callback%SBC_EXITSTATUS callbackSBC_SUCCESS: put .%SBC_CALLBACK %SBC_SUCCESSLABEL %SBC_ARGUMENTS exit callbackSBC_FAILURE: put .%SBC_CALLBACK %SBC_FAILURELABEL %SBC_ARGUMENTS exit # *************************************************************************************** # PROGRAM EXIT # *************************************************************************************** out: echo !2 Exiting SBC echo !2 To restart, enter .sbc [opt: destination] finalerrorcheck: goto final%SBC_EXITSTATUS finalSBC_FAILURE: echo !1 ABNORMAL EXIT exit finalSBC_SUCCESS: arrivesign: echo !3 YOU HAVE ARRIVED! echo !3 echo !3 Thanks for riding SBC, and have a nice day! finalout: echo !1 You're at the %SBC_dURL%%SBC_dcontext%%SBC_dname% bus-stop. DEBUG ON put look exit # *************************************************************************************** # GENERALIZED ERROR PROCESSING # *************************************************************************************** labelerror: goto %SBC_error unknown_destination: put glance echo !2 DESTINATION NOT RECOGNIZED echo !2 echo !2 Please check the menus for proper spellings echo !2 And try again. Remember that if your target echo !2 is associated with a city/region other than echo !2 the one you're in right now, it may require a echo !2 prefix. Check the menus to be sure. # don't redisplay menu in command mode, just exit if_1 goto finalSBC_FAILURE # redisplay menu in menu mode, natch. pause 3 goto menuprep origin_destination_same0: put glance echo !2 Forsooth ... echo !2 Thou art already at thy chosen destination! echo !2 echo !2 Prithee, try again. # don't redisplay menu in command mode, just exit if_1 goto finalSBC_FAILURE # redisplay menu in menu mode, natch. pause 3 goto menuprep # abnormal end when bad user input imputed (e.g., user has entered destination = origin, or has thought twice) abend: echo !2 WHEW! GLAD WE CHECKED! echo !2 echo !2 SBC thinks it would be a good idea to exit echo !2 and give you time to sort yourself out. echo !2 As always, it is our pleasure to serve you. goto finalSBC_FAILURE # *************************************************************************************** # SPECIAL COMMANDS # *************************************************************************************** # quick reminder of instructions -help: help: echo !2 Sahra's Bus Company - Beta 7.0 echo !2 "We're Going Places ... Fast!" echo !3 echo !3 Screen look funny? The current version (Beta 7.0) of SBC echo !3 uses a new menu system, optimized for 1024x768 resolution, echo !3 standard-size StormFront "story window," and Verdana 9pt font. echo !3 If you use different settings, your menus will look lousy. echo !3 echo !3 Do not panic! Just email Sahra (sahra@sahracorp.com) and echo !3 Tell her what resolution, story-window size and font settings echo !3 you're using, and she will press the big red button on her echo !3 code-generator and output a custom version of SBC that will echo !3 work for you. echo !3 ----------------------------------------------------------------------- echo !3 Work with menus: .sbc echo !3 ----------------------------------------------------------------------- echo !3 Or enter 1-9 destinations as arguments, e.g.: echo !3 echo !3 .sbc dais echo !3 .sbc jeweler pawnshop bank dais echo !3 ----------------------------------------------------------------------- echo !3 In menu mode, first menu that pops up refers to the echo !3 city/region you're currently in. Popular destinations are echo !3 arranged by category. Enter NEXT to display a second menu echo !3 of regional destinations in alphabetical order. To view echo !3 the menus for another city, enter its name (e.g., landing), echo !3 or enter GLOBAL to view a toplevel menu of all regions echo !3 served. echo !3 ----------------------------------------------------------------------- echo !3 Command-line option switches (enter as arguments) echo !3 preceded by a dash ('-'). Once entered, these persist echo !3 until deliberately reset or StormFront variables erased. echo !3 echo !3 -HELP - Show this document. echo !3 echo !3 -STATUS - Show all SBC variable/option settings. echo !3 echo !3 -VERSION - Pops up a link that, when clicked, will tell echo !3 you if you have the latest version of SBC. echo !3 echo !3 -R/-NR - Room Descriptions On/Off during travel. After echo !3 travel, reset with SET DESCRIPTIONS ON echo !3 echo !3 -RR (gamecommand) - After travel, reset room echo !3 descriptions with custom setting, e.g.,: echo !3 .sbc -RR "set description brief" echo !3 (Note: the -RR switch can also be used to execute echo !3 any gamecommand on final arrival, e.g., echo !3 .sbc -RR "turn my gold ring" -- Useful for insuring that echo !3 you can find a bus-stop when out hunting.) echo !3 echo !3 -SU1/-SU2- Sheath/Unsheath commands for sword and echo !3 shield, or more generally, for right- and left-hand echo !3 weapons. Setting these permits SBC to empty your echo !3 hands automatically for climbs, etc., and recover your echo !3 weapons, later. If you have SHEATH/UNSHEATH set, tell echo !3 SBC to use these verbs as follows: echo !3 .sbc -SU1 sheath unsheath echo !3 This will normally take care of both weapon and shield echo !3 (if shield is used). If you do not use SHEATH/UNSHEATH, echo !3 use -SU1 to manage your right-hand contents, and echo !3 -SU2 the left, for example: echo !3 .sbc -SU1 "put sword in sheath" "get sword" echo !3 .sbc -SU2 "wear shield" "remove shield" echo !3 ----------------------------------------------------------------------- echo !3 SPECIAL FEATURES echo !3 echo !3 -AN (gamecommand) - Issue (gamecommand) at each echo !3 intermediate destination, and at final destination, e.g., echo !3 .sbc -AN "RECITE Party at Brigatta!" (destination list) echo !3 echo !3 -S (searchphrase) - Search for (searchphrase) at each echo !3 intermediate destination, and at final destination, and echo !3 exit if matched, e.g., echo !3 .sbc -S "Maybelle" (destination list) will search for the echo !3 name 'Maybelle.' echo !3 echo !3 -SA (gamecommand) - Execute (gamecommand) before echo !3 exiting, if search is successful, e.g., echo !3 .sbc -S "Maybelle" -SA "say Hi, Maybelle!" (dest. list) echo !3 echo !3 -FA (gamecommand) - Execute (gamecommand) at echo !3 final destination, before exiting, e.g., echo !3 echo !3 For script API, see documentation echo !3 ----------------------------------------------------------------------- echo !3 MOVEMENT SKINS echo !3 echo !3 Persistent variables: echo !3 -MSNAME (name) (opt: weap. cloth. cont. monst.) echo !3 or enter individually using: echo !3 -MSWEAPON - e.g., "a Dwarven greatsword" echo !3 -MSCLOTHING - e.g., "a spidersilk cloak and boots" echo !3 -MSCONTAINER - e.g., "a mountaineering backpack" echo !3 -MSMONSTERS - e.g., "grey orcs" echo !3 echo !3 -MSRESET - Delete persistent variables. echo !3 echo !3 Current trip only: echo !3 -MS1 - Apply movement skin MS1 for short journey echo !3 -MS2 - Apply movement skin MS2 for hunting departure echo !3 -MS3 - Apply movement skin MS3 for safe return echo !3 -MS4 - Apply movement skin MS4 for return injured echo !3 -MS5 - Apply movement skin MS5 for long journey echo !3 ----------------------------------------------------------------------- echo !3 Web-menu (for command-line mode) correlates to, echo !3 and links with Tsoran's maps: echo !3 echo !3 http://www.sahracorp.com/maps.php echo !3 ----------------------------------------------------------------------- echo !3 Full online documentation at: echo !3 echo !3 http://www.sahracorp.com/sfdocs.php echo !3 ----------------------------------------------------------------------- echo !3 SBC blog at: echo !3 echo !3 http://www.sahracorp.com/sbcblog.htm echo !3 ----------------------------------------------------------------------- echo !3 SBC user group at: echo !3 echo !3 http://games.groups.yahoo.com/group/sbcusers/ echo !3 ----------------------------------------------------------------------- echo !3 Email Sahra: sahra@sahracorp.com echo !3 AIM Sahra: SahraBatF exit status: -status: echo *************************************** echo ---------- SBC 7.0b SWITCHES AND OPTIONS STATUS -------- echo [percent + variable name = 'not set'] echo echo SBC Travel Preferences: echo echo SBC_WARN (-W/-NW) is set to %SBC_WARN echo SBC_ROOMS (-R/-NR) is set to %SBC_ROOMS echo SBC_ROOMRETURN (-RR) is set to %SBC_ROOMRETURN echo SBC_RINGBEFORE (-RB) is set to %SBC_RINGBEFORE echo SBC_RINGAFTER (-RA) is set to %SBC_RINGAFTER echo echo Sheathe and Unsheath variables (-SU1/-SU2): echo (If not set, weapons must be manually stored before hands-free echo maneuvers, and manually recovered after them.) echo SBC_SHEATH1 is set to %SBC_SHEATH1 echo SBC_UNSHEATH1 is set to %SBC_UNSHEATH1 echo SBC_SHEATH2 is set to %SBC_SHEATH2 echo SBC_UNSHEATH2 is set to %SBC_UNSHEATH2 echo echo -------------------- MOVEMENT SKINS ----------------------- echo Character pronouns: echo SBC_CSUBPRON is set to %SBC_CSUBPRON echo SBC_COBJPRON is set to %SBC_COBJPRON echo SBC_CPOSPRON is set to %SBC_CPOSPRON echo Beast variables: echo SBC_MSNAME is set to %SBC_MSNAME echo SBC_MSWEAPON is set to %SBC_MSWEAPON echo SBC_MSCLOTHING is set to %SBC_MSCLOTHING echo SBC_MSCONTAINER is set to %SBC_MSCONTAINER echo SBC_MSMONSTERS is set to %SBC_MSMONSTERS echo *************************************** exit # *************************************************************************************** # COMMAND-LINE SWITCHES # *************************************************************************************** # Version -version: echo *************************************** echo * Click for SBC Version-Check * echo *************************************** exit # Set no warnings -NW: setvariable SBC_WARN NOWARNINGS echo SBC: -NW Monster Warnings are OFF. (Reverse with -W) exit # Set warnings -W: setvariable SBC_WARN WARNINGS echo SBC: -W Monster Warnings are ON. (Reverse with -NW) exit # Set norooms -NR: setvariable SBC_ROOMS ROOMSOFF echo SBC: -NR Room descriptions OFF during travel. (Reverse with -R) exit # Set rooms -R: setvariable SBC_ROOMS ROOMSON echo SBC: -R Room descriptions ON during travel. (Reverse with -NR) exit # Set roomreturn -RR: setvariable SBC_ROOMRETURN %2 echo SBC: -RR Room descriptions will be reset using phrase %SBC_ROOMRETURN. exit # Set Sheath/Unsheath1 -SU1: setvariable SBC_SHEATH1 %2 setvariable SBC_UNSHEATH1 %3 echo SBC: -SU1 SBC will sheath your first weapon (e.g., SWORD) using phrase: %SBC_SHEATH1 and unsheath it with phrase %SBC_UNSHEATH1 exit # Set Sheath/Unsheath2 -SU2: setvariable SBC_SHEATH2 %2 setvariable SBC_UNSHEATH2 %3 echo SBC: -SU2 SBC will sheath your second weapon (e.g., SHIELD) using phrase: %SBC_SHEATH2 and unsheath it with phrase %SBC_UNSHEATH2 exit # Set ringbefore -RB: setvariable SBC_RINGBEFORE %2 echo SBC: -RB SBC will issue the command PUT %SBC_RINGBEFORE at the start of every trip. (Cancel with .SBC -NRB). exit # Cancel ringbefore -NRB: deletevariable SBC_RINGBEFORE echo SBC: -NRB No ring-turn before travel. exit # Set ringafter -RA: setvariable SBC_RINGAFTER %2 echo SBC: -RA SBC will issue the command PUT %SBC_RINGAFTER before exit. (Cancel with .SBC -NRA). exit # Cancel ringafter -NRA: deletevariable SBC_RINGAFTER echo SBC: -NRA No ring-turn after travel. exit # Set search -S: setvariable SBC_TEMPSEARCH %2 echo SBC: -S SBC will search at destinations using phrase: %SBC_TEMPSEARCH. (This trip only) shift shift goto reentry # Set search with action -SA: setvariable SBC_TEMPSEARCH %2 setvariable SBC_TEMPSEARCHACTION %3 echo SBC: -SA SBC will issue the command PUT %SBC_TEMPSEARCHACTION echo if a match is found on phrase: %SBC_TEMPSEARCH at any destination. (This trip only) shift shift goto reentry # Set announce -AN: setvariable SBC_TEMPANNOUNCE %2 echo SBC: -AN SBC will issue the command PUT %SBC_TEMPANNOUNCE when you arrive at each destination. (This trip only) shift shift goto reentry # Set final arrival action -FA: setvariable SBC_ARRIVALACTION %2 echo SBC: -FA SBC will issue the command PUT %SBC_ARRIVALACTION when you arrive at your final destination. (This trip only) shift shift goto reentry # Script interface -CB: setvariable SBC_API SIMPLE setvariable SBC_CALLBACK %2 echo SBC: -CB SBC will return to caller via PUT %SBC_CALLBACK on exit. (This trip only) shift shift goto reentry -CBWL: setvariable SBC_API COMPLEX setvariable SBC_CALLBACK %2 setvariable SBC_SUCCESSLABEL %3 setvariable SBC_FAILURELABEL %4 setvariable SBC_ARGUMENTS %4 echo SBC: -CBWL SBC will return to caller via PUT %SBC_CALLBACK [SUCCESS/FAILURE LABEL] %SBC_ARGUMENTS echo on exit. (This trip only) shift shift shift shift goto reentry # *************************************************************************************** # MEMORY (User-Defined Location Names) # *************************************************************************************** # memorize new name for current location (radio-button mode) -mem: setvariable SBC_MEM%2 %SBC_ocontext%%SBC_oname echo SBC: -MEM Your term %2 is now equated to your current SBC location: %SBC_oname%. exit # memorize new name for arbitrary location (works anywhere) -memory: setvariable SBC_MEM%3 %2 setvariable SBC_error memorybad setvariable SBC_return memorygood setvariable SBC_temp1 %SBC_MEM%3 goto %SBC_temp1 memorybad: echo SBC: -MEMORY ERROR - You have incorrectly spelled the placename or made some other mistake. Please try again. Exiting ... exit memorygood: echo SBC: -MEMORY Your term %3 is now equated to the location: %SBC_context%%SBC_locname%. exit # *************************************************************************************** # MOVEMENT SKINS # *************************************************************************************** # set movement skin variables -MSNAME: echo %1 %2 %3 %4 %5 %6 setvariable SBC_MSNAME %2 if_3 goto msgetall goto msdisplay msgetall: setvariable SBC_MSWEAPON %3 setvariable SBC_MSCLOTHING %4 setvariable SBC_MSCONTAINER %5 setvariable SBC_MSMONSTERS %6 goto msdisplay -MSWEAPON: setvariable SBC_MSWEAPON %2 goto msdisplay -MSCLOTHING: setvariable SBC_CLOTHING %2 goto msdisplay -MSCONTAINER: setvariable SBC_MSCONTAINER %2 goto msdisplay -MSMONSTERS: sertvariable SBC_MSMONSTERS %2 goto msdisplay msdisplay: echo Your name is %SBC_MSNAME%. Your weapon is a %SBC_MSWEAPON%. echo Your most prominent article of clothing is %SBC_MSCLOTHING%, and your favored container is %SBC_MSCONTAINER%. echo These days, you're mostly hunting %SBC_MSMONSTERS%. echo ******************************************************** echo If the foregoing is true and makes grammatical sense, you should be good to go. exit # short journey -MS1: setvariable SBC_error 1she goto 1%SBC_CSUBPRON 1he: 1she: setvariable SBC_MSSTART1 act suddenly acquires a look of mission, quickly checking in %SBC_CPOSPRON %SBC_MSCLOTHING and %SBC_MSCONTAINER for a list. Reviewing it, %SBC_CSUBPRON nods to %SBC_COBJPRON%self and wanders off on some errand. setvariable SBC_MSEND1 smile with satisfaction, having arrived on some errand. %SBC_CSUBPRON replaces a parchment in %SBC_CPOSPRON %SBC_MSCLOTHING%, and waits %SBC_CPOSPRON turn to transact business. shift setvariable SBC_MOVESKIN MSON goto reentry # hunting departure from town and arrival in field -MS2: setvariable SBC_error 2she goto 2%SBC_CSUBPRON 2he: 2she: setvariable SBC_MSSTART1 act prepares to hunt, meticulously checking %SBC_CPOSPRON %SBC_MSWEAPON%, insuring that %SBC_CPOSPRON %SBC_MSCLOTHING lies easily for quick movement, and checking %SBC_CPOSPRON %SBC_MSCONTAINER for supplies. "I'm off to hunt %SBC_MSMONSTERS%," %SBC_CSUBPRON says. "If I fall, please seek me where I lie." Boldly, %SBC_CSUBPRON strides away. setvariable SBC_MSEND1 smile grimly and grasps %SBC_CPOSPRON %SBC_MSWEAPON more firmly, here in this fell place, where %SBC_MSMONSTERS dwell. shift setvariable SBC_MOVESKIN MSON goto reentry # triumphant hunting departure from field, and return to town -MS3: setvariable SBC_error 3she goto 3%SBC_CSUBPRON 3he: 3she: setvariable SBC_MSSTART1 act moves off joyfully, %SBC_CPOSPRON hunting trip successfully concluded. Intact, uninjured and replete with booty, %SBC_CPOSPRON %SBC_MSWEAPON has once again served its dire purpose to the confusion of %SBC_CPOSPRON enemies. setvariable SBC_MSEND1 smile happily and waves as - field-weary but replete with swag - %SBC_CSUBPRON returns from a successful hunt where %SBC_MSMONSTERS dwell. "Luck was with me, this time." %SBC_CSUBPRON says. "Though perhaps, another time, it won't be." shift setvariable SBC_MOVESKIN MSON goto reentry # injured hunting departure from field and return to town -MS4: setvariable SBC_error 4she goto 4%SBC_CSUBPRON 4he: 4she: setvariable SBC_MSSTART1 act moves off carefully, favoring %SBC_CPOSPRON injuries, choosing to leave the field, sheath %SBC_CPOSPRON %SBC_MSWEAPON and live to fight another day. setvariable SBC_MSEND1 smile thinly through considerable pain, and begs the attention of any charitable healer to %SBC_CPOSPRON wounds. "%SBC_MSMONSTERS got the better of me this time," %SBC_CSUBPRON grates. "Well, it was not the %SBC_MSWEAPON%'s fault, but simply my own." shift setvariable SBC_MOVESKIN MSON goto reentry # long journey departure and arrival -MS5: setvariable SBC_error 5she goto 5%SBC_CSUBPRON 5he: 5she: setvariable SBC_MSSTART1 act begins preparing for a journey, checking the condition of %SBC_CPOSPRON %SBC_MSWEAPON%, and %SBC_CPOSPRON %SBC_MSCONTAINER for supplies. "Fare thee well, friends," %SBC_CSUBPRON says. "My road is long." With a last glance around, %SBC_CSUBPRON discreetly makes %SBC_CPOSPRON personal goodbyes, and takes the highroad for points unknown. setvariable SBC_MSEND1 smile broadly as - road-weary - %SBC_CSUBPRON reaches journey's end in health and in good company. "Hello," %SBC_CSUBPRON nods to those nearby. "Has someone water, whisky or good mead to warm a traveler's welcome?" shift setvariable SBC_MOVESKIN MSON goto reentry 1%SBC_CSUBPRON: 2%SBC_CSUBPRON: 3%SBC_CSUBPRON: 4%SBC_CSUBPRON: 5%SBC_CSUBPRON: match female Gender: female match male Gender: male put info matchwait female: setvariable SBC_CSUBPRON she setvariable SBC_COBJPRON her setvariable SBC_CPOSPRON her goto %SBC_error male: setvariable SBC_CSUBPRON he setvariable SBC_COBJPRON him setvariable SBC_CPOSPRON his goto %SBC_error -MSRESET: DEBUG ON echo Resetting (deleting) SBC movement skin variables ... deletevariable SBC_CSUBPRON deletevariable SBC_COBJPRON deletevariable SBC_CPOSPRON deletevariable SBC_MSNAME deletevariable SBC_MSWEAPON deletevariable SBC_MSCLOTHING deletevariable SBC_MSCONTAINER deletevariable SBC_MSMONSTERS DEBUG OFF exit # CSarmory: setvariable SBC_context CS setvariable SBC_location 521 setvariable SBC_homenode 509 setvariable SBC_locname ARMORY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return CSbank: setvariable SBC_context CS setvariable SBC_location 510 setvariable SBC_homenode 509 setvariable SBC_locname BANK setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return CSboutique: setvariable SBC_context CS setvariable SBC_location 516 setvariable SBC_homenode 509 setvariable SBC_locname BOUTIQUE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return CScitizen: setvariable SBC_context CS setvariable SBC_location 519 setvariable SBC_homenode 509 setvariable SBC_locname CITIZEN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return CSdraw: setvariable SBC_context CS setvariable SBC_location 509 setvariable SBC_homenode 509 setvariable SBC_locname DRAW setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return CSfurrier: setvariable SBC_context CS setvariable SBC_location 518 setvariable SBC_homenode 509 setvariable SBC_locname FURRIER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return CSgemshop: setvariable SBC_context CS setvariable SBC_location 514 setvariable SBC_homenode 509 setvariable SBC_locname GEMSHOP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return CSgstore: setvariable SBC_context CS setvariable SBC_location 524 setvariable SBC_homenode 509 setvariable SBC_locname GSTORE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return CShealer: setvariable SBC_context CS setvariable SBC_location 526 setvariable SBC_homenode 509 setvariable SBC_locname HEALER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return CSherbs: setvariable SBC_context CS setvariable SBC_location 525 setvariable SBC_homenode 509 setvariable SBC_locname HERBS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return CShostelry: setvariable SBC_context CS setvariable SBC_location 512 setvariable SBC_homenode 509 setvariable SBC_locname HOSTELRY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return CSjeweler: setvariable SBC_context CS setvariable SBC_location 515 setvariable SBC_homenode 509 setvariable SBC_locname JEWELER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return CSlocksmith: setvariable SBC_context CS setvariable SBC_location 520 setvariable SBC_homenode 509 setvariable SBC_locname LOCKSMITH setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return CSpawnshop: setvariable SBC_context CS setvariable SBC_location 513 setvariable SBC_homenode 509 setvariable SBC_locname PAWNSHOP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return CSsalon: setvariable SBC_context CS setvariable SBC_location 523 setvariable SBC_homenode 509 setvariable SBC_locname SALON setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return CSsurname: setvariable SBC_context CS setvariable SBC_location 517 setvariable SBC_homenode 509 setvariable SBC_locname SURNAME setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return CStheex: setvariable SBC_context CS setvariable SBC_location 511 setvariable SBC_homenode 509 setvariable SBC_locname THEEX setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return CSweaponry: setvariable SBC_context CS setvariable SBC_location 522 setvariable SBC_homenode 509 setvariable SBC_locname WEAPONRY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMamulets: setvariable SBC_context IM setvariable SBC_location 338 setvariable SBC_homenode 329 setvariable SBC_locname AMULETS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMarmory: setvariable SBC_context IM setvariable SBC_location 359 setvariable SBC_homenode 329 setvariable SBC_locname ARMORY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMbakery: setvariable SBC_context IM setvariable SBC_location 367 setvariable SBC_homenode 329 setvariable SBC_locname BAKERY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMbank: setvariable SBC_context IM setvariable SBC_location 330 setvariable SBC_homenode 329 setvariable SBC_locname BANK setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMbard: setvariable SBC_context IM setvariable SBC_location 349 setvariable SBC_homenode 329 setvariable SBC_locname BARD setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMbarter: setvariable SBC_context IM setvariable SBC_location 374 setvariable SBC_homenode 329 setvariable SBC_locname BARTER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMboutique: setvariable SBC_context IM setvariable SBC_location 372 setvariable SBC_homenode 329 setvariable SBC_locname BOUTIQUE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMbrewalley: setvariable SBC_context IM setvariable SBC_location 357 setvariable SBC_homenode 329 setvariable SBC_locname BREWALLEY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMbuilding: setvariable SBC_context IM setvariable SBC_location 383 setvariable SBC_homenode 329 setvariable SBC_locname BUILDING setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMburrow: setvariable SBC_context IM setvariable SBC_location 339 setvariable SBC_homenode 329 setvariable SBC_locname BURROW setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMcleric: setvariable SBC_context IM setvariable SBC_location 392 setvariable SBC_homenode 329 setvariable SBC_locname CLERIC setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMclericshop: setvariable SBC_context IM setvariable SBC_location 393 setvariable SBC_homenode 329 setvariable SBC_locname CLERICSHOP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMclothier: setvariable SBC_context IM setvariable SBC_location 373 setvariable SBC_homenode 329 setvariable SBC_locname CLOTHIER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMcottage: setvariable SBC_context IM setvariable SBC_location 376 setvariable SBC_homenode 329 setvariable SBC_locname COTTAGE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMdabbings: setvariable SBC_context IM setvariable SBC_location 379 setvariable SBC_homenode 329 setvariable SBC_locname DABBINGS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMegate: setvariable SBC_context IM setvariable SBC_location 377 setvariable SBC_homenode 329 setvariable SBC_locname EGATE setvariable SBC_locmonsters silverback orcs setvariable SBC_locURL goto %SBC_return IMempath: setvariable SBC_context IM setvariable SBC_location 388 setvariable SBC_homenode 329 setvariable SBC_locname EMPATH setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMenchalley: setvariable SBC_context IM setvariable SBC_location 342 setvariable SBC_homenode 329 setvariable SBC_locname ENCHALLEY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMfirewood: setvariable SBC_context IM setvariable SBC_location 368 setvariable SBC_homenode 329 setvariable SBC_locname FIREWOOD setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMfletcher: setvariable SBC_context IM setvariable SBC_location 363 setvariable SBC_homenode 329 setvariable SBC_locname FLETCHER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMforge: setvariable SBC_context IM setvariable SBC_location 356 setvariable SBC_homenode 329 setvariable SBC_locname FORGE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMfurniture: setvariable SBC_context IM setvariable SBC_location 382 setvariable SBC_homenode 329 setvariable SBC_locname FURNITURE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMfurrier: setvariable SBC_context IM setvariable SBC_location 385 setvariable SBC_homenode 329 setvariable SBC_locname FURRIER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMgemshop: setvariable SBC_context IM setvariable SBC_location 335 setvariable SBC_homenode 329 setvariable SBC_locname GEMSHOP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMhealer: setvariable SBC_context IM setvariable SBC_location 353 setvariable SBC_homenode 329 setvariable SBC_locname HEALER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMhealtarts: setvariable SBC_context IM setvariable SBC_location 390 setvariable SBC_homenode 329 setvariable SBC_locname HEALTARTS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMhoneybeer: setvariable SBC_context IM setvariable SBC_location 362 setvariable SBC_homenode 329 setvariable SBC_locname HONEYBEER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMhopealley: setvariable SBC_context IM setvariable SBC_location 389 setvariable SBC_homenode 329 setvariable SBC_locname HOPEALLEY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMhovel: setvariable SBC_context IM setvariable SBC_location 340 setvariable SBC_homenode 329 setvariable SBC_locname HOVEL setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMicegarden: setvariable SBC_context IM setvariable SBC_location 386 setvariable SBC_homenode 329 setvariable SBC_locname ICEGARDEN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMjail: setvariable SBC_context IM setvariable SBC_location 378 setvariable SBC_homenode 329 setvariable SBC_locname JAIL setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMlaethe: setvariable SBC_context IM setvariable SBC_location 352 setvariable SBC_homenode 329 setvariable SBC_locname LAETHE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMlocksmith: setvariable SBC_context IM setvariable SBC_location 334 setvariable SBC_homenode 329 setvariable SBC_locname LOCKSMITH setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMmaps: setvariable SBC_context IM setvariable SBC_location 371 setvariable SBC_homenode 329 setvariable SBC_locname MAPS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMmoving: setvariable SBC_context IM setvariable SBC_location 375 setvariable SBC_homenode 329 setvariable SBC_locname MOVING setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMmusic: setvariable SBC_context IM setvariable SBC_location 380 setvariable SBC_homenode 329 setvariable SBC_locname MUSIC setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMnewlook: setvariable SBC_context IM setvariable SBC_location 336 setvariable SBC_homenode 329 setvariable SBC_locname NEWLOOK setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMngate: setvariable SBC_context IM setvariable SBC_location 343 setvariable SBC_homenode 329 setvariable SBC_locname NGATE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMnightowl: setvariable SBC_context IM setvariable SBC_location 346 setvariable SBC_homenode 329 setvariable SBC_locname NIGHTOWL setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMpawnshop: setvariable SBC_context IM setvariable SBC_location 384 setvariable SBC_homenode 329 setvariable SBC_locname PAWNSHOP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMpenguin: setvariable SBC_context IM setvariable SBC_location 348 setvariable SBC_homenode 329 setvariable SBC_locname PENGUIN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMPRO: setvariable SBC_context IM setvariable SBC_location 344 setvariable SBC_homenode 329 setvariable SBC_locname PRO setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMratrace: setvariable SBC_context IM setvariable SBC_location 381 setvariable SBC_homenode 329 setvariable SBC_locname RATRACE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMresort: setvariable SBC_context IM setvariable SBC_location 360 setvariable SBC_homenode 329 setvariable SBC_locname RESORT setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMrezzer: setvariable SBC_context IM setvariable SBC_location 354 setvariable SBC_homenode 329 setvariable SBC_locname REZZER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMsgate: setvariable SBC_context IM setvariable SBC_location 366 setvariable SBC_homenode 329 setvariable SBC_locname SGATE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMsilvermule: setvariable SBC_context IM setvariable SBC_location 350 setvariable SBC_homenode 329 setvariable SBC_locname SILVERMULE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMsorceror: setvariable SBC_context IM setvariable SBC_location 341 setvariable SBC_homenode 329 setvariable SBC_locname SORCEROR setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMspitfire: setvariable SBC_context IM setvariable SBC_location 387 setvariable SBC_homenode 329 setvariable SBC_locname SPITFIRE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMstore: setvariable SBC_context IM setvariable SBC_location 333 setvariable SBC_homenode 329 setvariable SBC_locname STORE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMswood: setvariable SBC_context IM setvariable SBC_location 332 setvariable SBC_homenode 329 setvariable SBC_locname SWOOD setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMtc: setvariable SBC_context IM setvariable SBC_location 329 setvariable SBC_homenode 329 setvariable SBC_locname TC setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMtemple: setvariable SBC_context IM setvariable SBC_location 391 setvariable SBC_homenode 329 setvariable SBC_locname TEMPLE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMtheex: setvariable SBC_context IM setvariable SBC_location 331 setvariable SBC_homenode 329 setvariable SBC_locname THEEX setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMtownhall: setvariable SBC_context IM setvariable SBC_location 369 setvariable SBC_homenode 329 setvariable SBC_locname TOWNHALL setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMtravel: setvariable SBC_context IM setvariable SBC_location 351 setvariable SBC_homenode 329 setvariable SBC_locname TRAVEL setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMupholstery: setvariable SBC_context IM setvariable SBC_location 361 setvariable SBC_homenode 329 setvariable SBC_locname UPHOLSTERY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMused: setvariable SBC_context IM setvariable SBC_location 370 setvariable SBC_homenode 329 setvariable SBC_locname USED setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMwarrior: setvariable SBC_context IM setvariable SBC_location 347 setvariable SBC_homenode 329 setvariable SBC_locname WARRIOR setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMweaponry: setvariable SBC_context IM setvariable SBC_location 358 setvariable SBC_homenode 329 setvariable SBC_locname WEAPONRY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMwell: setvariable SBC_context IM setvariable SBC_location 355 setvariable SBC_homenode 329 setvariable SBC_locname WELL setvariable SBC_locmonsters rats setvariable SBC_locURL goto %SBC_return IMwgate: setvariable SBC_context IM setvariable SBC_location 345 setvariable SBC_homenode 329 setvariable SBC_locname WGATE setvariable SBC_locmonsters kobolds,roltons setvariable SBC_locURL goto %SBC_return IMwhaven: setvariable SBC_context IM setvariable SBC_location 365 setvariable SBC_homenode 329 setvariable SBC_locname WHAVEN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMwindmill: setvariable SBC_context IM setvariable SBC_location 364 setvariable SBC_homenode 329 setvariable SBC_locname WINDMILL setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return IMwizard: setvariable SBC_context IM setvariable SBC_location 337 setvariable SBC_homenode 329 setvariable SBC_locname WIZARD setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SDbank: setvariable SBC_context SD setvariable SBC_location 86 setvariable SBC_homenode 83 setvariable SBC_locname BANK setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SDclothier: setvariable SBC_context SD setvariable SBC_location 90 setvariable SBC_homenode 83 setvariable SBC_locname CLOTHIER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SDcommons: setvariable SBC_context SD setvariable SBC_location 83 setvariable SBC_homenode 83 setvariable SBC_locname COMMONS setvariable SBC_locmonsters occasional Ursians setvariable SBC_locURL goto %SBC_return SDestate: setvariable SBC_context SD setvariable SBC_location 96 setvariable SBC_homenode 83 setvariable SBC_locname ESTATE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SDfeystone: setvariable SBC_context SD setvariable SBC_location 93 setvariable SBC_homenode 83 setvariable SBC_locname FEYSTONE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SDfletcher: setvariable SBC_context SD setvariable SBC_location 89 setvariable SBC_homenode 83 setvariable SBC_locname FLETCHER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SDfurrier: setvariable SBC_context SD setvariable SBC_location 416 setvariable SBC_homenode 83 setvariable SBC_locname FURRIER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SDgstore: setvariable SBC_context SD setvariable SBC_location 87 setvariable SBC_homenode 83 setvariable SBC_locname GSTORE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SDherbs: setvariable SBC_context SD setvariable SBC_location 91 setvariable SBC_homenode 83 setvariable SBC_locname HERBS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SDjeweler: setvariable SBC_context SD setvariable SBC_location 92 setvariable SBC_homenode 83 setvariable SBC_locname JEWELER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SDnorthdock: setvariable SBC_context SD setvariable SBC_location 98 setvariable SBC_homenode 98 setvariable SBC_locname NORTHDOCK setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SDorcswold: setvariable SBC_context SD setvariable SBC_location 97 setvariable SBC_homenode 83 setvariable SBC_locname ORCSWOLD setvariable SBC_locmonsters Plains Orcs setvariable SBC_locURL goto %SBC_return SDpawnshop: setvariable SBC_context SD setvariable SBC_location 85 setvariable SBC_homenode 83 setvariable SBC_locname PAWNSHOP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SDsweets: setvariable SBC_context SD setvariable SBC_location 84 setvariable SBC_homenode 83 setvariable SBC_locname SWEETS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SDtavern: setvariable SBC_context SD setvariable SBC_location 88 setvariable SBC_homenode 83 setvariable SBC_locname TAVERN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SDwmist: setvariable SBC_context SD setvariable SBC_location 94 setvariable SBC_homenode 83 setvariable SBC_locname WMIST setvariable SBC_locmonsters Spectral Lords, etc. setvariable SBC_locURL goto %SBC_return SHalchemist: setvariable SBC_context SH setvariable SBC_location 426 setvariable SBC_homenode 399 setvariable SBC_locname ALCHEMIST setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHandelas: setvariable SBC_context SH setvariable SBC_location 476 setvariable SBC_homenode 447 setvariable SBC_locname ANDELAS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHbakery: setvariable SBC_context SH setvariable SBC_location 407 setvariable SBC_homenode 399 setvariable SBC_locname BAKERY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHbank: setvariable SBC_context SH setvariable SBC_location 411 setvariable SBC_homenode 399 setvariable SBC_locname BANK setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHbard: setvariable SBC_context SH setvariable SBC_location 443 setvariable SBC_homenode 399 setvariable SBC_locname BARD setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHbarge: setvariable SBC_context SH setvariable SBC_location 505 setvariable SBC_homenode 483 setvariable SBC_locname BARGE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHbaths: setvariable SBC_context SH setvariable SBC_location 451 setvariable SBC_homenode 447 setvariable SBC_locname BATHS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHbeacon: setvariable SBC_context SH setvariable SBC_location 493 setvariable SBC_homenode 483 setvariable SBC_locname BEACON setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHblades: setvariable SBC_context SH setvariable SBC_location 400 setvariable SBC_homenode 399 setvariable SBC_locname BLADES setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHboatyard: setvariable SBC_context SH setvariable SBC_location 501 setvariable SBC_homenode 483 setvariable SBC_locname BOATYARD setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHboutique: setvariable SBC_context SH setvariable SBC_location 428 setvariable SBC_homenode 399 setvariable SBC_locname BOUTIQUE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHbowyer: setvariable SBC_context SH setvariable SBC_location 435 setvariable SBC_homenode 399 setvariable SBC_locname BOWYER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHbroken: setvariable SBC_context SH setvariable SBC_location 508 setvariable SBC_homenode 398 setvariable SBC_locname BROKEN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHbronzeboar: setvariable SBC_context SH setvariable SBC_location 486 setvariable SBC_homenode 483 setvariable SBC_locname BRONZEBOAR setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHbutcher: setvariable SBC_context SH setvariable SBC_location 488 setvariable SBC_homenode 483 setvariable SBC_locname BUTCHER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHcafe: setvariable SBC_context SH setvariable SBC_location 431 setvariable SBC_homenode 399 setvariable SBC_locname CAFE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHcandles: setvariable SBC_context SH setvariable SBC_location 494 setvariable SBC_homenode 483 setvariable SBC_locname CANDLES setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHcartage: setvariable SBC_context SH setvariable SBC_location 439 setvariable SBC_homenode 399 setvariable SBC_locname CARTAGE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHchampion: setvariable SBC_context SH setvariable SBC_location 477 setvariable SBC_homenode 447 setvariable SBC_locname CHAMPION setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHcholen: setvariable SBC_context SH setvariable SBC_location 440 setvariable SBC_homenode 399 setvariable SBC_locname CHOLEN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHcleric: setvariable SBC_context SH setvariable SBC_location 464 setvariable SBC_homenode 447 setvariable SBC_locname CLERIC setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHclericshop: setvariable SBC_context SH setvariable SBC_location 450 setvariable SBC_homenode 447 setvariable SBC_locname CLERICSHOP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHclothing: setvariable SBC_context SH setvariable SBC_location 436 setvariable SBC_homenode 399 setvariable SBC_locname CLOTHING setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHcobbler: setvariable SBC_context SH setvariable SBC_location 429 setvariable SBC_homenode 399 setvariable SBC_locname COBBLER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHcrawlinn: setvariable SBC_context SH setvariable SBC_location 507 setvariable SBC_homenode 483 setvariable SBC_locname CRAWLINN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHdarkbuild: setvariable SBC_context SH setvariable SBC_location 469 setvariable SBC_homenode 447 setvariable SBC_locname DARKBUILD setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHdeath: setvariable SBC_context SH setvariable SBC_location 472 setvariable SBC_homenode 447 setvariable SBC_locname DEATH setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHdeeds: setvariable SBC_context SH setvariable SBC_location 442 setvariable SBC_homenode 399 setvariable SBC_locname DEEDS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHdestruction: setvariable SBC_context SH setvariable SBC_location 471 setvariable SBC_homenode 447 setvariable SBC_locname DESTRUCTION setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHeastbridge: setvariable SBC_context SH setvariable SBC_location 447 setvariable SBC_homenode 447 setvariable SBC_locname EASTBRIDGE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHebondrift: setvariable SBC_context SH setvariable SBC_location 468 setvariable SBC_homenode 447 setvariable SBC_locname EBONDRIFT setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHempath: setvariable SBC_context SH setvariable SBC_location 462 setvariable SBC_homenode 447 setvariable SBC_locname EMPATH setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHensignery: setvariable SBC_context SH setvariable SBC_location 496 setvariable SBC_homenode 483 setvariable SBC_locname ENSIGNERY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHeorgina: setvariable SBC_context SH setvariable SBC_location 478 setvariable SBC_homenode 447 setvariable SBC_locname EORGINA setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHespgate: setvariable SBC_context SH setvariable SBC_location 459 setvariable SBC_homenode 447 setvariable SBC_locname ESPGATE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHfabric: setvariable SBC_context SH setvariable SBC_location 489 setvariable SBC_homenode 483 setvariable SBC_locname FABRIC setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHfashions: setvariable SBC_context SH setvariable SBC_location 492 setvariable SBC_homenode 483 setvariable SBC_locname FASHIONS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHfish: setvariable SBC_context SH setvariable SBC_location 502 setvariable SBC_homenode 483 setvariable SBC_locname FISH setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHfishquay: setvariable SBC_context SH setvariable SBC_location 498 setvariable SBC_homenode 483 setvariable SBC_locname FISHQUAY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHflorist: setvariable SBC_context SH setvariable SBC_location 432 setvariable SBC_homenode 399 setvariable SBC_locname FLORIST setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHfurrier: setvariable SBC_context SH setvariable SBC_location 403 setvariable SBC_homenode 399 setvariable SBC_locname FURRIER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHfynefouds: setvariable SBC_context SH setvariable SBC_location 484 setvariable SBC_homenode 483 setvariable SBC_locname FYNEFOUDS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHgemshop: setvariable SBC_context SH setvariable SBC_location 406 setvariable SBC_homenode 399 setvariable SBC_locname GEMSHOP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHgosaena: setvariable SBC_context SH setvariable SBC_location 467 setvariable SBC_homenode 447 setvariable SBC_locname GOSAENA setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHgstore: setvariable SBC_context SH setvariable SBC_location 404 setvariable SBC_homenode 399 setvariable SBC_locname GSTORE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHguard: setvariable SBC_context SH setvariable SBC_location 445 setvariable SBC_homenode 399 setvariable SBC_locname GUARD setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHhealer: setvariable SBC_context SH setvariable SBC_location 423 setvariable SBC_homenode 399 setvariable SBC_locname HEALER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHherbs: setvariable SBC_context SH setvariable SBC_location 422 setvariable SBC_homenode 399 setvariable SBC_locname HERBS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHhovel: setvariable SBC_context SH setvariable SBC_location 441 setvariable SBC_homenode 399 setvariable SBC_locname HOVEL setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHices: setvariable SBC_context SH setvariable SBC_location 402 setvariable SBC_homenode 399 setvariable SBC_locname ICES setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHimaera: setvariable SBC_context SH setvariable SBC_location 458 setvariable SBC_homenode 447 setvariable SBC_locname IMAERA setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHinn: setvariable SBC_context SH setvariable SBC_location 413 setvariable SBC_homenode 399 setvariable SBC_locname INN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHivas: setvariable SBC_context SH setvariable SBC_location 473 setvariable SBC_homenode 447 setvariable SBC_locname IVAS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHjastev: setvariable SBC_context SH setvariable SBC_location 457 setvariable SBC_homenode 447 setvariable SBC_locname JASTEV setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHkai: setvariable SBC_context SH setvariable SBC_location 465 setvariable SBC_homenode 447 setvariable SBC_locname KAI setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHknowledge: setvariable SBC_context SH setvariable SBC_location 474 setvariable SBC_homenode 447 setvariable SBC_locname KNOWLEDGE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHkraken: setvariable SBC_context SH setvariable SBC_location 480 setvariable SBC_homenode 447 setvariable SBC_locname KRAKEN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHlibrary: setvariable SBC_context SH setvariable SBC_location 414 setvariable SBC_homenode 399 setvariable SBC_locname LIBRARY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHlobstereum: setvariable SBC_context SH setvariable SBC_location 503 setvariable SBC_homenode 483 setvariable SBC_locname LOBSTEREUM setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHlorminstra: setvariable SBC_context SH setvariable SBC_location 456 setvariable SBC_homenode 447 setvariable SBC_locname LORMINSTRA setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHlplaza: setvariable SBC_context SH setvariable SBC_location 449 setvariable SBC_homenode 447 setvariable SBC_locname LPLAZA setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHlumnis: setvariable SBC_context SH setvariable SBC_location 452 setvariable SBC_homenode 477 setvariable SBC_locname LUMNIS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHmaps: setvariable SBC_context SH setvariable SBC_location 490 setvariable SBC_homenode 483 setvariable SBC_locname MAPS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHmarketbend: setvariable SBC_context SH setvariable SBC_location 482 setvariable SBC_homenode 447 setvariable SBC_locname MARKETBEND setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHmarshx: setvariable SBC_context SH setvariable SBC_location 398 setvariable SBC_homenode 398 setvariable SBC_locname MARSHX setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHmercantile: setvariable SBC_context SH setvariable SBC_location 424 setvariable SBC_homenode 399 setvariable SBC_locname MERCANTILE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHmethais: setvariable SBC_context SH setvariable SBC_location 434 setvariable SBC_homenode 399 setvariable SBC_locname METHAIS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHmillinery: setvariable SBC_context SH setvariable SBC_location 504 setvariable SBC_homenode 483 setvariable SBC_locname MILLINERY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHmuffins: setvariable SBC_context SH setvariable SBC_location 401 setvariable SBC_homenode 399 setvariable SBC_locname MUFFINS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHniima: setvariable SBC_context SH setvariable SBC_location 479 setvariable SBC_homenode 447 setvariable SBC_locname NIIMA setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHniimastat: setvariable SBC_context SH setvariable SBC_location 463 setvariable SBC_homenode 447 setvariable SBC_locname NIIMASTAT setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHnmarket: setvariable SBC_context SH setvariable SBC_location 399 setvariable SBC_homenode 399 setvariable SBC_locname NMARKET setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHoleani: setvariable SBC_context SH setvariable SBC_location 453 setvariable SBC_homenode 447 setvariable SBC_locname OLEANI setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHoleanigdn: setvariable SBC_context SH setvariable SBC_location 454 setvariable SBC_homenode 447 setvariable SBC_locname OLEANIGDN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHpasha: setvariable SBC_context SH setvariable SBC_location 497 setvariable SBC_homenode 483 setvariable SBC_locname PASHA setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHpawnshop: setvariable SBC_context SH setvariable SBC_location 446 setvariable SBC_homenode 399 setvariable SBC_locname PAWNSHOP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHpetshop: setvariable SBC_context SH setvariable SBC_location 433 setvariable SBC_homenode 399 setvariable SBC_locname PETSHOP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHphoen: setvariable SBC_context SH setvariable SBC_location 455 setvariable SBC_homenode 447 setvariable SBC_locname PHOEN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHpottery: setvariable SBC_context SH setvariable SBC_location 491 setvariable SBC_homenode 483 setvariable SBC_locname POTTERY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHPRO: setvariable SBC_context SH setvariable SBC_location 481 setvariable SBC_homenode 447 setvariable SBC_locname PRO setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHratcart: setvariable SBC_context SH setvariable SBC_location 485 setvariable SBC_homenode 483 setvariable SBC_locname RATCART setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHronan: setvariable SBC_context SH setvariable SBC_location 466 setvariable SBC_homenode 447 setvariable SBC_locname RONAN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHrunestaves: setvariable SBC_context SH setvariable SBC_location 437 setvariable SBC_homenode 399 setvariable SBC_locname RUNESTAVES setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHsalter: setvariable SBC_context SH setvariable SBC_location 506 setvariable SBC_homenode 483 setvariable SBC_locname SALTER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHsbakery: setvariable SBC_context SH setvariable SBC_location 487 setvariable SBC_homenode 483 setvariable SBC_locname SBAKERY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHscents: setvariable SBC_context SH setvariable SBC_location 495 setvariable SBC_homenode 483 setvariable SBC_locname SCENTS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHschool: setvariable SBC_context SH setvariable SBC_location 415 setvariable SBC_homenode 399 setvariable SBC_locname SCHOOL setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHseachest: setvariable SBC_context SH setvariable SBC_location 418 setvariable SBC_homenode 399 setvariable SBC_locname SEACHEST setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHseatroll: setvariable SBC_context SH setvariable SBC_location 419 setvariable SBC_homenode 399 setvariable SBC_locname SEATROLL setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHsheru: setvariable SBC_context SH setvariable SBC_location 475 setvariable SBC_homenode 447 setvariable SBC_locname SHERU setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHslipper: setvariable SBC_context SH setvariable SBC_location 430 setvariable SBC_homenode 399 setvariable SBC_locname SLIPPER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHsmarket: setvariable SBC_context SH setvariable SBC_location 483 setvariable SBC_homenode 483 setvariable SBC_locname SMARKET setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHsorceror: setvariable SBC_context SH setvariable SBC_location 499 setvariable SBC_homenode 483 setvariable SBC_locname SORCEROR setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHspiral: setvariable SBC_context SH setvariable SBC_location 427 setvariable SBC_homenode 399 setvariable SBC_locname SPIRAL setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHspirits: setvariable SBC_context SH setvariable SBC_location 420 setvariable SBC_homenode 399 setvariable SBC_locname SPIRITS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHsuffering: setvariable SBC_context SH setvariable SBC_location 470 setvariable SBC_homenode 447 setvariable SBC_locname SUFFERING setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHsurname: setvariable SBC_context SH setvariable SBC_location 417 setvariable SBC_homenode 399 setvariable SBC_locname SURNAME setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHsweets: setvariable SBC_context SH setvariable SBC_location 409 setvariable SBC_homenode 399 setvariable SBC_locname SWEETS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHtentacle: setvariable SBC_context SH setvariable SBC_location 421 setvariable SBC_homenode 399 setvariable SBC_locname TENTACLE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHtheex: setvariable SBC_context SH setvariable SBC_location 410 setvariable SBC_homenode 399 setvariable SBC_locname THEEX setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHtidewater: setvariable SBC_context SH setvariable SBC_location 500 setvariable SBC_homenode 483 setvariable SBC_locname TIDEWATER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHtonis: setvariable SBC_context SH setvariable SBC_location 460 setvariable SBC_homenode 447 setvariable SBC_locname TONIS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHtower: setvariable SBC_context SH setvariable SBC_location 425 setvariable SBC_homenode 399 setvariable SBC_locname TOWER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHtownhall: setvariable SBC_context SH setvariable SBC_location 444 setvariable SBC_homenode 399 setvariable SBC_locname TOWNHALL setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHtravel: setvariable SBC_context SH setvariable SBC_location 408 setvariable SBC_homenode 399 setvariable SBC_locname TRAVEL setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHtriage: setvariable SBC_context SH setvariable SBC_location 448 setvariable SBC_homenode 447 setvariable SBC_locname TRIAGE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHwarehouse: setvariable SBC_context SH setvariable SBC_location 438 setvariable SBC_homenode 399 setvariable SBC_locname WAREHOUSE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHwarrior: setvariable SBC_context SH setvariable SBC_location 412 setvariable SBC_homenode 399 setvariable SBC_locname WARRIOR setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHweaponry: setvariable SBC_context SH setvariable SBC_location 405 setvariable SBC_homenode 399 setvariable SBC_locname WEAPONRY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return SHzoo: setvariable SBC_context SH setvariable SBC_location 461 setvariable SBC_homenode 447 setvariable SBC_locname ZOO setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIairship: setvariable SBC_context TI setvariable SBC_location 1 setvariable SBC_homenode 13 setvariable SBC_locname AIRSHIP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIalchemist: setvariable SBC_context TI setvariable SBC_location 2 setvariable SBC_homenode 13 setvariable SBC_locname ALCHEMIST setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIamphi: setvariable SBC_context TI setvariable SBC_location 3 setvariable SBC_homenode 13 setvariable SBC_locname AMPHI setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIarbor: setvariable SBC_context TI setvariable SBC_location 4 setvariable SBC_homenode 24 setvariable SBC_locname ARBOR setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIarmory: setvariable SBC_context TI setvariable SBC_location 5 setvariable SBC_homenode 24 setvariable SBC_locname ARMORY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIbakery: setvariable SBC_context TI setvariable SBC_location 6 setvariable SBC_homenode 24 setvariable SBC_locname BAKERY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIbank: setvariable SBC_context TI setvariable SBC_location 7 setvariable SBC_homenode 13 setvariable SBC_locname BANK setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIbard: setvariable SBC_context TI setvariable SBC_location 8 setvariable SBC_homenode 24 setvariable SBC_locname BARD setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIbaths: setvariable SBC_context TI setvariable SBC_location 9 setvariable SBC_homenode 13 setvariable SBC_locname BATHS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIbedding: setvariable SBC_context TI setvariable SBC_location 10 setvariable SBC_homenode 24 setvariable SBC_locname BEDDING setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIbelltower: setvariable SBC_context TI setvariable SBC_location 11 setvariable SBC_homenode 24 setvariable SBC_locname BELLTOWER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIbkeep: setvariable SBC_context TI setvariable SBC_location 14 setvariable SBC_homenode 13 setvariable SBC_locname BKEEP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIboutique: setvariable SBC_context TI setvariable SBC_location 12 setvariable SBC_homenode 13 setvariable SBC_locname BOUTIQUE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIbriarstone: setvariable SBC_context TI setvariable SBC_location 13 setvariable SBC_homenode 13 setvariable SBC_locname BRIARSTONE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIbridal: setvariable SBC_context TI setvariable SBC_location 15 setvariable SBC_homenode 13 setvariable SBC_locname BRIDAL setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIcartage: setvariable SBC_context TI setvariable SBC_location 16 setvariable SBC_homenode 13 setvariable SBC_locname CARTAGE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIcatacombs: setvariable SBC_context TI setvariable SBC_location 17 setvariable SBC_homenode 13 setvariable SBC_locname CATACOMBS setvariable SBC_locmonsters Rats, Ants setvariable SBC_locURL goto %SBC_return TIchairs: setvariable SBC_context TI setvariable SBC_location 18 setvariable SBC_homenode 24 setvariable SBC_locname CHAIRS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIchaos: setvariable SBC_context TI setvariable SBC_location 19 setvariable SBC_homenode 13 setvariable SBC_locname CHAOS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIchocolate: setvariable SBC_context TI setvariable SBC_location 20 setvariable SBC_homenode 13 setvariable SBC_locname CHOCOLATE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIcleric: setvariable SBC_context TI setvariable SBC_location 22 setvariable SBC_homenode 13 setvariable SBC_locname CLERIC setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIclericshop: setvariable SBC_context TI setvariable SBC_location 21 setvariable SBC_homenode 13 setvariable SBC_locname CLERICSHOP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIclothier: setvariable SBC_context TI setvariable SBC_location 23 setvariable SBC_homenode 24 setvariable SBC_locname CLOTHIER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIdais: setvariable SBC_context TI setvariable SBC_location 24 setvariable SBC_homenode 24 setvariable SBC_locname DAIS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIdarkforest: setvariable SBC_context TI setvariable SBC_location 81 setvariable SBC_homenode 76 setvariable SBC_locname DARKFOREST setvariable SBC_locmonsters Ogres, Vipers, Boars setvariable SBC_locURL goto %SBC_return TIempath: setvariable SBC_context TI setvariable SBC_location 25 setvariable SBC_homenode 24 setvariable SBC_locname EMPATH setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIewsmith: setvariable SBC_context TI setvariable SBC_location 78 setvariable SBC_homenode 76 setvariable SBC_locname EWSMITH setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIfate: setvariable SBC_context TI setvariable SBC_location 27 setvariable SBC_homenode 24 setvariable SBC_locname FATE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIforge: setvariable SBC_context TI setvariable SBC_location 28 setvariable SBC_homenode 24 setvariable SBC_locname FORGE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIfountain: setvariable SBC_context TI setvariable SBC_location 29 setvariable SBC_homenode 13 setvariable SBC_locname FOUNTAIN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIfurniture: setvariable SBC_context TI setvariable SBC_location 30 setvariable SBC_homenode 13 setvariable SBC_locname FURNITURE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIfurrier: setvariable SBC_context TI setvariable SBC_location 31 setvariable SBC_homenode 13 setvariable SBC_locname FURRIER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIgemshop: setvariable SBC_context TI setvariable SBC_location 32 setvariable SBC_homenode 13 setvariable SBC_locname GEMSHOP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIgossamer: setvariable SBC_context TI setvariable SBC_location 80 setvariable SBC_homenode 76 setvariable SBC_locname GOSSAMER setvariable SBC_locmonsters Slushes, Morphs, etc. setvariable SBC_locURL goto %SBC_return TIgstore: setvariable SBC_context TI setvariable SBC_location 33 setvariable SBC_homenode 24 setvariable SBC_locname GSTORE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIhaber: setvariable SBC_context TI setvariable SBC_location 34 setvariable SBC_homenode 13 setvariable SBC_locname HABER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIheats: setvariable SBC_context TI setvariable SBC_location 35 setvariable SBC_homenode 13 setvariable SBC_locname HEATS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIherbs: setvariable SBC_context TI setvariable SBC_location 36 setvariable SBC_homenode 13 setvariable SBC_locname HERBS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIhighpark: setvariable SBC_context TI setvariable SBC_location 37 setvariable SBC_homenode 24 setvariable SBC_locname HIGHPARK setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIhotsprings: setvariable SBC_context TI setvariable SBC_location 71 setvariable SBC_homenode 71 setvariable SBC_locname HOTSPRINGS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIjeweler: setvariable SBC_context TI setvariable SBC_location 38 setvariable SBC_homenode 24 setvariable SBC_locname JEWELER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIjustice: setvariable SBC_context TI setvariable SBC_location 39 setvariable SBC_homenode 13 setvariable SBC_locname JUSTICE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIkeep: setvariable SBC_context TI setvariable SBC_location 63 setvariable SBC_homenode 13 setvariable SBC_locname KEEP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIlibrary: setvariable SBC_context TI setvariable SBC_location 40 setvariable SBC_homenode 13 setvariable SBC_locname LIBRARY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIlight: setvariable SBC_context TI setvariable SBC_location 41 setvariable SBC_homenode 13 setvariable SBC_locname LIGHT setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIlocksmith: setvariable SBC_context TI setvariable SBC_location 42 setvariable SBC_homenode 13 setvariable SBC_locname LOCKSMITH setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIlosthome: setvariable SBC_context TI setvariable SBC_location 43 setvariable SBC_homenode 24 setvariable SBC_locname LOSTHOME setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIlumnis: setvariable SBC_context TI setvariable SBC_location 44 setvariable SBC_homenode 13 setvariable SBC_locname LUMNIS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TImaaghara: setvariable SBC_context TI setvariable SBC_location 82 setvariable SBC_homenode 76 setvariable SBC_locname MAAGHARA setvariable SBC_locmonsters Shricken, etc. setvariable SBC_locURL goto %SBC_return TImaernstrike: setvariable SBC_context TI setvariable SBC_location 73 setvariable SBC_homenode 71 setvariable SBC_locname MAERNSTRIKE setvariable SBC_locmonsters Kiramon setvariable SBC_locURL goto %SBC_return TImoonglae: setvariable SBC_context TI setvariable SBC_location 45 setvariable SBC_homenode 13 setvariable SBC_locname MOONGLAE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TImoonstone: setvariable SBC_context TI setvariable SBC_location 75 setvariable SBC_homenode 24 setvariable SBC_locname MOONSTONE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TImoving: setvariable SBC_context TI setvariable SBC_location 46 setvariable SBC_homenode 13 setvariable SBC_locname MOVING setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TImularos: setvariable SBC_context TI setvariable SBC_location 79 setvariable SBC_homenode 76 setvariable SBC_locname MULAROS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TImzaarine: setvariable SBC_context TI setvariable SBC_location 47 setvariable SBC_homenode 24 setvariable SBC_locname MZAARINE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TInewlook: setvariable SBC_context TI setvariable SBC_location 48 setvariable SBC_homenode 13 setvariable SBC_locname NEWLOOK setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIobserve: setvariable SBC_context TI setvariable SBC_location 72 setvariable SBC_homenode 71 setvariable SBC_locname OBSERVE setvariable SBC_locmonsters Kiramon setvariable SBC_locURL goto %SBC_return TIorder: setvariable SBC_context TI setvariable SBC_location 49 setvariable SBC_homenode 13 setvariable SBC_locname ORDER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIpatrons: setvariable SBC_context TI setvariable SBC_location 50 setvariable SBC_homenode 13 setvariable SBC_locname PATRONS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIpawnshop: setvariable SBC_context TI setvariable SBC_location 51 setvariable SBC_homenode 13 setvariable SBC_locname PAWNSHOP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIpig: setvariable SBC_context TI setvariable SBC_location 52 setvariable SBC_homenode 13 setvariable SBC_locname PIG setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIpostern: setvariable SBC_context TI setvariable SBC_location 53 setvariable SBC_homenode 13 setvariable SBC_locname POSTERN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIpro: setvariable SBC_context TI setvariable SBC_location 54 setvariable SBC_homenode 24 setvariable SBC_locname PRO setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIranger: setvariable SBC_context TI setvariable SBC_location 95 setvariable SBC_homenode 83 setvariable SBC_locname RANGER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIresort: setvariable SBC_context TI setvariable SBC_location 55 setvariable SBC_homenode 24 setvariable SBC_locname RESORT setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIsapphire: setvariable SBC_context TI setvariable SBC_location 56 setvariable SBC_homenode 24 setvariable SBC_locname SAPPHIRE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIshadows: setvariable SBC_context TI setvariable SBC_location 57 setvariable SBC_homenode 24 setvariable SBC_locname SHADOWS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIshim: setvariable SBC_context TI setvariable SBC_location 58 setvariable SBC_homenode 24 setvariable SBC_locname SHIM setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIsmallshop: setvariable SBC_context TI setvariable SBC_location 59 setvariable SBC_homenode 24 setvariable SBC_locname SMALLSHOP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIsmokeshop: setvariable SBC_context TI setvariable SBC_location 60 setvariable SBC_homenode 13 setvariable SBC_locname SMOKESHOP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIstatue: setvariable SBC_context TI setvariable SBC_location 61 setvariable SBC_homenode 13 setvariable SBC_locname STATUE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIsurname: setvariable SBC_context TI setvariable SBC_location 62 setvariable SBC_homenode 13 setvariable SBC_locname SURNAME setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TItavern: setvariable SBC_context TI setvariable SBC_location 64 setvariable SBC_homenode 24 setvariable SBC_locname TAVERN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIteashop: setvariable SBC_context TI setvariable SBC_location 65 setvariable SBC_homenode 13 setvariable SBC_locname TEASHOP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIteorainn: setvariable SBC_context TI setvariable SBC_location 77 setvariable SBC_homenode 76 setvariable SBC_locname TEORAINN setvariable SBC_locmonsters Hunter Trolls setvariable SBC_locURL goto %SBC_return TItheatre: setvariable SBC_context TI setvariable SBC_location 66 setvariable SBC_homenode 24 setvariable SBC_locname THEATRE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TItheex: setvariable SBC_context TI setvariable SBC_location 26 setvariable SBC_homenode 13 setvariable SBC_locname THEEX setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TItyramia: setvariable SBC_context TI setvariable SBC_location 74 setvariable SBC_homenode 24 setvariable SBC_locname TYRAMIA setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIveythorne: setvariable SBC_context TI setvariable SBC_location 67 setvariable SBC_homenode 13 setvariable SBC_locname VEYTHORNE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIwarrior: setvariable SBC_context TI setvariable SBC_location 68 setvariable SBC_homenode 13 setvariable SBC_locname WARRIOR setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIwcopse: setvariable SBC_context TI setvariable SBC_location 76 setvariable SBC_homenode 76 setvariable SBC_locname WCOPSE setvariable SBC_locmonsters Tegu setvariable SBC_locURL goto %SBC_return TIweaponry: setvariable SBC_context TI setvariable SBC_location 69 setvariable SBC_homenode 24 setvariable SBC_locname WEAPONRY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIwizard: setvariable SBC_context TI setvariable SBC_location 70 setvariable SBC_homenode 13 setvariable SBC_locname WIZARD setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TIwpcross: setvariable SBC_context TI setvariable SBC_location 163 setvariable SBC_homenode 163 setvariable SBC_locname WPCROSS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVamacourt: setvariable SBC_context TV setvariable SBC_location 126 setvariable SBC_homenode 126 setvariable SBC_locname AMACOURT setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVamagate: setvariable SBC_context TV setvariable SBC_location 100 setvariable SBC_homenode 100 setvariable SBC_locname AMAGATE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVancients: setvariable SBC_context TV setvariable SBC_location 146 setvariable SBC_homenode 126 setvariable SBC_locname ANCIENTS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVannagate: setvariable SBC_context TV setvariable SBC_location 107 setvariable SBC_homenode 101 setvariable SBC_locname ANNAGATE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVapple: setvariable SBC_context TV setvariable SBC_location 152 setvariable SBC_homenode 100 setvariable SBC_locname APPLE setvariable SBC_locmonsters Agresh Bears setvariable SBC_locURL goto %SBC_return TVarkati: setvariable SBC_context TV setvariable SBC_location 145 setvariable SBC_homenode 126 setvariable SBC_locname ARKATI setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVarmory: setvariable SBC_context TV setvariable SBC_location 109 setvariable SBC_homenode 101 setvariable SBC_locname ARMORY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVbakery: setvariable SBC_context TV setvariable SBC_location 124 setvariable SBC_homenode 101 setvariable SBC_locname BAKERY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVbank: setvariable SBC_context TV setvariable SBC_location 132 setvariable SBC_homenode 126 setvariable SBC_locname BANK setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVbard: setvariable SBC_context TV setvariable SBC_location 116 setvariable SBC_homenode 101 setvariable SBC_locname BARD setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVbarefoot: setvariable SBC_context TV setvariable SBC_location 150 setvariable SBC_homenode 100 setvariable SBC_locname BAREFOOT setvariable SBC_locmonsters Fire Ants setvariable SBC_locURL goto %SBC_return TVbarley: setvariable SBC_context TV setvariable SBC_location 153 setvariable SBC_homenode 100 setvariable SBC_locname BARLEY setvariable SBC_locmonsters Agresh Bear, Agresh Troll Scout, Black Leopard setvariable SBC_locURL goto %SBC_return TVbastille: setvariable SBC_context TV setvariable SBC_location 119 setvariable SBC_homenode 101 setvariable SBC_locname BASTILLE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVbriar: setvariable SBC_context TV setvariable SBC_location 155 setvariable SBC_homenode 100 setvariable SBC_locname BRIAR setvariable SBC_locmonsters Kobolds setvariable SBC_locURL goto %SBC_return TVbridal: setvariable SBC_context TV setvariable SBC_location 141 setvariable SBC_homenode 126 setvariable SBC_locname BRIDAL setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVcatacombs: setvariable SBC_context TV setvariable SBC_location 120 setvariable SBC_homenode 101 setvariable SBC_locname CATACOMBS setvariable SBC_locmonsters Rats, Ants setvariable SBC_locURL goto %SBC_return TVcemetery: setvariable SBC_context TV setvariable SBC_location 162 setvariable SBC_homenode 126 setvariable SBC_locname CEMETERY setvariable SBC_locmonsters Arch Wights, etc. setvariable SBC_locURL goto %SBC_return TVcleric: setvariable SBC_context TV setvariable SBC_location 144 setvariable SBC_homenode 126 setvariable SBC_locname CLERIC setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVclericshop: setvariable SBC_context TV setvariable SBC_location 147 setvariable SBC_homenode 126 setvariable SBC_locname CLERICSHOP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVdachre: setvariable SBC_context TV setvariable SBC_location 114 setvariable SBC_homenode 101 setvariable SBC_locname DACHRE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVdelivery: setvariable SBC_context TV setvariable SBC_location 136 setvariable SBC_homenode 126 setvariable SBC_locname DELIVERY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVfethayl: setvariable SBC_context TV setvariable SBC_location 149 setvariable SBC_homenode 99 setvariable SBC_locname FETHAYL setvariable SBC_locmonsters Warrior Shades, Bog Spectres, etc. setvariable SBC_locURL goto %SBC_return TVfletcher: setvariable SBC_context TV setvariable SBC_location 139 setvariable SBC_homenode 126 setvariable SBC_locname FLETCHER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVfurniture: setvariable SBC_context TV setvariable SBC_location 111 setvariable SBC_homenode 101 setvariable SBC_locname FURNITURE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVfurrier: setvariable SBC_context TV setvariable SBC_location 128 setvariable SBC_homenode 126 setvariable SBC_locname FURRIER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVgemshop: setvariable SBC_context TV setvariable SBC_location 127 setvariable SBC_homenode 126 setvariable SBC_locname GEMSHOP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVgrassland: setvariable SBC_context TV setvariable SBC_location 154 setvariable SBC_homenode 100 setvariable SBC_locname GRASSLAND setvariable SBC_locmonsters Agresh Troll Chieftain, Plains Lion, Plains Ogre setvariable SBC_locURL goto %SBC_return TVgstore: setvariable SBC_context TV setvariable SBC_location 125 setvariable SBC_homenode 101 setvariable SBC_locname GSTORE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVguardkeep: setvariable SBC_context TV setvariable SBC_location 102 setvariable SBC_homenode 101 setvariable SBC_locname GUARDKEEP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVherbs: setvariable SBC_context TV setvariable SBC_location 113 setvariable SBC_homenode 101 setvariable SBC_locname HERBS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVhistorical: setvariable SBC_context TV setvariable SBC_location 137 setvariable SBC_homenode 126 setvariable SBC_locname HISTORICAL setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVjeweler: setvariable SBC_context TV setvariable SBC_location 106 setvariable SBC_homenode 101 setvariable SBC_locname JEWELER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVjustice: setvariable SBC_context TV setvariable SBC_location 103 setvariable SBC_homenode 101 setvariable SBC_locname JUSTICE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVlegend: setvariable SBC_context TV setvariable SBC_location 131 setvariable SBC_homenode 126 setvariable SBC_locname LEGEND setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVlocksmith: setvariable SBC_context TV setvariable SBC_location 121 setvariable SBC_homenode 101 setvariable SBC_locname LOCKSMITH setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVlunule: setvariable SBC_context TV setvariable SBC_location 160 setvariable SBC_homenode 101 setvariable SBC_locname LUNULE setvariable SBC_locmonsters Crazed Zombies setvariable SBC_locURL goto %SBC_return TVmagic: setvariable SBC_context TV setvariable SBC_location 140 setvariable SBC_homenode 126 setvariable SBC_locname MAGIC setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVmalwith: setvariable SBC_context TV setvariable SBC_location 108 setvariable SBC_homenode 101 setvariable SBC_locname MALWITH setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVmoving: setvariable SBC_context TV setvariable SBC_location 115 setvariable SBC_homenode 101 setvariable SBC_locname MOVING setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVmsprings: setvariable SBC_context TV setvariable SBC_location 138 setvariable SBC_homenode 126 setvariable SBC_locname MSPRINGS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVmusic: setvariable SBC_context TV setvariable SBC_location 112 setvariable SBC_homenode 101 setvariable SBC_locname MUSIC setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVneartofar: setvariable SBC_context TV setvariable SBC_location 158 setvariable SBC_homenode 101 setvariable SBC_locname NEARTOFAR setvariable SBC_locmonsters Ogre Warriors, Neartofar Orcs, Cockatrices setvariable SBC_locURL goto %SBC_return TVnewlook: setvariable SBC_context TV setvariable SBC_location 135 setvariable SBC_homenode 126 setvariable SBC_locname NEWLOOK setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVpawnshop: setvariable SBC_context TV setvariable SBC_location 105 setvariable SBC_homenode 101 setvariable SBC_locname PAWNSHOP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVpro: setvariable SBC_context TV setvariable SBC_location 133 setvariable SBC_homenode 126 setvariable SBC_locname PRO setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVrations: setvariable SBC_context TV setvariable SBC_location 143 setvariable SBC_homenode 126 setvariable SBC_locname RATIONS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVrmeadows: setvariable SBC_context TV setvariable SBC_location 156 setvariable SBC_homenode 101 setvariable SBC_locname RMEADOWS setvariable SBC_locmonsters Leapers, Relnaks, Thyrils setvariable SBC_locURL goto %SBC_return TVsalon: setvariable SBC_context TV setvariable SBC_location 122 setvariable SBC_homenode 101 setvariable SBC_locname SALON setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVsouthdock: setvariable SBC_context TV setvariable SBC_location 99 setvariable SBC_homenode 99 setvariable SBC_locname SOUTHDOCK setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVswood: setvariable SBC_context TV setvariable SBC_location 118 setvariable SBC_homenode 101 setvariable SBC_locname SWOOD setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVtavern: setvariable SBC_context TV setvariable SBC_location 123 setvariable SBC_homenode 101 setvariable SBC_locname TAVERN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVtheatre: setvariable SBC_context TV setvariable SBC_location 117 setvariable SBC_homenode 101 setvariable SBC_locname THEATRE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVtoadwort: setvariable SBC_context TV setvariable SBC_location 159 setvariable SBC_homenode 101 setvariable SBC_locname TOADWORT setvariable SBC_locmonsters Darkwoodes, Bobcats, Sirens setvariable SBC_locURL goto %SBC_return TVtravel: setvariable SBC_context TV setvariable SBC_location 129 setvariable SBC_homenode 126 setvariable SBC_locname TRAVEL setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVvc: setvariable SBC_context TV setvariable SBC_location 101 setvariable SBC_homenode 101 setvariable SBC_locname VC setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVvicgate: setvariable SBC_context TV setvariable SBC_location 110 setvariable SBC_homenode 101 setvariable SBC_locname VICGATE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVvineyard: setvariable SBC_context TV setvariable SBC_location 151 setvariable SBC_homenode 100 setvariable SBC_locname VINEYARD setvariable SBC_locmonsters Agresh Troll Chieftains setvariable SBC_locURL goto %SBC_return TVvmgate: setvariable SBC_context TV setvariable SBC_location 134 setvariable SBC_homenode 126 setvariable SBC_locname VMGATE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVvoln: setvariable SBC_context TV setvariable SBC_location 148 setvariable SBC_homenode 99 setvariable SBC_locname VOLN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVwarrior: setvariable SBC_context TV setvariable SBC_location 104 setvariable SBC_homenode 101 setvariable SBC_locname WARRIOR setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVweaponry: setvariable SBC_context TV setvariable SBC_location 142 setvariable SBC_homenode 126 setvariable SBC_locname WEAPONRY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVwyvern: setvariable SBC_context TV setvariable SBC_location 130 setvariable SBC_homenode 126 setvariable SBC_locname WYVERN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return TVyanders: setvariable SBC_context TV setvariable SBC_location 157 setvariable SBC_homenode 101 setvariable SBC_locname YANDERS setvariable SBC_locmonsters Urghs, Gaks, Velnalins, Roltons, Gnarps setvariable SBC_locURL goto %SBC_return TVzelia: setvariable SBC_context TV setvariable SBC_location 161 setvariable SBC_homenode 101 setvariable SBC_locname ZELIA setvariable SBC_locmonsters Tree Spirits setvariable SBC_locURL goto %SBC_return WLalchemist: setvariable SBC_context WL setvariable SBC_location 316 setvariable SBC_homenode 276 setvariable SBC_locname ALCHEMIST setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLarcane: setvariable SBC_context WL setvariable SBC_location 308 setvariable SBC_homenode 276 setvariable SBC_locname ARCANE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLarmory: setvariable SBC_context WL setvariable SBC_location 237 setvariable SBC_homenode 222 setvariable SBC_locname ARMORY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLaspis: setvariable SBC_context WL setvariable SBC_location 324 setvariable SBC_homenode 276 setvariable SBC_locname ASPIS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLbakery: setvariable SBC_context WL setvariable SBC_location 290 setvariable SBC_homenode 276 setvariable SBC_locname BAKERY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLbank: setvariable SBC_context WL setvariable SBC_location 228 setvariable SBC_homenode 222 setvariable SBC_locname BANK setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLbard: setvariable SBC_context WL setvariable SBC_location 265 setvariable SBC_homenode 222 setvariable SBC_locname BARD setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLbarracks: setvariable SBC_context WL setvariable SBC_location 251 setvariable SBC_homenode 222 setvariable SBC_locname BARRACKS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLbathhouse: setvariable SBC_context WL setvariable SBC_location 226 setvariable SBC_homenode 222 setvariable SBC_locname BATHHOUSE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLbayswatch: setvariable SBC_context WL setvariable SBC_location 318 setvariable SBC_homenode 276 setvariable SBC_locname BAYSWATCH setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLbcross: setvariable SBC_context WL setvariable SBC_location 220 setvariable SBC_homenode 220 setvariable SBC_locname BCROSS setvariable SBC_locmonsters Roltons setvariable SBC_locURL goto %SBC_return WLbeldrin: setvariable SBC_context WL setvariable SBC_location 284 setvariable SBC_homenode 276 setvariable SBC_locname BELDRIN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLblacksmith: setvariable SBC_context WL setvariable SBC_location 254 setvariable SBC_homenode 222 setvariable SBC_locname BLACKSMITH setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLboutique: setvariable SBC_context WL setvariable SBC_location 293 setvariable SBC_homenode 276 setvariable SBC_locname BOUTIQUE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLbrewery: setvariable SBC_context WL setvariable SBC_location 319 setvariable SBC_homenode 276 setvariable SBC_locname BREWERY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLbrigatta: setvariable SBC_context WL setvariable SBC_location 271 setvariable SBC_homenode 222 setvariable SBC_locname BRIGATTA setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLbtower: setvariable SBC_context WL setvariable SBC_location 312 setvariable SBC_homenode 276 setvariable SBC_locname BTOWER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLcairnfang: setvariable SBC_context WL setvariable SBC_location 397 setvariable SBC_homenode 397 setvariable SBC_locname CAIRNFANG setvariable SBC_locmonsters Swamp Trolls setvariable SBC_locURL goto %SBC_return WLcandles: setvariable SBC_context WL setvariable SBC_location 259 setvariable SBC_homenode 222 setvariable SBC_locname CANDLES setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLcarx: setvariable SBC_context WL setvariable SBC_location 394 setvariable SBC_homenode 394 setvariable SBC_locname CARX setvariable SBC_locmonsters Greater Orcs setvariable SBC_locURL goto %SBC_return WLcatacombs: setvariable SBC_context WL setvariable SBC_location 270 setvariable SBC_homenode 222 setvariable SBC_locname CATACOMBS setvariable SBC_locmonsters Rats, Ants setvariable SBC_locURL goto %SBC_return WLclericshop: setvariable SBC_context WL setvariable SBC_location 260 setvariable SBC_homenode 222 setvariable SBC_locname CLERICSHOP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLclothier: setvariable SBC_context WL setvariable SBC_location 292 setvariable SBC_homenode 276 setvariable SBC_locname CLOTHIER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLcobbling: setvariable SBC_context WL setvariable SBC_location 321 setvariable SBC_homenode 276 setvariable SBC_locname COBBLING setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLconfection: setvariable SBC_context WL setvariable SBC_location 257 setvariable SBC_homenode 222 setvariable SBC_locname CONFECTION setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLconstable: setvariable SBC_context WL setvariable SBC_location 258 setvariable SBC_homenode 222 setvariable SBC_locname CONSTABLE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLcooper: setvariable SBC_context WL setvariable SBC_location 315 setvariable SBC_homenode 276 setvariable SBC_locname COOPER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLcothinar: setvariable SBC_context WL setvariable SBC_location 269 setvariable SBC_homenode 222 setvariable SBC_locname COTHINAR setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLcottage: setvariable SBC_context WL setvariable SBC_location 323 setvariable SBC_homenode 276 setvariable SBC_locname COTTAGE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLcourtyard: setvariable SBC_context WL setvariable SBC_location 240 setvariable SBC_homenode 222 setvariable SBC_locname COURTYARD setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLcozyshack: setvariable SBC_context WL setvariable SBC_location 322 setvariable SBC_homenode 276 setvariable SBC_locname COZYSHACK setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLcstone: setvariable SBC_context WL setvariable SBC_location 274 setvariable SBC_homenode 222 setvariable SBC_locname CSTONE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLdarkwagon: setvariable SBC_context WL setvariable SBC_location 313 setvariable SBC_homenode 276 setvariable SBC_locname DARKWAGON setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLdclaw: setvariable SBC_context WL setvariable SBC_location 288 setvariable SBC_homenode 276 setvariable SBC_locname DCLAW setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLdjtrail: setvariable SBC_context WL setvariable SBC_location 218 setvariable SBC_homenode 218 setvariable SBC_locname DJTRAIL setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLedifice: setvariable SBC_context WL setvariable SBC_location 245 setvariable SBC_homenode 222 setvariable SBC_locname EDIFICE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLempath: setvariable SBC_context WL setvariable SBC_location 328 setvariable SBC_homenode 276 setvariable SBC_locname EMPATH setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLengraver: setvariable SBC_context WL setvariable SBC_location 273 setvariable SBC_homenode 222 setvariable SBC_locname ENGRAVER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLerithian: setvariable SBC_context WL setvariable SBC_location 314 setvariable SBC_homenode 276 setvariable SBC_locname ERITHIAN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLetower: setvariable SBC_context WL setvariable SBC_location 224 setvariable SBC_homenode 221 setvariable SBC_locname ETOWER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLevillage: setvariable SBC_context WL setvariable SBC_location 216 setvariable SBC_homenode 216 setvariable SBC_locname EVILLAGE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLfletcher: setvariable SBC_context WL setvariable SBC_location 289 setvariable SBC_homenode 276 setvariable SBC_locname FLETCHER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLflynth: setvariable SBC_context WL setvariable SBC_location 395 setvariable SBC_homenode 395 setvariable SBC_locname FLYNTH setvariable SBC_locmonsters Greater Orcs setvariable SBC_locURL goto %SBC_return WLforge: setvariable SBC_context WL setvariable SBC_location 255 setvariable SBC_homenode 222 setvariable SBC_locname FORGE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLfrith: setvariable SBC_context WL setvariable SBC_location 285 setvariable SBC_homenode 276 setvariable SBC_locname FRITH setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLfurrier: setvariable SBC_context WL setvariable SBC_location 225 setvariable SBC_homenode 222 setvariable SBC_locname FURRIER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLgemshop: setvariable SBC_context WL setvariable SBC_location 241 setvariable SBC_homenode 222 setvariable SBC_locname GEMSHOP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLglaesen: setvariable SBC_context WL setvariable SBC_location 302 setvariable SBC_homenode 276 setvariable SBC_locname GLAESEN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLgreywind: setvariable SBC_context WL setvariable SBC_location 325 setvariable SBC_homenode 221 setvariable SBC_locname GREYWIND setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLgrocery: setvariable SBC_context WL setvariable SBC_location 244 setvariable SBC_homenode 222 setvariable SBC_locname GROCERY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLgstore: setvariable SBC_context WL setvariable SBC_location 233 setvariable SBC_homenode 222 setvariable SBC_locname GSTORE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLhealer: setvariable SBC_context WL setvariable SBC_location 277 setvariable SBC_homenode 276 setvariable SBC_locname HEALER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLhelden: setvariable SBC_context WL setvariable SBC_location 250 setvariable SBC_homenode 222 setvariable SBC_locname HELDEN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLhelgas: setvariable SBC_context WL setvariable SBC_location 278 setvariable SBC_homenode 276 setvariable SBC_locname HELGAS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLhenty: setvariable SBC_context WL setvariable SBC_location 320 setvariable SBC_homenode 276 setvariable SBC_locname HENTY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLherbs: setvariable SBC_context WL setvariable SBC_location 281 setvariable SBC_homenode 276 setvariable SBC_locname HERBS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLhistorical: setvariable SBC_context WL setvariable SBC_location 253 setvariable SBC_homenode 222 setvariable SBC_locname HISTORICAL setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLhstone: setvariable SBC_context WL setvariable SBC_location 326 setvariable SBC_homenode 221 setvariable SBC_locname HSTONE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLhut: setvariable SBC_context WL setvariable SBC_location 311 setvariable SBC_homenode 276 setvariable SBC_locname HUT setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLivas: setvariable SBC_context WL setvariable SBC_location 214 setvariable SBC_homenode 213 setvariable SBC_locname IVAS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLkelsene: setvariable SBC_context WL setvariable SBC_location 287 setvariable SBC_homenode 276 setvariable SBC_locname KELSENE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLlanai: setvariable SBC_context WL setvariable SBC_location 303 setvariable SBC_homenode 276 setvariable SBC_locname LANAI setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLliabo: setvariable SBC_context WL setvariable SBC_location 263 setvariable SBC_homenode 222 setvariable SBC_locname LIABO setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLlinden: setvariable SBC_context WL setvariable SBC_location 296 setvariable SBC_homenode 276 setvariable SBC_locname LINDEN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLlmsouth: setvariable SBC_context WL setvariable SBC_location 212 setvariable SBC_homenode 212 setvariable SBC_locname LMSOUTH setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLlocksmith: setvariable SBC_context WL setvariable SBC_location 272 setvariable SBC_homenode 222 setvariable SBC_locname LOCKSMITH setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLmagick: setvariable SBC_context WL setvariable SBC_location 246 setvariable SBC_homenode 222 setvariable SBC_locname MAGICK setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLmelgfoot: setvariable SBC_context WL setvariable SBC_location 219 setvariable SBC_homenode 219 setvariable SBC_locname MELGFOOT setvariable SBC_locmonsters Roltons setvariable SBC_locURL goto %SBC_return WLmerchants: setvariable SBC_context WL setvariable SBC_location 283 setvariable SBC_homenode 276 setvariable SBC_locname MERCHANTS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLmoot: setvariable SBC_context WL setvariable SBC_location 231 setvariable SBC_homenode 222 setvariable SBC_locname MOOT setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLmoving: setvariable SBC_context WL setvariable SBC_location 304 setvariable SBC_homenode 276 setvariable SBC_locname MOVING setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLmuseum: setvariable SBC_context WL setvariable SBC_location 267 setvariable SBC_homenode 222 setvariable SBC_locname MUSEUM setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLmusic: setvariable SBC_context WL setvariable SBC_location 239 setvariable SBC_homenode 222 setvariable SBC_locname MUSIC setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLnewlook: setvariable SBC_context WL setvariable SBC_location 249 setvariable SBC_homenode 222 setvariable SBC_locname NEWLOOK setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLniche: setvariable SBC_context WL setvariable SBC_location 235 setvariable SBC_homenode 222 setvariable SBC_locname NICHE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLnorthdock: setvariable SBC_context WL setvariable SBC_location 306 setvariable SBC_homenode 276 setvariable SBC_locname NORTHDOCK setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLnorthgate: setvariable SBC_context WL setvariable SBC_location 221 setvariable SBC_homenode 221 setvariable SBC_locname NORTHGATE setvariable SBC_locmonsters Roltons setvariable SBC_locURL goto %SBC_return WLorcsnest: setvariable SBC_context WL setvariable SBC_location 282 setvariable SBC_homenode 276 setvariable SBC_locname ORCSNEST setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLosby: setvariable SBC_context WL setvariable SBC_location 295 setvariable SBC_homenode 276 setvariable SBC_locname OSBY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLpark: setvariable SBC_context WL setvariable SBC_location 234 setvariable SBC_homenode 222 setvariable SBC_locname PARK setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLpaupers: setvariable SBC_context WL setvariable SBC_location 238 setvariable SBC_homenode 222 setvariable SBC_locname PAUPERS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLpawnshop: setvariable SBC_context WL setvariable SBC_location 280 setvariable SBC_homenode 276 setvariable SBC_locname PAWNSHOP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLphoenix: setvariable SBC_context WL setvariable SBC_location 291 setvariable SBC_homenode 276 setvariable SBC_locname PHOENIX setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLpresti: setvariable SBC_context WL setvariable SBC_location 309 setvariable SBC_homenode 276 setvariable SBC_locname PRESTI setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLprison: setvariable SBC_context WL setvariable SBC_location 294 setvariable SBC_homenode 276 setvariable SBC_locname PRISON setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLpro: setvariable SBC_context WL setvariable SBC_location 256 setvariable SBC_homenode 222 setvariable SBC_locname PRO setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLrbtent: setvariable SBC_context WL setvariable SBC_location 298 setvariable SBC_homenode 276 setvariable SBC_locname RBTENT setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLriding: setvariable SBC_context WL setvariable SBC_location 305 setvariable SBC_homenode 276 setvariable SBC_locname RIDING setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLrone: setvariable SBC_context WL setvariable SBC_location 268 setvariable SBC_homenode 222 setvariable SBC_locname RONE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLrteast: setvariable SBC_context WL setvariable SBC_location 317 setvariable SBC_homenode 276 setvariable SBC_locname RTEAST setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLrtwest: setvariable SBC_context WL setvariable SBC_location 307 setvariable SBC_homenode 276 setvariable SBC_locname RTWEST setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLsgate: setvariable SBC_context WL setvariable SBC_location 242 setvariable SBC_homenode 222 setvariable SBC_locname SGATE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLsovyn: setvariable SBC_context WL setvariable SBC_location 262 setvariable SBC_homenode 222 setvariable SBC_locname SOVYN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLstable: setvariable SBC_context WL setvariable SBC_location 252 setvariable SBC_homenode 222 setvariable SBC_locname STABLE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLstown: setvariable SBC_context WL setvariable SBC_location 310 setvariable SBC_homenode 276 setvariable SBC_locname STOWN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLswharf: setvariable SBC_context WL setvariable SBC_location 301 setvariable SBC_homenode 276 setvariable SBC_locname SWHARF setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLswood: setvariable SBC_context WL setvariable SBC_location 266 setvariable SBC_homenode 222 setvariable SBC_locname SWOOD setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLsylvanfair: setvariable SBC_context WL setvariable SBC_location 264 setvariable SBC_homenode 222 setvariable SBC_locname SYLVANFAIR setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLtcourt: setvariable SBC_context WL setvariable SBC_location 286 setvariable SBC_homenode 276 setvariable SBC_locname TCOURT setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLtemple: setvariable SBC_context WL setvariable SBC_location 261 setvariable SBC_homenode 222 setvariable SBC_locname TEMPLE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLtheex: setvariable SBC_context WL setvariable SBC_location 300 setvariable SBC_homenode 276 setvariable SBC_locname THEEX setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLthraks: setvariable SBC_context WL setvariable SBC_location 227 setvariable SBC_homenode 222 setvariable SBC_locname THRAKS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLtravel: setvariable SBC_context WL setvariable SBC_location 236 setvariable SBC_homenode 222 setvariable SBC_locname TRAVEL setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLtreehouse: setvariable SBC_context WL setvariable SBC_location 232 setvariable SBC_homenode 222 setvariable SBC_locname TREEHOUSE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLtreenorth: setvariable SBC_context WL setvariable SBC_location 213 setvariable SBC_homenode 213 setvariable SBC_locname TREENORTH setvariable SBC_locmonsters Dark Panthers, Tree Vipers setvariable SBC_locURL goto %SBC_return WLtreesouth: setvariable SBC_context WL setvariable SBC_location 215 setvariable SBC_homenode 215 setvariable SBC_locname TREESOUTH setvariable SBC_locmonsters Dark Panthers, Tree Vipers setvariable SBC_locURL goto %SBC_return WLtrunk: setvariable SBC_context WL setvariable SBC_location 217 setvariable SBC_homenode 217 setvariable SBC_locname TRUNK setvariable SBC_locmonsters Ice Trolls, Cave Ogres setvariable SBC_locURL goto %SBC_return WLtsc: setvariable SBC_context WL setvariable SBC_location 222 setvariable SBC_homenode 222 setvariable SBC_locname TSC setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLtwilight: setvariable SBC_context WL setvariable SBC_location 247 setvariable SBC_homenode 222 setvariable SBC_locname TWILIGHT setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLwarehouse: setvariable SBC_context WL setvariable SBC_location 279 setvariable SBC_homenode 276 setvariable SBC_locname WAREHOUSE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLwarrior: setvariable SBC_context WL setvariable SBC_location 275 setvariable SBC_homenode 222 setvariable SBC_locname WARRIOR setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLwayside: setvariable SBC_context WL setvariable SBC_location 248 setvariable SBC_homenode 222 setvariable SBC_locname WAYSIDE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLwbres: setvariable SBC_context WL setvariable SBC_location 297 setvariable SBC_homenode 276 setvariable SBC_locname WBRES setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLweaponry: setvariable SBC_context WL setvariable SBC_location 230 setvariable SBC_homenode 222 setvariable SBC_locname WEAPONRY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLwell: setvariable SBC_context WL setvariable SBC_location 229 setvariable SBC_homenode 222 setvariable SBC_locname WELL setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLwestbend: setvariable SBC_context WL setvariable SBC_location 276 setvariable SBC_homenode 276 setvariable SBC_locname WESTBEND setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLwestgate: setvariable SBC_context WL setvariable SBC_location 243 setvariable SBC_homenode 222 setvariable SBC_locname WESTGATE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLwizard: setvariable SBC_context WL setvariable SBC_location 327 setvariable SBC_homenode 219 setvariable SBC_locname WIZARD setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLwrenrick: setvariable SBC_context WL setvariable SBC_location 299 setvariable SBC_homenode 276 setvariable SBC_locname WRENRICK setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLwtower: setvariable SBC_context WL setvariable SBC_location 223 setvariable SBC_homenode 221 setvariable SBC_locname WTOWER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return WLzortahg: setvariable SBC_context WL setvariable SBC_location 396 setvariable SBC_homenode 396 setvariable SBC_locname ZORTAHG setvariable SBC_locmonsters Large Orcs setvariable SBC_locURL goto %SBC_return ZLarmory: setvariable SBC_context ZL setvariable SBC_location 194 setvariable SBC_homenode 170 setvariable SBC_locname ARMORY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLbank: setvariable SBC_context ZL setvariable SBC_location 179 setvariable SBC_homenode 170 setvariable SBC_locname BANK setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLbawdybard: setvariable SBC_context ZL setvariable SBC_location 172 setvariable SBC_homenode 170 setvariable SBC_locname BAWDYBARD setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLbrewery: setvariable SBC_context ZL setvariable SBC_location 191 setvariable SBC_homenode 170 setvariable SBC_locname BREWERY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLchocolate: setvariable SBC_context ZL setvariable SBC_location 177 setvariable SBC_homenode 170 setvariable SBC_locname CHOCOLATE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLclerk: setvariable SBC_context ZL setvariable SBC_location 181 setvariable SBC_homenode 170 setvariable SBC_locname CLERK setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLconstable: setvariable SBC_context ZL setvariable SBC_location 183 setvariable SBC_homenode 170 setvariable SBC_locname CONSTABLE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLcrys: setvariable SBC_context ZL setvariable SBC_location 170 setvariable SBC_homenode 170 setvariable SBC_locname CRYS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLczeroth: setvariable SBC_context ZL setvariable SBC_location 199 setvariable SBC_homenode 170 setvariable SBC_locname CZEROTH setvariable SBC_locmonsters Cave Lizards, Giant Veabas setvariable SBC_locURL goto %SBC_return ZLeonak: setvariable SBC_context ZL setvariable SBC_location 192 setvariable SBC_homenode 170 setvariable SBC_locname EONAK setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLforge: setvariable SBC_context ZL setvariable SBC_location 187 setvariable SBC_homenode 170 setvariable SBC_locname FORGE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLfurniture: setvariable SBC_context ZL setvariable SBC_location 193 setvariable SBC_homenode 170 setvariable SBC_locname FURNITURE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLfurrier: setvariable SBC_context ZL setvariable SBC_location 188 setvariable SBC_homenode 170 setvariable SBC_locname FURRIER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLgemshop: setvariable SBC_context ZL setvariable SBC_location 195 setvariable SBC_homenode 170 setvariable SBC_locname GEMSHOP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLglarstim: setvariable SBC_context ZL setvariable SBC_location 196 setvariable SBC_homenode 170 setvariable SBC_locname GLARSTIM setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLgstore: setvariable SBC_context ZL setvariable SBC_location 176 setvariable SBC_homenode 170 setvariable SBC_locname GSTORE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLhealer: setvariable SBC_context ZL setvariable SBC_location 186 setvariable SBC_homenode 170 setvariable SBC_locname HEALER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLherbs: setvariable SBC_context ZL setvariable SBC_location 185 setvariable SBC_homenode 170 setvariable SBC_locname HERBS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLjail: setvariable SBC_context ZL setvariable SBC_location 197 setvariable SBC_homenode 170 setvariable SBC_locname JAIL setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLjeweler: setvariable SBC_context ZL setvariable SBC_location 189 setvariable SBC_homenode 170 setvariable SBC_locname JEWELER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLkhazar: setvariable SBC_context ZL setvariable SBC_location 204 setvariable SBC_homenode 204 setvariable SBC_locname KHAZAR setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLkhtavern: setvariable SBC_context ZL setvariable SBC_location 206 setvariable SBC_homenode 204 setvariable SBC_locname KHTAVERN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLkhtpost: setvariable SBC_context ZL setvariable SBC_location 205 setvariable SBC_homenode 204 setvariable SBC_locname KHTPOST setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLladderbot: setvariable SBC_context ZL setvariable SBC_location 207 setvariable SBC_homenode 207 setvariable SBC_locname LADDERBOT setvariable SBC_locmonsters Centaurs, Ridge Orcs setvariable SBC_locURL goto %SBC_return ZLladdertop: setvariable SBC_context ZL setvariable SBC_location 208 setvariable SBC_homenode 208 setvariable SBC_locname LADDERTOP setvariable SBC_locmonsters Centaurs, Ridge Orcs setvariable SBC_locURL goto %SBC_return ZLlmnorth: setvariable SBC_context ZL setvariable SBC_location 211 setvariable SBC_homenode 211 setvariable SBC_locname LMNORTH setvariable SBC_locmonsters Great Boars setvariable SBC_locURL goto %SBC_return ZLlocksmith: setvariable SBC_context ZL setvariable SBC_location 174 setvariable SBC_homenode 170 setvariable SBC_locname LOCKSMITH setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLlucretia: setvariable SBC_context ZL setvariable SBC_location 184 setvariable SBC_homenode 170 setvariable SBC_locname LUCRETIA setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLmarcasite: setvariable SBC_context ZL setvariable SBC_location 169 setvariable SBC_homenode 169 setvariable SBC_locname MARCASITE setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLmeats: setvariable SBC_context ZL setvariable SBC_location 190 setvariable SBC_homenode 170 setvariable SBC_locname MEATS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLmoving: setvariable SBC_context ZL setvariable SBC_location 175 setvariable SBC_homenode 170 setvariable SBC_locname MOVING setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLmraent: setvariable SBC_context ZL setvariable SBC_location 202 setvariable SBC_homenode 170 setvariable SBC_locname MRAENT setvariable SBC_locmonsters Krynches, Giant Albino Scorpions setvariable SBC_locURL goto %SBC_return ZLmushrooms: setvariable SBC_context ZL setvariable SBC_location 171 setvariable SBC_homenode 170 setvariable SBC_locname MUSHROOMS setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLnewlook: setvariable SBC_context ZL setvariable SBC_location 178 setvariable SBC_homenode 170 setvariable SBC_locname NEWLOOK setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLPRO: setvariable SBC_context ZL setvariable SBC_location 198 setvariable SBC_homenode 170 setvariable SBC_locname PRO setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLrope: setvariable SBC_context ZL setvariable SBC_location 209 setvariable SBC_homenode 209 setvariable SBC_locname ROPE setvariable SBC_locmonsters Centaurs, Ridge Orcs setvariable SBC_locURL goto %SBC_return ZLropewest: setvariable SBC_context ZL setvariable SBC_location 210 setvariable SBC_homenode 210 setvariable SBC_locname ROPEWEST setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLruby: setvariable SBC_context ZL setvariable SBC_location 203 setvariable SBC_homenode 203 setvariable SBC_locname RUBY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLsurname: setvariable SBC_context ZL setvariable SBC_location 182 setvariable SBC_homenode 170 setvariable SBC_locname SURNAME setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLtheex: setvariable SBC_context ZL setvariable SBC_location 180 setvariable SBC_homenode 170 setvariable SBC_locname THEEX setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLtrollburial: setvariable SBC_context ZL setvariable SBC_location 200 setvariable SBC_homenode 170 setvariable SBC_locname TROLLBURIAL setvariable SBC_locmonsters Troll Wraiths, Rock Zombies, Undertaker Bats setvariable SBC_locURL goto %SBC_return ZLweaponry: setvariable SBC_context ZL setvariable SBC_location 173 setvariable SBC_homenode 170 setvariable SBC_locname WEAPONRY setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLzaerthu: setvariable SBC_context ZL setvariable SBC_location 201 setvariable SBC_homenode 170 setvariable SBC_locname ZAERTHU setvariable SBC_locmonsters Grutik Shamans, Grutik Savages, Roa'ater Wormlings setvariable SBC_locURL goto %SBC_return ZLzhindel: setvariable SBC_context ZL setvariable SBC_location 164 setvariable SBC_homenode 164 setvariable SBC_locname ZHINDEL setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLzleast: setvariable SBC_context ZL setvariable SBC_location 165 setvariable SBC_homenode 165 setvariable SBC_locname ZLEAST setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLzpfurrier: setvariable SBC_context ZL setvariable SBC_location 166 setvariable SBC_homenode 164 setvariable SBC_locname ZPFURRIER setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLzpgemshop: setvariable SBC_context ZL setvariable SBC_location 168 setvariable SBC_homenode 164 setvariable SBC_locname ZPGEMSHOP setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return ZLzptavern: setvariable SBC_context ZL setvariable SBC_location 167 setvariable SBC_homenode 164 setvariable SBC_locname ZPTAVERN setvariable SBC_locmonsters safe setvariable SBC_locURL goto %SBC_return # # # 521 UPLINK uplink_521: move out move w move go bridge move w move w move go path move climb steps move climb trail move climb path goto %s # 521 DOWNLINK downlink_521: move climb path move climb trail move climb steps move go path move e move e move go bridge move e move go cottage goto %s # 510 UPLINK uplink_510: move out move go arch goto %s # 510 DOWNLINK downlink_510: move go arch move go bank goto %s # 516 UPLINK uplink_516: move go walkway move nw move go bridge move ne move nw move w move go path move climb steps move climb trail move climb path goto %s # 516 DOWNLINK downlink_516: move climb path move climb trail move climb steps move go path move e move se move sw move go bridge move se move go stair goto %s # 519 UPLINK uplink_519: move out move out move sw move go bridge move w move go path move climb steps move climb trail move climb path goto %s # 519 DOWNLINK downlink_519: move climb path move climb trail move climb steps move go path move e move go bridge move ne move go edifice move go door goto %s # 518 UPLINK uplink_518: move out move nw move nw move nw move w move go path move climb steps move climb trail move climb path goto %s # 518 DOWNLINK downlink_518: move climb path move climb trail move climb steps move go path move e move se move se move se move go bungalow goto %s # 514 UPLINK uplink_514: move go walkway move nw move w move go path move climb steps move climb trail move climb path goto %s # 514 DOWNLINK downlink_514: move climb path move climb trail move climb steps move go path move e move se move go ramp goto %s # 524 UPLINK uplink_524: move nw move w move nw move go bridge move w move go drawbridge goto %s # 524 DOWNLINK downlink_524: move go drawbridge move e move go bridge move se move e move se goto %s # 526 UPLINK uplink_526: move w move s move nw move w move nw move go bridge move w move go drawbridge goto %s # 526 DOWNLINK downlink_526: move go drawbridge move e move go bridge move se move e move se move n move e goto %s # 525 UPLINK uplink_525: move s move nw move w move nw move go bridge move w move go drawbridge goto %s # 525 DOWNLINK downlink_525: move go drawbridge move e move go bridge move se move e move se move n goto %s # 512 UPLINK uplink_512: move go doors move go arch goto %s # 512 DOWNLINK downlink_512: move go arch move go hostelry goto %s # 515 UPLINK uplink_515: move down move go walkway move nw move w move go path move climb steps move climb trail move climb path goto %s # 515 DOWNLINK downlink_515: move climb path move climb trail move climb steps move go path move e move se move go ramp move up goto %s # 520 UPLINK uplink_520: move out move go bridge move w move w move go path move climb steps move climb trail move climb path goto %s # 520 DOWNLINK downlink_520: move climb path move climb trail move climb steps move go path move e move e move go bridge move go bungalow goto %s # 513 UPLINK uplink_513: move out move climb tunnel move up move up move go opening move go mouth move go path move climb steps move climb trail move climb path goto %s # 513 DOWNLINK downlink_513: move climb path move climb trail move climb steps move go path move go mouth move go opening move down move down move climb tunnel move go doorway goto %s # 523 UPLINK uplink_523: move out move go bridge move w move go drawbridge goto %s # 523 DOWNLINK downlink_523: move go drawbridge move e move go bridge move go plank goto %s # 517 UPLINK uplink_517: move out move nw move go bridge move ne move nw move w move go path move climb steps move climb trail move climb path goto %s # 517 DOWNLINK downlink_517: move climb path move climb trail move climb steps move go path move e move se move sw move go bridge move se move go gate goto %s # 511 UPLINK uplink_511: move go arch move out move go arch goto %s # 511 DOWNLINK downlink_511: move go arch move go bank move go arch goto %s # 522 UPLINK uplink_522: move out move s move w move go bridge move w move w move go path move climb steps move climb trail move climb path goto %s # 522 DOWNLINK downlink_522: move climb path move climb trail move climb steps move go path move e move e move go bridge move e move n move go mill goto %s # 338 UPLINK uplink_338: move out move n move se move sw move se move e move s goto %s # 338 DOWNLINK downlink_338: move n move w move nw move ne move nw move s move go gate goto %s # 359 UPLINK uplink_359: move out move e move ne move e move e move n move n move n goto %s # 359 DOWNLINK downlink_359: move s move s move s move w move w move sw move w move go shop goto %s # 367 UPLINK uplink_367: move out move n move n move n move n move w goto %s # 367 DOWNLINK downlink_367: move e move s move s move s move s move go shop goto %s # 330 UPLINK uplink_330: move out move w goto %s # 330 DOWNLINK downlink_330: move e move go bank put check balance goto %s # 349 UPLINK uplink_349: move e move n goto %s # 349 DOWNLINK downlink_349: move s move w goto %s # 374 UPLINK uplink_374: move out move u move n move w move n move n move n move w goto %s # 374 DOWNLINK downlink_374: move e move s move s move s move e move s move d move go alley goto %s # 372 UPLINK uplink_372: move out move n move w move n move n move n move w goto %s # 372 DOWNLINK downlink_372: move e move s move s move s move e move s move go wagon goto %s # 357 UPLINK uplink_357: move out move e move e move n move ne move e move e move n goto %s # 357 DOWNLINK downlink_357: move s move w move w move sw move s move w move w move go alley goto %s # 383 UPLINK uplink_383: move out move n move n move w move n move w move w move w move w goto %s # 383 DOWNLINK downlink_383: move e move e move e move e move s move e move s move s move go building goto %s # 339 UPLINK 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# 370 UPLINK uplink_370: move out move w move n move n move n move w goto %s # 370 DOWNLINK downlink_370: move e move s move s move s move e move go shop goto %s # 347 UPLINK uplink_347: move e move n move e move e move e move e move e goto %s # 347 DOWNLINK downlink_347: move w move w move w move w move w move s move w goto %s # 358 UPLINK uplink_358: move out move e move e move ne move e move e move n move n move n goto %s # 358 DOWNLINK downlink_358: move s move s move s move w move w move sw move w move w move go door goto %s # 355 UPLINK uplink_355: move n move ne move e move e move n goto %s # 355 DOWNLINK downlink_355: move s move w move w move sw move s goto %s # 345 UPLINK uplink_345: put give guard 5 move go gate move e move e move e move e move e move e goto %s # 345 DOWNLINK downlink_345: move w move w move w move w move w move go gate move w goto %s # 365 UPLINK uplink_365: move out move go path move n move n move n move n goto %s # 365 DOWNLINK downlink_365: move s move s 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downlink_84: move go stone cottage goto %s # 88 UPLINK uplink_88: move out move n goto %s # 88 DOWNLINK downlink_88: move s move go door goto %s # 94 UPLINK uplink_94: move sw move sw move climb tree move nw move sw move go path move se move e move e move e move se move se move se move e move e move se move se move se move se move e move se move se move se move s move s move sw move sw move s move w move nw move nw move sw goto %s # 94 DOWNLINK downlink_94: move ne move se move se move e move n move ne move ne move n move n move nw move nw move nw move w move nw move nw move nw move nw move w move w move nw move nw move nw move w move w move w move nw move go path move ne move se move climb tree move ne move ne goto %s # 426 UPLINK # 426 DOWNLINK downlink_426: move n move ne move ne move ne move ne move go steps move s move go steps move u move n move go steps move u move s move go cottage goto %s # 476 UPLINK uplink_476: move go doors move e move e move e move n move n goto %s # 476 DOWNLINK downlink_476: move s move s move w move w move w move go doors goto %s # 407 UPLINK uplink_407: move out move s goto %s # 407 DOWNLINK downlink_407: move n move go building goto %s # 411 UPLINK uplink_411: move out move w move nw goto %s # 411 DOWNLINK downlink_411: move se move e move go doors goto %s # 443 UPLINK uplink_443: move go walkway move go gap move w move w move nw move nw goto %s # 443 DOWNLINK downlink_443: move se move se move e move e move go gap move go walkway goto %s # 505 UPLINK uplink_505: move go gangplank move e move e move e move ne goto %s # 505 DOWNLINK downlink_505: move sw move w move w move w move go gangplank goto %s # 451 UPLINK uplink_451: move out move e move e move e move s move s goto %s # 451 DOWNLINK downlink_451: move n move n move w move w move w move go building goto %s # 493 UPLINK uplink_493: move go ramp move sw move nw move w move w move w move w move w move sw goto %s # 493 DOWNLINK downlink_493: move ne move e move e move e move e 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uplink_488: move out move w move sw goto %s # 488 DOWNLINK downlink_488: move ne move e move go shop goto %s # 431 UPLINK uplink_431: move out move w move n move w move w move w goto %s # 431 DOWNLINK downlink_431: move e move e move e move s move e move go cafe goto %s # 494 UPLINK uplink_494: move out move nw goto %s # 494 DOWNLINK downlink_494: move se move go shop goto %s # 439 UPLINK uplink_439: move out move w move nw move nw goto %s # 439 DOWNLINK downlink_439: move se move se move e move go building goto %s # 477 UPLINK uplink_477: move out move e move e move e move e move n move n goto %s # 477 DOWNLINK downlink_477: move s move s move w move w move w move w move go gate goto %s # 440 UPLINK uplink_440: move go gap move w move w move nw move nw goto %s # 440 DOWNLINK downlink_440: move se move se move e move e move go gap goto %s # 464 UPLINK uplink_464: move go gate move ne move e move go ornate arch move e move e move e move e move s move s goto %s # 464 DOWNLINK downlink_464: move n move n move w move w move w move w move go arch move w move sw move go gate goto %s # 450 UPLINK uplink_450: move out move e move e move e move e move s move s goto %s # 450 DOWNLINK downlink_450: move n move n move w move w move w move w move go building goto %s # 436 UPLINK uplink_436: move out move e move nw move nw goto %s # 436 DOWNLINK downlink_436: move se move se move w move go shop goto %s # 429 UPLINK uplink_429: move out move w move w move w move w goto %s # 429 DOWNLINK downlink_429: move e move e move e move e move go store goto %s # 507 UPLINK uplink_507: move out move out move go arch move ne move e move se move e move go alley move n move n move n goto %s # 507 DOWNLINK downlink_507: move s move s move s move go alley move w move nw move w move sw move go arch move go alley move go door goto %s # 469 UPLINK uplink_469: move out move w move w move w move n move n goto %s # 469 DOWNLINK downlink_469: move s move s move e move e move e move go building 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shop goto %s # 484 UPLINK uplink_484: move go rickety cart goto %s # 484 DOWNLINK downlink_484: move out goto %s # 406 UPLINK uplink_406: move out move sw goto %s # 406 DOWNLINK downlink_406: move ne move go door goto %s # 467 UPLINK uplink_467: move go arch move go path move n goto %s # 467 DOWNLINK downlink_467: move s move go path move go arch goto %s # 404 UPLINK uplink_404: move out move n goto %s # 404 DOWNLINK downlink_404: move s move go store goto %s # 445 UPLINK uplink_445: move go out move w move w move w move w move nw move nw goto %s # 445 DOWNLINK downlink_445: move se move se move e move e move e move e move go guardhouse goto %s # 423 UPLINK uplink_423: move go door move out move w move s move w move w move sw goto %s # 423 DOWNLINK downlink_423: move ne move e move e move n move e move go door move go door goto %s # 422 UPLINK uplink_422: move out move w move s move w move w move sw goto %s # 422 DOWNLINK downlink_422: move ne move e move e move n move e move go door goto %s # 441 UPLINK uplink_441: move out move w move w move nw move nw goto %s # 441 DOWNLINK downlink_441: move se move se move e move e move go hovel goto %s # 402 UPLINK uplink_402: move e goto %s # 402 DOWNLINK downlink_402: move w goto %s # 458 UPLINK uplink_458: move go walkway move w move w move w move s move s goto %s # 458 DOWNLINK downlink_458: move n move n move e move e move e move go walkway goto %s # 413 UPLINK uplink_413: move out move w move w move w goto %s # 413 DOWNLINK downlink_413: move e move e move e move go doors goto %s # 473 UPLINK uplink_473: move out move e move n move n goto %s # 473 DOWNLINK downlink_473: move s move s move w move go gateposts goto %s # 457 UPLINK uplink_457: move go gate move w move w move s move s goto %s # 457 DOWNLINK downlink_457: move n move n move e move e move go gate goto %s # 465 UPLINK uplink_465: move go gate move s goto %s # 465 DOWNLINK downlink_465: move n move go crimson gate goto %s # 474 UPLINK uplink_474: move out move 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w move go gate goto %s # 490 UPLINK uplink_490: move out move s goto %s # 490 DOWNLINK downlink_490: move n move go store goto %s # 482 UPLINK uplink_482: move out move nw move n move n move n move n goto %s # 482 DOWNLINK downlink_482: move s move s move s move s move se move go alley goto %s # 424 UPLINK uplink_424: move out move s move d move go steps move n move go steps move sw move sw move sw move sw move s goto %s # 424 DOWNLINK downlink_424: move n move ne move ne move ne move ne move go steps move s move go steps move u move n move go entrance goto %s # 434 UPLINK uplink_434: move go door move nw move nw goto %s # 434 DOWNLINK downlink_434: move se move se move go door goto %s # 504 UPLINK uplink_504: move out move e move ne goto %s # 504 DOWNLINK downlink_504: move sw move w move go shop goto %s # 401 UPLINK uplink_401: move out goto %s # 401 DOWNLINK downlink_401: move go stall goto %s # 479 UPLINK uplink_479: move out move e move e move e move ne move go arch move e move e move e move e move e move n move n goto %s # 479 DOWNLINK downlink_479: move s move s move w move w move w move w move w move go arch move sw move w move w move w move go doors goto %s # 463 UPLINK uplink_463: move n move n move u move go gate move ne move e move go ornate arch move e move e move e move e move s move s goto %s # 463 DOWNLINK downlink_463: move n move n move w move w move w move w move go arch move w move sw move go gate move go tunnel move s move s goto %s # 453 UPLINK uplink_453: move go arch move e move e move s move s goto %s # 453 DOWNLINK downlink_453: move n move n move w move w move go arch goto %s # 454 UPLINK uplink_454: move go gate move e move e move s move s goto %s # 454 DOWNLINK downlink_454: move n move n move w move w move go gate goto %s # 497 UPLINK uplink_497: move go arch move e move s move s move s move sw goto %s # 497 DOWNLINK downlink_497: move ne move n move n move n move w move go building goto %s # 446 UPLINK uplink_446: move out move n move ne goto %s # 446 DOWNLINK downlink_446: move sw move s move go shop goto %s # 433 UPLINK uplink_433: move go door move w move w move w move w move w move nw goto %s # 433 DOWNLINK downlink_433: move se move e move e move e move e move e move go shop goto %s # 455 UPLINK uplink_455: move go walkway move e move s move s goto %s # 455 DOWNLINK downlink_455: move n move n move w move go walkway goto %s # 491 UPLINK uplink_491: move out move w goto %s # 491 DOWNLINK downlink_491: move e move go building goto %s # 481 UPLINK uplink_481: move out move w move n move n move n move n goto %s # 481 DOWNLINK downlink_481: move s move s move s move s move e move go path goto %s # 485 UPLINK uplink_485: move go rat cart goto %s # 485 DOWNLINK downlink_485: move out goto %s # 466 UPLINK uplink_466: move go gate move s goto %s # 466 DOWNLINK downlink_466: move n move go black gate goto %s # 437 UPLINK uplink_437: move out move w move n move ne goto %s # 437 DOWNLINK downlink_437: move sw move s move e move go shop goto %s # 506 UPLINK uplink_506: move out move n move n goto %s # 506 DOWNLINK downlink_506: move s move s move go warehouse goto %s # 487 UPLINK uplink_487: move out move w move sw move sw goto %s # 487 DOWNLINK downlink_487: move ne move ne move e move go building goto %s # 495 UPLINK uplink_495: move out move n goto %s # 495 DOWNLINK downlink_495: move s move go shop goto %s # 415 UPLINK uplink_415: move out move w move w move w move sw goto %s # 415 DOWNLINK downlink_415: move ne move e move e move e move go path goto %s # 418 UPLINK uplink_418: move out move se move se move e goto %s # 418 DOWNLINK downlink_418: move w move nw move nw move go shed goto %s # 419 UPLINK uplink_419: move go door move e move se move se move e goto %s # 419 DOWNLINK downlink_419: move w move nw move nw move w move go door goto %s # 475 UPLINK uplink_475: move out move e move e move n move n goto %s # 475 DOWNLINK downlink_475: move s move s move w move w move go alley goto %s # 430 UPLINK uplink_430: move out move go stair move w move w move w move w goto %s # 430 DOWNLINK downlink_430: move e move e move e move e move go stair move go door goto %s # 499 UPLINK uplink_499: move e move s move s move se goto %s # 499 DOWNLINK downlink_499: move nw move n move n move w goto %s # 427 UPLINK uplink_427: move climb steps move s move w move w move w move w move sw goto %s # 427 DOWNLINK downlink_427: move ne move e move e move e move e move n move climb steps goto %s # 420 UPLINK uplink_420: move out move se move se move s goto %s # 420 DOWNLINK downlink_420: move n move nw move u move go shop goto %s # 470 UPLINK uplink_470: move out move out move w move w move n move n goto %s # 470 DOWNLINK downlink_470: move s move s move e move e move go columns move go shrine goto %s # 417 UPLINK uplink_417: move out move se move e goto %s # 417 DOWNLINK downlink_417: move w move nw move go shack goto %s # 409 UPLINK uplink_409: move out move w move w goto %s # 409 DOWNLINK downlink_409: move e move e move go shop goto %s # 421 UPLINK uplink_421: move out move s move w move s move w move s move sw goto %s # 421 DOWNLINK downlink_421: move ne move n move e move n move e move n move go door goto %s # 410 UPLINK uplink_410: move out move out move w move nw goto %s # 410 DOWNLINK downlink_410: move se move e move go doors move go booth goto %s # 500 UPLINK uplink_500: move nw move n move n move go warehouse goto %s # 500 DOWNLINK downlink_500: move out move s move s move se goto %s # 460 UPLINK uplink_460: move go east path move go walkway move e move s move s goto %s # 460 DOWNLINK downlink_460: move n move n move w move go walkway move go western path goto %s # 425 UPLINK uplink_425: move go ladder move go steps move s move d move go steps move n move go steps move sw move sw move sw move sw move s goto %s # 425 DOWNLINK downlink_425: move n move ne move ne move ne move ne move go steps move s move go steps move u move n move go steps move climb ladder goto %s # 444 UPLINK uplink_444: move out move w move w move w move nw move nw goto %s # 444 DOWNLINK downlink_444: move se move se move e move e move e move go hall goto %s # 408 UPLINK uplink_408: move out move w move sw goto %s # 408 DOWNLINK downlink_408: move ne move e move go cottage goto %s # 448 UPLINK uplink_448: move out move e move go ornate arch move e move e move e move e move s move s goto %s # 448 DOWNLINK downlink_448: move n move n move w move w move w move w move go white arch move w move go tent goto %s # 438 UPLINK uplink_438: move out move ne move e move ne goto %s # 438 DOWNLINK downlink_438: move sw move w move sw move go warehouse goto %s # 412 UPLINK uplink_412: move go steps move w move w move nw goto %s # 412 DOWNLINK downlink_412: move se move e move e move go steps goto %s # 405 UPLINK uplink_405: move out move nw goto %s # 405 DOWNLINK downlink_405: move se move go entrance goto %s # 461 UPLINK uplink_461: move go gates move e move n move e move s move s goto %s # 461 DOWNLINK downlink_461: move n move n move w move s move e move go gates goto %s # 1 UPLINK uplink_1: move n move sw move nw move w move w move sw move sw move sw move s move w move s move sw move w goto %s # 1 DOWNLINK downlink_1: move e move ne move n move e move n move ne move ne move ne move e move e move se move ne move s goto %s # 2 UPLINK uplink_2: move out move sw goto %s # 2 DOWNLINK downlink_2: move ne move go shop goto %s # 3 UPLINK uplink_3: move out move w move sw move sw move s move sw move s goto %s # 3 DOWNLINK downlink_3: move n move ne move n move ne move ne move e move go entrance goto %s # 4 UPLINK uplink_4: move out move s move sw move nw move sw move sw move sw move s move s move s move se move e move e move ne move go dais goto %s # 4 DOWNLINK downlink_4: move out move sw move sw move se move se move sw move w move w move nw move n move n move n move ne move ne move ne move se move ne move n move go arboretum goto %s # 5 UPLINK uplink_5: move out move se move go dais goto %s # 5 DOWNLINK downlink_5: move out move sw move sw move se move go armory goto %s # 6 UPLINK uplink_6: move out move go dais goto %s # 6 DOWNLINK downlink_6: move out move sw move sw move go bakery goto %s # 7 UPLINK uplink_7: move out move n move out move w goto %s # 7 DOWNLINK downlink_7: move e move go bank move s move go arch put check balance waitfor > put wealth waitfor > goto %s # 8 UPLINK uplink_8: move se move e move e move ne move go dais goto %s # 8 DOWNLINK downlink_8: move out move sw move sw move se move se move sw move w move w move nw goto %s # 9 UPLINK uplink_9: move out move n move w move nw move n move w move n move n goto %s # 9 DOWNLINK downlink_9: move s move s move e move s move se move e move s move go establishment goto %s # 10 UPLINK uplink_10: move out move w move w move sw move sw move sw move go dais goto %s # 10 DOWNLINK downlink_10: move out move se move se move ne move ne move ne move e move e move go cottage goto %s # 11 UPLINK uplink_11: move se move sw move nw move nw move ne move go dais goto %s # 11 DOWNLINK downlink_11: move out move se move se move sw move se move se move ne move nw goto %s # 14 UPLINK uplink_14: move se move se goto %s # 14 DOWNLINK downlink_14: move nw move nw goto %s # 12 UPLINK uplink_12: move out move w move w move w move n move n goto %s # 12 DOWNLINK downlink_12: move s move s move e move e move e move go house goto %s # 15 UPLINK uplink_15: move sw move go keep move w move w move out move w move w move nw move sw move s goto %s # 15 DOWNLINK downlink_15: move n move ne move se move e move e move go keep move e move e move out move ne echo echo "GO SHOP if you're officially engaged!" echo goto %s # 16 UPLINK uplink_16: move out move w move sw move sw move sw move go dais goto %s # 16 DOWNLINK downlink_16: move out move se move se move ne move ne move ne move e move go shop goto %s # 17 UPLINK uplink_17: move go grate move n move n move e move n move n move n move e move e move ne move ne move ne goto %s # 17 DOWNLINK downlink_17: move sw move sw move sw move w move w move s move s move s move w move s move s move go grate goto %s # 18 UPLINK uplink_18: move out move sw move sw move go dais goto %s # 18 DOWNLINK downlink_18: move out move se move se move ne move ne move go shop goto %s # 19 UPLINK uplink_19: move out move e move ne move ne move e goto %s # 19 DOWNLINK downlink_19: move w move sw move sw move w move go door goto %s # 20 UPLINK uplink_20: move out move n goto %s # 20 DOWNLINK downlink_20: move s move go building goto %s # 22 UPLINK uplink_22: move e move n move n move n move e move e move ne move ne move ne goto %s # 22 DOWNLINK downlink_22: move sw move sw move sw move w move w move s move s move s move w goto %s # 21 UPLINK uplink_21: move out move n move e move e move ne move ne move ne goto %s # 21 DOWNLINK downlink_21: move sw move sw move sw move w move w move s move go shop goto %s # 23 UPLINK uplink_23: move go walkway move ne move ne move nw move nw move ne move go dais goto %s # 23 DOWNLINK downlink_23: move out move se move se move sw move se move se move sw move sw move go walkway goto %s # 81 UPLINK uplink_81: move go bridge move nw move ne move n move nw move nw move nw move n move d move d put go bridge move ne move se move n move ne move n goto %s # 81 DOWNLINK downlink_81: move s move sw move s move nw put go bridge move sw move u move u move s move se move se move se move s move sw move se move go bridge goto %s # 25 UPLINK uplink_25: move n move n move n move e move ne move go dais goto %s # 25 DOWNLINK downlink_25: move out move sw move sw move se move se move sw move w move s move s move s pause 1 echo echo GO HALL if you're an empath! echo goto %s # 78 UPLINK uplink_78: put go door move n put go path move e move e move ne move n move n move n move n move nw move nw move n move d move d put go bridge move ne move se move n move ne move n goto %s # 78 DOWNLINK downlink_78: move s move sw move s move nw put go bridge move sw move u move u move s move se move se move s move s move s move s move sw move w move w put go path move s put go hut goto %s # 27 UPLINK uplink_27: move out move w move s move s move sw move sw move sw move s move s move s move se move e move e move ne move go dais goto %s # 27 DOWNLINK downlink_27: move out move sw move sw move se move se move sw move w move w move nw move n move n move n move ne move ne move ne move n move n move e move go door goto %s # 28 UPLINK uplink_28: move s move go entrance move s move ne move ne move n move e move ne move go dais goto %s # 28 DOWNLINK downlink_28: move out move sw move sw move se move se move sw move w move s move sw move sw move n move go entrance move n goto %s # 29 UPLINK uplink_29: move se goto %s # 29 DOWNLINK downlink_29: move nw goto %s # 30 UPLINK uplink_30: move w move sw move nw move go keep move w move w move out move w move s move sw move w goto %s # 30 DOWNLINK downlink_30: move e move ne move n move e move go keep move e move e move out move se move ne move e pause 1 echo echo Furniture store is currently closed. echo goto %s # 31 UPLINK uplink_31: move out move sw move sw move go keep move w move w move out move w move s move sw move w goto %s # 31 DOWNLINK downlink_31: move e move ne move n move e move go keep move e move e move out move ne move ne move go cottage goto %s # 32 UPLINK uplink_32: move out move e goto %s # 32 DOWNLINK downlink_32: move w move go shop goto %s # 80 UPLINK uplink_80: move s move s move se move s move d move d move d move d move d move e move n move d move se move e move d move d move d put go trail move ne move n move ne move n move n move nw move n move n move ne move ne move e move ne move n move n put go path move e move e move ne move n move n move n move n move nw move nw move n move d move d put go bridge move ne move se move n move ne move n goto %s # 80 DOWNLINK downlink_80: move s move sw move s move nw put go bridge move sw move u move u move s move se move se move s move s move s move s move sw move w move w put go path move s move s move sw move w move sw move sw move s move s move se move s move s move sw move s move sw put go trail move u move u move u move w move nw move u move s move w move u move u move u move u move u move n move nw move n move n goto %s # 33 UPLINK uplink_33: move out move ne move go dais goto %s # 33 DOWNLINK downlink_33: move out move sw move go shop goto %s # 34 UPLINK uplink_34: move ne goto %s # 34 DOWNLINK downlink_34: move sw goto %s # 35 UPLINK uplink_35: move out move sw move nw move nw move go keep move w move w move out move w move s move sw move w goto %s # 35 DOWNLINK downlink_35: move e move ne move n move e move go keep move e move e move out move se move se move ne move go shop goto %s # 36 UPLINK uplink_36: move out move ne move n move n move ne move ne move n move n goto %s # 36 DOWNLINK downlink_36: move s move s move sw move sw move s move s move sw move go building goto %s # 37 UPLINK uplink_37: move go walk move sw move sw move sw move w move s move s move sw move sw move sw move s move s move s move se move e move e move ne move go dais goto %s # 37 DOWNLINK downlink_37: move out move sw move sw move se move se move sw move w move w move nw move n move n move n move ne move ne move ne move n move n move e move ne move ne move ne move go walk goto %s # 38 UPLINK uplink_38: move out move ne move go dais goto %s # 38 DOWNLINK downlink_38: move out move sw move sw move se move se move sw move go cottage goto %s # 39 UPLINK uplink_39: move out move ne move se move se goto %s # 39 DOWNLINK downlink_39: move nw move nw move sw move go hall goto %s # 63 UPLINK uplink_63: move out move w move s move sw move w goto %s # 63 DOWNLINK downlink_63: move e move ne move n move e move go keep goto %s # 40 UPLINK uplink_40: move out move w move w move w move w move w move n move n goto %s # 40 DOWNLINK downlink_40: move s move s move e move e move e move e move e move go library goto %s # 41 UPLINK uplink_41: move out move n move n move n move e move n move n move n move e move e move ne move ne move ne goto %s # 41 DOWNLINK downlink_41: move sw move sw move sw move w move w move s move s move s move w move s move s move s move go door goto %s # 42 UPLINK uplink_42: move out move sw move nw move sw move sw move go keep move w move w move out move w move s move sw move w goto %s # 42 DOWNLINK downlink_42: move e move ne move n move e move go keep move e move e move out move ne move ne move se move ne move go building goto %s # 43 UPLINK uplink_43: move out move se move s move se move ne move ne move e move e move ne move go dais goto %s # 43 DOWNLINK downlink_43: move out move sw move sw move se move se move sw move w move w move sw move sw move nw move n move nw move go door goto %s # 44 UPLINK uplink_44: move n move ne move ne move n move n goto %s # 44 DOWNLINK downlink_44: move s move s move sw move sw move s put look niche goto %s # 82 UPLINK uplink_82: move d move n move n put go path move w move sw move w move n move w move sw move w move sw move sw move n move w move ne move n move ne move n move go bridge move nw move ne move n move nw move nw move nw move n move d move d put go bridge move ne move se move n move ne move n goto %s # 82 DOWNLINK downlink_82: move s move sw move s move nw put go bridge move sw move u move u move s move se move se move se move s move sw move se move go bridge move s move sw move s move sw move e move s move ne move ne move e move ne move e move s move e move ne move e move go path move s move s move s move climb stairs goto %s # 73 UPLINK uplink_73: move out move d move d move d move d move go trail move go steps goto %s # 73 DOWNLINK downlink_73: move go steps move go trail move u move u move u move climb face move go crevasse goto %s # 45 UPLINK uplink_45: move out move nw goto %s # 45 DOWNLINK downlink_45: move se move go inn goto %s # 75 UPLINK uplink_75: move s move go grove move s move s move go path move e move ne move n move n move n move ne move nw move ne move ne move n move e move e move ne move go gate move n move n move go portcullis move nw move ne move go gate move sw move w move ne move n move nw move nw move ne move go dais goto %s # 75 DOWNLINK downlink_75: move out move se move se move sw move se move se move s move sw move e move ne move go gate move sw move se move go portcullis move s move s move out move sw move w move w move s move sw move sw move se move sw move s move s move s move sw move w move go path move n move n move go grove move n goto %s # 46 UPLINK uplink_46: move out move nw move nw move ne move n move n goto %s # 46 DOWNLINK downlink_46: move s move s move sw move se move se move go door goto %s # 79 UPLINK uplink_79: move out move e move n move n move ne move ne move n move ne move n move n move nw move n move n move ne move ne move e move ne move n move n put go path move e move e move ne move n move n move n move n move nw move nw move n move d move d put go bridge move ne move se move n move ne move n goto %s # 79 DOWNLINK downlink_79: move s move sw move s move nw put go bridge move sw move u move u move s move se move se move s move s move s move s move sw move w move w put go path move s move s move sw move w move sw move sw move s move s move se move s move s move sw move s move sw move sw move s move s move w put go open goto %s # 47 UPLINK uplink_47: move s move w move ne move n move nw move nw move ne move go dais goto %s # 47 DOWNLINK downlink_47: move out move se move se move sw move se move se move s move sw move e move n goto %s # 48 UPLINK uplink_48: move go flap move nw move n move w move n move n goto %s # 48 DOWNLINK downlink_48: move s move s move e move s move se move go pavilion goto %s # 72 UPLINK uplink_72: move out move s move s move s move s move d move d move d move go trail move go steps goto %s # 72 DOWNLINK downlink_72: move go steps move go trail move u move u move u move n move n move n move n move go door goto %s # 49 UPLINK uplink_49: move out move sw move s move sw move s goto %s # 49 DOWNLINK downlink_49: move n move ne move n move ne move go door goto %s # 50 UPLINK uplink_50: move out move n move n move e move e move ne move ne move ne goto %s # 50 DOWNLINK downlink_50: move sw move sw move sw move w move w move s move s move go steps goto %s # 51 UPLINK uplink_51: move out move s goto %s # 51 DOWNLINK downlink_51: move n move go building goto %s # 52 UPLINK uplink_52: move out move w move sw move nw move sw move sw move go keep move w move w move out move w move s move sw move w goto %s # 52 DOWNLINK downlink_52: move e move ne move n move e move go keep move e move e move out move ne move ne move se move ne move e move go cottage goto %s # 53 UPLINK uplink_53: move go gate move e move e move e move ne move ne move ne goto %s # 53 DOWNLINK downlink_53: move sw move sw move sw move w move w move w move go gate goto %s # 54 UPLINK uplink_54: move go gate move n move nw move nw move ne move go dais goto %s # 54 DOWNLINK downlink_54: move out move se move se move sw move se move se move s move go gate goto %s # 95 UPLINK uplink_95: move d move d move s move se move s move sw move s move w move nw move nw move nw move n move nw move nw move nw move sw move sw move s move w move nw move nw move sw goto %s # 95 DOWNLINK downlink_95: move ne move se move se move e move n move ne move ne move se move se move se move s move se move se move se move e move n move ne move n move nw move n move u move u goto %s # 55 UPLINK uplink_55: move w move sw move s move go gate move s move sw move sw move sw move w move s move s move sw move sw move sw move s move s move s move se move e move e move ne move go dais goto %s # 55 DOWNLINK downlink_55: move out move sw move sw move se move se move sw move w move w move nw move n move n move n move ne move ne move ne move n move n move e move ne move ne move ne move n move go gate move n move ne move e goto %s # 56 UPLINK uplink_56: move go gate move n move n move go portcullis move nw move ne move go gate move sw move w move ne move n move nw move nw move ne move go dais goto %s # 56 DOWNLINK downlink_56: move out move se move se move sw move se move se move s move sw move e move ne move go gate move sw move se move go portcullis move s move s move out goto %s # 57 UPLINK uplink_57: move out move ne move ne move e move e move ne move go dais goto %s # 57 DOWNLINK downlink_57: move out move sw move sw move se move se move sw move w move w move sw move sw move go door goto %s # 58 UPLINK uplink_58: move go door move go dais goto %s # 58 DOWNLINK downlink_58: move out move se move se move go inn goto %s # 59 UPLINK uplink_59: move sw move sw move sw move sw move go dais goto %s # 59 DOWNLINK downlink_59: move out move se move se move ne move ne move ne move ne goto %s # 60 UPLINK uplink_60: move out move n move n goto %s # 60 DOWNLINK downlink_60: move s move s move go shop goto %s # 61 UPLINK uplink_61: move nw move go keep move w move w move out move w move s move sw move w goto %s # 61 DOWNLINK downlink_61: move e move ne move n move e move go keep move e move e move out move se put look statue goto %s # 62 UPLINK uplink_62: move out move sw move se move se goto %s # 62 DOWNLINK downlink_62: move nw move nw move ne move go cottage goto %s # 64 UPLINK uplink_64: move sw move sw move sw move s move s move s move se move e move e move ne move go dais goto %s # 64 DOWNLINK downlink_64: move out move sw move sw move se move se move sw move w move w move nw move n move n move n move ne move ne move ne echo The tavern is presently closed. goto %s # 65 UPLINK uplink_65: move out move w move w move w move w move w move w move w move n move n goto %s # 65 DOWNLINK downlink_65: move s move s move e move e move e move e move e move e move e move go shop goto %s # 77 UPLINK uplink_77: move w move u move u move u goto %s # 77 DOWNLINK downlink_77: move d move d move d move e goto %s # 66 UPLINK uplink_66: move s move se move e move e move ne move go dais goto %s # 66 DOWNLINK downlink_66: move out move sw move sw move se move se move sw move w move w move nw move n goto %s # 26 UPLINK uplink_26: move out move sw move nw move w move w move sw move sw move sw move s move w move s move sw move w goto %s # 26 DOWNLINK downlink_26: move e move ne move n move e move n move ne move ne move ne move e move e move se move ne move go exchange goto %s # 74 UPLINK uplink_74: put go bridge put go trail move ne move n move n move n move ne move nw move ne move ne move n move e move e move ne move go gate move n move n move go portcullis move nw move ne move go gate move sw move w move ne move n move nw move nw move ne move go dais goto %s # 74 DOWNLINK downlink_74: move out move se move se move sw move se move se move s move sw move e move ne move go gate move sw move se move go portcullis move s move s move out move sw move w move w move s move sw move sw move se move sw move s move s move s move sw put go trail put go bridge goto %s # 67 UPLINK uplink_67: move out move n move w move sw move sw move s move sw move s goto %s # 67 DOWNLINK downlink_67: move n move ne move n move ne move ne move e move s move go pathway goto %s # 68 UPLINK uplink_68: move s move sw move s goto %s # 68 DOWNLINK downlink_68: move n move ne move n echo GO HALL if you're a warrior goto %s # 69 UPLINK uplink_69: move out move nw move go dais goto %s # 69 DOWNLINK downlink_69: move out move se move go weaponer goto %s # 70 UPLINK uplink_70: move out move w move sw move sw move sw move s move w move w move nw move sw move s goto %s # 70 DOWNLINK downlink_70: move n move ne move se move e move e move n move ne move ne move ne move e move go arch echo GO TOWER if you're a wizard. goto %s # 146 UPLINK uplink_146: move go path move n move n move w move w move n move w move n move w move w move w goto %s # 146 DOWNLINK downlink_146: move e move e move e move s move e move s move e move e move s move s move go path goto %s # 107 UPLINK uplink_107: move go gate move w move w move w goto %s # 107 DOWNLINK downlink_107: move e move e move e move go gate goto %s # 152 UPLINK uplink_152: move climb wall move s move s move e move go path move ne move ne move e move e move ne move go trail move se move go bridge move se move se goto %s # 152 DOWNLINK downlink_152: move nw move nw move go bridge move nw move go trail move sw move w move w move sw move sw move go path move w move n move n move climb north wall goto %s # 145 UPLINK uplink_145: move out move n move n move n move w move w move n move w move n move w move w move w goto %s # 145 DOWNLINK downlink_145: move e move e move e move s move e move s move e move e move s move s move s move go structure goto %s # 109 UPLINK uplink_109: move out move e move e move e goto %s # 109 DOWNLINK downlink_109: move w move w move w move go armory goto %s # 124 UPLINK uplink_124: move out move s move s move s move s move s move s move e move s move e move e move e goto %s # 124 DOWNLINK downlink_124: move w move w move w move n move w move n move n move n move n move n move n move go bakery goto %s # 132 UPLINK uplink_132: move out move out move w move s goto %s # 132 DOWNLINK downlink_132: move n move e move go bank move go arch goto %s # 116 UPLINK uplink_116: move s move s move e move e move e move s move e move e move e goto %s # 116 DOWNLINK downlink_116: move w move w move w move n move w move w move w move n move n goto %s # 150 UPLINK uplink_150: move go trail move se move go bridge move se move se goto %s # 150 DOWNLINK downlink_150: move nw move nw move go bridge move nw move go trail goto %s # 153 UPLINK uplink_153: move e move n move e move s move s move w move s move e move climb wall move s move s move e move go path move ne move ne move e move e move ne move go trail move se move go bridge move se move se goto %s # 153 DOWNLINK downlink_153: move nw move nw move go bridge move nw move go trail move sw move w move w move sw move sw move go path move w move n move n move climb north wall move w move n move e move n move n move w move s move w goto %s # 119 UPLINK uplink_119: move out move s move s move s move s move e move s move e move e move e goto %s # 119 DOWNLINK downlink_119: move w move w move w move n move w move n move n move n move n move go building goto %s # 155 UPLINK uplink_155: move go footpath move se move se move go bridge move se move se goto %s # 155 DOWNLINK downlink_155: move nw move nw move go bridge move nw move nw move go footpath goto %s # 141 UPLINK uplink_141: move n move n move n move w move n move w move w move w goto %s # 141 DOWNLINK downlink_141: move e move e move e move s move e move s move s move s goto %s # 120 UPLINK uplink_120: move climb grate move s move s move s move s move e move e move e move s move e move e move e goto %s # 120 DOWNLINK downlink_120: move w move w move w move n move w move w move w move n move n move n move n move climb grate goto %s # 162 UPLINK uplink_162: move s move go path move sw move sw move sw move go bridge move sw move sw move go gate move w move w move w goto %s # 162 DOWNLINK downlink_162: move e move e move e move go gate move ne move ne move ne move ne move ne move ne move go path move n goto %s # 144 UPLINK uplink_144: move go gate move n move w move w move n move w move n move w move w move w goto %s # 144 DOWNLINK downlink_144: move e move e move e move s move e move s move e move e move s move go gate goto %s # 147 UPLINK uplink_147: move out move n move n move w move w move n move w move n move w move w move w goto %s # 147 DOWNLINK downlink_147: move e move e move e move s move e move s move e move e move s move s move go cottage goto %s # 114 UPLINK uplink_114: move out move s move s move s move e move s move e move e move e goto %s # 114 DOWNLINK downlink_114: move w move w move w move n move w move n move n move n move go building goto %s # 136 UPLINK uplink_136: move out move w move w move w goto %s # 136 DOWNLINK downlink_136: move e move e move e move go building goto %s # 149 UPLINK uplink_149: move climb ridge move w move nw move n move n goto %s # 149 DOWNLINK downlink_149: move s move s move se move e move climb gully goto %s # 139 UPLINK uplink_139: move out move n move w move w move n move w move w move w goto %s # 139 DOWNLINK downlink_139: move e move e move e move s move e move e move s move go shop goto %s # 111 UPLINK uplink_111: move s move e move e move e goto %s # 111 DOWNLINK downlink_111: move w move w move w move n goto %s # 128 UPLINK uplink_128: move out move w goto %s # 128 DOWNLINK downlink_128: move e move go furrier goto %s # 127 UPLINK uplink_127: move out move e goto %s # 127 DOWNLINK downlink_127: move w move go cottage goto %s # 154 UPLINK uplink_154: move go bridge move s move e move n move e move s move s move w move s move e move climb wall move s move s move e move go path move ne move ne move e move e move ne move go trail move se move go bridge move se move se goto %s # 154 DOWNLINK downlink_154: move nw move nw move go bridge move nw move go trail move sw move w move w move sw move sw move go path move w move n move n move climb north wall move w move n move e move n move n move w move s move w move n move go bridge goto %s # 125 UPLINK uplink_125: move out move w move s move s move s move s move s move s move e move s move e move e move e goto %s # 125 DOWNLINK downlink_125: move w move w move w move n move w move n move n move n move n move n move n move e move go store goto %s # 102 UPLINK uplink_102: move go gate move s goto %s # 102 DOWNLINK downlink_102: move n move go gate goto %s # 113 UPLINK uplink_113: move out move s move s move e move s move e move e move e goto %s # 113 DOWNLINK downlink_113: move w move w move w move n move w move n move n move go shop goto %s # 137 UPLINK uplink_137: move go door move w move n move w move w move w goto %s # 137 DOWNLINK downlink_137: move e move e move e move s move e move go house goto %s # 106 UPLINK uplink_106: move out move w move w move w goto %s # 106 DOWNLINK downlink_106: move e move e move e move go shop goto %s # 103 UPLINK uplink_103: move out move e goto %s # 103 DOWNLINK downlink_103: move w move go doors goto %s # 131 UPLINK uplink_131: move out move e move s goto %s # 131 DOWNLINK downlink_131: move n move w move go inn goto %s # 121 UPLINK uplink_121: move out move s move s move s move s move s move e move e move e move s move e move e move e goto %s # 121 DOWNLINK downlink_121: move w move w move w move n move w move w move w move n move n move n move n move n move go building goto %s # 160 UPLINK uplink_160: move u move s move w move u move go log move nw move n move u move u move climb bank move nw move go bridge move nw move nw move go gate move w move w move w goto %s # 160 DOWNLINK downlink_160: move e move e move e move go gate move se move se move se move se move climb bank move d move d move s move se move go log move d move e move n move go trail goto %s # 140 UPLINK uplink_140: move out move n move n move w move n move w move w move w goto %s # 140 DOWNLINK downlink_140: move e move e move e move s move e move s move s move go cottage goto %s # 108 UPLINK uplink_108: move out move e move e goto %s # 108 DOWNLINK downlink_108: move w move w move go inn goto %s # 115 UPLINK uplink_115: move out move s move e move e move e move s move e move e move e goto %s # 115 DOWNLINK downlink_115: move w move w move w move n move w move w move w move n move go door goto %s # 138 UPLINK uplink_138: move go arch move w move w move n move w move w move w goto %s # 138 DOWNLINK downlink_138: move e move e move e move s move e move e move go arch goto %s # 112 UPLINK uplink_112: move out move s move e move s move e move e move e goto %s # 112 DOWNLINK downlink_112: move w move w move w move n move w move n move go door goto %s # 158 UPLINK uplink_158: move s move s move s move s move s move sw move sw move sw move go trail move nw move go bridge move nw move nw move go gate move w move w move w goto %s # 158 DOWNLINK downlink_158: move e move e move e move go gate move se move se move se move se move go oaks move ne move ne move ne move n move n move n move n move n echo GO SOUTH for easier monsters, GO RIVER for Ogre Warriors, etc. goto %s # 135 UPLINK uplink_135: move out move w move w move w goto %s # 135 DOWNLINK downlink_135: move e move e move e move go pavilion goto %s # 105 UPLINK uplink_105: move out move w move w goto %s # 105 DOWNLINK downlink_105: move e move e move go structure goto %s # 133 UPLINK uplink_133: move go archway move go path move w move w goto %s # 133 DOWNLINK downlink_133: move e move e move go path move go archway goto %s # 143 UPLINK uplink_143: move out move e move n move n move n move n move n move n move w move n move w move w move w goto %s # 143 DOWNLINK downlink_143: move e move e move e move s move e move s move s move s move s move s move s move w move go shop goto %s # 156 UPLINK uplink_156: move n move n move n move n move ne move n move ne move ne move go bridge move ne move ne move go gate move e move e move e goto %s # 156 DOWNLINK downlink_156: move w move w move w move go gate move sw move sw move sw move sw move sw move s move sw move s move s move s move s goto %s # 122 UPLINK uplink_122: move out move e move s move s move s move s move s move e move s move e move e move e goto %s # 122 DOWNLINK downlink_122: move w move w move w move n move w move n move n move n move n move n move w move go building goto %s # 118 UPLINK uplink_118: move out move se move s move e move e move e move s move e move e move e goto %s # 118 DOWNLINK downlink_118: move w move w move w move n move w move w move w move n move nw move go gate goto %s # 123 UPLINK uplink_123: move e move s move s move s move s move s move e move s move e move e move e goto %s # 123 DOWNLINK downlink_123: move w move w move w move n move w move n move n move n move n move n move w goto %s # 117 UPLINK uplink_117: move out move s move s move s move e move e move e move s move e move e move e goto %s # 117 DOWNLINK downlink_117: move w move w move w move n move w move w move w move n move n move n move go theatre goto %s # 159 UPLINK uplink_159: move n move u move u move climb bank move nw move go bridge move nw move nw move go gate move w move w move w goto %s # 159 DOWNLINK downlink_159: move e move e move e move go gate move se move se move se move se move climb bank move d move d move s goto %s # 129 UPLINK uplink_129: move out move e move e goto %s # 129 DOWNLINK downlink_129: move w move w move go cottage goto %s # 110 UPLINK uplink_110: move go gate move e move e move e goto %s # 110 DOWNLINK downlink_110: move w move w move w move go gate goto %s # 151 UPLINK uplink_151: move go gap move e move go path move ne move ne move e move e move ne move go trail move se move go bridge move se move se goto %s # 151 DOWNLINK downlink_151: move nw move nw move go bridge move nw move go trail move sw move w move w move sw move sw move go path move w move go gap goto %s # 134 UPLINK uplink_134: move go gate move w move w move w goto %s # 134 DOWNLINK downlink_134: move e move e move e move go gate goto %s # 148 UPLINK uplink_148: move s move go path move w move nw move n move n goto %s # 148 DOWNLINK downlink_148: move s move s move se move e move go path move n goto %s # 104 UPLINK uplink_104: move w goto %s # 104 DOWNLINK downlink_104: move e goto %s # 142 UPLINK uplink_142: move out move n move n move n move n move n move w move n move w move w move w goto %s # 142 DOWNLINK downlink_142: move e move e move e move s move e move s move s move s move s move s move go weaponry goto %s # 130 UPLINK uplink_130: move out move s move s goto %s # 130 DOWNLINK downlink_130: move n move n move go hall goto %s # 157 UPLINK uplink_157: move go track move n move ne move ne move go bridge move ne move ne move go gate move e move e move e goto %s # 157 DOWNLINK downlink_157: move w move w move w move go gate move sw move sw move sw move sw move sw move s move go track goto %s # 161 UPLINK uplink_161: move go opening move ne move nw move nw move nw move nw move n move go tree move w move sw move sw move w move w move w move w move nw move ne move nw move e move nw move nw move nw move u move s move w move u move go log move nw move n move u move u move climb bank move nw move go bridge move nw move nw move go gate move w move w move w goto %s # 161 DOWNLINK downlink_161: move e move e move e put go gate move se move se move se move se put climb bank move d move d move s move se put go log move d move e move n put go trail move se move se move se move w move se move sw move se move e move e move e move e move ne move ne move e put go tree move s move se move se move se move se move sw put go hole goto %s # 316 UPLINK uplink_316: move out move s move w move s move s move s move w move go bridge move w move n move nw goto %s # 316 DOWNLINK downlink_316: move se move s move go bridge move e move e move n move n move n move e move n move go house goto %s # 308 UPLINK uplink_308: move s move s move sw goto %s # 308 DOWNLINK downlink_308: move ne move n move n echo "Go Gate if you're a member of House Arcane!" goto %s # 237 UPLINK uplink_237: move out move e move ne goto %s # 237 DOWNLINK downlink_237: move sw move w move go armory goto %s # 324 UPLINK uplink_324: move w move n move w move w move go bridge move w move n move nw goto %s # 324 DOWNLINK downlink_324: move se move s move go bridge move e move e move e move s move e goto %s # 290 UPLINK uplink_290: move out move e move n move n move n move n move e goto %s # 290 DOWNLINK downlink_290: move w move s move s move s move s move w move go shop goto %s # 228 UPLINK uplink_228: move go arch move out move e goto %s # 228 DOWNLINK downlink_228: move w move go bank move go arch goto %s # 265 UPLINK uplink_265: move go gate move n move n move nw goto %s # 265 DOWNLINK downlink_265: move se move s move s move go gate goto %s # 251 UPLINK uplink_251: move out move w move s move s move w move w move sw goto %s # 251 DOWNLINK downlink_251: move ne move e move e move n move n move e move go barracks goto %s # 226 UPLINK uplink_226: move out move s move se goto %s # 226 DOWNLINK downlink_226: move nw move n move go bath goto %s # 318 UPLINK uplink_318: move go gate move se move s move s move s move w move w move go bridge move w move n move nw goto %s # 318 DOWNLINK downlink_318: move se move s move go bridge move e move e move e move n move n move n move nw move go gate goto %s # 284 UPLINK uplink_284: move out move n move e goto %s # 284 DOWNLINK downlink_284: move w move s move go hall goto %s # 254 UPLINK uplink_254: move go door move out move n move w move w move w move sw goto %s # 254 DOWNLINK downlink_254: move ne move e move e move e move s move go gate move go door goto %s # 293 UPLINK uplink_293: move out move n move n move n move n move n move n move e goto %s # 293 DOWNLINK downlink_293: move w move s move s move s move s move s move s move go boutique goto %s # 319 UPLINK uplink_319: move out move s move w move w move go bridge move w move n move nw goto %s # 319 DOWNLINK downlink_319: move se move s move go bridge move e move e move e move n move go gate goto %s # 271 UPLINK uplink_271: move s move w move n move n move w move w move w move sw goto %s # 271 DOWNLINK downlink_271: move ne move e move e move e move s move s move e move n goto %s # 312 UPLINK uplink_312: move out move go gate move s move go bridge move w move n move nw goto %s # 312 DOWNLINK downlink_312: move se move s move go bridge move e move go footpath move go gate move go steps goto %s # 259 UPLINK uplink_259: move out move s move s move se goto %s # 259 DOWNLINK downlink_259: move nw move n move n move go wagon goto %s # 270 UPLINK uplink_270: move go opening move n move n move w move n move n move w move w move w move sw goto %s # 270 DOWNLINK downlink_270: move ne move e move e move e move s move s move e move s move s move go opening goto %s # 260 UPLINK uplink_260: move out move n move n move w move w move w goto %s # 260 DOWNLINK downlink_260: move e move e move e move s move s move go shop goto %s # 292 UPLINK uplink_292: move out move n move n move n move n move n move e goto %s # 292 DOWNLINK downlink_292: move w move s move s move s move s move s move go shop goto %s # 321 UPLINK uplink_321: move go entrance move w move w move go bridge move w move n move nw goto %s # 321 DOWNLINK downlink_321: move se move s move go bridge move e move e move e move go warehouse goto %s # 257 UPLINK uplink_257: move out move s move w move w move w goto %s # 257 DOWNLINK downlink_257: move e move e move e move n move go door goto %s # 258 UPLINK uplink_258: move out move n move w move w move w goto %s # 258 DOWNLINK downlink_258: move e move e move e move s move go constabulary goto %s # 315 UPLINK uplink_315: move out move w move s move s move s move w move go bridge move w move n move nw goto %s # 315 DOWNLINK downlink_315: move se move s move go bridge move e move e move n move n move n move e move go shop goto %s # 269 UPLINK uplink_269: move go gate move s move w move w move n move n move w move w move w goto %s # 269 DOWNLINK downlink_269: move e move e move e move s move s move e move e move n move go gate goto %s # 323 UPLINK uplink_323: move go wooden door move go footpath move ne move n move w move w move go bridge move w move n move nw goto %s # 323 DOWNLINK downlink_323: move se move s move go bridge move e move e move e move s move sw move go footpath move go door goto %s # 240 UPLINK uplink_240: move go gate move n move n move n move ne goto %s # 240 DOWNLINK downlink_240: move sw move s move s move s move go gate goto %s # 322 UPLINK uplink_322: move go door move n move w move w move go bridge move w move n move nw goto %s # 322 DOWNLINK downlink_322: move se move s move go bridge move e move e move e move s move go shack goto %s # 274 UPLINK uplink_274: move go gate move s move w move w move w move w move w move sw goto %s # 274 DOWNLINK downlink_274: move ne move e move e move e move e move e move n move go gate goto %s # 313 UPLINK uplink_313: move out move w move go bridge move w move n move nw goto %s # 313 DOWNLINK downlink_313: move se move s move go bridge move e move e move go wagon goto %s # 288 UPLINK uplink_288: move out move n move n move n move e goto %s # 288 DOWNLINK downlink_288: move w move s move s move s move go building goto %s # 245 UPLINK uplink_245: move out move s move e move e move e goto %s # 245 DOWNLINK downlink_245: move w move w move w move n move go edifice goto %s # 328 UPLINK uplink_328: move go path move n move w move go bridge move w move n move nw goto %s # 328 DOWNLINK downlink_328: move se move s move go bridge move e move e move s move go path goto %s # 273 UPLINK uplink_273: move out move w move w move w move w move w move sw goto %s # 273 DOWNLINK downlink_273: move ne move e move e move e move e move e move go shop goto %s # 314 UPLINK uplink_314: move go door move w move go bridge move w move n move nw goto %s # 314 DOWNLINK downlink_314: move se move s move go bridge move e move e move go warehouse goto %s # 224 UPLINK uplink_224: move out move go gate goto %s # 224 DOWNLINK downlink_224: move go gate move go east tower goto %s # 289 UPLINK uplink_289: move out move n move n move n move n move e goto %s # 289 DOWNLINK downlink_289: move w move s move s move s move s move go door goto %s # 255 UPLINK uplink_255: move s move s move s move out move n move w move w move w move sw goto %s # 255 DOWNLINK downlink_255: move ne move e move e move e move s move go gate move n move n move n goto %s # 285 UPLINK uplink_285: move out move n move e goto %s # 285 DOWNLINK downlink_285: move w move s move go inn goto %s # 225 UPLINK uplink_225: move out move w move s move s move se goto %s # 225 DOWNLINK downlink_225: move nw move n move n move e move go furrier goto %s # 241 UPLINK uplink_241: move out move w move n move n move n move ne goto %s # 241 DOWNLINK downlink_241: move sw move s move s move s move e move go shop goto %s # 302 UPLINK uplink_302: move out move w goto %s # 302 DOWNLINK downlink_302: move go wharf move go office goto %s # 325 UPLINK uplink_325: move out move climb steps move sw move go walkway move s goto %s # 325 DOWNLINK downlink_325: move n move go walkway move ne move climb steps move go doors goto %s # 244 UPLINK uplink_244: move out move e move e goto %s # 244 DOWNLINK downlink_244: move w move w move go shop goto %s # 233 UPLINK uplink_233: move out move nw goto %s # 233 DOWNLINK downlink_233: move se move go store goto %s # 277 UPLINK uplink_277: move out move e move s move s move e move s move s move e goto %s # 277 DOWNLINK downlink_277: move w move n move n move w move n move n move w move go tent goto %s # 250 UPLINK uplink_250: move go path move w move w move w move w move s move s move se goto %s # 250 DOWNLINK downlink_250: move nw move n move n move e move e move e move e move go path goto %s # 278 UPLINK uplink_278: move go doors move s move s move e move e move e goto %s # 278 DOWNLINK downlink_278: move w move w move w move n move n move go stairway goto %s # 320 UPLINK uplink_320: move out move w move s move w move w move go bridge move w move n move nw goto %s # 320 DOWNLINK downlink_320: move se move s move go bridge move e move e move e move n move e move go warehouse goto %s # 281 UPLINK uplink_281: move out move n move e move s move s move e goto %s # 281 DOWNLINK downlink_281: move w move n move n move w move s move go house goto %s # 253 UPLINK uplink_253: move go door move w move w move w move sw goto %s # 253 DOWNLINK downlink_253: move ne move e move e move e move go house goto %s # 326 UPLINK uplink_326: move go steps move s move s goto %s # 326 DOWNLINK downlink_326: move n move n move go steps echo GO ARCH if you're old enough to enter Hearthstone! goto %s # 311 UPLINK uplink_311: move out move w move n move n move nw goto %s # 311 DOWNLINK downlink_311: move sw move s move s move e move go hut goto %s # 214 UPLINK uplink_214: move go door move go steps move s move go arch move go path move s goto %s # 214 DOWNLINK downlink_214: move n move go path move go arch move n move go steps move go door goto %s # 287 UPLINK uplink_287: move out move e move n move n move e goto %s # 287 DOWNLINK downlink_287: move w move s move s move w move go building goto %s # 303 UPLINK uplink_303: move out move sw goto %s # 303 DOWNLINK downlink_303: move ne move go warehouse goto %s # 263 UPLINK uplink_263: move go gate move n move w move n move n move w move w move w goto %s # 263 DOWNLINK downlink_263: move e move e move e move s move s move e move s move go gate goto %s # 296 UPLINK uplink_296: move w move go gate move n move n move nw goto %s # 296 DOWNLINK downlink_296: move se move s move s move go gate move e goto %s # 272 UPLINK uplink_272: move out move w move w move w move w move w move sw goto %s # 272 DOWNLINK downlink_272: move ne move e move e move e move e move e move go black door goto %s # 246 UPLINK uplink_246: move out move s move s move e move e move e goto %s # 246 DOWNLINK downlink_246: move w move w move w move n move n move go shop goto %s # 283 UPLINK uplink_283: move out move e goto %s # 283 DOWNLINK downlink_283: move w move go building goto %s # 231 UPLINK uplink_231: move out move w goto %s # 231 DOWNLINK downlink_231: move e move go hall goto %s # 304 UPLINK uplink_304: move out move sw goto %s # 304 DOWNLINK downlink_304: move ne move go building goto %s # 267 UPLINK uplink_267: move out move w move w move n move n move w move w move w goto %s # 267 DOWNLINK downlink_267: move e move e move e move s move s move e move e move go museum goto %s # 239 UPLINK uplink_239: move out move n move n move ne goto %s # 239 DOWNLINK downlink_239: move sw move s move s move go store goto %s # 249 UPLINK uplink_249: move go flap move w move w move s move s move se goto %s # 249 DOWNLINK downlink_249: move nw move n move n move e move e move go pavilion goto %s # 235 UPLINK uplink_235: move e move n move ne goto %s # 235 DOWNLINK downlink_235: move sw move s move w goto %s # 306 UPLINK uplink_306: move w move s move sw goto %s # 306 DOWNLINK downlink_306: move ne move n move e goto %s # 282 UPLINK uplink_282: move go gate move e move e goto %s # 282 DOWNLINK downlink_282: move w move w move go gate goto %s # 295 UPLINK uplink_295: move out move n move n move n move n move nw goto %s # 295 DOWNLINK downlink_295: move se move s move s move s move s move go warehouse goto %s # 234 UPLINK uplink_234: move n move ne goto %s # 234 DOWNLINK downlink_234: move sw move s goto %s # 238 UPLINK uplink_238: move go walkway move ne goto %s # 238 DOWNLINK downlink_238: move sw move go walkway goto %s # 280 UPLINK uplink_280: move out move e move s move s move e goto %s # 280 DOWNLINK downlink_280: move w move n move n move w move go pawnshop goto %s # 291 UPLINK uplink_291: move w move s move e move e move n move n move n move n move e goto %s # 291 DOWNLINK downlink_291: move w move s move s move s move s move w move w move n move e goto %s # 309 UPLINK uplink_309: move go path move w move w move n move n move n move n move nw goto %s # 309 DOWNLINK downlink_309: move se move s move s move s move s move e move e move go path goto %s # 294 UPLINK uplink_294: move go path move w move n move n move n move n move n move n move w goto %s # 294 DOWNLINK downlink_294: move w move s move s move s move s move s move s move e move go path goto %s # 256 UPLINK uplink_256: move out move w move w goto %s # 256 DOWNLINK downlink_256: move e move e move go gate goto %s # 298 UPLINK uplink_298: move out move n move nw goto %s # 298 DOWNLINK downlink_298: move se move s move go tent goto %s # 305 UPLINK uplink_305: move go door move w move sw goto %s # 305 DOWNLINK downlink_305: move ne move go dock move go structure goto %s # 268 UPLINK uplink_268: move go path move n move w move w move n move n move w move w move w goto %s # 268 DOWNLINK downlink_268: move e move e move e move s move s move e move e move s move go path goto %s # 317 UPLINK uplink_317: move out move se move s move s move s move w move w move go bridge move w move n move nw goto %s # 317 DOWNLINK downlink_317: move se move s move go bridge move e move e move e move n move n move n move nw move go tower goto %s # 307 UPLINK uplink_307: move out move s move s move sw goto %s # 307 DOWNLINK downlink_307: move ne move n move n move go tower goto %s # 242 UPLINK uplink_242: move go gate move e move e move ne goto %s # 242 DOWNLINK downlink_242: move sw move w move w move go pathway goto %s # 262 UPLINK uplink_262: move go walkway move n move w move n move n move w move w move w goto %s # 262 DOWNLINK downlink_262: move e move e move e move s move s move e move s move go walkway goto %s # 252 UPLINK uplink_252: move out move w move w move sw goto %s # 252 DOWNLINK downlink_252: move ne move e move e move go stable goto %s # 310 UPLINK uplink_310: move go fence move w move w move n move n move nw goto %s # 310 DOWNLINK downlink_310: move se move s move s move e move e move go fence goto %s # 301 UPLINK uplink_301: move w goto %s # 301 DOWNLINK downlink_301: move go wharf goto %s # 266 UPLINK uplink_266: move out move w move w move n move n move w move w move w goto %s # 266 DOWNLINK downlink_266: move e move e move e move s move s move e move e move go gate goto %s # 264 UPLINK uplink_264: move go path move s move w move w move n move n move nw goto %s # 264 DOWNLINK downlink_264: move se move s move s move e move e move n move go path goto %s # 286 UPLINK uplink_286: move go gate move e move e move n move n move e goto %s # 286 DOWNLINK downlink_286: move w move s move s move w move w move go gate goto %s # 261 UPLINK uplink_261: move out move w move n move n move w move w move w goto %s # 261 DOWNLINK downlink_261: move e move e move e move s move s move e move go temple goto %s # 300 UPLINK uplink_300: move out goto %s # 300 DOWNLINK downlink_300: move go exchange goto %s # 227 UPLINK uplink_227: move out move se goto %s # 227 DOWNLINK downlink_227: move nw move go inn goto %s # 236 UPLINK uplink_236: move out move ne goto %s # 236 DOWNLINK downlink_236: move sw move go shop goto %s # 232 UPLINK uplink_232: move down goto %s # 232 DOWNLINK downlink_232: move climb tree goto %s # 247 UPLINK uplink_247: move out move ne move s move s move se goto %s # 247 DOWNLINK downlink_247: move nw move n move n move sw move go house goto %s # 279 UPLINK uplink_279: move out move e move e move e goto %s # 279 DOWNLINK downlink_279: move w move w move w move go door goto %s # 275 UPLINK uplink_275: move s move s move s move w move w move w move w move w move sw goto %s # 275 DOWNLINK downlink_275: move ne move e move e move e move e move e move n move n move go fortress goto %s # 248 UPLINK uplink_248: move out move go gate move s move w move s move s move se goto %s # 248 DOWNLINK downlink_248: move nw move n move n move e move n move go gate move go inn goto %s # 297 UPLINK uplink_297: move go gate move n move nw goto %s # 297 DOWNLINK downlink_297: move se move s move go gate goto %s # 230 UPLINK uplink_230: move out move sw goto %s # 230 DOWNLINK downlink_230: move ne move go entrance goto %s # 229 UPLINK uplink_229: move s goto %s # 229 DOWNLINK downlink_229: move go well goto %s # 243 UPLINK uplink_243: move n move e move e move e goto %s # 243 DOWNLINK downlink_243: move w move w move w move s goto %s # 327 UPLINK uplink_327: move go portcullis move climb stairs move go path move w goto %s # 327 DOWNLINK downlink_327: move e move go path move climb stairs move go portcullis goto %s # 299 UPLINK uplink_299: move out move nw goto %s # 299 DOWNLINK downlink_299: move se move go warehouse goto %s # 223 UPLINK uplink_223: move out move go gate goto %s # 223 DOWNLINK downlink_223: move go gate move go west tower goto %s # 194 UPLINK uplink_194: move go steel door move n move e move e goto %s # 194 DOWNLINK downlink_194: move w move w move s move go steel door goto %s # 179 UPLINK uplink_179: move out move se goto %s # 179 DOWNLINK downlink_179: move nw move go marble arch put check balance goto %s # 172 UPLINK uplink_172: move out move sw goto %s # 172 DOWNLINK downlink_172: move ne move go entry goto %s # 191 UPLINK uplink_191: move out move ne move e move e move e goto %s # 191 DOWNLINK downlink_191: move w move w move w move sw move go building goto %s # 177 UPLINK uplink_177: move go brown door move n move n move w move nw goto %s # 177 DOWNLINK downlink_177: move se move e move s move s move go brown door goto %s # 181 UPLINK uplink_181: move out move ne goto %s # 181 DOWNLINK downlink_181: move sw move go stone doorway goto %s # 183 UPLINK uplink_183: move out move n move ne goto %s # 183 DOWNLINK downlink_183: move sw move s move go opening goto %s # 199 UPLINK uplink_199: move out move go timber move e move e move se move sw move sw move sw move w move n move n move w move nw goto %s # 199 DOWNLINK downlink_199: move se move e move s move s move e move ne move ne move ne move nw move w move w move go timber move go opening goto %s # 192 UPLINK uplink_192: move go metal door move w move s move s move se move ne move e move e move e goto %s # 192 DOWNLINK downlink_192: move w move w move w move sw move nw move n move n move e move go metal door goto %s # 187 UPLINK uplink_187: move d move e move n move w move n move ne goto %s # 187 DOWNLINK downlink_187: move sw move s move e move s move w move u goto %s # 193 UPLINK uplink_193: move out move se move ne move e move e move e goto %s # 193 DOWNLINK downlink_193: move w move w move w move sw move nw move go black arch goto %s # 188 UPLINK uplink_188: move out move s move e move e goto %s # 188 DOWNLINK downlink_188: move w move w move n move go entry goto %s # 195 UPLINK uplink_195: move out move n move e move e goto %s # 195 DOWNLINK downlink_195: move w move w move s move go stone arch goto %s # 196 UPLINK uplink_196: move go arch move e move ne move ne move e move e move e goto %s # 196 DOWNLINK downlink_196: move w move w move w move sw move sw move w move go arch goto %s # 176 UPLINK uplink_176: move out move n move w move nw goto %s # 176 DOWNLINK downlink_176: move se move e move s move go stone arch goto %s # 186 UPLINK uplink_186: move go stone arch move out move ne move n move ne goto %s # 186 DOWNLINK downlink_186: move sw move s move sw move go stone arch move go stone arch goto %s # 185 UPLINK uplink_185: move go stone arch move ne move n move ne goto %s # 185 DOWNLINK downlink_185: move sw move s move sw move go stone arch goto %s # 197 UPLINK uplink_197: move out move ne move e move e move ne move ne move e move e move e goto %s # 197 DOWNLINK downlink_197: move w move w move w move sw move sw move w move w move sw move go door goto %s # 189 UPLINK uplink_189: move out move e move e move e goto %s # 189 DOWNLINK downlink_189: move w move w move w move go stone arch goto %s # 206 UPLINK uplink_206: move out move ne move se move se move e goto %s # 206 DOWNLINK downlink_206: move w move nw move nw move sw move go tavern goto %s # 205 UPLINK uplink_205: move out move se move se move e goto %s # 205 DOWNLINK downlink_205: move w move nw move nw move go building goto %s # 174 UPLINK uplink_174: move go black door move nw goto %s # 174 DOWNLINK downlink_174: move se move go black door goto %s # 184 UPLINK uplink_184: move go leather door move n move ne goto %s # 184 DOWNLINK downlink_184: move sw move s move go leather door goto %s # 190 UPLINK uplink_190: move go painted door move e move e move e goto %s # 190 DOWNLINK downlink_190: move w move w move w move go painted door goto %s # 175 UPLINK uplink_175: move go steel door move n move w move nw goto %s # 175 DOWNLINK downlink_175: move se move e move s move go steel door goto %s # 202 UPLINK uplink_202: move go blocks move out move se move s move s move se move ne move e move e move e goto %s # 202 DOWNLINK downlink_202: move w move w move w move sw move nw move n move n move nw move go tunnel move go blocks goto %s # 171 UPLINK uplink_171: move go green door goto %s # 171 DOWNLINK downlink_171: move go green door goto %s # 178 UPLINK uplink_178: move go flap move e goto %s # 178 DOWNLINK downlink_178: move w move go pavilion goto %s # 198 UPLINK uplink_198: move go path move sw move sw move sw move w move n move n move w move nw goto %s # 198 DOWNLINK downlink_198: move se move e move s move s move e move ne move ne move ne move go path goto %s # 182 UPLINK uplink_182: move out move ne goto %s # 182 DOWNLINK downlink_182: move sw move go metal door goto %s # 180 UPLINK uplink_180: move out move out move se goto %s # 180 DOWNLINK downlink_180: move nw move go marble arch move go brass arch goto %s # 200 UPLINK uplink_200: move go crevice move nw move nw move n move n move w move n move ne move n move n move e goto %s # 200 DOWNLINK downlink_200: move w move s move s move sw move s move e move go arch move s move se move se move go crevice goto %s # 173 UPLINK uplink_173: move go door move sw goto %s # 173 DOWNLINK downlink_173: move ne move go door goto %s # 201 UPLINK uplink_201: move go crevasse move n move e move ne move ne move e move e move e goto %s # 201 DOWNLINK downlink_201: move w move w move w move sw move sw move w move s move go crevasse goto %s # 166 UPLINK uplink_166: move out move sw goto %s # 166 DOWNLINK downlink_166: move ne move go archway goto %s # 168 UPLINK uplink_168: move go lacquered door move nw goto %s # 168 DOWNLINK downlink_168: move se move go lacquered door goto %s # 167 UPLINK uplink_167: move out move nw goto %s # 167 DOWNLINK downlink_167: move se move go swinging doors goto %s # # uplink_509: goto %s downlink_509: goto %s 509-509: goto %s uplink_329: goto %s downlink_329: goto %s 329-329: goto %s uplink_83: goto %s downlink_83: goto %s 83-83: goto %s uplink_98: goto %s downlink_98: goto %s 98-98: goto %s uplink_447: goto %s downlink_447: goto %s 447-447: goto %s uplink_398: goto %s downlink_398: goto %s 398-398: goto %s uplink_399: goto %s downlink_399: goto %s 399-399: goto %s uplink_483: goto %s downlink_483: goto %s 483-483: goto %s uplink_13: goto %s downlink_13: goto %s 13-13: goto %s uplink_24: goto %s downlink_24: goto %s 24-24: goto %s uplink_71: goto %s downlink_71: goto %s 71-71: goto %s uplink_76: goto %s downlink_76: goto %s 76-76: goto %s uplink_163: goto %s downlink_163: goto %s 163-163: goto %s uplink_126: goto %s downlink_126: goto %s 126-126: goto %s uplink_100: goto %s downlink_100: goto %s 100-100: goto %s uplink_99: goto %s downlink_99: goto %s 99-99: goto %s uplink_101: goto %s downlink_101: goto %s 101-101: goto %s uplink_220: goto %s downlink_220: goto %s 220-220: goto %s uplink_397: goto %s downlink_397: goto %s 397-397: goto %s uplink_394: goto %s downlink_394: goto %s 394-394: goto %s uplink_218: goto %s downlink_218: goto %s 218-218: goto %s uplink_216: goto %s downlink_216: goto %s 216-216: goto %s uplink_395: goto %s downlink_395: goto %s 395-395: goto %s uplink_212: goto %s downlink_212: goto %s 212-212: goto %s uplink_219: goto %s downlink_219: goto %s 219-219: goto %s uplink_221: goto %s downlink_221: goto %s 221-221: goto %s uplink_213: goto %s downlink_213: goto %s 213-213: goto %s uplink_215: goto %s downlink_215: goto %s 215-215: goto %s uplink_217: goto %s downlink_217: goto %s 217-217: goto %s uplink_222: goto %s downlink_222: goto %s 222-222: goto %s uplink_276: goto %s downlink_276: goto %s 276-276: goto %s uplink_396: goto %s downlink_396: goto %s 396-396: goto %s uplink_170: goto %s downlink_170: goto %s 170-170: goto %s uplink_204: goto %s downlink_204: goto %s 204-204: goto %s uplink_207: goto %s downlink_207: goto %s 207-207: goto %s uplink_208: goto %s downlink_208: goto %s 208-208: goto %s uplink_211: goto %s downlink_211: goto %s 211-211: goto %s uplink_169: goto %s downlink_169: goto %s 169-169: goto %s uplink_209: goto %s downlink_209: goto %s 209-209: goto %s uplink_210: goto %s downlink_210: goto %s 210-210: goto %s uplink_203: goto %s downlink_203: goto %s 203-203: goto %s uplink_164: goto %s downlink_164: goto %s 164-164: goto %s uplink_165: goto %s downlink_165: goto %s 165-165: goto %s # # 509-163: 509-164: 509-165: 509-169: 509-170: 509-203: 509-204: 509-207: 509-208: 509-209: 509-210: 509-211: 509-212: 509-213: 509-215: 509-216: 509-217: 509-329: 509-218: 509-219: 509-394: 509-395: 509-396: 509-397: 509-398: 509-399: 509-447: 509-483: 509-76: 509-24: 509-13: 509-71: 509-83: 509-98: 509-99: 509-100: 509-126: 509-101: 509-220: 509-221: 509-222: 509-276: move n move ne move nw move ne move nw move ne move nw setvariable SBC_onode 163 goto %SBC_onode%-%SBC_dnode 329-217: 329-216: 329-215: 329-213: 329-212: 329-211: 329-210: 329-209: 329-208: 329-207: 329-204: 329-203: 329-170: 329-169: 329-165: 329-164: 329-163: 329-509: 329-218: 329-219: 329-394: 329-395: 329-396: 329-397: 329-398: 329-399: 329-447: 329-483: 329-76: 329-24: 329-13: 329-71: 329-83: 329-98: 329-99: 329-100: 329-126: 329-101: 329-220: 329-221: 329-222: 329-276: echo !1 ICE PATCH MAPPING COURTESY OF LORD FINISWOLF move w move w move w move w move w move go gate move w move s move s move s move s move s move s move w move s move s move s move sw move e pause 7 move sw move sw move sw pause 7 move s move s move climb branch move w put down move s move go trail pause 7 move sw move sw move climb bank move s move e move se pause 7 move s move sw move s pause 7 move s move sw pause 7 move w move sw move sw pause 7 move sw pause 7 move w move climb rockslide pause 7 move sw pause 7 move w pause 7 move w move w move sw move sw move w move w move w move nw pause 7 move nw pause 7 move w pause 7 move w move sw move go bridge move s move sw move s move sw move s move s pause 7 move sw move sw pause 7 move sw move s move s move s move sw move s move s move u move w move u move u move nw move w move nw move w move nw move sw move w move sw move sw move w move s move sw move sw move sw move sw move w move d move d move s move d move sw move se setvariable SBC_onode 217 goto %SBC_onode%-%SBC_dnode 83-24: 83-76: 83-163: 83-509: 83-164: 83-165: 83-169: 83-170: 83-203: 83-204: 83-207: 83-208: 83-209: 83-210: 83-211: 83-212: 83-213: 83-215: 83-216: 83-217: 83-329: 83-218: 83-219: 83-394: 83-395: 83-396: 83-397: 83-398: 83-399: 83-447: 83-483: 83-13: 83-71: 83-220: 83-221: 83-222: 83-276: move ne move se move se move e move n move ne move ne move n move n move nw move nw move nw move w move nw move nw move nw move nw move w move w move nw move nw move nw move w move w move w move nw move nw move nw move w move nw move nw move nw move n move nw move w move ne move n move e move e move ne move go gate move n move n move go portcullis move nw move ne move go gate move sw move w move ne move n move nw move nw move ne move go dais setvariable SBC_onode 24 goto %SBC_onode%-%SBC_dnode 83-98: 83-99: 83-100: 83-126: 83-101: move ne move se move se move e move n move ne move ne move se move se move se move s move se move se move se move s move s move se move se move se move e move e move se move se move se move e move se move se move se move go dock setvariable SBC_onode 98 goto %SBC_onode%-%SBC_dnode 98-83: 98-24: 98-76: 98-163: 98-509: 98-164: 98-165: 98-169: 98-170: 98-203: 98-204: 98-207: 98-208: 98-209: 98-210: 98-211: 98-212: 98-213: 98-215: 98-216: 98-217: 98-329: 98-218: 98-219: 98-394: 98-395: 98-396: 98-397: 98-398: 98-399: 98-447: 98-483: 98-13: 98-71: 98-220: 98-221: 98-222: 98-276: move go path move nw move nw move nw move w move nw move nw move nw move w move w move nw move nw move nw move n move n move nw move nw move nw move n move nw move nw move nw move sw move sw move s move w move nw move nw move sw setvariable SBC_onode 83 goto %SBC_onode%-%SBC_dnode 98-99: 98-100: 98-126: 98-101: echo !1 **** FERRY ACROSS LAKE FEAR **** put SET DESCRIPTION ON pause 2 match enterboatns a gangplank match noferryns Obvious put look matchwait noferryns: echo !1 **** WAITING FOR THE BOAT. DO NOT HIT **** match enterboat scrambles back onto the boat and lowers the gangplank. matchwait enterboatns: put go gangplank echo !1 **** NOW ON BOARD ... WAIT ... WAIT ... DO NOT HIT **** match leaveboatns scrambles back onto the boat and lowers the gangplank. matchwait leaveboatns: move out setvariable SBC_onode 99 goto %SBC_onode%-%SBC_dnode 447-399: 447-398: 447-397: 447-396: 447-395: 447-394: 447-219: 447-218: 447-217: 447-216: 447-215: 447-213: 447-212: 447-211: 447-210: 447-209: 447-208: 447-207: 447-204: 447-203: 447-170: 447-169: 447-165: 447-164: 447-163: 447-509: 447-329: 447-76: 447-24: 447-13: 447-71: 447-83: 447-98: 447-99: 447-100: 447-126: 447-101: 447-220: 447-221: 447-222: 447-276: move n move n move n move nw move nw setvariable SBC_onode 399 goto %SBC_onode%-%SBC_dnode 447-483: move s move s move s move s move sw move w move w move w move s move w move sw move sw setvariable SBC_onode 483 goto %SBC_onode%-%SBC_dnode 398-397: 398-396: 398-395: 398-394: 398-219: 398-218: 398-217: 398-216: 398-215: 398-213: 398-212: 398-211: 398-210: 398-209: 398-208: 398-207: 398-204: 398-203: 398-170: 398-169: 398-165: 398-164: 398-163: 398-509: 398-329: 398-76: 398-24: 398-13: 398-71: 398-83: 398-98: 398-99: 398-100: 398-126: 398-101: 398-220: 398-221: 398-222: 398-276: move e move e move ne move n move n move ne move ne move ne move ne move ne move n move n move n move n move ne move ne move ne move ne move ne move n move n move ne put go bridge move ne move ne move ne move ne move nw move u move u move u move u move u move u move u move nw move n move n move n move n setvariable SBC_onode 397 goto %SBC_onode%-%SBC_dnode 398-399: 398-447: 398-483: move w move w move w move nw move w put go bridge move w move w move s move s put go brush move d put climb path move se move e move e move se move s move e put go bridge move u move se move se move se move u move se move se move s setvariable SBC_onode 399 goto %SBC_onode%-%SBC_dnode 399-398: 399-397: 399-396: 399-395: 399-394: 399-219: 399-218: 399-217: 399-216: 399-215: 399-213: 399-212: 399-211: 399-210: 399-209: 399-208: 399-207: 399-204: 399-203: 399-170: 399-169: 399-165: 399-164: 399-163: 399-509: 399-329: 399-76: 399-24: 399-13: 399-71: 399-83: 399-98: 399-99: 399-100: 399-126: 399-101: 399-220: 399-221: 399-222: 399-276: move n move nw move u move nw move nw move nw move u move nw move nw move w move n move nw move w move w move nw put climb path move u put go brush move n move n move e move e put go bridge move e move se move e move e move e setvariable SBC_onode 398 goto %SBC_onode%-%SBC_dnode 399-447: 399-483: move se move se move s move s move s setvariable SBC_onode 447 goto %SBC_onode%-%SBC_dnode 483-447: 483-399: 483-398: 483-397: 483-396: 483-395: 483-394: 483-219: 483-218: 483-217: 483-216: 483-215: 483-213: 483-212: 483-211: 483-210: 483-209: 483-208: 483-207: 483-204: 483-203: 483-170: 483-169: 483-165: 483-164: 483-163: 483-509: 483-329: 483-76: 483-24: 483-13: 483-71: 483-83: 483-98: 483-99: 483-100: 483-126: 483-101: 483-220: 483-221: 483-222: 483-276: move ne move ne move e move n move e move e move e move ne move n move n move n move n setvariable SBC_onode 447 goto %SBC_onode%-%SBC_dnode 13-71: move sw move sw move sw move w move w move w move go gate move go trail move u move u move n move nw move u move w move nw move go trail move go steps setvariable SBC_onode 71 goto %SBC_onode%-%SBC_dnode 13-24: 13-76: 13-163: 13-509: 13-164: 13-165: 13-169: 13-170: 13-203: 13-204: 13-207: 13-208: 13-209: 13-210: 13-211: 13-212: 13-213: 13-215: 13-216: 13-217: 13-329: 13-218: 13-219: 13-394: 13-395: 13-396: 13-397: 13-398: 13-399: 13-447: 13-483: 13-83: 13-98: 13-99: 13-100: 13-126: 13-101: 13-220: 13-221: 13-222: 13-276: move s move s move e move e move e move e move e move e move e move ne move se move s move s move s move se move e move e move ne move go dais setvariable SBC_onode 24 goto %SBC_onode%-%SBC_dnode 24-13: 24-71: move out move se move se move sw move sw move sw move w move w move nw move n move n move n move nw move sw move w move w move w move w move w move w move w move n move n setvariable SBC_onode 13 goto %SBC_onode%-%SBC_dnode 24-76: 24-163: 24-509: 24-164: 24-165: 24-169: 24-170: 24-203: 24-204: 24-207: 24-208: 24-209: 24-210: 24-211: 24-212: 24-213: 24-215: 24-216: 24-217: 24-329: 24-218: 24-219: 24-394: 24-395: 24-396: 24-397: 24-398: 24-399: 24-447: 24-483: 24-220: 24-221: 24-222: 24-276: move out move se move se move sw move se move se move s move sw move e move ne move go gate move sw move se move go portcullis move s move s move out move sw move w move w move s move sw move sw move se move sw move s move s move s move sw move w move se move s move sw move sw move s move se move s move s move sw move sw move w move nw move w move sw move s put go bridge put go steps put go bridge move sw move sw put climb wall move sw move s move se move w move sw move s move s move w move sw move w move sw move s move se move s move s move s move sw move s move s move se move se move sw move sw move sw move s move sw move w move sw setvaria