# Sahra's Bus Company - Global Travel Script - StormFront Version - Beta 7.0 - January 14, 2006
# (For Wizard version, see website below)
#
# (c) 2006 by Sahra Bat-Fagrstrom
# AIM: SahraBatF
# email: sahra@sahracorp.com
# http://www.sahracorp.com/
#
#***************************************************************************************
# INIT CODE
# ***************************************************************************************
DEBUG OFF
setvariable SBC_VERSION Beta 7.0
setvariable SBC_EXITSTATUS SBC_FAILURE
deletevariable SBC_TEMPSEARCH
deletevariable SBC_TEMPSEARCHACTION
deletevariable SBC_TEMPANNOUNCE
deletevariable SBC_ARRIVALACTION
deletevariable SBC_API
deletevariable SBC_CALLBACK
deletevariable SBC_SUCCESSLABEL
deletevariable SBC_FAILURELABEL
setvariable SBC_FINALPROMPT >
setvariable SBC_MOVESKIN OFF
setvariable SBC_error highlightsno
goto highlights%SBC_HIGHLIGHTS
highlightsno:
addtohighlightstrings string="!1" foreColor=#eefa00 backColor=#000000 highlightEntireLine=True
addtohighlightstrings string="!1" foreColor=#000000 backColor=#000000 highlightEntireLine=False
addtohighlightstrings string="!2" foreColor=#FFFFFF backColor=#FF0000 highlightEntireLine=True
addtohighlightstrings string="!2" foreColor=#000000 backColor=#000000 highlightEntireLine=False
addtohighlightstrings string="!3" foreColor=#000000 backColor=#FFFFFF highlightEntireLine=True
addtohighlightstrings string="!3" foreColor=#000000 backColor=#000000 highlightEntireLine=False
addtohighlightstrings string="!4" foreColor=#FFFFFF backColor=#0000FF highlightEntireLine=True
addtohighlightstrings string="!4" foreColor=#000000 backColor=#000000 highlightEntireLine=False
setvariable SBC_HIGHLIGHTS yes
highlightsyes:
# !1 yellow on black
# !2 white on red
# !3 black on white
# !4 blue on grey
if_0 goto scan
echo !4 QuickClick: DOCS | WEBMENUS | SBCBLOG | VERSION
begin:
echo !2 Sahra's Bus Company
echo !3 Around the Corner, or Around the World
echo !3 We're Going Places ... Fast!
echo !3
echo !3 Version %SBC_VERSION
echo !3
echo !2 NOW IN MENU MODE
echo !2 (for command-line mode, enter .sbc )
echo
echo !1 Are you at a bus-stop? Now scanning ...
echo
# ***************************************************************************************
# GET CURRENT LOCATION
# ***************************************************************************************
scan:
# skip location processing for basic configuration flags
setvariable SBC_error doscan
goto -CK%1
-CK-VERSION:
-CK-W:
-CK-NW:
-CK-R:
-CK-NR:
-CK-RB:
-CK-NRB:
-CK-RA:
-CK-NRA:
-CK-MEMORY:
-CKHELP:
-CK-HELP:
-CKSTATUS:
-CK-STATUS:
-CK-MSNAME:
-CK-MSADJ1:
-CK-MSADJ2:
-CK-MSALT1:
-CK-MSALT2:
-CK-MSSOUND:
-CK-MSTACK:
goto %1
doscan:
put SET DESCRIPTION ON
# push dropthrough address for database call
setvariable SBC_return get_location
# set error return for full scan
setvariable SBC_error fullscan0
# goto last known context matchtable. This may rapidly pick up location.
setvariable SBC_scanreturn shallowmatch
goto %SBC_LASTCONTEXT%_SCAN
shallowmatch:
match fullscan0 Obvious
put look
matchwait
#
fullscan0:
setvariable SBC_scanreturn fullscan1
goto CS_SCAN
fullscan1:
setvariable SBC_scanreturn fullscan2
goto IM_SCAN
fullscan2:
setvariable SBC_scanreturn fullscan3
goto SD_SCAN
fullscan3:
setvariable SBC_scanreturn fullscan4
goto SH_SCAN
fullscan4:
setvariable SBC_scanreturn fullscan5
goto TI_SCAN
fullscan5:
setvariable SBC_scanreturn fullscan6
goto TV_SCAN
fullscan6:
setvariable SBC_scanreturn fullscan7
goto WL_SCAN
fullscan7:
setvariable SBC_scanreturn fullscan8
goto ZL_SCAN
fullscan8:
match scan2 Obvious
put look
matchwait
#
#
CS_SCAN:
match CSarmory [Morvaeyn's Armory]
match CSbank [Cysaegir Bank]
match CSboutique A sprawling azure canopy, painted like the sky it obscures,
match CScitizen Translucent pale blue curtains embroidered
match CSdraw Massive stones, pale grey in color, and fitted together
match CSfurrier [Maeve's Furs]
match CSgemshop [Gems of the Earth]
match CSgstore Fragrant wisteria coils around the white-washed
match CShealer [Laetira's Dispensary]
match CSherbs [Gaertira's Herbs]
match CShostelry [Naerine Hostelry, Lobby]
match CSjeweler [Jewels of the Sky]
match CSlocksmith [Hihaeim's Locksmithery]
match CSpawnshop Melodic chimes dangle above the ash door,
match CSsalon Silky runners blanket the smooth wooden floor,
match CSsurname Within the sheltering walls of this courtyard,
match CStheex [Cysaegir Exchange]
match CSweaponry [Haegan's Weaponry]
goto %SBC_scanreturn
IM_SCAN:
match IMamulets [Wurt's Amulets]
match IMarmory [Haldrick's Armory]
match IMbakery Light pierces the windows and strikes dozens
match IMbank A row of highly polished brass teller windows lines the back wall of the bank.
match IMbard A jumble of boxes is piled against a tall evergreen hedge
match IMbarter Darkness fills this quiet alley, and mud-covered ice
match IMboutique [Eleani's Wagon, Boutique]
match IMbrewalley The impressive west wall dominates the view of this alley,
match IMbuilding Tall planks of various hardwoods
match IMburrow A dark alley splits the buildings to the east, glittering
match IMcleric A thin spire of pure ice ascends toward the heavens,
match IMclericshop [Brother Stumbleskink's Emporium]
match IMclothier [Flashfeet's Fine Fashions]
match IMcottage [A Cozy Cottage]
match IMdabbings The cold alley twists out of sight,
match IMegate A chill wind blows down from beyond the glacier,
match IMempath [Empath Guild, Entrance]
match IMenchalley the sinuous path known as Enchantment Alley.
match IMfirewood [Uxbri's Firewood]
match IMfletcher [Xenophon's Fletcher Shop]
match IMforge [Icemule Forging Supply Shop]
match IMfurniture Several glass display cases with miniature room models
match IMfurrier [Furryback's Pelt and Skin]
match IMgemshop Zirconia the Jeweller sits with her feet up on a short steel counter
match IMhealer [Cottage, Living Room]
match IMhealtarts [Leaftoe's Health and Bake Shop]
match IMhoneybeer [Honeybeer Inn, Main Room]
match IMhopealley Hope Alley is an out-of-the-way district of small shops
match IMhovel Thin shafts of light seep between the rough wooden planks
match IMicegarden [Icemule Trace, Ice Garden]
match IMjail [Icemule Trace Jailhouse]
match IMlaethe A small niche has been carved into the old stone wall,
match IMlocksmith [Blackfinger's Locks]
match IMmaps [Corleo's Cartography]
match IMmoving A cozy fire burns in the stone fireplace,
match IMmusic [Trill's Music Shop]
match IMnewlook The canvas walls of this small pavilion are hung
match IMngate Several armed guards stand outside a hole in the wall,
match IMnightowl [The Nightowl Pub, Entry]
match IMpawnshop Stark wooden floorboards creak under the weight
match IMpenguin Practical, as are most halfling institutions,
match IMPRO [Icemule Hall, Courtyard]
match IMratrace [The Rat Race Tent]
match IMresort The sounds of gaiety from the Silvermule
match IMrezzer [Cottage, Back Room]
match IMsgate [Icemule Trace, South Gate]
match IMsilvermule [Silvermule Gaming Hall, Foyer]
match IMsorceror [Sorcerer Guild, Entrance]
match IMspitfire A hand crafted stone arch crosses the street,
match IMstore [Berrytoe's General Store]
match IMswood A low stone fence, capped with a domed layer of fresh snow,
match IMtc The bustling town comes together in this square.
match IMtemple On the edge of the glacier, you have a marvelous view of the city to the south.
match IMtheex The room is a bustle of activity with clerks moving stacks of paper
match IMtownhall [Clovertooth Hall, Main Lobby]
match IMtravel [Icemule Trace, Travel Office]
match IMupholstery Obviously proud of his work,
match IMused Dirty, cracked, and broken windows fill this part of a small shop.
match IMwarrior [Lager Street, Cul-de-sac]
match IMweaponry [Wineberry's Weapons, Shop]
match IMwell Barley Lane turns sharply north here,
match IMwgate The wind whistles around you as it passes along this side of the town walls.
match IMwhaven A vast and peaceful courtyard surrounds the crystal tower,
match IMwindmill The east side of the street is lined with wooden silos.
match IMwizard Flowers imported from a more mild climate
goto %SBC_scanreturn
SD_SCAN:
match SDbank Flickering golden yellow light from dozens of bronze sconces
match SDclothier [Sylvarraend Clothiers]
match SDcommons The hamlet's small but thriving commons boasts two storefronts,
match SDestate [Small Estate, Foyer]
match SDfeystone [The Feystone Inn, Entry]
match SDfletcher [Sylvarraend Bowyer Supplies]
match SDfurrier [Sylvarraend, Furrier]
match SDgstore [Sylvarraend Tinkers & Whatnots]
match SDherbs [Sylvarraend Herbals]
match SDjeweler [Shimmarglin Jewels and Gems]
match SDnorthdock [Lake of Fear, North Dock]
match SDorcswold [Orcswold, Wooded Trail]
match SDpawnshop [Sylvarraend Pawn and Thrift]
match SDsweets [Sylvarraend Sweet Shoppe]
match SDtavern [Hagatha's Brew and Barley]
match SDwmist [Wraithenmist, Crooked Fork]
goto %SBC_scanreturn
SH_SCAN:
match SHalchemist [Darbo Phoop's Arcane Outfitters]
match SHandelas [Andelas' Temple, Entry Hall]
match SHbakery [Market Bridge Bakery]
match SHbank [Bank of Vornavis, Solhaven]
match SHbard [Bard Guild, Covered Walkway]
match SHbarge Looking more like a floating island,
match SHbaths Expansive pure white walls supported by tall ivory columns
match SHbeacon [Solhaven, Beacon Tower]
match SHblades [The Small Blades Stand]
match SHboatyard [Solhaven, Boatwright's Yard]
match SHboutique A crystal chandelier hangs from the high ceiling,
match SHbowyer [Galnuir's Archery]
match SHbroken [Vornavis, Broken Tower]
match SHbronzeboar [The Bronze Boar]
match SHbutcher [Butcher's Shop]
match SHcafe The fragrance of brewed coffee and tea wafts
match SHcandles The white walls are stained a sooty yellow-grey near the ceiling,
match SHcartage [Bagorom's Cartage]
match SHchampion [Garden of the Champion]
match SHcholen [Cholen's Temple, Courtyard]
match SHcleric A limestone walkway crosses briefly with a tiny rivulet
match SHclericshop The low ceiling of this small establishment is painted a pure white,
match SHclothing The tidy shelves of this shop hold an array of foreign clothing,
match SHcobbler The smell of leather fills the air,
match SHcrawlinn Mahogany paneling runs the length of the room,
match SHdarkbuild Cobwebs liberally hang from the corners of the room,
match SHdeath [Garden of Death]
match SHdeeds [Solhaven Contractual Services]
match SHdestruction [Garden of Destruction]
match SHeastbridge Barges and galleys ply the length of the canal,
match SHebondrift Entry through an ebonwood arch muffles unwelcome
match SHempath A silver portcullis yawns widely between two red brick walls.
match SHensignery [The Ensignery, Showroom]
match SHeorgina [Eorgina's Temple, Entry]
match SHespgate A swan of white ora sits on the green copper gates,
match SHfabric [Maellyn's Fabrics]
match SHfashions Pale mistwood walls are polished to a fine sheen,
match SHfish [Wil's Fish Shop]
match SHfishquay Crates are piled high atop this end of the Quay,
match SHflorist [Beltheine's Flowers]
match SHfurrier [Ragnoz Bumbledown's Furrier]
match SHfynefouds [Jer's Fyne Fouds Cart]
match SHgemshop Everything in this small shop gleams softly
match SHgosaena [Temple of Eternity, Foyer]
match SHgstore [Solhaven Chandler's Shop]
match SHguard [Solhaven, Guardhouse]
match SHhealer [Sargassa's, Infirmary]
match SHherbs [Sargassa's, Front Room]
match SHhovel Shadows creep along the rough wooden planks
match SHices A street peddler has set up her cart
match SHimaera A myriad of different kinds of trees shade the heads
match SHinn Royal blue wall hangings and marble sheathed walls
match SHivas [Garden of Desire]
match SHjastev Grey stone cobbles run the length of the courtyard,
match SHkai [Kai's Temple, Gateway]
match SHknowledge [Garden of Forbidden Knowledge]
match SHkraken [Kraken Manor, Courtyard]
match SHlibrary Soft candlelight spills from glass globes
match SHlobstereum [Lobstereum]
match SHlorminstra [Temple of Lorminstra, Courtyard]
match SHlplaza [Solhaven, Liabo Plaza]
match SHlumnis Majestic oak trees sway in the breeze
match SHmaps [Ferich Porich, Cartographer]
match SHmarketbend The alley is narrow, passing between two large stone buildings
match SHmarshx Black flies cover the dessicated remains of several criminals
match SHmercantile [Girvahk's Shop, Bar]
match SHmethais [Methais' Home, Living Room]
match SHmillinery [Myra's Millinery]
match SHmuffins [The Muffinsmith Stall]
match SHniima [Niima's Temple, Vestibule]
match SHniimastat [Cleric Guild, Shrine]
match SHnmarket The crush of the crowd is almost overwhelming here in the center of the market.
match SHoleani [Oleani's Temple, Vestibule]
match SHoleanigdn [Oleani's Temple, Prayer Garden]
match SHpasha Erected on a rounded rectangular base,
match SHpawnshop A middle-aged man wearing a bushy salt-and-pepper beard
match SHpetshop A small bell above the entryway jingles each time
match SHphoen Stretching from the flowerbeds along the esplanade
match SHpottery [Aulidie's Pottery, Showroom]
match SHPRO [Solhaven Hall, Portico]
match SHratcart [The Rat-On-A-Stick Cart]
match SHronan [Temple of Ronan, Gate]
match SHrunestaves [The Magi's Stave]
match SHsalter [Salters' Workyard]
match SHsbakery Smooth tile flooring stretches
match SHscents [Scents Galore]
match SHschool [Schoolhouse, Front Lawn]
match SHseachest [The Sea Chest]
match SHseatroll Dimly lit by kraken-oil lamps,
match SHsheru The brick paving ends several feet to the north
match SHslipper [The Slipper Shop]
match SHsmarket Crowded with booths, merchants hawking their wares
match SHsorceror A limestone wall topped with driftwood carvings
match SHspiral Several steps down from street level,
match SHspirits [Spirits of the Delta]
match SHsuffering [Shrine of Suffering]
match SHsurname The sounds of squawking seagulls and lapping waves
match SHsweets [Ye Olde Sweete Shoppe]
match SHtentacle [The Tentacled Tavern, Barroom]
match SHtheex [Vornavis Exchange, Solhaven]
match SHtidewater Coils of cordage ranging from light cotton
match SHtonis [Temple of Tonis, Quadrangle]
match SHtower A rough angled ceiling of thin iron plates arcs overhead,
match SHtownhall The Hall lobby is packed with people
match SHtravel [Solhaven, Travel Office]
match SHtriage A central pole supports a high canvas ceiling
match SHwarehouse The floor of the warehouse creaks and groans underfoot.
match SHwarrior [Warrior Guild Entryway]
match SHweaponry Polished wooden cases line the room, containing a wide assortment of weapons.
match SHzoo [Solindago Anox, Entrance]
goto %SBC_scanreturn
TI_SCAN:
match TIairship The Ta'Illistim Docks,
match TIalchemist [Ta'Illistim Alchemy Supply]
match TIamphi [Ta'Illistim Amphitheatre]
match TIarbor [Arboretum]
match TIarmory [Ta'Illistim Armory]
match TIbakery [Braesella's Baked Goods]
match TIbank Rich wine-hued brocade draperies
match TIbard The ornate facade of a guild hall
match TIbaths [Public Baths, Foyer]
match TIbedding [Galith's Bedding]
match TIbelltower A round belltower,
match TIbkeep Dwarfing all buildings nearby
match TIboutique [Tarabelle's Boutique]
match TIbriarstone Ringed by stone buildings,
match TIbridal Profusely blooming cascades
match TIcartage [Ta'Illistim Cartage]
match TIcatacombs [Ta'Illistim, Cubiculum]
match TIchairs [Vund's Chairs]
match TIchaos [Ta'Illistim, Tower of Chaos]
match TIchocolate [Delicacies Chocolatier]
match TIcleric The facade of a guild hall towers above
match TIclericshop [Brother Aemis' Clerical Supply]
match TIclothier [Fayhlia's Fineries, Entrance]
match TIdais [Ta'Illistim, Hanging Gardens]
match TIdarkforest From the foot of a beautiful, old arched bridge,
match TIempath A finely constructed hall
match TIewsmith [Sabizki's Hut, Living Area]
match TIfate [Ta'Illistim, Tower of Fate]
match TIforge [Ta'Illistim Forging Supply Shop]
match TIfountain This corner of the court is dominated by a round marble fountain.
match TIfurniture a low building with mica-flecked granite pillars
match TIfurrier [Gaedrein's Furs and Pelts]
match TIgemshop [The BriarStone GemShop]
match TIgossamer Part of the eastern wall has collapsed into the passage,
match TIgstore [Aegenis General Store]
match TIhaber Deep blue slate clads the nearby shop
match TIheats [Fiwen's Heatsources]
match TIherbs [Valina's Herbs and Tinctures]
match TIhighpark [Highpark, Gatekeeper's Arch]
match TIhotsprings Wisps of steam rise
match TIjeweler [Tanzania's Gems & Jewelry]
match TIjustice [Ta'Illistim, Hall of Justice]
match TIkeep [Ta'Illistim Keep, Lobby]
match TIlibrary [Library Aies, Courtyard]
match TIlight [Ta'Illistim, Tower of Light]
match TIlocksmith [Ta'Illistim Locksmith]
match TIlosthome [The Lost Home, Foyer]
match TIlumnis A small niche is recessed deeply
match TImaaghara Crafted of polished oak planks,
match TImaernstrike [Maernstrike Caverns, Entryway]
match TImoonglae [Moonglae Inn, South Lobby]
match TImoonstone [Moonstone Abbey, Entrance]
match TImoving [Sylvarrglin Moving Company]
match TImularos A thick coat of dust obscures a mosaic of a dagger-pierced heart
match TImzaarine [Ta'Illistim, Mzaarine Bazaar]
match TInewlook [New Look, Hair Coloration]
match TIobserve [Observatory, Entry Hall]
match TIorder [Ta'Illistim, Tower of Order]
match TIpatrons [Hall of Patrons, Courtyard]
match TIpawnshop [Old News Pawnshop]
match TIpig [The Pig and Whistle]
match TIpostern [Ta'Illistim, Postern Gate]
match TIpro [Ta'Illistim Hall, Courtyard]
match TIranger [Oak Grove, Top of the Hill]
match TIresort Plush grass follows the decline
match TIsapphire [Ta'Illistim, City Gate]
match TIshadows [Ta'Illistim, Tower of Shadows]
match TIshim [Shimmarglin Inn, Lobby]
match TIsmallshop The var winds to its end
match TIsmokeshop [Tearlach's Smokeshop]
match TIstatue Traffic flows around a small statue
match TIsurname A vase of ladyslipper orchids sits nearly alone on a long bleached pine table surrounded by high-backed chairs.
match TItavern A tavern stands nearby,
match TIteashop [Galieca's Teas and Coffees]
match TIteorainn The creek eddies here, forming a small pool.
match TItheatre The Ta'Illistim Theatre dominates the var.
match TItheex [Bank of Ta'Illistim Exchange]
match TItyramia [Tyramia Hollow, Bridge]
match TIveythorne [Veythorne Manor, Gates]
match TIwarrior The impenetrable stone facade of a guild hall
match TIwcopse Little light makes it through the treetops,
match TIweaponry [Ta'Illistim Weaponry]
match TIwizard Flanked by a small hill of verdant green grass,
match TIwpcross A low and hollow roar fills the dense wood.
goto %SBC_scanreturn
TV_SCAN:
match TVamacourt Teeming with greenery and flowers, the center of the court
match TVamagate [Ta'Vaalor, Amaranth Gate]
match TVancients [Ta'Vaalor, Garden of Ancients]
match TVannagate [Ta'Vaalor, Annatto Gate]
match TVapple Scratches and strange marks mar the trunks
match TVarkati [Hall of the Arkati, Entry]
match TVarmory [The Ta'Vaalor Armory]
match TVbakery [Sweethen's Bakeshop]
match TVbank Thick aubergine carpeting and heavy dark green velvet
match TVbard The facade of a guild hall presents an elegant view to the wey.
match TVbarefoot [Barefoot Hill, Trail]
match TVbarley Intermittent rustlings provide evidence of small wild life
match TVbastille [Bastille, Entrance Hall]
match TVbriar Coral berry shrubs blanket the ground
match TVbridal Rose-hued sandstone clads the facade
match TVcatacombs [Catacombs, Entrance]
match TVcemetery The well-trod path splits here as it follows
match TVcleric [Cleric Guild, Courtyard]
match TVclericshop [Clentaran's Clerical Supply]
match TVdachre [Dancing Dahcre, Entry]
match TVdelivery [Delivery Service, Front Counter]
match TVfethayl [Fethayl Bog, Marsh Edge]
match TVfletcher [Vonder's Archery Supply]
match TVfurniture Graceful limestone columns flank the delicate glaesine windows of a nearby shop.
match TVfurrier [Ghaerdish's Furs and Pelts]
match TVgemshop [Areacne's Gems of Ta'Vaalor]
match TVgrassland A wooden bridge leads south across the stream
match TVgstore [Phisk's Sundry Wares]
match TVguardkeep [Guardian Keep, Outer Gate]
match TVherbs [Saphrie's Herbs and Tinctures]
match TVhistorical [Ta'Vaalor Historical Society]
match TVjeweler [Tmareantha's Jewels]
match TVjustice [Ta'Vaalor, Hall of Justice]
match TVlegend [The Legendary Rest, Lobby]
match TVlocksmith [Locksmith]
match TVlunule Tall swamp reeds grow in thick clumps on either side
match TVmagic [Elantaran's Magic Supply]
match TVmalwith [Malwith Inn, Entry]
match TVmoving [Glimaerseen Moving Company]
match TVmsprings [Marble Springs, Arch]
match TVmusic [Ambra's Musicalities]
match TVneartofar Three trails emerge from the forest to the south
match TVnewlook [New Look, Hair Coloration]
match TVpawnshop [Ta'Vaalor Antique Goods]
match TVpro [Ta'Vaalor Hall, Courtyard]
match TVrations [Annatto Rations Shop]
match TVrmeadows The once-graveled path fades away
match TVsalon [Samyrle's Salon, Foyer]
match TVsouthdock [Lake of Fear, South Dock]
match TVswood [Silverwood Manor, Courtyard]
match TVtavern The cobbled var provides a distant view of the city's airships
match TVtheatre [Theatre Andaire, Foyer]
match TVtoadwort The narrow creek breaks off in three different directions.
match TVtravel [Ta'Vaalor, Travel Office]
match TVvc A small cluster of trees stands near the edge of the court,
match TVvicgate [Ta'Vaalor, Victory Gate]
match TVvineyard An enclosed garden can be seen
match TVvmgate [Ta'Vaalor, Vermilion Gate]
match TVvoln [Voln Forecourt]
match TVwarrior Thick grey stone walls clad a large structure
match TVweaponry [The Ta'Vaalor Weaponry]
match TVwyvern [Wyvern Keep, Lobby]
match TVyanders A worn track leads out onto the road to the southeast.
match TVzelia [Lunule Weald, Zelia's Shrine]
goto %SBC_scanreturn
WL_SCAN:
match WLalchemist [Alchemist's House, Shop]
match WLarcane [Wehnimer's, Bay's Watch West]
match WLarmory [Aznell's Armory, Forge]
match WLaspis [House Aspis, Outside the Gate]
match WLbakery This store is fragrant with the mouthwatering smell of fresh-baked bread.
match WLbank [First Elanith Bank, Teller]
match WLbard [Bard Guild, Courtyard]
match WLbarracks [Militia Barracks, Entrance]
match WLbathhouse [Cholgar's Bathhouse, Entryway]
match WLbayswatch A well-kept stone path leads down the bluff
match WLbcross As you stand next to the southwest corner of the Landing,
match WLbeldrin [Beldrin's Game Hall, Reception]
match WLblacksmith [Blacksmith, Shop]
match WLboutique Illumination from smoky oil lamps reflects off polished glaes
match WLbrewery [Brewery, Entry Hall]
match WLbrigatta [House Brigatta, Lane]
match WLbtower [Brass Tower, Entrance]
match WLcairnfang The trail forms a 'T' here, with the base of the 'T' stretching south.
match WLcandles [Ye Olde Candle Shoppe]
match WLcarx You are on the eastern edge of a vast region of hills and forest.
match WLcatacombs Several niches in the stone walls of this small,
match WLclericshop The shop's proprietor, Brother Wuldreth,
match WLclothier [Dari's Clothiers, Salon]
match WLcobbling [Warehouse Entry]
match WLconfection [Krythussa's Confectionary Shop]
match WLconstable [Wehnimer's, Constabulary]
match WLcooper [Cooper's Shop, Front Room]
match WLcothinar Narrow cobblestone lanes wind in several directions,
match WLcottage [Tedra's Cottage, Living Room]
match WLcourtyard Stubborn clumps of grass grow between the cobblestones
match WLcozyshack This cozy little shack is filled with shadows.
match WLcstone Traffic in and out of the neighborhood flows through a stone gateway,
match WLdarkwagon [The Dark]
match WLdclaw [Dragonsclaw Arms, Lobby]
match WLdjtrail This shaded intersection marks the beginning,
match WLedifice [Akaelos' Fine Residences]
match WLempath Deep gravel crunches loudly underfoot.
match WLengraver [Engraver's Shop, Atelier]
match WLerithian [Warehouse, Musty Room]
match WLetower [Land Tower East, Office]
match WLevillage Dense foliage moves into the small path
match WLfletcher [Quaeta's Fletcher Shop]
match WLflynth Many caravans have stopped here, taking advantage of the stream
match WLforge [Public Workshops Supply Stall]
match WLfrith [Frith's Inn, Front Desk]
match WLfurrier [Dakris's Furs, Front Room]
match WLgemshop Inside the Gemcutter's shop, you see two glass showcases
match WLglaesen This ticket office appears to be nothing more than a remodelled fishing shack.
match WLgreywind [Grey Wind Manor, Foyer]
match WLgrocery The front room of the grocer's is filled with shoppers
match WLgstore All manner of goods are piled high on long flat tables and sturdy shelves
match WLhealer A sense of relief and anticipation pervades the softly-lit tent.
match WLhelden [Helden Hall, Outside the Gate]
match WLhelgas [Helga's Tavern, Barroom]
match WLhenty [Henty's Depot, Entry]
match WLherbs Redolent with a sweet, almost cinnamony
match WLhistorical [Wehnimer's Historical Society]
match WLhstone [Hearthstone, Front Porch]
match WLhut [Shanty Town, Inside Hut]
match WLivas The reek of corruption is barely detectable beneath the sharper,
match WLkelsene [Kelsene's Townhomes]
match WLlanai [Lanai's Warehouse, Cargo Room]
match WLliabo The trees are neatly trimmed and of equal height,
match WLlinden This promontory, formed of rocks and sand
match WLlmsouth [Locksmehr River, South Dock]
match WLlocksmith The walls of this shop are covered with keys and locks
match WLmagick [Ye Old Magick Shoppe]
match WLmelgfoot This area is hilly, but not enough to justify the mountain
match WLmerchants [The Merchants' Emporium]
match WLmoot [Moot Hall, Great Lobby]
match WLmoving [Paspartu Moving Co., Lobby]
match WLmuseum [Wehnimer's Museum, Grand Foyer]
match WLmusic [Lute's Liltings Music Shoppe]
match WLnewlook The canvas walls of this small pavilion are hung with carefully tied bundles
match WLniche [Town Square, Garden Niche]
match WLnorthdock [Wehnimer's, North Dock]
match WLnorthgate Citizens, merchants and assorted dregs of society
match WLorcsnest The narrow cobblestone lane leads east and west,
match WLosby [Osby's Salvage and Construction]
match WLpark A weatherworn grey marble statue of a stocky human in pioneer's
match WLpaupers [House of Paupers, Grounds]
match WLpawnshop [Kilron's Pawnshop, Front Room]
match WLphoenix [House Phoenix, Entry Court]
match WLpresti [Cerulean's, Entrance]
match WLprison A stiff breeze carries the faint scent of Darkstone Bay
match WLpro [Landing Hall, Courtyard]
match WLrbtent [A Rainbow-Colored Tent]
match WLriding [The Stable Influence]
match WLrone [Rone Academy, Brick Walkway]
match WLrteast [River Tower East, Headquarters]
match WLrtwest [River Tower West, Pay Master]
match WLsgate A magnificent grey stone manor rises before you.
match WLsovyn [House Sovyn, Courtyard]
match WLstable [City Stables, Stalls]
match WLstown Mud-filled paths that might conceivably
match WLswharf [Wehnimer's, South Wharf]
match WLswood Surrounded by a pristine white stone wall, the rear of the courtyard
match WLsylvanfair [House Sylvanfair, Courtyard]
match WLtcourt Neatly cobblestoned lanes extend off in three directions,
match WLtemple Two pillars frame a simple chapel.
match WLtheex [Wehnimer's Exchange, Inside]
match WLthraks [Raging Thrak Inn, Barroom]
match WLtravel [Wehnimer's Travel Office]
match WLtreehouse [Wehnimer's, Treehouse]
match WLtreenorth The narrow path continues off to the north.
match WLtreesouth The narrow path continues off to the southwest.
match WLtrunk An ancient modwir pine came crashing down
match WLtsc This is the heart of the main square of Wehnimer's Landing.
match WLtwilight [Twilight Hall, Grounds]
match WLwarehouse [Local Warehouse, Entry]
match WLwarrior [Warrior Guild, Entryway]
match WLwayside [Wayside Inn, Dining Room]
match WLwbres The cobbled street extends along the riverbank,
match WLweaponry [Tykel's Arms, Showroom]
match WLwell The old well is made of flat stones built up around a circular opening.
match WLwestbend The roadway follows the natural bend in the river,
match WLwestgate You also see a large wooden gate and a dark ladder leaning against a large iron-plated tower.
match WLwizard A few fireflies flit around the large courtyard
match WLwrenrick [Wrenrick's, Main Chamber]
match WLwtower [Land Tower West, Dining Room]
match WLzortahg Following the ridge, this raised and fortified stone roadway
goto %SBC_scanreturn
ZL_SCAN:
match ZLarmory [Gust's Armory]
match ZLbank [Bank of Zul Logoth]
match ZLbawdybard [Bawdy Bard Inn, Entry]
match ZLbrewery [Bluerock Brewery, Entrance]
match ZLchocolate [Chocolate Shop]
match ZLclerk [Zul Logoth, Clerk's Office]
match ZLconstable [Zul Logoth, Constabulary]
match ZLcrys Crystalline formations glitter and gleam across
match ZLczeroth The walls of the tunnel are cool and dry to the touch.
match ZLeonak [Temple of Eonak, West Sanctuary]
match ZLforge [Zul Logoth Forging Supply Shop]
match ZLfurniture [Furniture Foyer]
match ZLfurrier [Dagresar's Furs]
match ZLgemshop [Praeteria's Gems and Jewels]
match ZLglarstim Cool, damp air lingers with the taste of salt,
match ZLgstore [Zul Logoth General Store]
match ZLhealer [Sister Cocytel's Hospice]
match ZLherbs [Brother Barnstel's Herbals]
match ZLjail Lofty ceilings mark the entry to the jail,
match ZLjeweler [Hervina's Baubles]
match ZLkhazar The pass dwindles and disappears into a large crevasse.
match ZLkhtavern [Tregg's Tavern]
match ZLkhtpost A potbellied iron stove sits in the center of this building,
match ZLladderbot [Glo'antern Moor, Rope Ladder]
match ZLladdertop [Dead Plateau, Rope Ladder]
match ZLlmnorth [Locksmehr River, North Dock]
match ZLlocksmith [J.M. and Descendants, Foyer]
match ZLlucretia [Lucretia's Fashions]
match ZLmarcasite Solid timbers butt up against solid granite walls
match ZLmeats [Warewic, Warewic and Mastil]
match ZLmoving [Rockslinger Relocation Services]
match ZLmraent A small oil lamp casts a feeble light onto this part of the tunnel.
match ZLmushrooms [Marcketel Mushroom Exporters]
match ZLnewlook The canvas walls of this small pavilion are hung with
match ZLPRO [Zul Logoth Hall, Cavern]
match ZLrope [Locksmehr River, Wiley Island]
match ZLropewest A small clearing opens up at the bank of the river.
match ZLruby If mining could be called an art, this tunnel may be as close as it gets.
match ZLsurname Metal bins stacked in uneven piles threaten to topple
match ZLtheex A very elegant nook serves as the place of transaction
match ZLtrollburial A huge pile of bones slopes upward to the east,
match ZLweaponry [Brutarius Kodel Weaponry]
match ZLzaerthu Lanterns hung from closely-spaced wooden beams
match ZLzhindel Three roads converge to flow in a donut shape around a large stone well.
match ZLzleast The tunnel narrows as it approaches a set of metal rails.
match ZLzpfurrier The pungent scent of curing chemicals assails your nostrils.
match ZLzpgemshop The inside of the shop is warm and cheery,
match ZLzptavern [Cindek's Spirits]
goto %SBC_scanreturn
#
#
# Current location not recognized. Continue scan as user moves around.
scan2:
echo !2 HOW INCONVENIENT!
echo !2
echo !2 It appears there is no bus-stop here.
echo !2 Please move to a bus-stop or ESC to quit.
echo !2 (Scanning will resume when you move ...)
nextroom
goto fullscan0
#
#
# Location recognized. Set origin variables and context.
get_location:
setvariable SBC_ocontext %SBC_context
setvariable SBC_origin %SBC_location
setvariable SBC_onode %SBC_homenode
setvariable SBC_oname %SBC_locname
setvariable SBC_omonsters %SBC_locmonsters
setvariable SBC_oURL %SBC_locURL
# push dropthrough address for database call
setvariable SBC_return get_destination
# menu or command-line mode?
if_1 goto reentry
goto menuprep
# processing command line
reentry:
if_1 goto morearguments
goto menuprep
morearguments:
setvariable SBC_error try_universalname
goto %1
try_universalname:
setvariable SBC_error try_myname
setvariable SBC_temp1 %SBC_ocontext%%1
goto %SBC_temp1
try_myname:
setvariable SBC_error unknown_destination
setvariable SBC_temp1 %SBC_MEM%1
goto %SBC_temp1
menuprep:
setvariable SBC_error origin_monsters
goto origin%SBC_omonsters
originsafe:
setvariable SBC_monsterwarning (A relatively safe location.)
goto menustart
origin_monsters:
setvariable SBC_monsterwarning (Watch out for %SBC_omonsters%!)
# here, we set up the matchtables for user input, based on context
menustart:
setvariable SBC_currentmenu %SBC_ocontext%menu1
setvariable SBC_context %SBC_ocontext
pause .5
goto %SBC_currentmenu
# ***************************** MENU SYSTEM *****************************
globalmenu:
setvariable SBC_nextmenu globalmenu
echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters
echo !2 Sahra's Bus Company
echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION
echo !2 Regional Menus
echo !3 Cysaegir Icemule Trace Sylvarraend Solhaven
echo !3 Ta'Illistim Ta'Vaalor Wehnimer's Landing Zul Logoth
echo !2 INPUT NAME OF CITY TO VIEW DESTINATIONS
match globalmenu >global
matchre CSmenu1 />Cysaegir/i
matchre IMmenu1 />Icemule trace|>icemule/i
matchre SDmenu1 />Sylvarraend/i
matchre SHmenu1 />Solhaven/i
matchre TImenu1 />Ta'Illistim|>taillistim/i
matchre TVmenu1 />Ta'Vaalor|>tavaalor/i
matchre WLmenu1 />Wehnimer's Landing|>landing/i
matchre ZLmenu1 />Zul Logoth|>zullogoth/i
matchwait
#
#
CSmenu1:
setvariable SBC_error CSnotcontext
CSCScontext:
setvariable SBC_TAG
setvariable SBC_FIX
goto CSdomenu
CSnotcontext:
setvariable SBC_TAG CS
setvariable SBC_FIX
CSdomenu:
setvariable SBC_nextmenu CSmenu2
echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters
echo !2 Sahra's Bus Company
echo !2 Cysaegir Region - Menu 1
echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION
echo !2 Frequent Destinations
echo !3 %SBC_TAG%CSbank %SBC_TAG%CSfurrier %SBC_TAG%CSgemshop %SBC_TAG%CSpawnshop
echo !2 Inns
echo !3 %SBC_TAG%CShostelry
echo !2 Shopping
echo !3 %SBC_TAG%CSarmory %SBC_TAG%CSboutique %SBC_TAG%CSfurrier %SBC_TAG%CSgemshop %SBC_TAG%CSgstore
echo !3 %SBC_TAG%CSherbs %SBC_TAG%CSjeweler %SBC_TAG%CSlocksmith %SBC_TAG%CSpawnshop %SBC_TAG%CSweaponry
echo !2 Services
echo !3 %SBC_TAG%CScitizen %SBC_TAG%CSfurrier %SBC_TAG%CShealer %SBC_TAG%CSlocksmith %SBC_TAG%CSsalon
echo !3 %SBC_TAG%CSsurname %SBC_TAG%CStheex
echo !2 Intercity Destinations
echo !3 %SBC_TAG%CSdraw
echo !2 Bleeding? Poisoned? Enter HEALER or HERBS
echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS
goto CSinput
CSmenu2:
echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters
echo !2 Sahra's Bus Company
echo !2 Cysaegir Region - Menu 2
echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION
echo !2 All Cysaegir Destinations, Alphabetical
echo !3 %SBC_TAG%CSarmory %SBC_TAG%CSbank %SBC_TAG%CSboutique %SBC_TAG%CScitizen %SBC_TAG%CSdraw
echo !3 %SBC_TAG%CSfurrier %SBC_TAG%CSgemshop %SBC_TAG%CSgstore %SBC_TAG%CShealer %SBC_TAG%CSherbs
echo !3 %SBC_TAG%CShostelry %SBC_TAG%CSjeweler %SBC_TAG%CSlocksmith %SBC_TAG%CSpawnshop %SBC_TAG%CSsalon
echo !3 %SBC_TAG%CSsurname %SBC_TAG%CStheex %SBC_TAG%CSweaponry
echo !2 Bleeding? Poisoned? Enter HEALER or HERBS
echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS
setvariable SBC_nextmenu CSmenu1
CSinput:
match %SBC_nextmenu >next
match globalmenu >global
matchre CSmenu1 />Cysaegir/i
matchre IMmenu1 />Icemule trace|>icemule/i
matchre SDmenu1 />Sylvarraend/i
matchre SHmenu1 />Solhaven/i
matchre TImenu1 />Ta'Illistim|>taillistim/i
matchre TVmenu1 />Ta'Vaalor|>tavaalor/i
matchre WLmenu1 />Wehnimer's Landing|>landing/i
matchre ZLmenu1 />Zul Logoth|>zullogoth/i
matchre CSarmory />CSarmory|>armory/i
matchre CSbank />CSbank|>bank/i
matchre CSboutique />CSboutique|>boutique/i
matchre CScitizen />CScitizen|>citizen/i
matchre CSdraw />CSdraw|>draw/i
matchre CSfurrier />CSfurrier|>furrier/i
matchre CSgemshop />CSgemshop|>gemshop/i
matchre CSgstore />CSgstore|>gstore/i
matchre CShealer />CShealer|>healer|>CSouch|>ouch/i
matchre CSherbs />CSherbs|>herbs/i
matchre CShostelry />CShostelry|>hostelry/i
matchre CSjeweler />CSjeweler|>jeweler/i
matchre CSlocksmith />CSlocksmith|>locksmith/i
matchre CSpawnshop />CSpawnshop|>pawnshop/i
matchre CSsalon />CSsalon|>salon/i
matchre CSsurname />CSsurname|>surname/i
matchre CStheex />CStheex|>theex/i
matchre CSweaponry />CSweaponry|>weaponry/i
match CSinput >
matchwait
IMmenu1:
setvariable SBC_error IMnotcontext
IMIMcontext:
setvariable SBC_TAG
setvariable SBC_FIX
goto IMdomenu
IMnotcontext:
setvariable SBC_TAG CS
setvariable SBC_FIX
IMdomenu:
setvariable SBC_nextmenu IMmenu2
echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters
echo !2 Sahra's Bus Company
echo !2 Icemule Trace Region - Menu 1
echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION
echo !2 Frequent Destinations
echo !3 %SBC_TAG%IMbank %SBC_TAG%IMfurrier %SBC_TAG%IMgemshop %SBC_TAG%IMpawnshop %SBC_TAG%IMtc
echo !2 Gathering Places
echo !3 %SBC_TAG%IMicegarden %SBC_TAG%IMtc
echo !2 Inns
echo !3 %SBC_TAG%IMpenguin
echo !2 Lockers
echo !3 %SBC_TAG%IMsilvermule %SBC_TAG%IMtownhall
echo !2 Deeds
echo !3 %SBC_TAG%IMtemple
echo !2 Guilds
echo !3 %SBC_TAG%IMbard %SBC_TAG%IMcleric %SBC_TAG%IMempath %SBC_TAG%IMsorceror %SBC_TAG%IMwarrior
echo !3 %SBC_TAG%IMwizard
echo !2 Cooperative Houses
echo !3 %SBC_TAG%IMsilvermule %SBC_TAG%IMwhaven
echo !2 Shopping
echo !3 %SBC_TAG%IMamulets %SBC_TAG%IMarmory %SBC_TAG%IMbakery %SBC_TAG%IMbarter %SBC_TAG%IMboutique
echo !3 %SBC_TAG%IMbrewalley %SBC_TAG%IMbuilding %SBC_TAG%IMclericshop %SBC_TAG%IMclothier %SBC_TAG%IMcottage
echo !3 %SBC_TAG%IMenchalley %SBC_TAG%IMfirewood %SBC_TAG%IMfletcher %SBC_TAG%IMforge %SBC_TAG%IMfurniture
echo !3 %SBC_TAG%IMfurrier %SBC_TAG%IMgemshop %SBC_TAG%IMhealtarts %SBC_TAG%IMhopealley %SBC_TAG%IMhovel
echo !3 %SBC_TAG%IMlocksmith %SBC_TAG%IMmaps %SBC_TAG%IMmusic %SBC_TAG%IMpawnshop %SBC_TAG%IMstore
echo !3 %SBC_TAG%IMupholstery %SBC_TAG%IMused %SBC_TAG%IMweaponry
echo !2 Services
echo !3 %SBC_TAG%IMbarter %SBC_TAG%IMforge %SBC_TAG%IMhealer %SBC_TAG%IMjail %SBC_TAG%IMlocksmith
echo !3 %SBC_TAG%IMmoving %SBC_TAG%IMnewlook %SBC_TAG%IMpawnshop %SBC_TAG%IMratrace %SBC_TAG%IMresort
echo !3 %SBC_TAG%IMrezzer %SBC_TAG%IMsilvermule %SBC_TAG%IMswood %SBC_TAG%IMtheex %SBC_TAG%IMtownhall
echo !3 %SBC_TAG%IMtravel
echo !2 Hunting
echo !3 %SBC_TAG%IMwell
echo !2 Neighborhoods
echo !3 %SBC_TAG%IMburrow %SBC_TAG%IMdabbings %SBC_TAG%IMspitfire %SBC_TAG%IMwindmill
echo !2 Intercity Destinations
echo !3 %SBC_TAG%IMtc
echo !2 Bleeding? Poisoned? Enter HEALER or HERBS
echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS
goto IMinput
IMmenu2:
echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters
echo !2 Sahra's Bus Company
echo !2 Icemule Trace Region - Menu 2
echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION
echo !2 All Icemule Trace Destinations, Alphabetical
echo !3 %SBC_TAG%IMamulets %SBC_TAG%IMarmory %SBC_TAG%IMbakery %SBC_TAG%IMbank %SBC_TAG%IMbard
echo !3 %SBC_TAG%IMbarter %SBC_TAG%IMboutique %SBC_TAG%IMbrewalley %SBC_TAG%IMbuilding %SBC_TAG%IMburrow
echo !3 %SBC_TAG%IMcleric %SBC_TAG%IMclericshop %SBC_TAG%IMclothier %SBC_TAG%IMcottage %SBC_TAG%IMdabbings
echo !3 %SBC_TAG%IMegate %SBC_TAG%IMempath %SBC_TAG%IMenchalley %SBC_TAG%IMfirewood %SBC_TAG%IMfletcher
echo !3 %SBC_TAG%IMforge %SBC_TAG%IMfurniture %SBC_TAG%IMfurrier %SBC_TAG%IMgemshop %SBC_TAG%IMhealer
echo !3 %SBC_TAG%IMhealtarts %SBC_TAG%IMhoneybeer %SBC_TAG%IMhopealley %SBC_TAG%IMhovel %SBC_TAG%IMicegarden
echo !3 %SBC_TAG%IMjail %SBC_TAG%IMlaethe %SBC_TAG%IMlocksmith %SBC_TAG%IMmaps %SBC_TAG%IMmoving
echo !3 %SBC_TAG%IMmusic %SBC_TAG%IMnewlook %SBC_TAG%IMngate %SBC_TAG%IMnightowl %SBC_TAG%IMpawnshop
echo !3 %SBC_TAG%IMpenguin %SBC_TAG%IMPRO %SBC_TAG%IMratrace %SBC_TAG%IMresort %SBC_TAG%IMrezzer
echo !3 %SBC_TAG%IMsgate %SBC_TAG%IMsilvermule %SBC_TAG%IMsorceror %SBC_TAG%IMspitfire %SBC_TAG%IMstore
echo !3 %SBC_TAG%IMswood %SBC_TAG%IMtc %SBC_TAG%IMtemple %SBC_TAG%IMtheex %SBC_TAG%IMtownhall
echo !3 %SBC_TAG%IMtravel %SBC_TAG%IMupholstery %SBC_TAG%IMused %SBC_TAG%IMwarrior %SBC_TAG%IMweaponry
echo !3 %SBC_TAG%IMwell %SBC_TAG%IMwgate %SBC_TAG%IMwhaven %SBC_TAG%IMwindmill %SBC_TAG%IMwizard
echo !2 Bleeding? Poisoned? Enter HEALER or HERBS
echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS
setvariable SBC_nextmenu IMmenu1
IMinput:
match %SBC_nextmenu >next
match globalmenu >global
matchre CSmenu1 />Cysaegir/i
matchre IMmenu1 />Icemule trace|>icemule/i
matchre SDmenu1 />Sylvarraend/i
matchre SHmenu1 />Solhaven/i
matchre TImenu1 />Ta'Illistim|>taillistim/i
matchre TVmenu1 />Ta'Vaalor|>tavaalor/i
matchre WLmenu1 />Wehnimer's Landing|>landing/i
matchre ZLmenu1 />Zul Logoth|>zullogoth/i
matchre IMamulets />IMamulets|>amulets/i
matchre IMarmory />IMarmory|>armory/i
matchre IMbakery />IMbakery|>bakery/i
matchre IMbank />IMbank|>bank/i
matchre IMbard />IMbard|>bard/i
matchre IMbarter />IMbarter|>barter/i
matchre IMboutique />IMboutique|>boutique/i
matchre IMbrewalley />IMbrewalley|>brewalley/i
matchre IMbuilding />IMbuilding|>building/i
matchre IMburrow />IMburrow|>burrow/i
matchre IMcleric />IMcleric|>cleric/i
matchre IMclericshop />IMclericshop|>clericshop/i
matchre IMclothier />IMclothier|>clothier/i
matchre IMcottage />IMcottage|>cottage/i
matchre IMdabbings />IMdabbings|>dabbings/i
matchre IMegate />IMegate|>egate/i
matchre IMempath />IMempath|>empath/i
matchre IMenchalley />IMenchalley|>enchalley/i
matchre IMfirewood />IMfirewood|>firewood/i
matchre IMfletcher />IMfletcher|>fletcher/i
matchre IMforge />IMforge|>forge/i
matchre IMfurniture />IMfurniture|>furniture/i
matchre IMfurrier />IMfurrier|>furrier/i
matchre IMgemshop />IMgemshop|>gemshop/i
matchre IMhealer />IMhealer|>healer/i
matchre IMhealtarts />IMhealtarts|>healtarts/i
matchre IMhoneybeer />IMhoneybeer|>honeybeer/i
matchre IMhopealley />IMhopealley|>hopealley/i
matchre IMhovel />IMhovel|>hovel/i
matchre IMicegarden />IMicegarden|>icegarden/i
matchre IMjail />IMjail|>jail/i
matchre IMlaethe />IMlaethe|>laethe/i
matchre IMlocksmith />IMlocksmith|>locksmith/i
matchre IMmaps />IMmaps|>maps/i
matchre IMmoving />IMmoving|>moving/i
matchre IMmusic />IMmusic|>music/i
matchre IMnewlook />IMnewlook|>newlook/i
matchre IMngate />IMngate|>ngate/i
matchre IMnightowl />IMnightowl|>nightowl/i
matchre IMpawnshop />IMpawnshop|>pawnshop/i
matchre IMpenguin />IMpenguin|>penguin/i
matchre IMPRO />IMPRO|>PRO/i
matchre IMratrace />IMratrace|>ratrace/i
matchre IMresort />IMresort|>resort/i
matchre IMrezzer />IMrezzer|>rezzer/i
matchre IMsgate />IMsgate|>sgate/i
matchre IMsilvermule />IMsilvermule|>silvermule/i
matchre IMsorceror />IMsorceror|>sorceror/i
matchre IMspitfire />IMspitfire|>spitfire/i
matchre IMstore />IMstore|>store/i
matchre IMswood />IMswood|>swood/i
matchre IMtc />tc|>IMtc/i
matchre IMtemple />IMtemple|>temple/i
matchre IMtheex />IMtheex|>theex/i
matchre IMtownhall />IMtownhall|>townhall/i
matchre IMtravel />IMtravel|>travel/i
matchre IMupholstery />IMupholstery|>upholstery/i
matchre IMused />IMused|>used/i
matchre IMwarrior />IMwarrior|>warrior/i
matchre IMweaponry />IMweaponry|>weaponry/i
matchre IMwell />IMwell|>well/i
matchre IMwgate />IMwgate|>wgate/i
matchre IMwhaven />IMwhaven|>whaven/i
matchre IMwindmill />IMwindmill|>windmill/i
matchre IMwizard />IMwizard|>wizard/i
match IMinput >
matchwait
SDmenu1:
setvariable SBC_error SDnotcontext
SDSDcontext:
setvariable SBC_TAG
setvariable SBC_FIX
goto SDdomenu
SDnotcontext:
setvariable SBC_TAG CS
setvariable SBC_FIX
SDdomenu:
setvariable SBC_nextmenu SDmenu2
echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters
echo !2 Sahra's Bus Company
echo !2 Sylvarraend Region - Menu 1
echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION
echo !2 Frequent Destinations
echo !3 %SBC_TAG%SDbank %SBC_TAG%SDcommons %SBC_TAG%SDfurrier %SBC_TAG%SDjeweler %SBC_TAG%SDpawnshop
echo !2 Gathering Places
echo !3 %SBC_TAG%SDcommons
echo !2 Inns
echo !3 %SBC_TAG%SDfeystone
echo !2 Shopping
echo !3 %SBC_TAG%SDclothier %SBC_TAG%SDfletcher %SBC_TAG%SDfurrier %SBC_TAG%SDgstore %SBC_TAG%SDherbs
echo !3 %SBC_TAG%SDjeweler %SBC_TAG%SDpawnshop %SBC_TAG%SDsweets %SBC_TAG%SDtavern
echo !2 Hunting
echo !3 %SBC_TAG%SDorcswold %SBC_TAG%SDwmist
echo !2 Intercity Destinations
echo !3 %SBC_TAG%SDnorthdock
echo !2 Bleeding? Poisoned? Enter HEALER or HERBS
echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS
goto SDinput
SDmenu2:
echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters
echo !2 Sahra's Bus Company
echo !2 Sylvarraend Region - Menu 2
echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION
echo !2 All Sylvarraend Destinations, Alphabetical
echo !3 %SBC_TAG%SDbank %SBC_TAG%SDclothier %SBC_TAG%SDcommons %SBC_TAG%SDestate %SBC_TAG%SDfeystone
echo !3 %SBC_TAG%SDfletcher %SBC_TAG%SDfurrier %SBC_TAG%SDgstore %SBC_TAG%SDherbs %SBC_TAG%SDjeweler
echo !3 %SBC_TAG%SDnorthdock %SBC_TAG%SDorcswold %SBC_TAG%SDpawnshop %SBC_TAG%SDsweets %SBC_TAG%SDtavern
echo !3 %SBC_TAG%SDwmist
echo !2 Bleeding? Poisoned? Enter HEALER or HERBS
echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS
setvariable SBC_nextmenu SDmenu1
SDinput:
match %SBC_nextmenu >next
match globalmenu >global
matchre CSmenu1 />Cysaegir/i
matchre IMmenu1 />Icemule trace|>icemule/i
matchre SDmenu1 />Sylvarraend/i
matchre SHmenu1 />Solhaven/i
matchre TImenu1 />Ta'Illistim|>taillistim/i
matchre TVmenu1 />Ta'Vaalor|>tavaalor/i
matchre WLmenu1 />Wehnimer's Landing|>landing/i
matchre ZLmenu1 />Zul Logoth|>zullogoth/i
matchre SDbank />bank|>SDbank/i
matchre SDclothier />clothier|>SDclothier/i
matchre SDcommons />commons|>SDcommons/i
matchre SDestate />estate|>SDestate/i
matchre SDfeystone />feystone|>SDfeystone/i
matchre SDfletcher />fletcher|>SDfletcher/i
matchre SDfurrier />SDfurrier|>furrier/i
matchre SDgstore />gstore|>SDgstore/i
matchre SDherbs />herbs|>SDherbs/i
matchre SDjeweler />jeweler|>SDjeweler/i
matchre SDnorthdock />northdock|>SDnorthdock/i
matchre SDorcswold />orcswold|>SDorcswold/i
matchre SDpawnshop />pawnshop|>SDpawnshop/i
matchre SDsweets />sweets|>SDsweets/i
matchre SDtavern />tavern|>SDtavern/i
matchre SDwmist />wmist|>SDwmist/i
match SDinput >
matchwait
SHmenu1:
setvariable SBC_error SHnotcontext
SHSHcontext:
setvariable SBC_TAG
setvariable SBC_FIX
goto SHdomenu
SHnotcontext:
setvariable SBC_TAG CS
setvariable SBC_FIX
SHdomenu:
setvariable SBC_nextmenu SHmenu2
echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters
echo !2 Sahra's Bus Company
echo !2 Solhaven Region - Menu 1
echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION
echo !2 Frequent Destinations
echo !3 %SBC_TAG%SHbank %SBC_TAG%SHbroken %SBC_TAG%SHfurrier %SBC_TAG%SHgemshop %SBC_TAG%SHpawnshop
echo !2 Gathering Places
echo !3 %SBC_TAG%SHbroken %SBC_TAG%SHnmarket %SBC_TAG%SHsmarket
echo !2 Inns
echo !3 %SBC_TAG%SHcrawlinn %SBC_TAG%SHinn
echo !2 Lockers
echo !3 %SBC_TAG%SHwarehouse
echo !2 Guilds
echo !3 %SBC_TAG%SHbard %SBC_TAG%SHcleric %SBC_TAG%SHempath %SBC_TAG%SHsorceror %SBC_TAG%SHwarrior
echo !2 Shopping
echo !3 %SBC_TAG%SHalchemist %SBC_TAG%SHbakery %SBC_TAG%SHblades %SBC_TAG%SHboutique %SBC_TAG%SHbowyer
echo !3 %SBC_TAG%SHbutcher %SBC_TAG%SHcafe %SBC_TAG%SHcandles %SBC_TAG%SHclericshop %SBC_TAG%SHclothing
echo !3 %SBC_TAG%SHcobbler %SBC_TAG%SHdarkbuild %SBC_TAG%SHensignery %SBC_TAG%SHfabric %SBC_TAG%SHfashions
echo !3 %SBC_TAG%SHfish %SBC_TAG%SHflorist %SBC_TAG%SHfurrier %SBC_TAG%SHfynefouds %SBC_TAG%SHgemshop
echo !3 %SBC_TAG%SHgstore %SBC_TAG%SHherbs %SBC_TAG%SHhovel %SBC_TAG%SHices %SBC_TAG%SHlobstereum
echo !3 %SBC_TAG%SHmaps %SBC_TAG%SHmercantile %SBC_TAG%SHmillinery %SBC_TAG%SHmuffins %SBC_TAG%SHpasha
echo !3 %SBC_TAG%SHpawnshop %SBC_TAG%SHpetshop %SBC_TAG%SHpottery %SBC_TAG%SHratcart %SBC_TAG%SHrunestaves
echo !3 %SBC_TAG%SHsbakery %SBC_TAG%SHscents %SBC_TAG%SHseachest %SBC_TAG%SHseatroll %SBC_TAG%SHslipper
echo !3 %SBC_TAG%SHspiral %SBC_TAG%SHspirits %SBC_TAG%SHsweets %SBC_TAG%SHweaponry
echo !2 Services
echo !3 %SBC_TAG%SHbank %SBC_TAG%SHbaths %SBC_TAG%SHcartage %SBC_TAG%SHdeeds %SBC_TAG%SHfishquay
echo !3 %SBC_TAG%SHguard %SBC_TAG%SHhealer %SBC_TAG%SHsurname %SBC_TAG%SHtheex %SBC_TAG%SHtownhall
echo !3 %SBC_TAG%SHtravel
echo !2 Neighborhoods
echo !3 %SBC_TAG%SHebondrift %SBC_TAG%SHmarketbend
echo !2 Intercity Destinations
echo !3 %SBC_TAG%SHeastbridge %SBC_TAG%SHmarshx %SBC_TAG%SHnmarket
echo !2 Bleeding? Poisoned? Enter HEALER or HERBS
echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS
goto SHinput
SHmenu2:
echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters
echo !2 Sahra's Bus Company
echo !2 Solhaven Region - Menu 2
echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION
echo !2 All Solhaven Destinations, Alphabetical
echo !3 %SBC_TAG%SHalchemist %SBC_TAG%SHandelas %SBC_TAG%SHbakery %SBC_TAG%SHbank %SBC_TAG%SHbard
echo !3 %SBC_TAG%SHbarge %SBC_TAG%SHbaths %SBC_TAG%SHbeacon %SBC_TAG%SHblades %SBC_TAG%SHboatyard
echo !3 %SBC_TAG%SHboutique %SBC_TAG%SHbowyer %SBC_TAG%SHbroken %SBC_TAG%SHbronzeboar %SBC_TAG%SHbutcher
echo !3 %SBC_TAG%SHcafe %SBC_TAG%SHcandles %SBC_TAG%SHcartage %SBC_TAG%SHchampion %SBC_TAG%SHcholen
echo !3 %SBC_TAG%SHcleric %SBC_TAG%SHclericshop %SBC_TAG%SHclothing %SBC_TAG%SHcobbler %SBC_TAG%SHcrawlinn
echo !3 %SBC_TAG%SHdarkbuild %SBC_TAG%SHdeath %SBC_TAG%SHdeeds %SBC_TAG%SHdestruction %SBC_TAG%SHeastbridge
echo !3 %SBC_TAG%SHebondrift %SBC_TAG%SHempath %SBC_TAG%SHensignery %SBC_TAG%SHeorgina %SBC_TAG%SHespgate
echo !3 %SBC_TAG%SHfabric %SBC_TAG%SHfashions %SBC_TAG%SHfish %SBC_TAG%SHfishquay %SBC_TAG%SHflorist
echo !3 %SBC_TAG%SHfurrier %SBC_TAG%SHfynefouds %SBC_TAG%SHgemshop %SBC_TAG%SHgosaena %SBC_TAG%SHgstore
echo !3 %SBC_TAG%SHguard %SBC_TAG%SHhealer %SBC_TAG%SHherbs %SBC_TAG%SHhovel %SBC_TAG%SHices
echo !3 %SBC_TAG%SHimaera %SBC_TAG%SHinn %SBC_TAG%SHivas %SBC_TAG%SHjastev %SBC_TAG%SHkai
echo !3 %SBC_TAG%SHknowledge %SBC_TAG%SHkraken %SBC_TAG%SHlibrary %SBC_TAG%SHlobstereum %SBC_TAG%SHlorminstra
echo !3 %SBC_TAG%SHlplaza %SBC_TAG%SHlumnis %SBC_TAG%SHmaps %SBC_TAG%SHmarketbend %SBC_TAG%SHmarshx
echo !3 %SBC_TAG%SHmercantile %SBC_TAG%SHmethais %SBC_TAG%SHmillinery %SBC_TAG%SHmuffins %SBC_TAG%SHniima
echo !3 %SBC_TAG%SHniimastat %SBC_TAG%SHnmarket %SBC_TAG%SHoleani %SBC_TAG%SHoleanigdn %SBC_TAG%SHpasha
echo !3 %SBC_TAG%SHpawnshop %SBC_TAG%SHpetshop %SBC_TAG%SHphoen %SBC_TAG%SHpottery %SBC_TAG%SHPRO
echo !3 %SBC_TAG%SHratcart %SBC_TAG%SHronan %SBC_TAG%SHrunestaves %SBC_TAG%SHsalter %SBC_TAG%SHsbakery
echo !3 %SBC_TAG%SHscents %SBC_TAG%SHschool %SBC_TAG%SHseachest %SBC_TAG%SHseatroll %SBC_TAG%SHsheru
echo !3 %SBC_TAG%SHslipper %SBC_TAG%SHsmarket %SBC_TAG%SHsorceror %SBC_TAG%SHspiral %SBC_TAG%SHspirits
echo !3 %SBC_TAG%SHsuffering %SBC_TAG%SHsurname %SBC_TAG%SHsweets %SBC_TAG%SHtentacle %SBC_TAG%SHtheex
echo !3 %SBC_TAG%SHtidewater %SBC_TAG%SHtonis %SBC_TAG%SHtower %SBC_TAG%SHtownhall %SBC_TAG%SHtravel
echo !3 %SBC_TAG%SHtriage %SBC_TAG%SHwarehouse %SBC_TAG%SHwarrior %SBC_TAG%SHweaponry %SBC_TAG%SHzoo
echo !2 Bleeding? Poisoned? Enter HEALER or HERBS
echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS
setvariable SBC_nextmenu SHmenu1
SHinput:
match %SBC_nextmenu >next
match globalmenu >global
matchre CSmenu1 />Cysaegir/i
matchre IMmenu1 />Icemule trace|>icemule/i
matchre SDmenu1 />Sylvarraend/i
matchre SHmenu1 />Solhaven/i
matchre TImenu1 />Ta'Illistim|>taillistim/i
matchre TVmenu1 />Ta'Vaalor|>tavaalor/i
matchre WLmenu1 />Wehnimer's Landing|>landing/i
matchre ZLmenu1 />Zul Logoth|>zullogoth/i
matchre SHalchemist />SHalchemist|>alchemist/i
matchre SHandelas />SHandelas|>andelas/i
matchre SHbakery />SHbakery|>bakery/i
matchre SHbank />SHbank|>bank/i
matchre SHbard />SHbard|>bard/i
matchre SHbarge />SHbarge|>barge/i
matchre SHbaths />SHbaths|>baths/i
matchre SHbeacon />SHbeacon|>beacon/i
matchre SHblades />SHblades|>blades/i
matchre SHboatyard />SHboatyard|>boatyard/i
matchre SHboutique />SHboutique|>boutique/i
matchre SHbowyer />SHbowyer|>bowyer/i
matchre SHbroken />SHbroken|>broken/i
matchre SHbronzeboar />SHbronzeboar|>bronzeboar/i
matchre SHbutcher />SHbutcher|>butcher/i
matchre SHcafe />SHcafe|>cafe/i
matchre SHcandles />SHcandles|>candles/i
matchre SHcartage />SHcartage|>cartage/i
matchre SHchampion />SHchampion|>champion|>SHvtull|>vtull/i
matchre SHcholen />SHcholen|>cholen/i
matchre SHcleric />SHcleric|>cleric/i
matchre SHclericshop />SHclericshop|>clericshop/i
matchre SHclothing />SHclothing|>clothing/i
matchre SHcobbler />SHcobbler|>cobbler/i
matchre SHcrawlinn />SHcrawlinn|>crawlinn/i
matchre SHdarkbuild />SHdarkbuild|>darkbuild/i
matchre SHdeath />SHdeath|>death/i
matchre SHdeeds />SHdeeds|>deeds/i
matchre SHdestruction />SHdestruction|>destruction|>SHmarlu|>marlu/i
matchre SHeastbridge />SHeastbridge|>eastbridge/i
matchre SHebondrift />SHebondrift|>ebondrift/i
matchre SHempath />SHempath|>empath/i
matchre SHensignery />SHensignery|>ensignery/i
matchre SHeorgina />SHeorgina|>eorgina/i
matchre SHespgate />SHespgate|>espgate/i
matchre SHfabric />SHfabric|>fabric/i
matchre SHfashions />SHfashions|>fashions/i
matchre SHfish />SHfish|>fish/i
matchre SHfishquay />SHfishquay|>fishquay/i
matchre SHflorist />SHflorist|>florist/i
matchre SHfurrier />SHfurrier|>furrier/i
matchre SHfynefouds />SHfynefouds|>fynefouds/i
matchre SHgemshop />SHgemshop|>gemshop/i
matchre SHgosaena />SHgosaena|>gosaena/i
matchre SHgstore />SHchandlery|>chandlery|>SHgstore|>gstore/i
matchre SHguard />SHguard|>guard/i
matchre SHhealer />SHhealer|>healer/i
matchre SHherbs />SHherbs|>herbs/i
matchre SHhovel />SHhovel|>hovel/i
matchre SHices />SHices|>ices/i
matchre SHimaera />SHimaera|>imaera/i
matchre SHinn />SHinn|>inn/i
matchre SHivas />SHivas|>ivas/i
matchre SHjastev />SHjastev|>jastev/i
matchre SHkai />SHkai|>kai/i
matchre SHknowledge />SHknowledge|>knowledge|>SHfashlonae|>fashlonae/i
matchre SHkraken />SHkraken|>kraken/i
matchre SHlibrary />SHlibrary|>library/i
matchre SHlobstereum />SHlobstereum|>lobstereum/i
matchre SHlorminstra />SHlorminstra|>lorminstra/i
matchre SHlplaza />SHlplaza|>lplaza/i
matchre SHlumnis />SHlumnis|>lumnis/i
matchre SHmaps />SHmaps|>maps/i
matchre SHmarketbend />SHmarketbend|>marketbend/i
matchre SHmarshx />SHmarshx|>marshx/i
matchre SHmercantile />SHmercantile|>mercantile/i
matchre SHmethais />SHmethais|>methais/i
matchre SHmillinery />SHmillinery|>millinery/i
matchre SHmuffins />SHmuffins|>muffins/i
matchre SHniima />SHniima|>niima/i
matchre SHniimastat />SHniimastat|>niimastat/i
matchre SHnmarket />SHnmarket|>nmarket|>SHouch|>ouch/i
matchre SHoleani />SHoleani|>oleani/i
matchre SHoleanigdn />SHoleanigdn|>oleanigdn/i
matchre SHpasha />SHpasha|>pasha/i
matchre SHpawnshop />SHpawnshop|>pawnshop/i
matchre SHpetshop />SHpetshop|>petshop/i
matchre SHphoen />SHphoen|>phoen/i
matchre SHpottery />SHpottery|>pottery/i
matchre SHPRO />SHPRO|>PRO/i
matchre SHratcart />SHratcart|>ratcart/i
matchre SHronan />SHronan|>ronan/i
matchre SHrunestaves />SHrunestaves|>runestaves/i
matchre SHsalter />SHsalter|>salter/i
matchre SHsbakery />SHsbakery|>sbakery/i
matchre SHscents />SHscents|>scents/i
matchre SHschool />SHschool|>school/i
matchre SHseachest />SHseachest|>seachest/i
matchre SHseatroll />SHseatroll|>seatroll/i
matchre SHsheru />SHsheru|>sheru/i
matchre SHslipper />SHslipper|>slipper/i
matchre SHsmarket />SHsmarket|>smarket/i
matchre SHsorceror />SHsorceror|>sorceror/i
matchre SHspiral />SHspiral|>spiral/i
matchre SHspirits />SHspirits|>spirits/i
matchre SHsuffering />SHsuffering|>suffering|>SHmularos|>mularos/i
matchre SHsurname />SHsurname|>surname/i
matchre SHsweets />SHsweets|>sweets/i
matchre SHtentacle />SHtentacle|>tentacle/i
matchre SHtheex />SHtheex|>theex/i
matchre SHtidewater />SHtidewater|>tidewater/i
matchre SHtonis />SHtonis|>tonis/i
matchre SHtower />SHtower|>tower/i
matchre SHtownhall />SHtownhall|>townhall/i
matchre SHtravel />SHtravel|>travel/i
matchre SHtriage />SHtriage|>triage/i
matchre SHwarehouse />SHwarehouse|>warehouse/i
matchre SHwarrior />SHwarrior|>warrior/i
matchre SHweaponry />SHweaponry|>weaponry/i
matchre SHzoo />SHzoo|>zoo/i
match SHinput >
matchwait
TImenu1:
setvariable SBC_error TInotcontext
TITIcontext:
setvariable SBC_TAG
setvariable SBC_FIX
goto TIdomenu
TInotcontext:
setvariable SBC_TAG CS
setvariable SBC_FIX
TIdomenu:
setvariable SBC_nextmenu TImenu2
echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters
echo !2 Sahra's Bus Company
echo !2 Ta'Illistim Region - Menu 1
echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION
echo !2 Frequent Destinations
echo !3 %SBC_TAG%TIbank %SBC_TAG%TIbriarstone %SBC_TAG%TIdais %SBC_TAG%TIpawnshop
echo !2 Gathering Places
echo !3 %SBC_TAG%TIbriarstone %SBC_TAG%TIdais %SBC_TAG%TIfountain %SBC_TAG%TIstatue
echo !2 Inns
echo !3 %SBC_TAG%TImoonglae %SBC_TAG%TIshim
echo !2 Lockers
echo !3 %SBC_TAG%TIbkeep %SBC_TAG%TIkeep %SBC_TAG%TIlosthome
echo !2 Deeds
echo !3 %SBC_TAG%TIpatrons
echo !2 Guilds
echo !3 %SBC_TAG%TIbard %SBC_TAG%TIcleric %SBC_TAG%TIempath %SBC_TAG%TIranger %SBC_TAG%TIwarrior
echo !3 %SBC_TAG%TIwizard
echo !2 Cooperative Houses
echo !3 %SBC_TAG%TIlosthome %SBC_TAG%TImoonstone
echo !2 Shopping
echo !3 %SBC_TAG%TIalchemist %SBC_TAG%TIarmory %SBC_TAG%TIbakery %SBC_TAG%TIbedding %SBC_TAG%TIboutique
echo !3 %SBC_TAG%TIbridal %SBC_TAG%TIchairs %SBC_TAG%TIchocolate %SBC_TAG%TIclericshop %SBC_TAG%TIclothier
echo !3 %SBC_TAG%TIewsmith %SBC_TAG%TIforge %SBC_TAG%TIfurniture %SBC_TAG%TIfurrier %SBC_TAG%TIgemshop
echo !3 %SBC_TAG%TIgstore %SBC_TAG%TIhaber %SBC_TAG%TIheats %SBC_TAG%TIherbs %SBC_TAG%TIjeweler
echo !3 %SBC_TAG%TIlocksmith %SBC_TAG%TImzaarine %SBC_TAG%TIpawnshop %SBC_TAG%TIsmallshop %SBC_TAG%TIsmokeshop
echo !3 %SBC_TAG%TIteashop %SBC_TAG%TIweaponry
echo !2 Services
echo !3 %SBC_TAG%TIbkeep %SBC_TAG%TIcartage %SBC_TAG%TIjustice %SBC_TAG%TIkeep %SBC_TAG%TImoving
echo !3 %SBC_TAG%TInewlook %SBC_TAG%TIsurname %SBC_TAG%TItheex %SBC_TAG%TIveythorne
echo !2 Hunting
echo !3 %SBC_TAG%TIcatacombs %SBC_TAG%TIdarkforest %SBC_TAG%TIgossamer %SBC_TAG%TImaaghara %SBC_TAG%TImaernstrike
echo !3 %SBC_TAG%TIobserve %SBC_TAG%TIteorainn
echo !2 Neighborhoods
echo !3 %SBC_TAG%TIhighpark %SBC_TAG%TItyramia
echo !2 Intercity Destinations
echo !3 %SBC_TAG%TIwcopse %SBC_TAG%TIwpcross
echo !2 Bleeding? Poisoned? Enter HEALER or HERBS
echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS
goto TIinput
TImenu2:
echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters
echo !2 Sahra's Bus Company
echo !2 Ta'Illistim Region - Menu 2
echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION
echo !2 All Ta'Illistim Destinations, Alphabetical
echo !3 %SBC_TAG%TIairship %SBC_TAG%TIalchemist %SBC_TAG%TIamphi %SBC_TAG%TIarbor %SBC_TAG%TIarmory
echo !3 %SBC_TAG%TIbakery %SBC_TAG%TIbank %SBC_TAG%TIbard %SBC_TAG%TIbaths %SBC_TAG%TIbedding
echo !3 %SBC_TAG%TIbelltower %SBC_TAG%TIbkeep %SBC_TAG%TIboutique %SBC_TAG%TIbriarstone %SBC_TAG%TIbridal
echo !3 %SBC_TAG%TIcartage %SBC_TAG%TIcatacombs %SBC_TAG%TIchairs %SBC_TAG%TIchaos %SBC_TAG%TIchocolate
echo !3 %SBC_TAG%TIcleric %SBC_TAG%TIclericshop %SBC_TAG%TIclothier %SBC_TAG%TIdais %SBC_TAG%TIdarkforest
echo !3 %SBC_TAG%TIempath %SBC_TAG%TIewsmith %SBC_TAG%TIfate %SBC_TAG%TIforge %SBC_TAG%TIfountain
echo !3 %SBC_TAG%TIfurniture %SBC_TAG%TIfurrier %SBC_TAG%TIgemshop %SBC_TAG%TIgossamer %SBC_TAG%TIgstore
echo !3 %SBC_TAG%TIhaber %SBC_TAG%TIheats %SBC_TAG%TIherbs %SBC_TAG%TIhighpark %SBC_TAG%TIhotsprings
echo !3 %SBC_TAG%TIjeweler %SBC_TAG%TIjustice %SBC_TAG%TIkeep %SBC_TAG%TIlibrary %SBC_TAG%TIlight
echo !3 %SBC_TAG%TIlocksmith %SBC_TAG%TIlosthome %SBC_TAG%TIlumnis %SBC_TAG%TImaaghara %SBC_TAG%TImaernstrike
echo !3 %SBC_TAG%TImoonglae %SBC_TAG%TImoonstone %SBC_TAG%TImoving %SBC_TAG%TImularos %SBC_TAG%TImzaarine
echo !3 %SBC_TAG%TInewlook %SBC_TAG%TIobserve %SBC_TAG%TIorder %SBC_TAG%TIpatrons %SBC_TAG%TIpawnshop
echo !3 %SBC_TAG%TIpig %SBC_TAG%TIpostern %SBC_TAG%TIpro %SBC_TAG%TIranger %SBC_TAG%TIresort
echo !3 %SBC_TAG%TIsapphire %SBC_TAG%TIshadows %SBC_TAG%TIshim %SBC_TAG%TIsmallshop %SBC_TAG%TIsmokeshop
echo !3 %SBC_TAG%TIstatue %SBC_TAG%TIsurname %SBC_TAG%TItavern %SBC_TAG%TIteashop %SBC_TAG%TIteorainn
echo !3 %SBC_TAG%TItheatre %SBC_TAG%TItheex %SBC_TAG%TItyramia %SBC_TAG%TIveythorne %SBC_TAG%TIwarrior
echo !3 %SBC_TAG%TIwcopse %SBC_TAG%TIweaponry %SBC_TAG%TIwizard %SBC_TAG%TIwpcross
echo !2 Bleeding? Poisoned? Enter HEALER or HERBS
echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS
setvariable SBC_nextmenu TImenu1
TIinput:
match %SBC_nextmenu >next
match globalmenu >global
matchre CSmenu1 />Cysaegir/i
matchre IMmenu1 />Icemule trace|>icemule/i
matchre SDmenu1 />Sylvarraend/i
matchre SHmenu1 />Solhaven/i
matchre TImenu1 />Ta'Illistim|>taillistim/i
matchre TVmenu1 />Ta'Vaalor|>tavaalor/i
matchre WLmenu1 />Wehnimer's Landing|>landing/i
matchre ZLmenu1 />Zul Logoth|>zullogoth/i
matchre TIairship />airship|>TIairship/i
matchre TIalchemist />alchemist|>TIalchemist/i
matchre TIamphi />amphi|>TIamphi/i
matchre TIarbor />arbor|>TIarbor/i
matchre TIarmory />armory|>TIarmory/i
matchre TIbakery />bakery|>TIbakery/i
matchre TIbank />bank|>TIbank/i
matchre TIbard />bard|>TIbard/i
matchre TIbaths />baths|>TIbaths/i
matchre TIbedding />bedding|>TIbedding/i
matchre TIbelltower />belltower|>TIbelltower/i
matchre TIbkeep />bkeep|>TIbkeep/i
matchre TIboutique />boutique|>TIboutique/i
matchre TIbriarstone />briarstone|>TIbriarstone/i
matchre TIbridal />bridal|>TIbridal/i
matchre TIcartage />cartage|>TIcartage/i
matchre TIcatacombs />catacombs|>TIcatacombs/i
matchre TIchairs />chairs|>TIchairs/i
matchre TIchaos />chaos|>TIchaos/i
matchre TIchocolate />chocolate|>TIchocolate/i
matchre TIcleric />clericguild|>TIclericguild/i
matchre TIclericshop />clericshop|>TIclericshop/i
matchre TIclothier />clothier|>TIclothier/i
matchre TIdais />dais|>TIdais|>ouch|>TIouch|>SDouch/i
matchre TIdarkforest />darkforest|>TIdarkforest/i
matchre TIempath />empath|>TIempath/i
matchre TIewsmith />ewsmith|>TIewsmith/i
matchre TIfate />fate|>TIfate/i
matchre TIforge />forge|>TIforge/i
matchre TIfountain />fountain|>TIfountain/i
matchre TIfurniture />furniture|>TIfurniture/i
matchre TIfurrier />furrier|>TIfurrier/i
matchre TIgemshop />gemshop|>TIgemshop/i
matchre TIgossamer />gossamer|>TIgossamer/i
matchre TIgstore />gstore|>TIgstore/i
matchre TIhaber />haber|>TIhaber/i
matchre TIheats />heats|>TIheats/i
matchre TIherbs />herbs|>TIherbs/i
matchre TIhighpark />highpark|>TIhighpark/i
matchre TIhotsprings />hotsprings|>TIhotsprings/i
matchre TIjeweler />jeweler|>TIjeweler/i
matchre TIjustice />justice|>TIjustice/i
matchre TIkeep />keep|>TIkeep/i
matchre TIlibrary />library|>TIlibrary/i
matchre TIlight />light|>TIlight/i
matchre TIlocksmith />locksmith|>TIlocksmith/i
matchre TIlosthome />losthome|>TIlosthome/i
matchre TIlumnis />lumnis|>TIlumnis/i
matchre TImaaghara />maaghara|>TImaaghara/i
matchre TImaernstrike />maernstrike|>TImaernstrike/i
matchre TImoonglae />moonglae|>TImoonglae/i
matchre TImoonstone />moonstone|>TImoonstone/i
matchre TImoving />moving|>TImoving/i
matchre TImularos />mularos|>TImularos/i
matchre TImzaarine />mzaarine|>TImzaarine|>playershops|>TIplayershops/i
matchre TInewlook />newlook|>TInewlook/i
matchre TIobserve />observe|>TIobserve/i
matchre TIorder />order|>TIorder/i
matchre TIpatrons />patrons|>TIpatrons/i
matchre TIpawnshop />pawnshop|>TIpawnshop/i
matchre TIpig />pig|>TIpig/i
matchre TIpostern />postern|>TIpostern/i
matchre TIpro />pro|>TIpro/i
matchre TIranger />ranger|>TIranger/i
matchre TIresort />resort|TIresort/i
matchre TIsapphire />sapphire|>TIsapphire/i
matchre TIshadows />shadows|>TIshadows/i
matchre TIshim />shim|>TIshim/i
matchre TIsmallshop />smallshop|>TIsmallshop/i
matchre TIsmokeshop />smokeshop|>TIsmokeshop/i
matchre TIstatue />statue|>TIstatue/i
matchre TIsurname />surname|>TIsurname/i
matchre TItavern />tavern|>TItavern/i
matchre TIteashop />teashop|>TIteashop/i
matchre TIteorainn />teorainn|>TIteorainn/i
matchre TItheatre />theatre|>TItheatre/i
matchre TItheex />theex|>TItheex/i
matchre TItyramia />tyramia|>TItyramia/i
matchre TIveythorne />veythorne|>TIveythorne/i
matchre TIwarrior />warrior|>TIwarrior/i
matchre TIwcopse />wcopse|>TIwcopse/i
matchre TIweaponry />weaponry|>TIweaponry/i
matchre TIwizard />wizard|>TIwizard/i
matchre TIwpcross />wpcross|>TIwpcross/i
match TIinput >
matchwait
TVmenu1:
setvariable SBC_error TVnotcontext
TVTVcontext:
setvariable SBC_TAG
setvariable SBC_FIX
goto TVdomenu
TVnotcontext:
setvariable SBC_TAG CS
setvariable SBC_FIX
TVdomenu:
setvariable SBC_nextmenu TVmenu2
echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters
echo !2 Sahra's Bus Company
echo !2 Ta'Vaalor Region - Menu 1
echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION
echo !2 Frequent Destinations
echo !3 %SBC_TAG%TVbank %SBC_TAG%TVgemshop %SBC_TAG%TVpawnshop %SBC_TAG%TVvc
echo !2 Gathering Places
echo !3 %SBC_TAG%TVamacourt %SBC_TAG%TVvc
echo !2 Inns
echo !3 %SBC_TAG%TVlegend %SBC_TAG%TVmalwith
echo !2 Lockers
echo !3 %SBC_TAG%TVdachre
echo !2 Deeds
echo !3 %SBC_TAG%TVancients
echo !2 Guilds
echo !3 %SBC_TAG%TVbard %SBC_TAG%TVcleric %SBC_TAG%TVvoln %SBC_TAG%TVwarrior
echo !2 Cooperative Houses
echo !3 %SBC_TAG%TVdachre
echo !2 Shopping
echo !3 %SBC_TAG%TVarmory %SBC_TAG%TVbakery %SBC_TAG%TVbridal %SBC_TAG%TVclericshop %SBC_TAG%TVfletcher
echo !3 %SBC_TAG%TVfurniture %SBC_TAG%TVfurrier %SBC_TAG%TVgemshop %SBC_TAG%TVgstore %SBC_TAG%TVherbs
echo !3 %SBC_TAG%TVjeweler %SBC_TAG%TVlocksmith %SBC_TAG%TVmagic %SBC_TAG%TVmusic %SBC_TAG%TVpawnshop
echo !3 %SBC_TAG%TVrations %SBC_TAG%TVsalon %SBC_TAG%TVweaponry
echo !2 Services
echo !3 %SBC_TAG%TVbastille %SBC_TAG%TVdelivery %SBC_TAG%TVguardkeep %SBC_TAG%TVjustice %SBC_TAG%TVmoving
echo !3 %SBC_TAG%TVnewlook %SBC_TAG%TVtravel %SBC_TAG%TVwyvern
echo !2 Hunting
echo !3 %SBC_TAG%TVapple %SBC_TAG%TVbarefoot %SBC_TAG%TVbarley %SBC_TAG%TVbriar %SBC_TAG%TVcatacombs
echo !3 %SBC_TAG%TVcemetery %SBC_TAG%TVfethayl %SBC_TAG%TVgrassland %SBC_TAG%TVlunule %SBC_TAG%TVneartofar
echo !3 %SBC_TAG%TVrmeadows %SBC_TAG%TVtoadwort %SBC_TAG%TVvineyard %SBC_TAG%TVyanders
echo !2 Neighborhoods
echo !3 %SBC_TAG%TVmsprings
echo !2 Intercity Destinations
echo !3 %SBC_TAG%TVsouthdock
echo !2 Bleeding? Poisoned? Enter HEALER or HERBS
echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS
goto TVinput
TVmenu2:
echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters
echo !2 Sahra's Bus Company
echo !2 Ta'Vaalor Region - Menu 2
echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION
echo !2 All Ta'Vaalor Destinations, Alphabetical
echo !3 %SBC_TAG%TVamacourt %SBC_TAG%TVamagate %SBC_TAG%TVancients %SBC_TAG%TVannagate %SBC_TAG%TVapple
echo !3 %SBC_TAG%TVarkati %SBC_TAG%TVarmory %SBC_TAG%TVbakery %SBC_TAG%TVbank %SBC_TAG%TVbard
echo !3 %SBC_TAG%TVbarefoot %SBC_TAG%TVbarley %SBC_TAG%TVbastille %SBC_TAG%TVbriar %SBC_TAG%TVbridal
echo !3 %SBC_TAG%TVcatacombs %SBC_TAG%TVcemetery %SBC_TAG%TVcleric %SBC_TAG%TVclericshop %SBC_TAG%TVdachre
echo !3 %SBC_TAG%TVdelivery %SBC_TAG%TVfethayl %SBC_TAG%TVfletcher %SBC_TAG%TVfurniture %SBC_TAG%TVfurrier
echo !3 %SBC_TAG%TVgemshop %SBC_TAG%TVgrassland %SBC_TAG%TVgstore %SBC_TAG%TVguardkeep %SBC_TAG%TVherbs
echo !3 %SBC_TAG%TVhistorical %SBC_TAG%TVjeweler %SBC_TAG%TVjustice %SBC_TAG%TVlegend %SBC_TAG%TVlocksmith
echo !3 %SBC_TAG%TVlunule %SBC_TAG%TVmagic %SBC_TAG%TVmalwith %SBC_TAG%TVmoving %SBC_TAG%TVmsprings
echo !3 %SBC_TAG%TVmusic %SBC_TAG%TVneartofar %SBC_TAG%TVnewlook %SBC_TAG%TVpawnshop %SBC_TAG%TVpro
echo !3 %SBC_TAG%TVrations %SBC_TAG%TVrmeadows %SBC_TAG%TVsalon %SBC_TAG%TVsouthdock %SBC_TAG%TVswood
echo !3 %SBC_TAG%TVtavern %SBC_TAG%TVtheatre %SBC_TAG%TVtoadwort %SBC_TAG%TVtravel %SBC_TAG%TVvc
echo !3 %SBC_TAG%TVvicgate %SBC_TAG%TVvineyard %SBC_TAG%TVvmgate %SBC_TAG%TVvoln %SBC_TAG%TVwarrior
echo !3 %SBC_TAG%TVweaponry %SBC_TAG%TVwyvern %SBC_TAG%TVyanders %SBC_TAG%TVzelia
echo !2 Bleeding? Poisoned? Enter HEALER or HERBS
echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS
setvariable SBC_nextmenu TVmenu1
TVinput:
match %SBC_nextmenu >next
match globalmenu >global
matchre CSmenu1 />Cysaegir/i
matchre IMmenu1 />Icemule trace|>icemule/i
matchre SDmenu1 />Sylvarraend/i
matchre SHmenu1 />Solhaven/i
matchre TImenu1 />Ta'Illistim|>taillistim/i
matchre TVmenu1 />Ta'Vaalor|>tavaalor/i
matchre WLmenu1 />Wehnimer's Landing|>landing/i
matchre ZLmenu1 />Zul Logoth|>zullogoth/i
matchre TVamacourt />amacourt|>TVamacourt/i
matchre TVamagate />amagate|>TVamagate/i
matchre TVancients />ancients|>TVancients/i
matchre TVannagate />annagate|>TVannagate/i
matchre TVapple />apple|>TVapple/i
matchre TVarkati />arkati|>TVarkati/i
matchre TVarmory />armory|>TVarmory/i
matchre TVbakery />bakery|>TVbakery/i
matchre TVbank />bank|>TVbank/i
matchre TVbard />bard|>TVbard/i
matchre TVbarefoot />barefoot|>TVbarefoot/i
matchre TVbarley />barley|>TVbarley/i
matchre TVbastille />bastille|>TVbastille/i
matchre TVbriar />briar|>TVbriar/i
matchre TVbridal />bridal|>TVbridal/i
matchre TVcatacombs />catacombs|>TVcatacombs/i
matchre TVcemetery />cemetery|>TVcemetery/i
matchre TVcleric />cleric|>TVcleric/i
matchre TVclericshop />clericshop|>TVclericshop/i
matchre TVdachre />dachre|>TVdachre/i
matchre TVdelivery />delivery|>TVdelivery/i
matchre TVfethayl />fethayl|>TVfethayl/i
matchre TVfletcher />fletcher|>TVfletcher/i
matchre TVfurniture />furniture|>TVfurniture/i
matchre TVfurrier />furrier|>TVfurrier/i
matchre TVgemshop />gemshop|>TVgemshop/i
matchre TVgrassland />grassland|>TVgrassland/i
matchre TVgstore />gstore|>TVgstore/i
matchre TVguardkeep />guardkeep|>TVguardkeep/i
matchre TVherbs />herbs|>TVherbs/i
matchre TVhistorical />historical|>TVhistorical/i
matchre TVjeweler />jeweler|>TVjeweler/i
matchre TVjustice />justice|>TVjustice/i
matchre TVlegend />legend|>TVlegend/i
matchre TVlocksmith />locksmith|>TVlocksmith/i
matchre TVlunule />lunule|>TVlunule/i
matchre TVmagic />magic|>TVmagic/i
matchre TVmalwith />malwith|>TVmalwith/i
matchre TVmoving />moving|>TVmoving/i
matchre TVmsprings />msprings|>TVmsprings/i
matchre TVmusic />music|>TVmusic/i
matchre TVneartofar />neartofar|>TVneartofar/i
matchre TVnewlook />newlook|>TVnewlook/i
matchre TVpawnshop />pawnshop|>TVpawnshop/i
matchre TVpro />pro|>TVpro/i
matchre TVrations />rations|>TVrations/i
matchre TVrmeadows />rmeadows|>TVrmeadows/i
matchre TVsalon />salon|>TVsalon/i
matchre TVsouthdock />southdock|>TVsouthdock/i
matchre TVswood />swood|>TVswood/i
matchre TVtavern />tavern|>TVtavern/i
matchre TVtheatre />theatre|>TVtheatre/i
matchre TVtoadwort />toadwort|>TVtoadwort/i
matchre TVtravel />travel|>TVtravel/i
matchre TVvc />vc|>TVvc|>ouch|>TVouch/i
matchre TVvicgate />vicgate|>TVvicgate/i
matchre TVvineyard />vineyard|>TVvineyard/i
matchre TVvmgate />vmgate|>TVvmgate/i
matchre TVvoln />voln|>TVvoln/i
matchre TVwarrior />warrior|>TVwarrior/i
matchre TVweaponry />weaponry|>TVweaponry/i
matchre TVwyvern />wyvern|>TVwyvern/i
matchre TVyanders />yanders|>TVyanders/i
matchre TVzelia />zelia|>TVzelia/i
match TVinput >
matchwait
WLmenu1:
setvariable SBC_error WLnotcontext
WLWLcontext:
setvariable SBC_TAG
setvariable SBC_FIX
goto WLdomenu
WLnotcontext:
setvariable SBC_TAG CS
setvariable SBC_FIX
WLdomenu:
setvariable SBC_nextmenu WLmenu2
echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters
echo !2 Sahra's Bus Company
echo !2 Wehnimer's Landing Region - Menu 1
echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION
echo !2 Frequent Destinations
echo !3 %SBC_TAG%WLbank %SBC_TAG%WLetower %SBC_TAG%WLgemshop %SBC_TAG%WLpark %SBC_TAG%WLpawnshop
echo !3 %SBC_TAG%WLtsc
echo !2 Gathering Places
echo !3 %SBC_TAG%WLniche %SBC_TAG%WLpark %SBC_TAG%WLtreehouse %SBC_TAG%WLtsc %SBC_TAG%WLwell
echo !2 Inns
echo !3 %SBC_TAG%WLhstone %SBC_TAG%WLthraks %SBC_TAG%WLwayside
echo !2 Lockers
echo !3 %SBC_TAG%WLbrigatta %SBC_TAG%WLhelden %SBC_TAG%WLmoot %SBC_TAG%WLpaupers %SBC_TAG%WLphoenix
echo !3 %SBC_TAG%WLrone %SBC_TAG%WLsgate %SBC_TAG%WLsovyn %SBC_TAG%WLsylvanfair %SBC_TAG%WLtwilight
echo !2 Deeds
echo !3 %SBC_TAG%WLhstone %SBC_TAG%WLtemple
echo !2 Guilds
echo !3 %SBC_TAG%WLbard %SBC_TAG%WLwarrior %SBC_TAG%WLwizard
echo !2 Cooperative Houses
echo !3 %SBC_TAG%WLarcane %SBC_TAG%WLaspis %SBC_TAG%WLbrigatta %SBC_TAG%WLhelden %SBC_TAG%WLpaupers
echo !3 %SBC_TAG%WLphoenix %SBC_TAG%WLrone %SBC_TAG%WLsgate %SBC_TAG%WLsovyn %SBC_TAG%WLsylvanfair
echo !3 %SBC_TAG%WLtwilight
echo !2 Shopping
echo !3 %SBC_TAG%WLalchemist %SBC_TAG%WLarmory %SBC_TAG%WLbakery %SBC_TAG%WLboutique %SBC_TAG%WLbrewery
echo !3 %SBC_TAG%WLcandles %SBC_TAG%WLclericshop %SBC_TAG%WLclothier %SBC_TAG%WLconfection %SBC_TAG%WLcourtyard
echo !3 %SBC_TAG%WLdarkwagon %SBC_TAG%WLedifice %SBC_TAG%WLfletcher %SBC_TAG%WLforge %SBC_TAG%WLfurrier
echo !3 %SBC_TAG%WLgemshop %SBC_TAG%WLgreywind %SBC_TAG%WLgrocery %SBC_TAG%WLgstore %SBC_TAG%WLhenty
echo !3 %SBC_TAG%WLherbs %SBC_TAG%WLkelsene %SBC_TAG%WLlocksmith %SBC_TAG%WLmagick %SBC_TAG%WLmerchants
echo !3 %SBC_TAG%WLmusic %SBC_TAG%WLpawnshop %SBC_TAG%WLriding %SBC_TAG%WLweaponry
echo !2 Services
echo !3 %SBC_TAG%WLbeldrin %SBC_TAG%WLcobbling %SBC_TAG%WLconstable %SBC_TAG%WLcooper %SBC_TAG%WLengraver
echo !3 %SBC_TAG%WLetower %SBC_TAG%WLglaesen %SBC_TAG%WLhealer %SBC_TAG%WLmoot %SBC_TAG%WLmoving
echo !3 %SBC_TAG%WLnewlook %SBC_TAG%WLosby %SBC_TAG%WLprison %SBC_TAG%WLrbtent %SBC_TAG%WLtheex
echo !3 %SBC_TAG%WLtravel
echo !2 Hunting
echo !3 %SBC_TAG%WLcairnfang %SBC_TAG%WLcarx %SBC_TAG%WLcatacombs %SBC_TAG%WLflynth %SBC_TAG%WLzortahg
echo !2 Neighborhoods
echo !3 %SBC_TAG%WLbayswatch %SBC_TAG%WLcothinar %SBC_TAG%WLcstone %SBC_TAG%WLdclaw %SBC_TAG%WLliabo
echo !3 %SBC_TAG%WLorcsnest %SBC_TAG%WLstown %SBC_TAG%WLtcourt %SBC_TAG%WLwbres
echo !2 Intercity Destinations
echo !3 %SBC_TAG%WLcairnfang %SBC_TAG%WLcarx %SBC_TAG%WLevillage %SBC_TAG%WLflynth %SBC_TAG%WLglaesen
echo !3 %SBC_TAG%WLlmsouth %SBC_TAG%WLmelgfoot %SBC_TAG%WLnorthdock %SBC_TAG%WLnorthgate %SBC_TAG%WLtrunk
echo !3 %SBC_TAG%WLzortahg
echo !2 Bleeding? Poisoned? Enter HEALER or HERBS
echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS
goto WLinput
WLmenu2:
echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters
echo !2 Sahra's Bus Company
echo !2 Wehnimer's Landing Region - Menu 2
echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION
echo !2 All Wehnimer's Landing Destinations, Alphabetical
echo !3 %SBC_TAG%WLalchemist %SBC_TAG%WLarcane %SBC_TAG%WLarmory %SBC_TAG%WLaspis %SBC_TAG%WLbakery
echo !3 %SBC_TAG%WLbank %SBC_TAG%WLbard %SBC_TAG%WLbarracks %SBC_TAG%WLbathhouse %SBC_TAG%WLbayswatch
echo !3 %SBC_TAG%WLbcross %SBC_TAG%WLbeldrin %SBC_TAG%WLblacksmith %SBC_TAG%WLboutique %SBC_TAG%WLbrewery
echo !3 %SBC_TAG%WLbrigatta %SBC_TAG%WLbtower %SBC_TAG%WLcairnfang %SBC_TAG%WLcandles %SBC_TAG%WLcarx
echo !3 %SBC_TAG%WLcatacombs %SBC_TAG%WLclericshop %SBC_TAG%WLclothier %SBC_TAG%WLcobbling %SBC_TAG%WLconfection
echo !3 %SBC_TAG%WLconstable %SBC_TAG%WLcooper %SBC_TAG%WLcothinar %SBC_TAG%WLcottage %SBC_TAG%WLcourtyard
echo !3 %SBC_TAG%WLcozyshack %SBC_TAG%WLcstone %SBC_TAG%WLdarkwagon %SBC_TAG%WLdclaw %SBC_TAG%WLdjtrail
echo !3 %SBC_TAG%WLedifice %SBC_TAG%WLempath %SBC_TAG%WLengraver %SBC_TAG%WLerithian %SBC_TAG%WLetower
echo !3 %SBC_TAG%WLevillage %SBC_TAG%WLfletcher %SBC_TAG%WLflynth %SBC_TAG%WLforge %SBC_TAG%WLfrith
echo !3 %SBC_TAG%WLfurrier %SBC_TAG%WLgemshop %SBC_TAG%WLglaesen %SBC_TAG%WLgreywind %SBC_TAG%WLgrocery
echo !3 %SBC_TAG%WLgstore %SBC_TAG%WLhealer %SBC_TAG%WLhelden %SBC_TAG%WLhelgas %SBC_TAG%WLhenty
echo !3 %SBC_TAG%WLherbs %SBC_TAG%WLhistorical %SBC_TAG%WLhstone %SBC_TAG%WLhut %SBC_TAG%WLivas
echo !3 %SBC_TAG%WLkelsene %SBC_TAG%WLlanai %SBC_TAG%WLliabo %SBC_TAG%WLlinden %SBC_TAG%WLlmsouth
echo !3 %SBC_TAG%WLlocksmith %SBC_TAG%WLmagick %SBC_TAG%WLmelgfoot %SBC_TAG%WLmerchants %SBC_TAG%WLmoot
echo !3 %SBC_TAG%WLmoving %SBC_TAG%WLmuseum %SBC_TAG%WLmusic %SBC_TAG%WLnewlook %SBC_TAG%WLniche
echo !3 %SBC_TAG%WLnorthdock %SBC_TAG%WLnorthgate %SBC_TAG%WLorcsnest %SBC_TAG%WLosby %SBC_TAG%WLpark
echo !3 %SBC_TAG%WLpaupers %SBC_TAG%WLpawnshop %SBC_TAG%WLphoenix %SBC_TAG%WLpresti %SBC_TAG%WLprison
echo !3 %SBC_TAG%WLpro %SBC_TAG%WLrbtent %SBC_TAG%WLriding %SBC_TAG%WLrone %SBC_TAG%WLrteast
echo !3 %SBC_TAG%WLrtwest %SBC_TAG%WLsgate %SBC_TAG%WLsovyn %SBC_TAG%WLstable %SBC_TAG%WLstown
echo !3 %SBC_TAG%WLswharf %SBC_TAG%WLswood %SBC_TAG%WLsylvanfair %SBC_TAG%WLtcourt %SBC_TAG%WLtemple
echo !3 %SBC_TAG%WLtheex %SBC_TAG%WLthraks %SBC_TAG%WLtravel %SBC_TAG%WLtreehouse %SBC_TAG%WLtreenorth
echo !3 %SBC_TAG%WLtreesouth %SBC_TAG%WLtrunk %SBC_TAG%WLtsc %SBC_TAG%WLtwilight %SBC_TAG%WLwarehouse
echo !3 %SBC_TAG%WLwarrior %SBC_TAG%WLwayside %SBC_TAG%WLwbres %SBC_TAG%WLweaponry %SBC_TAG%WLwell
echo !3 %SBC_TAG%WLwestbend %SBC_TAG%WLwestgate %SBC_TAG%WLwizard %SBC_TAG%WLwrenrick %SBC_TAG%WLwtower
echo !3 %SBC_TAG%WLzortahg
echo !2 Bleeding? Poisoned? Enter HEALER or HERBS
echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS
setvariable SBC_nextmenu WLmenu1
WLinput:
match %SBC_nextmenu >next
match globalmenu >global
matchre CSmenu1 />Cysaegir/i
matchre IMmenu1 />Icemule trace|>icemule/i
matchre SDmenu1 />Sylvarraend/i
matchre SHmenu1 />Solhaven/i
matchre TImenu1 />Ta'Illistim|>taillistim/i
matchre TVmenu1 />Ta'Vaalor|>tavaalor/i
matchre WLmenu1 />Wehnimer's Landing|>landing/i
matchre ZLmenu1 />Zul Logoth|>zullogoth/i
matchre WLalchemist />alchemist|>WLalchemist/i
matchre WLarcane />arcane|>WLarcane/i
matchre WLarmory />armory|>WLarmory/i
matchre WLaspis />aspis|>WLaspis/i
matchre WLbakery />bakery|>WLbakery/i
matchre WLbank />bank|>WLbank/i
matchre WLbard />bard|>WLbard/i
matchre WLbarracks />barracks|>WLbarracks/i
matchre WLbathhouse />bathhouse|>WLbathhouse/i
matchre WLbayswatch />bayswatch|>WLbayswatch/i
matchre WLbcross />bcross|>WLbcross/i
matchre WLbeldrin />beldrin|>WLbeldrin/i
matchre WLblacksmith />blacksmith|>WLblacksmith/i
matchre WLboutique />boutique|>WLboutique/i
matchre WLbrewery />brewery|>WLbrewery/i
matchre WLbrigatta />brigatta|>WLbrigatta/i
matchre WLbtower />btower|>WLbtower/i
matchre WLcairnfang />WLcairnfang|>cairnfang/i
matchre WLcandles />candles|>WLcandles/i
matchre WLcarx />WLcarx|>carx/i
matchre WLcatacombs />catacombs|>WLcatacombs/i
matchre WLclericshop />clericshop|>WLclericshop/i
matchre WLclothier />clothier|>WLclothier/i
matchre WLcobbling />cobbling|>WLcobbling/i
matchre WLconfection />confection|>WLconfection/i
matchre WLconstable />constable|>WLconstable/i
matchre WLcooper />cooper|>WLcooper/i
matchre WLcothinar />cothinar|>WLcothinar/i
matchre WLcottage />cottage|>WLcottage/i
matchre WLcourtyard />courtyard|>WLcourtyard/i
matchre WLcozyshack />cozyshack|>WLcozyshack/i
matchre WLcstone />cstone|>WLcstone/i
matchre WLdarkwagon />darkwagon|>WLdarkwagon/i
matchre WLdclaw />dclaw|>WLdclaw/i
matchre WLdjtrail />djtrail|>WLdjtrail/i
matchre WLedifice />edifice|>WLedifice/i
matchre WLempath />empath|>WLempath/i
matchre WLengraver />engraver|>WLengraver/i
matchre WLerithian />erithian|>WLerithian/i
matchre WLetower />etower|>WLetower/i
matchre WLevillage />evillage|>WLevillage/i
matchre WLfletcher />fletcher|>WLfletcher/i
matchre WLflynth />WLflynth|>flynth/i
matchre WLforge />forge|>WLforge/i
matchre WLfrith />frith|>WLfrith/i
matchre WLfurrier />furrier|>WLfurrier/i
matchre WLgemshop />gemshop|>WLgemshop/i
matchre WLglaesen />glaesen|>WLglaesen/i
matchre WLgreywind />greywind|>WLgreywind/i
matchre WLgrocery />grocery|>WLgrocery/i
matchre WLgstore />gstore|>WLgstore/i
matchre WLhealer />healer|>WLhealer/i
matchre WLhelden />helden|>WLhelden/i
matchre WLhelgas />helgas|>WLhelgas/i
matchre WLhenty />henty|>WLhenty|>playershops|>WLplayershops/i
matchre WLherbs />herbs|>WLherbs/i
matchre WLhistorical />historical|>WLhistorical/i
matchre WLhstone />hstone|>WLhstone/i
matchre WLhut />hut|>WLhut/i
matchre WLivas />ivas|>WLivas/i
matchre WLkelsene />kelsene|>WLkelsene/i
matchre WLlanai />lanai|>WLlanai/i
matchre WLliabo />liabo|>WLliabo/i
matchre WLlinden />linden|>WLlinden/i
matchre WLlmsouth />lmsouth|>WLlmsouth/i
matchre WLlocksmith />locksmith|>WLlocksmith/i
matchre WLmagick />magick|>WLmagick/i
matchre WLmelgfoot />melgfoot|>WLmelgfoot/i
matchre WLmerchants />merchants|>WLmerchants/i
matchre WLmoot />moot|>WLmoot/i
matchre WLmoving />moving|>WLmoving/i
matchre WLmuseum />museum|>WLmuseum/i
matchre WLmusic />music|>WLmusic/i
matchre WLnewlook />newlook|>WLnewlook/i
matchre WLniche />niche|>WLniche/i
matchre WLnorthdock />northdock|>WLnorthdock/i
matchre WLnorthgate />northgate|>WLnorthgate/i
matchre WLorcsnest />orcsnest|>WLorcsnest/i
matchre WLosby />osby|>WLosby/i
matchre WLpark />park|>WLpark/i
matchre WLpaupers />paupers|>WLpaupers/i
matchre WLpawnshop />pawnshop|>WLpawnshop/i
matchre WLphoenix />phoenix|>WLphoenix/i
matchre WLpresti />presti|>WLpresti/i
matchre WLprison />prison|>WLprison/i
matchre WLpro />pro|>WLpro/i
matchre WLrbtent />rbtent|>WLrbtent|>dyer|>WLdyer/i
matchre WLriding />riding|>WLriding/i
matchre WLrone />rone|>WLrone/i
matchre WLrteast />rteast|>WLrteast/i
matchre WLrtwest />rtwest|>WLrtwest/i
matchre WLsgate />sgate|>WLsgate/i
matchre WLsovyn />sovyn|>WLsovyn/i
matchre WLstable />stable|>WLstable/i
matchre WLstown />stown|>WLstown/i
matchre WLswharf />swharf|>WLswharf/i
matchre WLswood />swood|>WLswood/i
matchre WLsylvanfair />sylvanfair|>WLsylvanfair/i
matchre WLtcourt />tcourt|>WLtcourt/i
matchre WLtemple />temple|>WLtemple/i
matchre WLtheex />theex|>WLtheex/i
matchre WLthraks />thraks|>WLthraks/i
matchre WLtravel />travel|>WLtravel/i
matchre WLtreehouse />treehouse|>WLtreehouse/i
matchre WLtreenorth />treenorth|>WLtreenorth/i
matchre WLtreesouth />treesouth|>WLtreesouth/i
matchre WLtrunk />trunk|>WLtrunk/i
matchre WLtsc />tsc|>WLtsc|>ouch|>WLouch/i
matchre WLtwilight />twilight|>WLtwilight/i
matchre WLwarehouse />warehouse|>WLwarehouse/i
matchre WLwarrior />warrior|>WLwarrior/i
matchre WLwayside />wayside|>WLwayside/i
matchre WLwbres />wbres|>WLwbres/i
matchre WLweaponry />weaponry|>WLweaponry/i
matchre WLwell />well|>WLwell/i
matchre WLwestbend />westbend|>WLwestbend/i
matchre WLwestgate />westgate|>WLwestgate/i
matchre WLwizard />wizard|>WLwizard/i
matchre WLwrenrick />wrenrick|>WLwrenrick/i
matchre WLwtower />wtower|>WLwtower/i
matchre WLzortahg />WLzortahg|>zortahg/i
match WLinput >
matchwait
ZLmenu1:
setvariable SBC_error ZLnotcontext
ZLZLcontext:
setvariable SBC_TAG
setvariable SBC_FIX
goto ZLdomenu
ZLnotcontext:
setvariable SBC_TAG CS
setvariable SBC_FIX
ZLdomenu:
setvariable SBC_nextmenu ZLmenu2
echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters
echo !2 Sahra's Bus Company
echo !2 Zul Logoth Region - Menu 1
echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION
echo !2 Frequent Destinations
echo !3 %SBC_TAG%ZLbank %SBC_TAG%ZLcrys %SBC_TAG%ZLfurrier %SBC_TAG%ZLgemshop %SBC_TAG%ZLlocksmith
echo !3 %SBC_TAG%ZLzpfurrier %SBC_TAG%ZLzpgemshop
echo !2 Gathering Places
echo !3 %SBC_TAG%ZLcrys
echo !2 Shopping
echo !3 %SBC_TAG%ZLarmory %SBC_TAG%ZLbrewery %SBC_TAG%ZLchocolate %SBC_TAG%ZLforge %SBC_TAG%ZLfurniture
echo !3 %SBC_TAG%ZLfurrier %SBC_TAG%ZLgemshop %SBC_TAG%ZLgstore %SBC_TAG%ZLherbs %SBC_TAG%ZLjeweler
echo !3 %SBC_TAG%ZLkhtpost %SBC_TAG%ZLlocksmith %SBC_TAG%ZLlucretia %SBC_TAG%ZLmeats %SBC_TAG%ZLmushrooms
echo !3 %SBC_TAG%ZLweaponry %SBC_TAG%ZLzpfurrier %SBC_TAG%ZLzpgemshop
echo !2 Services
echo !3 %SBC_TAG%ZLclerk %SBC_TAG%ZLconstable %SBC_TAG%ZLhealer %SBC_TAG%ZLjail %SBC_TAG%ZLmoving
echo !3 %SBC_TAG%ZLnewlook %SBC_TAG%ZLsurname
echo !2 Hunting
echo !3 %SBC_TAG%ZLczeroth %SBC_TAG%ZLmraent %SBC_TAG%ZLtrollburial %SBC_TAG%ZLzaerthu
echo !2 Neighborhoods
echo !3 %SBC_TAG%ZLglarstim
echo !2 Intercity Destinations
echo !3 %SBC_TAG%ZLkhazar %SBC_TAG%ZLladderbot %SBC_TAG%ZLladdertop %SBC_TAG%ZLlmnorth %SBC_TAG%ZLmarcasite
echo !3 %SBC_TAG%ZLruby %SBC_TAG%ZLzleast
echo !2 Bleeding? Poisoned? Enter HEALER or HERBS
echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS
goto ZLinput
ZLmenu2:
echo !1 CURRENT LOCATION: %SBC_oURL%%SBC_ocontext%%SBC_oname% THREATS: %SBC_omonsters
echo !2 Sahra's Bus Company
echo !2 Zul Logoth Region - Menu 2
echo !4 QuickClick: DOCS WEBMENUS SBCBLOG VERSION
echo !2 All Zul Logoth Destinations, Alphabetical
echo !3 %SBC_TAG%ZLarmory %SBC_TAG%ZLbank %SBC_TAG%ZLbawdybard %SBC_TAG%ZLbrewery %SBC_TAG%ZLchocolate
echo !3 %SBC_TAG%ZLclerk %SBC_TAG%ZLconstable %SBC_TAG%ZLcrys %SBC_TAG%ZLczeroth %SBC_TAG%ZLeonak
echo !3 %SBC_TAG%ZLforge %SBC_TAG%ZLfurniture %SBC_TAG%ZLfurrier %SBC_TAG%ZLgemshop %SBC_TAG%ZLglarstim
echo !3 %SBC_TAG%ZLgstore %SBC_TAG%ZLhealer %SBC_TAG%ZLherbs %SBC_TAG%ZLjail %SBC_TAG%ZLjeweler
echo !3 %SBC_TAG%ZLkhazar %SBC_TAG%ZLkhtavern %SBC_TAG%ZLkhtpost %SBC_TAG%ZLladderbot %SBC_TAG%ZLladdertop
echo !3 %SBC_TAG%ZLlmnorth %SBC_TAG%ZLlocksmith %SBC_TAG%ZLlucretia %SBC_TAG%ZLmarcasite %SBC_TAG%ZLmeats
echo !3 %SBC_TAG%ZLmoving %SBC_TAG%ZLmraent %SBC_TAG%ZLmushrooms %SBC_TAG%ZLnewlook %SBC_TAG%ZLPRO
echo !3 %SBC_TAG%ZLrope %SBC_TAG%ZLropewest %SBC_TAG%ZLruby %SBC_TAG%ZLsurname %SBC_TAG%ZLtheex
echo !3 %SBC_TAG%ZLtrollburial %SBC_TAG%ZLweaponry %SBC_TAG%ZLzaerthu %SBC_TAG%ZLzhindel %SBC_TAG%ZLzleast
echo !3 %SBC_TAG%ZLzpfurrier %SBC_TAG%ZLzpgemshop %SBC_TAG%ZLzptavern
echo !2 Bleeding? Poisoned? Enter HEALER or HERBS
echo !2 ENTER NEXT FOR NEXT MENU, GLOBAL FOR GLOBAL DESTINATIONS
setvariable SBC_nextmenu ZLmenu1
ZLinput:
match %SBC_nextmenu >next
match globalmenu >global
matchre CSmenu1 />Cysaegir/i
matchre IMmenu1 />Icemule trace|>icemule/i
matchre SDmenu1 />Sylvarraend/i
matchre SHmenu1 />Solhaven/i
matchre TImenu1 />Ta'Illistim|>taillistim/i
matchre TVmenu1 />Ta'Vaalor|>tavaalor/i
matchre WLmenu1 />Wehnimer's Landing|>landing/i
matchre ZLmenu1 />Zul Logoth|>zullogoth/i
matchre ZLarmory />armory|>ZLarmory/i
matchre ZLbank />bank|>ZLbank/i
matchre ZLbawdybard />bawdybard|>ZLbawdybard/i
matchre ZLbrewery />brewery|>ZLbrewery/i
matchre ZLchocolate />chocolate|>ZLchocolate/i
matchre ZLclerk />clerk|>ZLclerk/i
matchre ZLconstable />constable|>ZLconstable/i
matchre ZLcrys />crys|>ZLcrys/i
matchre ZLczeroth />czeroth|>ZLczeroth/i
matchre ZLeonak />eonak|>ZLeonak/i
matchre ZLforge />forge|>ZLforge/i
matchre ZLfurniture />furniture|>ZLfurniture/i
matchre ZLfurrier />furrier|>ZLfurrier/i
matchre ZLgemshop />gemshop|>ZLgemshop/i
matchre ZLglarstim />glarstim|>ZLglarstim/i
matchre ZLgstore />gstore|>ZLgstore/i
matchre ZLhealer />healer|>ZLhealer|>ouch|ZLouch/i
matchre ZLherbs />herbs|>ZLherbs/i
matchre ZLjail />jail|>ZLjail/i
matchre ZLjeweler />jeweler|>ZLjeweler/i
matchre ZLkhazar />khazar|>ZLkhazar/i
matchre ZLkhtavern />khtavern|>ZLkhtavern/i
matchre ZLkhtpost />khtpost|>ZLkhtpost/i
matchre ZLladderbot />ladderbot|>ZLladderbot/i
matchre ZLladdertop />laddertop|>LZladdertop/i
matchre ZLlmnorth />lmnorth|>ZLlmnorth/i
matchre ZLlocksmith />locksmith|>ZLlocksmith/i
matchre ZLlucretia />lucretia|>ZLlucretia/i
matchre ZLmarcasite />marcasite|>ZLmarcasite/i
matchre ZLmeats />meats|>ZLmeats/i
matchre ZLmoving />moving|>ZLmoving/i
matchre ZLmraent />mraent|>ZLmraent/i
matchre ZLmushrooms />mushrooms|>ZLmushrooms/i
matchre ZLnewlook />newlook|>ZLnewlook/i
matchre ZLPRO />PRO|>ZLPRO/i
matchre ZLrope />rope|>ZLrope/i
matchre ZLropewest />ropewest|>ZLropewest/i
matchre ZLruby />ruby|>ZLruby/i
matchre ZLsurname />surname|>ZLsurname/i
matchre ZLtheex />theex|>ZLtheex/i
matchre ZLtrollburial />trollburial|>ZLtrollburial/i
matchre ZLweaponry />weaponry|>ZLweaponry/i
matchre ZLzaerthu />zaerthu|>ZLzaerthu/i
matchre ZLzhindel />zhindel|>ZLzhindel/i
matchre ZLzleast />zleast|>ZLzleast/i
matchre ZLzpfurrier />zpfurrier|>ZLzpfurrier/i
matchre ZLzpgemshop />zpgemshop|>ZLzpgemshop/i
matchre ZLzptavern />zptavern|>ZLzptavern/i
match ZLinput >
matchwait
#
#
# ***************************************************************************************
# PREPARE FOR MOVEMENT
# ***************************************************************************************
# Destination recognized. Set destination variables.
get_destination:
setvariable SBC_LASTCONTEXT %SBC_context
setvariable SBC_dcontext %SBC_context
setvariable SBC_destination %SBC_location
setvariable SBC_dnode %SBC_homenode
setvariable SBC_dname %SBC_locname
setvariable SBC_dmonsters %SBC_locmonsters
setvariable SBC_dURL %SBC_locURL
goto dc%SBC_dcontext
dcCS:
setvariable SBC_dfullcontext (Cysaegir Region - CS)
goto odescheck
dcIM:
setvariable SBC_dfullcontext (Icemule Trace Region - IM)
goto odescheck
dcSD:
setvariable SBC_dfullcontext (Sylvarraend Region - SD)
goto odescheck
dcSH:
setvariable SBC_dfullcontext (Solhaven Region - SH)
goto odescheck
dcTI:
setvariable SBC_dfullcontext (Ta'Illistim Region - TI)
goto odescheck
dcTV:
setvariable SBC_dfullcontext (Ta'Vaalor Region - TV)
goto odescheck
dcWL:
setvariable SBC_dfullcontext (Wehnimer's Landing Region - WL)
goto odescheck
dcZL:
setvariable SBC_dfullcontext (Zul Logoth Region - ZL)
goto odescheck
# Are origin and destination different?
odescheck:
setvariable SBC_error monstercontext
counter set %SBC_origin
counter subtract %SBC_destination
goto origin_destination_same%c
# Examine monster context at proposed destination
monstercontext:
setvariable SBC_error checkwarning
goto destination%SBC_dmonsters
destinationsafe:
goto uplink
# Assess state of SBC_WARN variable
checkwarning:
setvariable SBC_error SBC_WARN-WARNINGS
goto SBC_WARN-%SBC_WARN
SBC_WARN-WARNINGS:
put glance
echo
echo
echo !2 ATTENTION!
echo !2 Thou art proposing to travel far and wide
echo !2 in lands of strife and peril!
echo !1 Monsters inhabiting the area around the %SBC_dname
echo !1 bus-stop include %SBC_dmonsters% and similar
echo !1 terrifying threats to life and limb.
echo !2 If you really want to go there, group up
echo !2 with your companions, unsheath weapons,
echo !2 and type YES to indemnify Sahra's
echo !2 Bus Company, Ltd., from any liability.
echo !2
echo !2 Otherwise, type SCREAM and we
echo !2 won't take you to the scary place.
match uplink A good positive attitude never hurts.
match abend You scream!
matchwait
# Sheath and Unsheath control (for climbs, etc., where hands must be free)
sheathcontrol:
setvariable SBC_error sh1set
goto sh1%SBC_SHEATH1
sh1set:
put %SBC_SHEATH1
setvariable SBC_error sh2set
goto sh2%SBC_SHEATH2
sh2set:
put %SBC_SHEATH2
goto sheathout
# No sheath1 variable set
sh1%SBC_SHEATH1:
echo !2 ATTENTION!
echo !2 Your hands must be empty for the next maneuver.
echo !2 Please empty them and enter YES when ready. goto sheathout
match sheathout A good positive attitude never hurts.
matchwait
sh2%SBC_SHEATH2:
sheathout:
goto %SBC_sheathreturn
unsheathcontrol:
setvariable SBC_error ush1set
goto ush1%SBC_UNSHEATH1
ush1set:
put %SBC_UNSHEATH1
setvariable SBC_error ush2set
goto ush2%SBC_UNSHEATH2
ush2set:
put %SBC_UNSHEATH2
goto unsheathout
# No sheath1 variable set
ush1%SBC_UNSHEATH1:
echo !2 ATTENTION!
echo !2 You may now take up your weapons again.
echo !2 Please enter YES when ready.
match unsheathout A good positive attitude never hurts.
matchwait
ush2%SBC_UNSHEATH2:
unsheathout:
goto %SBC_sheathreturn
# ***************************************************************************************
# MOVING -- UPLINK TO LOCAL NODE
# ***************************************************************************************
SBC_WARN-NOWARNINGS:
uplink:
save internodal
# Process SBC_RINGBEFORE
setvariable SBC_error doringbefore
goto %SBC_RINGBEFORE
doringbefore:
put %SBC_RINGBEFORE
# Assess state of SBC_ROOMS variable
%SBC_RINGBEFORE:
setvariable SBC_error uplink_continue:
goto SBC_ROOMS-%SBC_ROOMS
SBC_ROOMS-ROOMSOFF:
put SET DESCRIPTION OFF
uplink_continue:
setvariable SBC_error ULMSOFF
goto UL%SBC_MOVESKIN
ULMSON:
put %SBC_MSSTART1
ULMSOFF:
goto uplink_%SBC_origin
# ***************************************************************************************
# MOVING - EXECUTE INTERNODAL ROUTING
# ***************************************************************************************
internodal:
counter set %SBC_onode
counter subtract %SBC_dnode
setvariable SBC_error do_internodal
goto skip_internodal%c
do_internodal:
save downlink
goto %SBC_onode%-%SBC_dnode
# ***************************************************************************************
# MOVING - DOWNLINK TO DESTINATION NODE
# ***************************************************************************************
skip_internodal0:
downlink:
save finished
goto downlink_%SBC_destination
# ***************************************************************************************
# PRE-ARRIVAL PROCESSING (INTERMEDIATE DESTINATIONS)
# ***************************************************************************************
finished:
# First, turn on room descriptions
put SET DESCRIPTION ON
# Process an announcement
setvariable SBC_error do_announce:
goto no_announce%SBC_TEMPANNOUNCE
do_announce:
put %SBC_TEMPANNOUNCE
no_announce%SBC_TEMPANNOUNCE:
# Then process a search (if one has been requested)
setvariable SBC_error do_search:
goto no_search%SBC_TEMPSEARCH
do_search:
put look
matchre ssfound /%SBC_TEMPSEARCH%/
match loopcheck >Obvious
matchwait
# If found, announce success to user
ssfound:
echo !1 **************************************
echo !1 You have found %SBC_TEMPSEARCH%!!
echo !1 **************************************
setvariable SBC_FINALPROMPT %SBC_FINALPROMPT | Search Expression %SBC_TEMPSEARCH was matched.
# And do a search action, if requested
setvariable SBC_error do_searchaction:
goto no_searchaction%SBC_TEMPSEARCHACTION
do_searchaction:
put %SBC_TEMPSEARCHACTION
setvariable SBC_FINALPROMPT %SBC_FINALPROMPT | Search Action %SBC_TEMPSEARCHACTION was performed.
# Then short-circuit loop processing and proceed to final arrival processing
goto finalarrival
# Freak labels mark end of search and searchaction processing
no_search%SBC_TEMPSEARCH:
# Then loop, if additional arguments
shift
if_1 goto scan
no_searchaction%SBC_TEMPSEARCHACTION:
# ***************************************************************************************
# FINAL ARRIVAL PROCESSING
# ***************************************************************************************
finalarrival:
setvariable SBC_error ARMSOFF
goto AR%SBC_MOVESKIN
ARMSON:
put %SBC_MSEND1
ARMSOFF:
# Process SBC_RINGAFTER
setvariable SBC_error doringafter
goto %SBC_RINGAFTER
doringafter:
put %SBC_RINGAFTER
# Perform an arrival action (if one has been requested)
%SBC_RINGAFTER:
arrivalaction:
setvariable SBC_error do_arrivalaction:
goto no_arrivalaction%SBC_ARRIVALACTION
do_arrivalaction:
put %SBC_ARRIVALACTION
setvariable SBC_FINALPROMPT %SBC_FINALPROMPT | Arrival Action %SBC_ARRIVALACTION was performed.
goto setstatus
no_arrivalaction%SBC_ARRIVALACTION:
setvariable SBC_FINALPROMPT %SBC_FINALPROMPT | No Arrival Action was performed.
# Set status variable to indicate success
setstatus:
setvariable SBC_EXITSTATUS SBC_SUCCESS
# If unrecognized destination, execution re-enters here. SBC_EXITSTATUS = SBC_FAILURE already.
errorexit:
# Reset user description parameters to custom setting, if required.
reset_udp:
setvariable SBC_error do_resetudp
goto no_resetudp%SBC_ROOMRETURN
do resetudp:
put %SBC_ROOMRETURN
setvariable SBC_FINALPROMPT %SBC_FINALPROMPT | Room Return command %SBC_ROOMRETURN was executed.
no_resetudp%SBC_ROOMRETURN:
# Process callback to calling routine (if requested)
setvariable SBC_error out:
goto callback%SBC_API
# simple callback ...
callbackSIMPLE:
put .%SBC_CALLBACK
exit
# Complex callback to caller (if requested)
callbackCOMPLEX:
goto callback%SBC_EXITSTATUS
callbackSBC_SUCCESS:
put .%SBC_CALLBACK %SBC_SUCCESSLABEL %SBC_ARGUMENTS
exit
callbackSBC_FAILURE:
put .%SBC_CALLBACK %SBC_FAILURELABEL %SBC_ARGUMENTS
exit
# ***************************************************************************************
# PROGRAM EXIT
# ***************************************************************************************
out:
echo !2 Exiting SBC
echo !2 To restart, enter .sbc [opt: destination]
finalerrorcheck:
goto final%SBC_EXITSTATUS
finalSBC_FAILURE:
echo !1 ABNORMAL EXIT
exit
finalSBC_SUCCESS:
arrivesign:
echo !3 YOU HAVE ARRIVED!
echo !3
echo !3 Thanks for riding SBC, and have a nice day!
finalout:
echo !1 You're at the %SBC_dURL%%SBC_dcontext%%SBC_dname% bus-stop.
DEBUG ON
put look
exit
# ***************************************************************************************
# GENERALIZED ERROR PROCESSING
# ***************************************************************************************
labelerror:
goto %SBC_error
unknown_destination:
put glance
echo !2 DESTINATION NOT RECOGNIZED
echo !2
echo !2 Please check the menus for proper spellings
echo !2 And try again. Remember that if your target
echo !2 is associated with a city/region other than
echo !2 the one you're in right now, it may require a
echo !2 prefix. Check the menus to be sure.
# don't redisplay menu in command mode, just exit
if_1 goto finalSBC_FAILURE
# redisplay menu in menu mode, natch.
pause 3
goto menuprep
origin_destination_same0:
put glance
echo !2 Forsooth ...
echo !2 Thou art already at thy chosen destination!
echo !2
echo !2 Prithee, try again.
# don't redisplay menu in command mode, just exit
if_1 goto finalSBC_FAILURE
# redisplay menu in menu mode, natch.
pause 3
goto menuprep
# abnormal end when bad user input imputed (e.g., user has entered destination = origin, or has thought twice)
abend:
echo !2 WHEW! GLAD WE CHECKED!
echo !2
echo !2 SBC thinks it would be a good idea to exit
echo !2 and give you time to sort yourself out.
echo !2 As always, it is our pleasure to serve you.
goto finalSBC_FAILURE
# ***************************************************************************************
# SPECIAL COMMANDS
# ***************************************************************************************
# quick reminder of instructions
-help:
help:
echo !2 Sahra's Bus Company - Beta 7.0
echo !2 "We're Going Places ... Fast!"
echo !3
echo !3 Screen look funny? The current version (Beta 7.0) of SBC
echo !3 uses a new menu system, optimized for 1024x768 resolution,
echo !3 standard-size StormFront "story window," and Verdana 9pt font.
echo !3 If you use different settings, your menus will look lousy.
echo !3
echo !3 Do not panic! Just email Sahra (sahra@sahracorp.com) and
echo !3 Tell her what resolution, story-window size and font settings
echo !3 you're using, and she will press the big red button on her
echo !3 code-generator and output a custom version of SBC that will
echo !3 work for you.
echo !3 -----------------------------------------------------------------------
echo !3 Work with menus: .sbc
echo !3 -----------------------------------------------------------------------
echo !3 Or enter 1-9 destinations as arguments, e.g.:
echo !3
echo !3 .sbc dais
echo !3 .sbc jeweler pawnshop bank dais
echo !3 -----------------------------------------------------------------------
echo !3 In menu mode, first menu that pops up refers to the
echo !3 city/region you're currently in. Popular destinations are
echo !3 arranged by category. Enter NEXT to display a second menu
echo !3 of regional destinations in alphabetical order. To view
echo !3 the menus for another city, enter its name (e.g., landing),
echo !3 or enter GLOBAL to view a toplevel menu of all regions
echo !3 served.
echo !3 -----------------------------------------------------------------------
echo !3 Command-line option switches (enter as arguments)
echo !3 preceded by a dash ('-'). Once entered, these persist
echo !3 until deliberately reset or StormFront variables erased.
echo !3
echo !3 -HELP - Show this document.
echo !3
echo !3 -STATUS - Show all SBC variable/option settings.
echo !3
echo !3 -VERSION - Pops up a link that, when clicked, will tell
echo !3 you if you have the latest version of SBC.
echo !3
echo !3 -R/-NR - Room Descriptions On/Off during travel. After
echo !3 travel, reset with SET DESCRIPTIONS ON
echo !3
echo !3 -RR (gamecommand) - After travel, reset room
echo !3 descriptions with custom setting, e.g.,:
echo !3 .sbc -RR "set description brief"
echo !3 (Note: the -RR switch can also be used to execute
echo !3 any gamecommand on final arrival, e.g.,
echo !3 .sbc -RR "turn my gold ring" -- Useful for insuring that
echo !3 you can find a bus-stop when out hunting.)
echo !3
echo !3 -SU1/-SU2- Sheath/Unsheath commands for sword and
echo !3 shield, or more generally, for right- and left-hand
echo !3 weapons. Setting these permits SBC to empty your
echo !3 hands automatically for climbs, etc., and recover your
echo !3 weapons, later. If you have SHEATH/UNSHEATH set, tell
echo !3 SBC to use these verbs as follows:
echo !3 .sbc -SU1 sheath unsheath
echo !3 This will normally take care of both weapon and shield
echo !3 (if shield is used). If you do not use SHEATH/UNSHEATH,
echo !3 use -SU1 to manage your right-hand contents, and
echo !3 -SU2 the left, for example:
echo !3 .sbc -SU1 "put sword in sheath" "get sword"
echo !3 .sbc -SU2 "wear shield" "remove shield"
echo !3 -----------------------------------------------------------------------
echo !3 SPECIAL FEATURES
echo !3
echo !3 -AN (gamecommand) - Issue (gamecommand) at each
echo !3 intermediate destination, and at final destination, e.g.,
echo !3 .sbc -AN "RECITE Party at Brigatta!" (destination list)
echo !3
echo !3 -S (searchphrase) - Search for (searchphrase) at each
echo !3 intermediate destination, and at final destination, and
echo !3 exit if matched, e.g.,
echo !3 .sbc -S "Maybelle" (destination list) will search for the
echo !3 name 'Maybelle.'
echo !3
echo !3 -SA (gamecommand) - Execute (gamecommand) before
echo !3 exiting, if search is successful, e.g.,
echo !3 .sbc -S "Maybelle" -SA "say Hi, Maybelle!" (dest. list)
echo !3
echo !3 -FA (gamecommand) - Execute (gamecommand) at
echo !3 final destination, before exiting, e.g.,
echo !3
echo !3 For script API, see documentation
echo !3 -----------------------------------------------------------------------
echo !3 MOVEMENT SKINS
echo !3
echo !3 Persistent variables:
echo !3 -MSNAME (name) (opt: weap. cloth. cont. monst.)
echo !3 or enter individually using:
echo !3 -MSWEAPON - e.g., "a Dwarven greatsword"
echo !3 -MSCLOTHING - e.g., "a spidersilk cloak and boots"
echo !3 -MSCONTAINER - e.g., "a mountaineering backpack"
echo !3 -MSMONSTERS - e.g., "grey orcs"
echo !3
echo !3 -MSRESET - Delete persistent variables.
echo !3
echo !3 Current trip only:
echo !3 -MS1 - Apply movement skin MS1 for short journey
echo !3 -MS2 - Apply movement skin MS2 for hunting departure
echo !3 -MS3 - Apply movement skin MS3 for safe return
echo !3 -MS4 - Apply movement skin MS4 for return injured
echo !3 -MS5 - Apply movement skin MS5 for long journey
echo !3 -----------------------------------------------------------------------
echo !3 Web-menu (for command-line mode) correlates to,
echo !3 and links with Tsoran's maps:
echo !3
echo !3 http://www.sahracorp.com/maps.php
echo !3 -----------------------------------------------------------------------
echo !3 Full online documentation at:
echo !3
echo !3 http://www.sahracorp.com/sfdocs.php
echo !3 -----------------------------------------------------------------------
echo !3 SBC blog at:
echo !3
echo !3 http://www.sahracorp.com/sbcblog.htm
echo !3 -----------------------------------------------------------------------
echo !3 SBC user group at:
echo !3
echo !3 http://games.groups.yahoo.com/group/sbcusers/
echo !3 -----------------------------------------------------------------------
echo !3 Email Sahra: sahra@sahracorp.com
echo !3 AIM Sahra: SahraBatF
exit
status:
-status:
echo ***************************************
echo ---------- SBC 7.0b SWITCHES AND OPTIONS STATUS --------
echo [percent + variable name = 'not set']
echo
echo SBC Travel Preferences:
echo
echo SBC_WARN (-W/-NW) is set to %SBC_WARN
echo SBC_ROOMS (-R/-NR) is set to %SBC_ROOMS
echo SBC_ROOMRETURN (-RR) is set to %SBC_ROOMRETURN
echo SBC_RINGBEFORE (-RB) is set to %SBC_RINGBEFORE
echo SBC_RINGAFTER (-RA) is set to %SBC_RINGAFTER
echo
echo Sheathe and Unsheath variables (-SU1/-SU2):
echo (If not set, weapons must be manually stored before hands-free
echo maneuvers, and manually recovered after them.)
echo SBC_SHEATH1 is set to %SBC_SHEATH1
echo SBC_UNSHEATH1 is set to %SBC_UNSHEATH1
echo SBC_SHEATH2 is set to %SBC_SHEATH2
echo SBC_UNSHEATH2 is set to %SBC_UNSHEATH2
echo
echo -------------------- MOVEMENT SKINS -----------------------
echo Character pronouns:
echo SBC_CSUBPRON is set to %SBC_CSUBPRON
echo SBC_COBJPRON is set to %SBC_COBJPRON
echo SBC_CPOSPRON is set to %SBC_CPOSPRON
echo Beast variables:
echo SBC_MSNAME is set to %SBC_MSNAME
echo SBC_MSWEAPON is set to %SBC_MSWEAPON
echo SBC_MSCLOTHING is set to %SBC_MSCLOTHING
echo SBC_MSCONTAINER is set to %SBC_MSCONTAINER
echo SBC_MSMONSTERS is set to %SBC_MSMONSTERS
echo ***************************************
exit
# ***************************************************************************************
# COMMAND-LINE SWITCHES
# ***************************************************************************************
# Version
-version:
echo ***************************************
echo * Click for SBC Version-Check *
echo ***************************************
exit
# Set no warnings
-NW:
setvariable SBC_WARN NOWARNINGS
echo SBC: -NW Monster Warnings are OFF. (Reverse with -W)
exit
# Set warnings
-W:
setvariable SBC_WARN WARNINGS
echo SBC: -W Monster Warnings are ON. (Reverse with -NW)
exit
# Set norooms
-NR:
setvariable SBC_ROOMS ROOMSOFF
echo SBC: -NR Room descriptions OFF during travel. (Reverse with -R)
exit
# Set rooms
-R:
setvariable SBC_ROOMS ROOMSON
echo SBC: -R Room descriptions ON during travel. (Reverse with -NR)
exit
# Set roomreturn
-RR:
setvariable SBC_ROOMRETURN %2
echo SBC: -RR Room descriptions will be reset using phrase %SBC_ROOMRETURN.
exit
# Set Sheath/Unsheath1
-SU1:
setvariable SBC_SHEATH1 %2
setvariable SBC_UNSHEATH1 %3
echo SBC: -SU1 SBC will sheath your first weapon (e.g., SWORD) using phrase: %SBC_SHEATH1 and unsheath it with phrase %SBC_UNSHEATH1
exit
# Set Sheath/Unsheath2
-SU2:
setvariable SBC_SHEATH2 %2
setvariable SBC_UNSHEATH2 %3
echo SBC: -SU2 SBC will sheath your second weapon (e.g., SHIELD) using phrase: %SBC_SHEATH2 and unsheath it with phrase %SBC_UNSHEATH2
exit
# Set ringbefore
-RB:
setvariable SBC_RINGBEFORE %2
echo SBC: -RB SBC will issue the command PUT %SBC_RINGBEFORE at the start of every trip. (Cancel with .SBC -NRB).
exit
# Cancel ringbefore
-NRB:
deletevariable SBC_RINGBEFORE
echo SBC: -NRB No ring-turn before travel.
exit
# Set ringafter
-RA:
setvariable SBC_RINGAFTER %2
echo SBC: -RA SBC will issue the command PUT %SBC_RINGAFTER before exit. (Cancel with .SBC -NRA).
exit
# Cancel ringafter
-NRA:
deletevariable SBC_RINGAFTER
echo SBC: -NRA No ring-turn after travel.
exit
# Set search
-S:
setvariable SBC_TEMPSEARCH %2
echo SBC: -S SBC will search at destinations using phrase: %SBC_TEMPSEARCH. (This trip only)
shift
shift
goto reentry
# Set search with action
-SA:
setvariable SBC_TEMPSEARCH %2
setvariable SBC_TEMPSEARCHACTION %3
echo SBC: -SA SBC will issue the command PUT %SBC_TEMPSEARCHACTION
echo if a match is found on phrase: %SBC_TEMPSEARCH at any destination. (This trip only)
shift
shift
goto reentry
# Set announce
-AN:
setvariable SBC_TEMPANNOUNCE %2
echo SBC: -AN SBC will issue the command PUT %SBC_TEMPANNOUNCE when you arrive at each destination. (This trip only)
shift
shift
goto reentry
# Set final arrival action
-FA:
setvariable SBC_ARRIVALACTION %2
echo SBC: -FA SBC will issue the command PUT %SBC_ARRIVALACTION when you arrive at your final destination. (This trip only)
shift
shift
goto reentry
# Script interface
-CB:
setvariable SBC_API SIMPLE
setvariable SBC_CALLBACK %2
echo SBC: -CB SBC will return to caller via PUT %SBC_CALLBACK on exit. (This trip only)
shift
shift
goto reentry
-CBWL:
setvariable SBC_API COMPLEX
setvariable SBC_CALLBACK %2
setvariable SBC_SUCCESSLABEL %3
setvariable SBC_FAILURELABEL %4
setvariable SBC_ARGUMENTS %4
echo SBC: -CBWL SBC will return to caller via PUT %SBC_CALLBACK [SUCCESS/FAILURE LABEL] %SBC_ARGUMENTS
echo on exit. (This trip only)
shift
shift
shift
shift
goto reentry
# ***************************************************************************************
# MEMORY (User-Defined Location Names)
# ***************************************************************************************
# memorize new name for current location (radio-button mode)
-mem:
setvariable SBC_MEM%2 %SBC_ocontext%%SBC_oname
echo SBC: -MEM Your term %2 is now equated to your current SBC location: %SBC_oname%.
exit
# memorize new name for arbitrary location (works anywhere)
-memory:
setvariable SBC_MEM%3 %2
setvariable SBC_error memorybad
setvariable SBC_return memorygood
setvariable SBC_temp1 %SBC_MEM%3
goto %SBC_temp1
memorybad:
echo SBC: -MEMORY ERROR - You have incorrectly spelled the placename or made some other mistake. Please try again. Exiting ...
exit
memorygood:
echo SBC: -MEMORY Your term %3 is now equated to the location: %SBC_context%%SBC_locname%.
exit
# ***************************************************************************************
# MOVEMENT SKINS
# ***************************************************************************************
# set movement skin variables
-MSNAME:
echo %1 %2 %3 %4 %5 %6
setvariable SBC_MSNAME %2
if_3 goto msgetall
goto msdisplay
msgetall:
setvariable SBC_MSWEAPON %3
setvariable SBC_MSCLOTHING %4
setvariable SBC_MSCONTAINER %5
setvariable SBC_MSMONSTERS %6
goto msdisplay
-MSWEAPON:
setvariable SBC_MSWEAPON %2
goto msdisplay
-MSCLOTHING:
setvariable SBC_CLOTHING %2
goto msdisplay
-MSCONTAINER:
setvariable SBC_MSCONTAINER %2
goto msdisplay
-MSMONSTERS:
sertvariable SBC_MSMONSTERS %2
goto msdisplay
msdisplay:
echo Your name is %SBC_MSNAME%. Your weapon is a %SBC_MSWEAPON%.
echo Your most prominent article of clothing is %SBC_MSCLOTHING%, and your favored container is %SBC_MSCONTAINER%.
echo These days, you're mostly hunting %SBC_MSMONSTERS%.
echo ********************************************************
echo If the foregoing is true and makes grammatical sense, you should be good to go.
exit
# short journey
-MS1:
setvariable SBC_error 1she
goto 1%SBC_CSUBPRON
1he:
1she:
setvariable SBC_MSSTART1 act suddenly acquires a look of mission, quickly checking in %SBC_CPOSPRON %SBC_MSCLOTHING and %SBC_MSCONTAINER for a list. Reviewing it, %SBC_CSUBPRON nods to %SBC_COBJPRON%self and wanders off on some errand.
setvariable SBC_MSEND1 smile with satisfaction, having arrived on some errand. %SBC_CSUBPRON replaces a parchment in %SBC_CPOSPRON %SBC_MSCLOTHING%, and waits %SBC_CPOSPRON turn to transact business.
shift
setvariable SBC_MOVESKIN MSON
goto reentry
# hunting departure from town and arrival in field
-MS2:
setvariable SBC_error 2she
goto 2%SBC_CSUBPRON
2he:
2she:
setvariable SBC_MSSTART1 act prepares to hunt, meticulously checking %SBC_CPOSPRON %SBC_MSWEAPON%, insuring that %SBC_CPOSPRON %SBC_MSCLOTHING lies easily for quick movement, and checking %SBC_CPOSPRON %SBC_MSCONTAINER for supplies. "I'm off to hunt %SBC_MSMONSTERS%," %SBC_CSUBPRON says. "If I fall, please seek me where I lie." Boldly, %SBC_CSUBPRON strides away.
setvariable SBC_MSEND1 smile grimly and grasps %SBC_CPOSPRON %SBC_MSWEAPON more firmly, here in this fell place, where %SBC_MSMONSTERS dwell.
shift
setvariable SBC_MOVESKIN MSON
goto reentry
# triumphant hunting departure from field, and return to town
-MS3:
setvariable SBC_error 3she
goto 3%SBC_CSUBPRON
3he:
3she:
setvariable SBC_MSSTART1 act moves off joyfully, %SBC_CPOSPRON hunting trip successfully concluded. Intact, uninjured and replete with booty, %SBC_CPOSPRON %SBC_MSWEAPON has once again served its dire purpose to the confusion of %SBC_CPOSPRON enemies.
setvariable SBC_MSEND1 smile happily and waves as - field-weary but replete with swag - %SBC_CSUBPRON returns from a successful hunt where %SBC_MSMONSTERS dwell. "Luck was with me, this time." %SBC_CSUBPRON says. "Though perhaps, another time, it won't be."
shift
setvariable SBC_MOVESKIN MSON
goto reentry
# injured hunting departure from field and return to town
-MS4:
setvariable SBC_error 4she
goto 4%SBC_CSUBPRON
4he:
4she:
setvariable SBC_MSSTART1 act moves off carefully, favoring %SBC_CPOSPRON injuries, choosing to leave the field, sheath %SBC_CPOSPRON %SBC_MSWEAPON and live to fight another day.
setvariable SBC_MSEND1 smile thinly through considerable pain, and begs the attention of any charitable healer to %SBC_CPOSPRON wounds. "%SBC_MSMONSTERS got the better of me this time," %SBC_CSUBPRON grates. "Well, it was not the %SBC_MSWEAPON%'s fault, but simply my own."
shift
setvariable SBC_MOVESKIN MSON
goto reentry
# long journey departure and arrival
-MS5:
setvariable SBC_error 5she
goto 5%SBC_CSUBPRON
5he:
5she:
setvariable SBC_MSSTART1 act begins preparing for a journey, checking the condition of %SBC_CPOSPRON %SBC_MSWEAPON%, and %SBC_CPOSPRON %SBC_MSCONTAINER for supplies. "Fare thee well, friends," %SBC_CSUBPRON says. "My road is long." With a last glance around, %SBC_CSUBPRON discreetly makes %SBC_CPOSPRON personal goodbyes, and takes the highroad for points unknown.
setvariable SBC_MSEND1 smile broadly as - road-weary - %SBC_CSUBPRON reaches journey's end in health and in good company. "Hello," %SBC_CSUBPRON nods to those nearby. "Has someone water, whisky or good mead to warm a traveler's welcome?"
shift
setvariable SBC_MOVESKIN MSON
goto reentry
1%SBC_CSUBPRON:
2%SBC_CSUBPRON:
3%SBC_CSUBPRON:
4%SBC_CSUBPRON:
5%SBC_CSUBPRON:
match female Gender: female
match male Gender: male
put info
matchwait
female:
setvariable SBC_CSUBPRON she
setvariable SBC_COBJPRON her
setvariable SBC_CPOSPRON her
goto %SBC_error
male:
setvariable SBC_CSUBPRON he
setvariable SBC_COBJPRON him
setvariable SBC_CPOSPRON his
goto %SBC_error
-MSRESET:
DEBUG ON
echo Resetting (deleting) SBC movement skin variables ...
deletevariable SBC_CSUBPRON
deletevariable SBC_COBJPRON
deletevariable SBC_CPOSPRON
deletevariable SBC_MSNAME
deletevariable SBC_MSWEAPON
deletevariable SBC_MSCLOTHING
deletevariable SBC_MSCONTAINER
deletevariable SBC_MSMONSTERS
DEBUG OFF
exit
#
CSarmory:
setvariable SBC_context CS
setvariable SBC_location 521
setvariable SBC_homenode 509
setvariable SBC_locname ARMORY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
CSbank:
setvariable SBC_context CS
setvariable SBC_location 510
setvariable SBC_homenode 509
setvariable SBC_locname BANK
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
CSboutique:
setvariable SBC_context CS
setvariable SBC_location 516
setvariable SBC_homenode 509
setvariable SBC_locname BOUTIQUE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
CScitizen:
setvariable SBC_context CS
setvariable SBC_location 519
setvariable SBC_homenode 509
setvariable SBC_locname CITIZEN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
CSdraw:
setvariable SBC_context CS
setvariable SBC_location 509
setvariable SBC_homenode 509
setvariable SBC_locname DRAW
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
CSfurrier:
setvariable SBC_context CS
setvariable SBC_location 518
setvariable SBC_homenode 509
setvariable SBC_locname FURRIER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
CSgemshop:
setvariable SBC_context CS
setvariable SBC_location 514
setvariable SBC_homenode 509
setvariable SBC_locname GEMSHOP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
CSgstore:
setvariable SBC_context CS
setvariable SBC_location 524
setvariable SBC_homenode 509
setvariable SBC_locname GSTORE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
CShealer:
setvariable SBC_context CS
setvariable SBC_location 526
setvariable SBC_homenode 509
setvariable SBC_locname HEALER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
CSherbs:
setvariable SBC_context CS
setvariable SBC_location 525
setvariable SBC_homenode 509
setvariable SBC_locname HERBS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
CShostelry:
setvariable SBC_context CS
setvariable SBC_location 512
setvariable SBC_homenode 509
setvariable SBC_locname HOSTELRY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
CSjeweler:
setvariable SBC_context CS
setvariable SBC_location 515
setvariable SBC_homenode 509
setvariable SBC_locname JEWELER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
CSlocksmith:
setvariable SBC_context CS
setvariable SBC_location 520
setvariable SBC_homenode 509
setvariable SBC_locname LOCKSMITH
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
CSpawnshop:
setvariable SBC_context CS
setvariable SBC_location 513
setvariable SBC_homenode 509
setvariable SBC_locname PAWNSHOP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
CSsalon:
setvariable SBC_context CS
setvariable SBC_location 523
setvariable SBC_homenode 509
setvariable SBC_locname SALON
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
CSsurname:
setvariable SBC_context CS
setvariable SBC_location 517
setvariable SBC_homenode 509
setvariable SBC_locname SURNAME
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
CStheex:
setvariable SBC_context CS
setvariable SBC_location 511
setvariable SBC_homenode 509
setvariable SBC_locname THEEX
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
CSweaponry:
setvariable SBC_context CS
setvariable SBC_location 522
setvariable SBC_homenode 509
setvariable SBC_locname WEAPONRY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMamulets:
setvariable SBC_context IM
setvariable SBC_location 338
setvariable SBC_homenode 329
setvariable SBC_locname AMULETS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMarmory:
setvariable SBC_context IM
setvariable SBC_location 359
setvariable SBC_homenode 329
setvariable SBC_locname ARMORY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMbakery:
setvariable SBC_context IM
setvariable SBC_location 367
setvariable SBC_homenode 329
setvariable SBC_locname BAKERY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMbank:
setvariable SBC_context IM
setvariable SBC_location 330
setvariable SBC_homenode 329
setvariable SBC_locname BANK
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMbard:
setvariable SBC_context IM
setvariable SBC_location 349
setvariable SBC_homenode 329
setvariable SBC_locname BARD
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMbarter:
setvariable SBC_context IM
setvariable SBC_location 374
setvariable SBC_homenode 329
setvariable SBC_locname BARTER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMboutique:
setvariable SBC_context IM
setvariable SBC_location 372
setvariable SBC_homenode 329
setvariable SBC_locname BOUTIQUE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMbrewalley:
setvariable SBC_context IM
setvariable SBC_location 357
setvariable SBC_homenode 329
setvariable SBC_locname BREWALLEY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMbuilding:
setvariable SBC_context IM
setvariable SBC_location 383
setvariable SBC_homenode 329
setvariable SBC_locname BUILDING
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMburrow:
setvariable SBC_context IM
setvariable SBC_location 339
setvariable SBC_homenode 329
setvariable SBC_locname BURROW
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMcleric:
setvariable SBC_context IM
setvariable SBC_location 392
setvariable SBC_homenode 329
setvariable SBC_locname CLERIC
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMclericshop:
setvariable SBC_context IM
setvariable SBC_location 393
setvariable SBC_homenode 329
setvariable SBC_locname CLERICSHOP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMclothier:
setvariable SBC_context IM
setvariable SBC_location 373
setvariable SBC_homenode 329
setvariable SBC_locname CLOTHIER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMcottage:
setvariable SBC_context IM
setvariable SBC_location 376
setvariable SBC_homenode 329
setvariable SBC_locname COTTAGE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMdabbings:
setvariable SBC_context IM
setvariable SBC_location 379
setvariable SBC_homenode 329
setvariable SBC_locname DABBINGS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMegate:
setvariable SBC_context IM
setvariable SBC_location 377
setvariable SBC_homenode 329
setvariable SBC_locname EGATE
setvariable SBC_locmonsters silverback orcs
setvariable SBC_locURL
goto %SBC_return
IMempath:
setvariable SBC_context IM
setvariable SBC_location 388
setvariable SBC_homenode 329
setvariable SBC_locname EMPATH
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMenchalley:
setvariable SBC_context IM
setvariable SBC_location 342
setvariable SBC_homenode 329
setvariable SBC_locname ENCHALLEY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMfirewood:
setvariable SBC_context IM
setvariable SBC_location 368
setvariable SBC_homenode 329
setvariable SBC_locname FIREWOOD
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMfletcher:
setvariable SBC_context IM
setvariable SBC_location 363
setvariable SBC_homenode 329
setvariable SBC_locname FLETCHER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMforge:
setvariable SBC_context IM
setvariable SBC_location 356
setvariable SBC_homenode 329
setvariable SBC_locname FORGE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMfurniture:
setvariable SBC_context IM
setvariable SBC_location 382
setvariable SBC_homenode 329
setvariable SBC_locname FURNITURE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMfurrier:
setvariable SBC_context IM
setvariable SBC_location 385
setvariable SBC_homenode 329
setvariable SBC_locname FURRIER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMgemshop:
setvariable SBC_context IM
setvariable SBC_location 335
setvariable SBC_homenode 329
setvariable SBC_locname GEMSHOP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMhealer:
setvariable SBC_context IM
setvariable SBC_location 353
setvariable SBC_homenode 329
setvariable SBC_locname HEALER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMhealtarts:
setvariable SBC_context IM
setvariable SBC_location 390
setvariable SBC_homenode 329
setvariable SBC_locname HEALTARTS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMhoneybeer:
setvariable SBC_context IM
setvariable SBC_location 362
setvariable SBC_homenode 329
setvariable SBC_locname HONEYBEER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMhopealley:
setvariable SBC_context IM
setvariable SBC_location 389
setvariable SBC_homenode 329
setvariable SBC_locname HOPEALLEY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMhovel:
setvariable SBC_context IM
setvariable SBC_location 340
setvariable SBC_homenode 329
setvariable SBC_locname HOVEL
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMicegarden:
setvariable SBC_context IM
setvariable SBC_location 386
setvariable SBC_homenode 329
setvariable SBC_locname ICEGARDEN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMjail:
setvariable SBC_context IM
setvariable SBC_location 378
setvariable SBC_homenode 329
setvariable SBC_locname JAIL
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMlaethe:
setvariable SBC_context IM
setvariable SBC_location 352
setvariable SBC_homenode 329
setvariable SBC_locname LAETHE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMlocksmith:
setvariable SBC_context IM
setvariable SBC_location 334
setvariable SBC_homenode 329
setvariable SBC_locname LOCKSMITH
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMmaps:
setvariable SBC_context IM
setvariable SBC_location 371
setvariable SBC_homenode 329
setvariable SBC_locname MAPS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMmoving:
setvariable SBC_context IM
setvariable SBC_location 375
setvariable SBC_homenode 329
setvariable SBC_locname MOVING
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMmusic:
setvariable SBC_context IM
setvariable SBC_location 380
setvariable SBC_homenode 329
setvariable SBC_locname MUSIC
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMnewlook:
setvariable SBC_context IM
setvariable SBC_location 336
setvariable SBC_homenode 329
setvariable SBC_locname NEWLOOK
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMngate:
setvariable SBC_context IM
setvariable SBC_location 343
setvariable SBC_homenode 329
setvariable SBC_locname NGATE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMnightowl:
setvariable SBC_context IM
setvariable SBC_location 346
setvariable SBC_homenode 329
setvariable SBC_locname NIGHTOWL
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMpawnshop:
setvariable SBC_context IM
setvariable SBC_location 384
setvariable SBC_homenode 329
setvariable SBC_locname PAWNSHOP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMpenguin:
setvariable SBC_context IM
setvariable SBC_location 348
setvariable SBC_homenode 329
setvariable SBC_locname PENGUIN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMPRO:
setvariable SBC_context IM
setvariable SBC_location 344
setvariable SBC_homenode 329
setvariable SBC_locname PRO
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMratrace:
setvariable SBC_context IM
setvariable SBC_location 381
setvariable SBC_homenode 329
setvariable SBC_locname RATRACE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMresort:
setvariable SBC_context IM
setvariable SBC_location 360
setvariable SBC_homenode 329
setvariable SBC_locname RESORT
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMrezzer:
setvariable SBC_context IM
setvariable SBC_location 354
setvariable SBC_homenode 329
setvariable SBC_locname REZZER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMsgate:
setvariable SBC_context IM
setvariable SBC_location 366
setvariable SBC_homenode 329
setvariable SBC_locname SGATE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMsilvermule:
setvariable SBC_context IM
setvariable SBC_location 350
setvariable SBC_homenode 329
setvariable SBC_locname SILVERMULE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMsorceror:
setvariable SBC_context IM
setvariable SBC_location 341
setvariable SBC_homenode 329
setvariable SBC_locname SORCEROR
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMspitfire:
setvariable SBC_context IM
setvariable SBC_location 387
setvariable SBC_homenode 329
setvariable SBC_locname SPITFIRE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMstore:
setvariable SBC_context IM
setvariable SBC_location 333
setvariable SBC_homenode 329
setvariable SBC_locname STORE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMswood:
setvariable SBC_context IM
setvariable SBC_location 332
setvariable SBC_homenode 329
setvariable SBC_locname SWOOD
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMtc:
setvariable SBC_context IM
setvariable SBC_location 329
setvariable SBC_homenode 329
setvariable SBC_locname TC
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMtemple:
setvariable SBC_context IM
setvariable SBC_location 391
setvariable SBC_homenode 329
setvariable SBC_locname TEMPLE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMtheex:
setvariable SBC_context IM
setvariable SBC_location 331
setvariable SBC_homenode 329
setvariable SBC_locname THEEX
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMtownhall:
setvariable SBC_context IM
setvariable SBC_location 369
setvariable SBC_homenode 329
setvariable SBC_locname TOWNHALL
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMtravel:
setvariable SBC_context IM
setvariable SBC_location 351
setvariable SBC_homenode 329
setvariable SBC_locname TRAVEL
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMupholstery:
setvariable SBC_context IM
setvariable SBC_location 361
setvariable SBC_homenode 329
setvariable SBC_locname UPHOLSTERY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMused:
setvariable SBC_context IM
setvariable SBC_location 370
setvariable SBC_homenode 329
setvariable SBC_locname USED
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMwarrior:
setvariable SBC_context IM
setvariable SBC_location 347
setvariable SBC_homenode 329
setvariable SBC_locname WARRIOR
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMweaponry:
setvariable SBC_context IM
setvariable SBC_location 358
setvariable SBC_homenode 329
setvariable SBC_locname WEAPONRY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMwell:
setvariable SBC_context IM
setvariable SBC_location 355
setvariable SBC_homenode 329
setvariable SBC_locname WELL
setvariable SBC_locmonsters rats
setvariable SBC_locURL
goto %SBC_return
IMwgate:
setvariable SBC_context IM
setvariable SBC_location 345
setvariable SBC_homenode 329
setvariable SBC_locname WGATE
setvariable SBC_locmonsters kobolds,roltons
setvariable SBC_locURL
goto %SBC_return
IMwhaven:
setvariable SBC_context IM
setvariable SBC_location 365
setvariable SBC_homenode 329
setvariable SBC_locname WHAVEN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMwindmill:
setvariable SBC_context IM
setvariable SBC_location 364
setvariable SBC_homenode 329
setvariable SBC_locname WINDMILL
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
IMwizard:
setvariable SBC_context IM
setvariable SBC_location 337
setvariable SBC_homenode 329
setvariable SBC_locname WIZARD
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SDbank:
setvariable SBC_context SD
setvariable SBC_location 86
setvariable SBC_homenode 83
setvariable SBC_locname BANK
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SDclothier:
setvariable SBC_context SD
setvariable SBC_location 90
setvariable SBC_homenode 83
setvariable SBC_locname CLOTHIER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SDcommons:
setvariable SBC_context SD
setvariable SBC_location 83
setvariable SBC_homenode 83
setvariable SBC_locname COMMONS
setvariable SBC_locmonsters occasional Ursians
setvariable SBC_locURL
goto %SBC_return
SDestate:
setvariable SBC_context SD
setvariable SBC_location 96
setvariable SBC_homenode 83
setvariable SBC_locname ESTATE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SDfeystone:
setvariable SBC_context SD
setvariable SBC_location 93
setvariable SBC_homenode 83
setvariable SBC_locname FEYSTONE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SDfletcher:
setvariable SBC_context SD
setvariable SBC_location 89
setvariable SBC_homenode 83
setvariable SBC_locname FLETCHER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SDfurrier:
setvariable SBC_context SD
setvariable SBC_location 416
setvariable SBC_homenode 83
setvariable SBC_locname FURRIER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SDgstore:
setvariable SBC_context SD
setvariable SBC_location 87
setvariable SBC_homenode 83
setvariable SBC_locname GSTORE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SDherbs:
setvariable SBC_context SD
setvariable SBC_location 91
setvariable SBC_homenode 83
setvariable SBC_locname HERBS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SDjeweler:
setvariable SBC_context SD
setvariable SBC_location 92
setvariable SBC_homenode 83
setvariable SBC_locname JEWELER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SDnorthdock:
setvariable SBC_context SD
setvariable SBC_location 98
setvariable SBC_homenode 98
setvariable SBC_locname NORTHDOCK
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SDorcswold:
setvariable SBC_context SD
setvariable SBC_location 97
setvariable SBC_homenode 83
setvariable SBC_locname ORCSWOLD
setvariable SBC_locmonsters Plains Orcs
setvariable SBC_locURL
goto %SBC_return
SDpawnshop:
setvariable SBC_context SD
setvariable SBC_location 85
setvariable SBC_homenode 83
setvariable SBC_locname PAWNSHOP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SDsweets:
setvariable SBC_context SD
setvariable SBC_location 84
setvariable SBC_homenode 83
setvariable SBC_locname SWEETS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SDtavern:
setvariable SBC_context SD
setvariable SBC_location 88
setvariable SBC_homenode 83
setvariable SBC_locname TAVERN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SDwmist:
setvariable SBC_context SD
setvariable SBC_location 94
setvariable SBC_homenode 83
setvariable SBC_locname WMIST
setvariable SBC_locmonsters Spectral Lords, etc.
setvariable SBC_locURL
goto %SBC_return
SHalchemist:
setvariable SBC_context SH
setvariable SBC_location 426
setvariable SBC_homenode 399
setvariable SBC_locname ALCHEMIST
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHandelas:
setvariable SBC_context SH
setvariable SBC_location 476
setvariable SBC_homenode 447
setvariable SBC_locname ANDELAS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHbakery:
setvariable SBC_context SH
setvariable SBC_location 407
setvariable SBC_homenode 399
setvariable SBC_locname BAKERY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHbank:
setvariable SBC_context SH
setvariable SBC_location 411
setvariable SBC_homenode 399
setvariable SBC_locname BANK
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHbard:
setvariable SBC_context SH
setvariable SBC_location 443
setvariable SBC_homenode 399
setvariable SBC_locname BARD
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHbarge:
setvariable SBC_context SH
setvariable SBC_location 505
setvariable SBC_homenode 483
setvariable SBC_locname BARGE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHbaths:
setvariable SBC_context SH
setvariable SBC_location 451
setvariable SBC_homenode 447
setvariable SBC_locname BATHS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHbeacon:
setvariable SBC_context SH
setvariable SBC_location 493
setvariable SBC_homenode 483
setvariable SBC_locname BEACON
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHblades:
setvariable SBC_context SH
setvariable SBC_location 400
setvariable SBC_homenode 399
setvariable SBC_locname BLADES
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHboatyard:
setvariable SBC_context SH
setvariable SBC_location 501
setvariable SBC_homenode 483
setvariable SBC_locname BOATYARD
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHboutique:
setvariable SBC_context SH
setvariable SBC_location 428
setvariable SBC_homenode 399
setvariable SBC_locname BOUTIQUE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHbowyer:
setvariable SBC_context SH
setvariable SBC_location 435
setvariable SBC_homenode 399
setvariable SBC_locname BOWYER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHbroken:
setvariable SBC_context SH
setvariable SBC_location 508
setvariable SBC_homenode 398
setvariable SBC_locname BROKEN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHbronzeboar:
setvariable SBC_context SH
setvariable SBC_location 486
setvariable SBC_homenode 483
setvariable SBC_locname BRONZEBOAR
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHbutcher:
setvariable SBC_context SH
setvariable SBC_location 488
setvariable SBC_homenode 483
setvariable SBC_locname BUTCHER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHcafe:
setvariable SBC_context SH
setvariable SBC_location 431
setvariable SBC_homenode 399
setvariable SBC_locname CAFE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHcandles:
setvariable SBC_context SH
setvariable SBC_location 494
setvariable SBC_homenode 483
setvariable SBC_locname CANDLES
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHcartage:
setvariable SBC_context SH
setvariable SBC_location 439
setvariable SBC_homenode 399
setvariable SBC_locname CARTAGE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHchampion:
setvariable SBC_context SH
setvariable SBC_location 477
setvariable SBC_homenode 447
setvariable SBC_locname CHAMPION
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHcholen:
setvariable SBC_context SH
setvariable SBC_location 440
setvariable SBC_homenode 399
setvariable SBC_locname CHOLEN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHcleric:
setvariable SBC_context SH
setvariable SBC_location 464
setvariable SBC_homenode 447
setvariable SBC_locname CLERIC
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHclericshop:
setvariable SBC_context SH
setvariable SBC_location 450
setvariable SBC_homenode 447
setvariable SBC_locname CLERICSHOP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHclothing:
setvariable SBC_context SH
setvariable SBC_location 436
setvariable SBC_homenode 399
setvariable SBC_locname CLOTHING
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHcobbler:
setvariable SBC_context SH
setvariable SBC_location 429
setvariable SBC_homenode 399
setvariable SBC_locname COBBLER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHcrawlinn:
setvariable SBC_context SH
setvariable SBC_location 507
setvariable SBC_homenode 483
setvariable SBC_locname CRAWLINN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHdarkbuild:
setvariable SBC_context SH
setvariable SBC_location 469
setvariable SBC_homenode 447
setvariable SBC_locname DARKBUILD
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHdeath:
setvariable SBC_context SH
setvariable SBC_location 472
setvariable SBC_homenode 447
setvariable SBC_locname DEATH
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHdeeds:
setvariable SBC_context SH
setvariable SBC_location 442
setvariable SBC_homenode 399
setvariable SBC_locname DEEDS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHdestruction:
setvariable SBC_context SH
setvariable SBC_location 471
setvariable SBC_homenode 447
setvariable SBC_locname DESTRUCTION
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHeastbridge:
setvariable SBC_context SH
setvariable SBC_location 447
setvariable SBC_homenode 447
setvariable SBC_locname EASTBRIDGE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHebondrift:
setvariable SBC_context SH
setvariable SBC_location 468
setvariable SBC_homenode 447
setvariable SBC_locname EBONDRIFT
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHempath:
setvariable SBC_context SH
setvariable SBC_location 462
setvariable SBC_homenode 447
setvariable SBC_locname EMPATH
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHensignery:
setvariable SBC_context SH
setvariable SBC_location 496
setvariable SBC_homenode 483
setvariable SBC_locname ENSIGNERY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHeorgina:
setvariable SBC_context SH
setvariable SBC_location 478
setvariable SBC_homenode 447
setvariable SBC_locname EORGINA
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHespgate:
setvariable SBC_context SH
setvariable SBC_location 459
setvariable SBC_homenode 447
setvariable SBC_locname ESPGATE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHfabric:
setvariable SBC_context SH
setvariable SBC_location 489
setvariable SBC_homenode 483
setvariable SBC_locname FABRIC
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHfashions:
setvariable SBC_context SH
setvariable SBC_location 492
setvariable SBC_homenode 483
setvariable SBC_locname FASHIONS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHfish:
setvariable SBC_context SH
setvariable SBC_location 502
setvariable SBC_homenode 483
setvariable SBC_locname FISH
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHfishquay:
setvariable SBC_context SH
setvariable SBC_location 498
setvariable SBC_homenode 483
setvariable SBC_locname FISHQUAY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHflorist:
setvariable SBC_context SH
setvariable SBC_location 432
setvariable SBC_homenode 399
setvariable SBC_locname FLORIST
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHfurrier:
setvariable SBC_context SH
setvariable SBC_location 403
setvariable SBC_homenode 399
setvariable SBC_locname FURRIER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHfynefouds:
setvariable SBC_context SH
setvariable SBC_location 484
setvariable SBC_homenode 483
setvariable SBC_locname FYNEFOUDS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHgemshop:
setvariable SBC_context SH
setvariable SBC_location 406
setvariable SBC_homenode 399
setvariable SBC_locname GEMSHOP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHgosaena:
setvariable SBC_context SH
setvariable SBC_location 467
setvariable SBC_homenode 447
setvariable SBC_locname GOSAENA
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHgstore:
setvariable SBC_context SH
setvariable SBC_location 404
setvariable SBC_homenode 399
setvariable SBC_locname GSTORE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHguard:
setvariable SBC_context SH
setvariable SBC_location 445
setvariable SBC_homenode 399
setvariable SBC_locname GUARD
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHhealer:
setvariable SBC_context SH
setvariable SBC_location 423
setvariable SBC_homenode 399
setvariable SBC_locname HEALER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHherbs:
setvariable SBC_context SH
setvariable SBC_location 422
setvariable SBC_homenode 399
setvariable SBC_locname HERBS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHhovel:
setvariable SBC_context SH
setvariable SBC_location 441
setvariable SBC_homenode 399
setvariable SBC_locname HOVEL
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHices:
setvariable SBC_context SH
setvariable SBC_location 402
setvariable SBC_homenode 399
setvariable SBC_locname ICES
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHimaera:
setvariable SBC_context SH
setvariable SBC_location 458
setvariable SBC_homenode 447
setvariable SBC_locname IMAERA
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHinn:
setvariable SBC_context SH
setvariable SBC_location 413
setvariable SBC_homenode 399
setvariable SBC_locname INN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHivas:
setvariable SBC_context SH
setvariable SBC_location 473
setvariable SBC_homenode 447
setvariable SBC_locname IVAS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHjastev:
setvariable SBC_context SH
setvariable SBC_location 457
setvariable SBC_homenode 447
setvariable SBC_locname JASTEV
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHkai:
setvariable SBC_context SH
setvariable SBC_location 465
setvariable SBC_homenode 447
setvariable SBC_locname KAI
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHknowledge:
setvariable SBC_context SH
setvariable SBC_location 474
setvariable SBC_homenode 447
setvariable SBC_locname KNOWLEDGE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHkraken:
setvariable SBC_context SH
setvariable SBC_location 480
setvariable SBC_homenode 447
setvariable SBC_locname KRAKEN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHlibrary:
setvariable SBC_context SH
setvariable SBC_location 414
setvariable SBC_homenode 399
setvariable SBC_locname LIBRARY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHlobstereum:
setvariable SBC_context SH
setvariable SBC_location 503
setvariable SBC_homenode 483
setvariable SBC_locname LOBSTEREUM
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHlorminstra:
setvariable SBC_context SH
setvariable SBC_location 456
setvariable SBC_homenode 447
setvariable SBC_locname LORMINSTRA
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHlplaza:
setvariable SBC_context SH
setvariable SBC_location 449
setvariable SBC_homenode 447
setvariable SBC_locname LPLAZA
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHlumnis:
setvariable SBC_context SH
setvariable SBC_location 452
setvariable SBC_homenode 477
setvariable SBC_locname LUMNIS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHmaps:
setvariable SBC_context SH
setvariable SBC_location 490
setvariable SBC_homenode 483
setvariable SBC_locname MAPS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHmarketbend:
setvariable SBC_context SH
setvariable SBC_location 482
setvariable SBC_homenode 447
setvariable SBC_locname MARKETBEND
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHmarshx:
setvariable SBC_context SH
setvariable SBC_location 398
setvariable SBC_homenode 398
setvariable SBC_locname MARSHX
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHmercantile:
setvariable SBC_context SH
setvariable SBC_location 424
setvariable SBC_homenode 399
setvariable SBC_locname MERCANTILE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHmethais:
setvariable SBC_context SH
setvariable SBC_location 434
setvariable SBC_homenode 399
setvariable SBC_locname METHAIS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHmillinery:
setvariable SBC_context SH
setvariable SBC_location 504
setvariable SBC_homenode 483
setvariable SBC_locname MILLINERY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHmuffins:
setvariable SBC_context SH
setvariable SBC_location 401
setvariable SBC_homenode 399
setvariable SBC_locname MUFFINS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHniima:
setvariable SBC_context SH
setvariable SBC_location 479
setvariable SBC_homenode 447
setvariable SBC_locname NIIMA
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHniimastat:
setvariable SBC_context SH
setvariable SBC_location 463
setvariable SBC_homenode 447
setvariable SBC_locname NIIMASTAT
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHnmarket:
setvariable SBC_context SH
setvariable SBC_location 399
setvariable SBC_homenode 399
setvariable SBC_locname NMARKET
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHoleani:
setvariable SBC_context SH
setvariable SBC_location 453
setvariable SBC_homenode 447
setvariable SBC_locname OLEANI
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHoleanigdn:
setvariable SBC_context SH
setvariable SBC_location 454
setvariable SBC_homenode 447
setvariable SBC_locname OLEANIGDN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHpasha:
setvariable SBC_context SH
setvariable SBC_location 497
setvariable SBC_homenode 483
setvariable SBC_locname PASHA
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHpawnshop:
setvariable SBC_context SH
setvariable SBC_location 446
setvariable SBC_homenode 399
setvariable SBC_locname PAWNSHOP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHpetshop:
setvariable SBC_context SH
setvariable SBC_location 433
setvariable SBC_homenode 399
setvariable SBC_locname PETSHOP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHphoen:
setvariable SBC_context SH
setvariable SBC_location 455
setvariable SBC_homenode 447
setvariable SBC_locname PHOEN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHpottery:
setvariable SBC_context SH
setvariable SBC_location 491
setvariable SBC_homenode 483
setvariable SBC_locname POTTERY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHPRO:
setvariable SBC_context SH
setvariable SBC_location 481
setvariable SBC_homenode 447
setvariable SBC_locname PRO
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHratcart:
setvariable SBC_context SH
setvariable SBC_location 485
setvariable SBC_homenode 483
setvariable SBC_locname RATCART
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHronan:
setvariable SBC_context SH
setvariable SBC_location 466
setvariable SBC_homenode 447
setvariable SBC_locname RONAN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHrunestaves:
setvariable SBC_context SH
setvariable SBC_location 437
setvariable SBC_homenode 399
setvariable SBC_locname RUNESTAVES
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHsalter:
setvariable SBC_context SH
setvariable SBC_location 506
setvariable SBC_homenode 483
setvariable SBC_locname SALTER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHsbakery:
setvariable SBC_context SH
setvariable SBC_location 487
setvariable SBC_homenode 483
setvariable SBC_locname SBAKERY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHscents:
setvariable SBC_context SH
setvariable SBC_location 495
setvariable SBC_homenode 483
setvariable SBC_locname SCENTS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHschool:
setvariable SBC_context SH
setvariable SBC_location 415
setvariable SBC_homenode 399
setvariable SBC_locname SCHOOL
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHseachest:
setvariable SBC_context SH
setvariable SBC_location 418
setvariable SBC_homenode 399
setvariable SBC_locname SEACHEST
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHseatroll:
setvariable SBC_context SH
setvariable SBC_location 419
setvariable SBC_homenode 399
setvariable SBC_locname SEATROLL
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHsheru:
setvariable SBC_context SH
setvariable SBC_location 475
setvariable SBC_homenode 447
setvariable SBC_locname SHERU
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHslipper:
setvariable SBC_context SH
setvariable SBC_location 430
setvariable SBC_homenode 399
setvariable SBC_locname SLIPPER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHsmarket:
setvariable SBC_context SH
setvariable SBC_location 483
setvariable SBC_homenode 483
setvariable SBC_locname SMARKET
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHsorceror:
setvariable SBC_context SH
setvariable SBC_location 499
setvariable SBC_homenode 483
setvariable SBC_locname SORCEROR
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHspiral:
setvariable SBC_context SH
setvariable SBC_location 427
setvariable SBC_homenode 399
setvariable SBC_locname SPIRAL
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHspirits:
setvariable SBC_context SH
setvariable SBC_location 420
setvariable SBC_homenode 399
setvariable SBC_locname SPIRITS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHsuffering:
setvariable SBC_context SH
setvariable SBC_location 470
setvariable SBC_homenode 447
setvariable SBC_locname SUFFERING
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHsurname:
setvariable SBC_context SH
setvariable SBC_location 417
setvariable SBC_homenode 399
setvariable SBC_locname SURNAME
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHsweets:
setvariable SBC_context SH
setvariable SBC_location 409
setvariable SBC_homenode 399
setvariable SBC_locname SWEETS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHtentacle:
setvariable SBC_context SH
setvariable SBC_location 421
setvariable SBC_homenode 399
setvariable SBC_locname TENTACLE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHtheex:
setvariable SBC_context SH
setvariable SBC_location 410
setvariable SBC_homenode 399
setvariable SBC_locname THEEX
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHtidewater:
setvariable SBC_context SH
setvariable SBC_location 500
setvariable SBC_homenode 483
setvariable SBC_locname TIDEWATER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHtonis:
setvariable SBC_context SH
setvariable SBC_location 460
setvariable SBC_homenode 447
setvariable SBC_locname TONIS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHtower:
setvariable SBC_context SH
setvariable SBC_location 425
setvariable SBC_homenode 399
setvariable SBC_locname TOWER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHtownhall:
setvariable SBC_context SH
setvariable SBC_location 444
setvariable SBC_homenode 399
setvariable SBC_locname TOWNHALL
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHtravel:
setvariable SBC_context SH
setvariable SBC_location 408
setvariable SBC_homenode 399
setvariable SBC_locname TRAVEL
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHtriage:
setvariable SBC_context SH
setvariable SBC_location 448
setvariable SBC_homenode 447
setvariable SBC_locname TRIAGE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHwarehouse:
setvariable SBC_context SH
setvariable SBC_location 438
setvariable SBC_homenode 399
setvariable SBC_locname WAREHOUSE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHwarrior:
setvariable SBC_context SH
setvariable SBC_location 412
setvariable SBC_homenode 399
setvariable SBC_locname WARRIOR
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHweaponry:
setvariable SBC_context SH
setvariable SBC_location 405
setvariable SBC_homenode 399
setvariable SBC_locname WEAPONRY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
SHzoo:
setvariable SBC_context SH
setvariable SBC_location 461
setvariable SBC_homenode 447
setvariable SBC_locname ZOO
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIairship:
setvariable SBC_context TI
setvariable SBC_location 1
setvariable SBC_homenode 13
setvariable SBC_locname AIRSHIP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIalchemist:
setvariable SBC_context TI
setvariable SBC_location 2
setvariable SBC_homenode 13
setvariable SBC_locname ALCHEMIST
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIamphi:
setvariable SBC_context TI
setvariable SBC_location 3
setvariable SBC_homenode 13
setvariable SBC_locname AMPHI
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIarbor:
setvariable SBC_context TI
setvariable SBC_location 4
setvariable SBC_homenode 24
setvariable SBC_locname ARBOR
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIarmory:
setvariable SBC_context TI
setvariable SBC_location 5
setvariable SBC_homenode 24
setvariable SBC_locname ARMORY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIbakery:
setvariable SBC_context TI
setvariable SBC_location 6
setvariable SBC_homenode 24
setvariable SBC_locname BAKERY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIbank:
setvariable SBC_context TI
setvariable SBC_location 7
setvariable SBC_homenode 13
setvariable SBC_locname BANK
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIbard:
setvariable SBC_context TI
setvariable SBC_location 8
setvariable SBC_homenode 24
setvariable SBC_locname BARD
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIbaths:
setvariable SBC_context TI
setvariable SBC_location 9
setvariable SBC_homenode 13
setvariable SBC_locname BATHS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIbedding:
setvariable SBC_context TI
setvariable SBC_location 10
setvariable SBC_homenode 24
setvariable SBC_locname BEDDING
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIbelltower:
setvariable SBC_context TI
setvariable SBC_location 11
setvariable SBC_homenode 24
setvariable SBC_locname BELLTOWER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIbkeep:
setvariable SBC_context TI
setvariable SBC_location 14
setvariable SBC_homenode 13
setvariable SBC_locname BKEEP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIboutique:
setvariable SBC_context TI
setvariable SBC_location 12
setvariable SBC_homenode 13
setvariable SBC_locname BOUTIQUE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIbriarstone:
setvariable SBC_context TI
setvariable SBC_location 13
setvariable SBC_homenode 13
setvariable SBC_locname BRIARSTONE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIbridal:
setvariable SBC_context TI
setvariable SBC_location 15
setvariable SBC_homenode 13
setvariable SBC_locname BRIDAL
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIcartage:
setvariable SBC_context TI
setvariable SBC_location 16
setvariable SBC_homenode 13
setvariable SBC_locname CARTAGE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIcatacombs:
setvariable SBC_context TI
setvariable SBC_location 17
setvariable SBC_homenode 13
setvariable SBC_locname CATACOMBS
setvariable SBC_locmonsters Rats, Ants
setvariable SBC_locURL
goto %SBC_return
TIchairs:
setvariable SBC_context TI
setvariable SBC_location 18
setvariable SBC_homenode 24
setvariable SBC_locname CHAIRS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIchaos:
setvariable SBC_context TI
setvariable SBC_location 19
setvariable SBC_homenode 13
setvariable SBC_locname CHAOS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIchocolate:
setvariable SBC_context TI
setvariable SBC_location 20
setvariable SBC_homenode 13
setvariable SBC_locname CHOCOLATE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIcleric:
setvariable SBC_context TI
setvariable SBC_location 22
setvariable SBC_homenode 13
setvariable SBC_locname CLERIC
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIclericshop:
setvariable SBC_context TI
setvariable SBC_location 21
setvariable SBC_homenode 13
setvariable SBC_locname CLERICSHOP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIclothier:
setvariable SBC_context TI
setvariable SBC_location 23
setvariable SBC_homenode 24
setvariable SBC_locname CLOTHIER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIdais:
setvariable SBC_context TI
setvariable SBC_location 24
setvariable SBC_homenode 24
setvariable SBC_locname DAIS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIdarkforest:
setvariable SBC_context TI
setvariable SBC_location 81
setvariable SBC_homenode 76
setvariable SBC_locname DARKFOREST
setvariable SBC_locmonsters Ogres, Vipers, Boars
setvariable SBC_locURL
goto %SBC_return
TIempath:
setvariable SBC_context TI
setvariable SBC_location 25
setvariable SBC_homenode 24
setvariable SBC_locname EMPATH
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIewsmith:
setvariable SBC_context TI
setvariable SBC_location 78
setvariable SBC_homenode 76
setvariable SBC_locname EWSMITH
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIfate:
setvariable SBC_context TI
setvariable SBC_location 27
setvariable SBC_homenode 24
setvariable SBC_locname FATE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIforge:
setvariable SBC_context TI
setvariable SBC_location 28
setvariable SBC_homenode 24
setvariable SBC_locname FORGE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIfountain:
setvariable SBC_context TI
setvariable SBC_location 29
setvariable SBC_homenode 13
setvariable SBC_locname FOUNTAIN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIfurniture:
setvariable SBC_context TI
setvariable SBC_location 30
setvariable SBC_homenode 13
setvariable SBC_locname FURNITURE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIfurrier:
setvariable SBC_context TI
setvariable SBC_location 31
setvariable SBC_homenode 13
setvariable SBC_locname FURRIER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIgemshop:
setvariable SBC_context TI
setvariable SBC_location 32
setvariable SBC_homenode 13
setvariable SBC_locname GEMSHOP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIgossamer:
setvariable SBC_context TI
setvariable SBC_location 80
setvariable SBC_homenode 76
setvariable SBC_locname GOSSAMER
setvariable SBC_locmonsters Slushes, Morphs, etc.
setvariable SBC_locURL
goto %SBC_return
TIgstore:
setvariable SBC_context TI
setvariable SBC_location 33
setvariable SBC_homenode 24
setvariable SBC_locname GSTORE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIhaber:
setvariable SBC_context TI
setvariable SBC_location 34
setvariable SBC_homenode 13
setvariable SBC_locname HABER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIheats:
setvariable SBC_context TI
setvariable SBC_location 35
setvariable SBC_homenode 13
setvariable SBC_locname HEATS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIherbs:
setvariable SBC_context TI
setvariable SBC_location 36
setvariable SBC_homenode 13
setvariable SBC_locname HERBS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIhighpark:
setvariable SBC_context TI
setvariable SBC_location 37
setvariable SBC_homenode 24
setvariable SBC_locname HIGHPARK
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIhotsprings:
setvariable SBC_context TI
setvariable SBC_location 71
setvariable SBC_homenode 71
setvariable SBC_locname HOTSPRINGS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIjeweler:
setvariable SBC_context TI
setvariable SBC_location 38
setvariable SBC_homenode 24
setvariable SBC_locname JEWELER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIjustice:
setvariable SBC_context TI
setvariable SBC_location 39
setvariable SBC_homenode 13
setvariable SBC_locname JUSTICE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIkeep:
setvariable SBC_context TI
setvariable SBC_location 63
setvariable SBC_homenode 13
setvariable SBC_locname KEEP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIlibrary:
setvariable SBC_context TI
setvariable SBC_location 40
setvariable SBC_homenode 13
setvariable SBC_locname LIBRARY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIlight:
setvariable SBC_context TI
setvariable SBC_location 41
setvariable SBC_homenode 13
setvariable SBC_locname LIGHT
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIlocksmith:
setvariable SBC_context TI
setvariable SBC_location 42
setvariable SBC_homenode 13
setvariable SBC_locname LOCKSMITH
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIlosthome:
setvariable SBC_context TI
setvariable SBC_location 43
setvariable SBC_homenode 24
setvariable SBC_locname LOSTHOME
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIlumnis:
setvariable SBC_context TI
setvariable SBC_location 44
setvariable SBC_homenode 13
setvariable SBC_locname LUMNIS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TImaaghara:
setvariable SBC_context TI
setvariable SBC_location 82
setvariable SBC_homenode 76
setvariable SBC_locname MAAGHARA
setvariable SBC_locmonsters Shricken, etc.
setvariable SBC_locURL
goto %SBC_return
TImaernstrike:
setvariable SBC_context TI
setvariable SBC_location 73
setvariable SBC_homenode 71
setvariable SBC_locname MAERNSTRIKE
setvariable SBC_locmonsters Kiramon
setvariable SBC_locURL
goto %SBC_return
TImoonglae:
setvariable SBC_context TI
setvariable SBC_location 45
setvariable SBC_homenode 13
setvariable SBC_locname MOONGLAE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TImoonstone:
setvariable SBC_context TI
setvariable SBC_location 75
setvariable SBC_homenode 24
setvariable SBC_locname MOONSTONE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TImoving:
setvariable SBC_context TI
setvariable SBC_location 46
setvariable SBC_homenode 13
setvariable SBC_locname MOVING
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TImularos:
setvariable SBC_context TI
setvariable SBC_location 79
setvariable SBC_homenode 76
setvariable SBC_locname MULAROS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TImzaarine:
setvariable SBC_context TI
setvariable SBC_location 47
setvariable SBC_homenode 24
setvariable SBC_locname MZAARINE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TInewlook:
setvariable SBC_context TI
setvariable SBC_location 48
setvariable SBC_homenode 13
setvariable SBC_locname NEWLOOK
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIobserve:
setvariable SBC_context TI
setvariable SBC_location 72
setvariable SBC_homenode 71
setvariable SBC_locname OBSERVE
setvariable SBC_locmonsters Kiramon
setvariable SBC_locURL
goto %SBC_return
TIorder:
setvariable SBC_context TI
setvariable SBC_location 49
setvariable SBC_homenode 13
setvariable SBC_locname ORDER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIpatrons:
setvariable SBC_context TI
setvariable SBC_location 50
setvariable SBC_homenode 13
setvariable SBC_locname PATRONS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIpawnshop:
setvariable SBC_context TI
setvariable SBC_location 51
setvariable SBC_homenode 13
setvariable SBC_locname PAWNSHOP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIpig:
setvariable SBC_context TI
setvariable SBC_location 52
setvariable SBC_homenode 13
setvariable SBC_locname PIG
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIpostern:
setvariable SBC_context TI
setvariable SBC_location 53
setvariable SBC_homenode 13
setvariable SBC_locname POSTERN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIpro:
setvariable SBC_context TI
setvariable SBC_location 54
setvariable SBC_homenode 24
setvariable SBC_locname PRO
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIranger:
setvariable SBC_context TI
setvariable SBC_location 95
setvariable SBC_homenode 83
setvariable SBC_locname RANGER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIresort:
setvariable SBC_context TI
setvariable SBC_location 55
setvariable SBC_homenode 24
setvariable SBC_locname RESORT
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIsapphire:
setvariable SBC_context TI
setvariable SBC_location 56
setvariable SBC_homenode 24
setvariable SBC_locname SAPPHIRE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIshadows:
setvariable SBC_context TI
setvariable SBC_location 57
setvariable SBC_homenode 24
setvariable SBC_locname SHADOWS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIshim:
setvariable SBC_context TI
setvariable SBC_location 58
setvariable SBC_homenode 24
setvariable SBC_locname SHIM
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIsmallshop:
setvariable SBC_context TI
setvariable SBC_location 59
setvariable SBC_homenode 24
setvariable SBC_locname SMALLSHOP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIsmokeshop:
setvariable SBC_context TI
setvariable SBC_location 60
setvariable SBC_homenode 13
setvariable SBC_locname SMOKESHOP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIstatue:
setvariable SBC_context TI
setvariable SBC_location 61
setvariable SBC_homenode 13
setvariable SBC_locname STATUE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIsurname:
setvariable SBC_context TI
setvariable SBC_location 62
setvariable SBC_homenode 13
setvariable SBC_locname SURNAME
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TItavern:
setvariable SBC_context TI
setvariable SBC_location 64
setvariable SBC_homenode 24
setvariable SBC_locname TAVERN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIteashop:
setvariable SBC_context TI
setvariable SBC_location 65
setvariable SBC_homenode 13
setvariable SBC_locname TEASHOP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIteorainn:
setvariable SBC_context TI
setvariable SBC_location 77
setvariable SBC_homenode 76
setvariable SBC_locname TEORAINN
setvariable SBC_locmonsters Hunter Trolls
setvariable SBC_locURL
goto %SBC_return
TItheatre:
setvariable SBC_context TI
setvariable SBC_location 66
setvariable SBC_homenode 24
setvariable SBC_locname THEATRE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TItheex:
setvariable SBC_context TI
setvariable SBC_location 26
setvariable SBC_homenode 13
setvariable SBC_locname THEEX
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TItyramia:
setvariable SBC_context TI
setvariable SBC_location 74
setvariable SBC_homenode 24
setvariable SBC_locname TYRAMIA
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIveythorne:
setvariable SBC_context TI
setvariable SBC_location 67
setvariable SBC_homenode 13
setvariable SBC_locname VEYTHORNE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIwarrior:
setvariable SBC_context TI
setvariable SBC_location 68
setvariable SBC_homenode 13
setvariable SBC_locname WARRIOR
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIwcopse:
setvariable SBC_context TI
setvariable SBC_location 76
setvariable SBC_homenode 76
setvariable SBC_locname WCOPSE
setvariable SBC_locmonsters Tegu
setvariable SBC_locURL
goto %SBC_return
TIweaponry:
setvariable SBC_context TI
setvariable SBC_location 69
setvariable SBC_homenode 24
setvariable SBC_locname WEAPONRY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIwizard:
setvariable SBC_context TI
setvariable SBC_location 70
setvariable SBC_homenode 13
setvariable SBC_locname WIZARD
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TIwpcross:
setvariable SBC_context TI
setvariable SBC_location 163
setvariable SBC_homenode 163
setvariable SBC_locname WPCROSS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVamacourt:
setvariable SBC_context TV
setvariable SBC_location 126
setvariable SBC_homenode 126
setvariable SBC_locname AMACOURT
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVamagate:
setvariable SBC_context TV
setvariable SBC_location 100
setvariable SBC_homenode 100
setvariable SBC_locname AMAGATE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVancients:
setvariable SBC_context TV
setvariable SBC_location 146
setvariable SBC_homenode 126
setvariable SBC_locname ANCIENTS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVannagate:
setvariable SBC_context TV
setvariable SBC_location 107
setvariable SBC_homenode 101
setvariable SBC_locname ANNAGATE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVapple:
setvariable SBC_context TV
setvariable SBC_location 152
setvariable SBC_homenode 100
setvariable SBC_locname APPLE
setvariable SBC_locmonsters Agresh Bears
setvariable SBC_locURL
goto %SBC_return
TVarkati:
setvariable SBC_context TV
setvariable SBC_location 145
setvariable SBC_homenode 126
setvariable SBC_locname ARKATI
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVarmory:
setvariable SBC_context TV
setvariable SBC_location 109
setvariable SBC_homenode 101
setvariable SBC_locname ARMORY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVbakery:
setvariable SBC_context TV
setvariable SBC_location 124
setvariable SBC_homenode 101
setvariable SBC_locname BAKERY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVbank:
setvariable SBC_context TV
setvariable SBC_location 132
setvariable SBC_homenode 126
setvariable SBC_locname BANK
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVbard:
setvariable SBC_context TV
setvariable SBC_location 116
setvariable SBC_homenode 101
setvariable SBC_locname BARD
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVbarefoot:
setvariable SBC_context TV
setvariable SBC_location 150
setvariable SBC_homenode 100
setvariable SBC_locname BAREFOOT
setvariable SBC_locmonsters Fire Ants
setvariable SBC_locURL
goto %SBC_return
TVbarley:
setvariable SBC_context TV
setvariable SBC_location 153
setvariable SBC_homenode 100
setvariable SBC_locname BARLEY
setvariable SBC_locmonsters Agresh Bear, Agresh Troll Scout, Black Leopard
setvariable SBC_locURL
goto %SBC_return
TVbastille:
setvariable SBC_context TV
setvariable SBC_location 119
setvariable SBC_homenode 101
setvariable SBC_locname BASTILLE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVbriar:
setvariable SBC_context TV
setvariable SBC_location 155
setvariable SBC_homenode 100
setvariable SBC_locname BRIAR
setvariable SBC_locmonsters Kobolds
setvariable SBC_locURL
goto %SBC_return
TVbridal:
setvariable SBC_context TV
setvariable SBC_location 141
setvariable SBC_homenode 126
setvariable SBC_locname BRIDAL
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVcatacombs:
setvariable SBC_context TV
setvariable SBC_location 120
setvariable SBC_homenode 101
setvariable SBC_locname CATACOMBS
setvariable SBC_locmonsters Rats, Ants
setvariable SBC_locURL
goto %SBC_return
TVcemetery:
setvariable SBC_context TV
setvariable SBC_location 162
setvariable SBC_homenode 126
setvariable SBC_locname CEMETERY
setvariable SBC_locmonsters Arch Wights, etc.
setvariable SBC_locURL
goto %SBC_return
TVcleric:
setvariable SBC_context TV
setvariable SBC_location 144
setvariable SBC_homenode 126
setvariable SBC_locname CLERIC
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVclericshop:
setvariable SBC_context TV
setvariable SBC_location 147
setvariable SBC_homenode 126
setvariable SBC_locname CLERICSHOP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVdachre:
setvariable SBC_context TV
setvariable SBC_location 114
setvariable SBC_homenode 101
setvariable SBC_locname DACHRE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVdelivery:
setvariable SBC_context TV
setvariable SBC_location 136
setvariable SBC_homenode 126
setvariable SBC_locname DELIVERY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVfethayl:
setvariable SBC_context TV
setvariable SBC_location 149
setvariable SBC_homenode 99
setvariable SBC_locname FETHAYL
setvariable SBC_locmonsters Warrior Shades, Bog Spectres, etc.
setvariable SBC_locURL
goto %SBC_return
TVfletcher:
setvariable SBC_context TV
setvariable SBC_location 139
setvariable SBC_homenode 126
setvariable SBC_locname FLETCHER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVfurniture:
setvariable SBC_context TV
setvariable SBC_location 111
setvariable SBC_homenode 101
setvariable SBC_locname FURNITURE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVfurrier:
setvariable SBC_context TV
setvariable SBC_location 128
setvariable SBC_homenode 126
setvariable SBC_locname FURRIER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVgemshop:
setvariable SBC_context TV
setvariable SBC_location 127
setvariable SBC_homenode 126
setvariable SBC_locname GEMSHOP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVgrassland:
setvariable SBC_context TV
setvariable SBC_location 154
setvariable SBC_homenode 100
setvariable SBC_locname GRASSLAND
setvariable SBC_locmonsters Agresh Troll Chieftain, Plains Lion, Plains Ogre
setvariable SBC_locURL
goto %SBC_return
TVgstore:
setvariable SBC_context TV
setvariable SBC_location 125
setvariable SBC_homenode 101
setvariable SBC_locname GSTORE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVguardkeep:
setvariable SBC_context TV
setvariable SBC_location 102
setvariable SBC_homenode 101
setvariable SBC_locname GUARDKEEP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVherbs:
setvariable SBC_context TV
setvariable SBC_location 113
setvariable SBC_homenode 101
setvariable SBC_locname HERBS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVhistorical:
setvariable SBC_context TV
setvariable SBC_location 137
setvariable SBC_homenode 126
setvariable SBC_locname HISTORICAL
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVjeweler:
setvariable SBC_context TV
setvariable SBC_location 106
setvariable SBC_homenode 101
setvariable SBC_locname JEWELER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVjustice:
setvariable SBC_context TV
setvariable SBC_location 103
setvariable SBC_homenode 101
setvariable SBC_locname JUSTICE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVlegend:
setvariable SBC_context TV
setvariable SBC_location 131
setvariable SBC_homenode 126
setvariable SBC_locname LEGEND
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVlocksmith:
setvariable SBC_context TV
setvariable SBC_location 121
setvariable SBC_homenode 101
setvariable SBC_locname LOCKSMITH
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVlunule:
setvariable SBC_context TV
setvariable SBC_location 160
setvariable SBC_homenode 101
setvariable SBC_locname LUNULE
setvariable SBC_locmonsters Crazed Zombies
setvariable SBC_locURL
goto %SBC_return
TVmagic:
setvariable SBC_context TV
setvariable SBC_location 140
setvariable SBC_homenode 126
setvariable SBC_locname MAGIC
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVmalwith:
setvariable SBC_context TV
setvariable SBC_location 108
setvariable SBC_homenode 101
setvariable SBC_locname MALWITH
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVmoving:
setvariable SBC_context TV
setvariable SBC_location 115
setvariable SBC_homenode 101
setvariable SBC_locname MOVING
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVmsprings:
setvariable SBC_context TV
setvariable SBC_location 138
setvariable SBC_homenode 126
setvariable SBC_locname MSPRINGS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVmusic:
setvariable SBC_context TV
setvariable SBC_location 112
setvariable SBC_homenode 101
setvariable SBC_locname MUSIC
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVneartofar:
setvariable SBC_context TV
setvariable SBC_location 158
setvariable SBC_homenode 101
setvariable SBC_locname NEARTOFAR
setvariable SBC_locmonsters Ogre Warriors, Neartofar Orcs, Cockatrices
setvariable SBC_locURL
goto %SBC_return
TVnewlook:
setvariable SBC_context TV
setvariable SBC_location 135
setvariable SBC_homenode 126
setvariable SBC_locname NEWLOOK
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVpawnshop:
setvariable SBC_context TV
setvariable SBC_location 105
setvariable SBC_homenode 101
setvariable SBC_locname PAWNSHOP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVpro:
setvariable SBC_context TV
setvariable SBC_location 133
setvariable SBC_homenode 126
setvariable SBC_locname PRO
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVrations:
setvariable SBC_context TV
setvariable SBC_location 143
setvariable SBC_homenode 126
setvariable SBC_locname RATIONS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVrmeadows:
setvariable SBC_context TV
setvariable SBC_location 156
setvariable SBC_homenode 101
setvariable SBC_locname RMEADOWS
setvariable SBC_locmonsters Leapers, Relnaks, Thyrils
setvariable SBC_locURL
goto %SBC_return
TVsalon:
setvariable SBC_context TV
setvariable SBC_location 122
setvariable SBC_homenode 101
setvariable SBC_locname SALON
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVsouthdock:
setvariable SBC_context TV
setvariable SBC_location 99
setvariable SBC_homenode 99
setvariable SBC_locname SOUTHDOCK
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVswood:
setvariable SBC_context TV
setvariable SBC_location 118
setvariable SBC_homenode 101
setvariable SBC_locname SWOOD
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVtavern:
setvariable SBC_context TV
setvariable SBC_location 123
setvariable SBC_homenode 101
setvariable SBC_locname TAVERN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVtheatre:
setvariable SBC_context TV
setvariable SBC_location 117
setvariable SBC_homenode 101
setvariable SBC_locname THEATRE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVtoadwort:
setvariable SBC_context TV
setvariable SBC_location 159
setvariable SBC_homenode 101
setvariable SBC_locname TOADWORT
setvariable SBC_locmonsters Darkwoodes, Bobcats, Sirens
setvariable SBC_locURL
goto %SBC_return
TVtravel:
setvariable SBC_context TV
setvariable SBC_location 129
setvariable SBC_homenode 126
setvariable SBC_locname TRAVEL
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVvc:
setvariable SBC_context TV
setvariable SBC_location 101
setvariable SBC_homenode 101
setvariable SBC_locname VC
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVvicgate:
setvariable SBC_context TV
setvariable SBC_location 110
setvariable SBC_homenode 101
setvariable SBC_locname VICGATE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVvineyard:
setvariable SBC_context TV
setvariable SBC_location 151
setvariable SBC_homenode 100
setvariable SBC_locname VINEYARD
setvariable SBC_locmonsters Agresh Troll Chieftains
setvariable SBC_locURL
goto %SBC_return
TVvmgate:
setvariable SBC_context TV
setvariable SBC_location 134
setvariable SBC_homenode 126
setvariable SBC_locname VMGATE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVvoln:
setvariable SBC_context TV
setvariable SBC_location 148
setvariable SBC_homenode 99
setvariable SBC_locname VOLN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVwarrior:
setvariable SBC_context TV
setvariable SBC_location 104
setvariable SBC_homenode 101
setvariable SBC_locname WARRIOR
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVweaponry:
setvariable SBC_context TV
setvariable SBC_location 142
setvariable SBC_homenode 126
setvariable SBC_locname WEAPONRY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVwyvern:
setvariable SBC_context TV
setvariable SBC_location 130
setvariable SBC_homenode 126
setvariable SBC_locname WYVERN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
TVyanders:
setvariable SBC_context TV
setvariable SBC_location 157
setvariable SBC_homenode 101
setvariable SBC_locname YANDERS
setvariable SBC_locmonsters Urghs, Gaks, Velnalins, Roltons, Gnarps
setvariable SBC_locURL
goto %SBC_return
TVzelia:
setvariable SBC_context TV
setvariable SBC_location 161
setvariable SBC_homenode 101
setvariable SBC_locname ZELIA
setvariable SBC_locmonsters Tree Spirits
setvariable SBC_locURL
goto %SBC_return
WLalchemist:
setvariable SBC_context WL
setvariable SBC_location 316
setvariable SBC_homenode 276
setvariable SBC_locname ALCHEMIST
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLarcane:
setvariable SBC_context WL
setvariable SBC_location 308
setvariable SBC_homenode 276
setvariable SBC_locname ARCANE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLarmory:
setvariable SBC_context WL
setvariable SBC_location 237
setvariable SBC_homenode 222
setvariable SBC_locname ARMORY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLaspis:
setvariable SBC_context WL
setvariable SBC_location 324
setvariable SBC_homenode 276
setvariable SBC_locname ASPIS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLbakery:
setvariable SBC_context WL
setvariable SBC_location 290
setvariable SBC_homenode 276
setvariable SBC_locname BAKERY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLbank:
setvariable SBC_context WL
setvariable SBC_location 228
setvariable SBC_homenode 222
setvariable SBC_locname BANK
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLbard:
setvariable SBC_context WL
setvariable SBC_location 265
setvariable SBC_homenode 222
setvariable SBC_locname BARD
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLbarracks:
setvariable SBC_context WL
setvariable SBC_location 251
setvariable SBC_homenode 222
setvariable SBC_locname BARRACKS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLbathhouse:
setvariable SBC_context WL
setvariable SBC_location 226
setvariable SBC_homenode 222
setvariable SBC_locname BATHHOUSE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLbayswatch:
setvariable SBC_context WL
setvariable SBC_location 318
setvariable SBC_homenode 276
setvariable SBC_locname BAYSWATCH
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLbcross:
setvariable SBC_context WL
setvariable SBC_location 220
setvariable SBC_homenode 220
setvariable SBC_locname BCROSS
setvariable SBC_locmonsters Roltons
setvariable SBC_locURL
goto %SBC_return
WLbeldrin:
setvariable SBC_context WL
setvariable SBC_location 284
setvariable SBC_homenode 276
setvariable SBC_locname BELDRIN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLblacksmith:
setvariable SBC_context WL
setvariable SBC_location 254
setvariable SBC_homenode 222
setvariable SBC_locname BLACKSMITH
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLboutique:
setvariable SBC_context WL
setvariable SBC_location 293
setvariable SBC_homenode 276
setvariable SBC_locname BOUTIQUE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLbrewery:
setvariable SBC_context WL
setvariable SBC_location 319
setvariable SBC_homenode 276
setvariable SBC_locname BREWERY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLbrigatta:
setvariable SBC_context WL
setvariable SBC_location 271
setvariable SBC_homenode 222
setvariable SBC_locname BRIGATTA
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLbtower:
setvariable SBC_context WL
setvariable SBC_location 312
setvariable SBC_homenode 276
setvariable SBC_locname BTOWER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLcairnfang:
setvariable SBC_context WL
setvariable SBC_location 397
setvariable SBC_homenode 397
setvariable SBC_locname CAIRNFANG
setvariable SBC_locmonsters Swamp Trolls
setvariable SBC_locURL
goto %SBC_return
WLcandles:
setvariable SBC_context WL
setvariable SBC_location 259
setvariable SBC_homenode 222
setvariable SBC_locname CANDLES
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLcarx:
setvariable SBC_context WL
setvariable SBC_location 394
setvariable SBC_homenode 394
setvariable SBC_locname CARX
setvariable SBC_locmonsters Greater Orcs
setvariable SBC_locURL
goto %SBC_return
WLcatacombs:
setvariable SBC_context WL
setvariable SBC_location 270
setvariable SBC_homenode 222
setvariable SBC_locname CATACOMBS
setvariable SBC_locmonsters Rats, Ants
setvariable SBC_locURL
goto %SBC_return
WLclericshop:
setvariable SBC_context WL
setvariable SBC_location 260
setvariable SBC_homenode 222
setvariable SBC_locname CLERICSHOP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLclothier:
setvariable SBC_context WL
setvariable SBC_location 292
setvariable SBC_homenode 276
setvariable SBC_locname CLOTHIER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLcobbling:
setvariable SBC_context WL
setvariable SBC_location 321
setvariable SBC_homenode 276
setvariable SBC_locname COBBLING
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLconfection:
setvariable SBC_context WL
setvariable SBC_location 257
setvariable SBC_homenode 222
setvariable SBC_locname CONFECTION
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLconstable:
setvariable SBC_context WL
setvariable SBC_location 258
setvariable SBC_homenode 222
setvariable SBC_locname CONSTABLE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLcooper:
setvariable SBC_context WL
setvariable SBC_location 315
setvariable SBC_homenode 276
setvariable SBC_locname COOPER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLcothinar:
setvariable SBC_context WL
setvariable SBC_location 269
setvariable SBC_homenode 222
setvariable SBC_locname COTHINAR
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLcottage:
setvariable SBC_context WL
setvariable SBC_location 323
setvariable SBC_homenode 276
setvariable SBC_locname COTTAGE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLcourtyard:
setvariable SBC_context WL
setvariable SBC_location 240
setvariable SBC_homenode 222
setvariable SBC_locname COURTYARD
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLcozyshack:
setvariable SBC_context WL
setvariable SBC_location 322
setvariable SBC_homenode 276
setvariable SBC_locname COZYSHACK
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLcstone:
setvariable SBC_context WL
setvariable SBC_location 274
setvariable SBC_homenode 222
setvariable SBC_locname CSTONE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLdarkwagon:
setvariable SBC_context WL
setvariable SBC_location 313
setvariable SBC_homenode 276
setvariable SBC_locname DARKWAGON
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLdclaw:
setvariable SBC_context WL
setvariable SBC_location 288
setvariable SBC_homenode 276
setvariable SBC_locname DCLAW
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLdjtrail:
setvariable SBC_context WL
setvariable SBC_location 218
setvariable SBC_homenode 218
setvariable SBC_locname DJTRAIL
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLedifice:
setvariable SBC_context WL
setvariable SBC_location 245
setvariable SBC_homenode 222
setvariable SBC_locname EDIFICE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLempath:
setvariable SBC_context WL
setvariable SBC_location 328
setvariable SBC_homenode 276
setvariable SBC_locname EMPATH
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLengraver:
setvariable SBC_context WL
setvariable SBC_location 273
setvariable SBC_homenode 222
setvariable SBC_locname ENGRAVER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLerithian:
setvariable SBC_context WL
setvariable SBC_location 314
setvariable SBC_homenode 276
setvariable SBC_locname ERITHIAN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLetower:
setvariable SBC_context WL
setvariable SBC_location 224
setvariable SBC_homenode 221
setvariable SBC_locname ETOWER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLevillage:
setvariable SBC_context WL
setvariable SBC_location 216
setvariable SBC_homenode 216
setvariable SBC_locname EVILLAGE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLfletcher:
setvariable SBC_context WL
setvariable SBC_location 289
setvariable SBC_homenode 276
setvariable SBC_locname FLETCHER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLflynth:
setvariable SBC_context WL
setvariable SBC_location 395
setvariable SBC_homenode 395
setvariable SBC_locname FLYNTH
setvariable SBC_locmonsters Greater Orcs
setvariable SBC_locURL
goto %SBC_return
WLforge:
setvariable SBC_context WL
setvariable SBC_location 255
setvariable SBC_homenode 222
setvariable SBC_locname FORGE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLfrith:
setvariable SBC_context WL
setvariable SBC_location 285
setvariable SBC_homenode 276
setvariable SBC_locname FRITH
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLfurrier:
setvariable SBC_context WL
setvariable SBC_location 225
setvariable SBC_homenode 222
setvariable SBC_locname FURRIER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLgemshop:
setvariable SBC_context WL
setvariable SBC_location 241
setvariable SBC_homenode 222
setvariable SBC_locname GEMSHOP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLglaesen:
setvariable SBC_context WL
setvariable SBC_location 302
setvariable SBC_homenode 276
setvariable SBC_locname GLAESEN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLgreywind:
setvariable SBC_context WL
setvariable SBC_location 325
setvariable SBC_homenode 221
setvariable SBC_locname GREYWIND
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLgrocery:
setvariable SBC_context WL
setvariable SBC_location 244
setvariable SBC_homenode 222
setvariable SBC_locname GROCERY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLgstore:
setvariable SBC_context WL
setvariable SBC_location 233
setvariable SBC_homenode 222
setvariable SBC_locname GSTORE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLhealer:
setvariable SBC_context WL
setvariable SBC_location 277
setvariable SBC_homenode 276
setvariable SBC_locname HEALER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLhelden:
setvariable SBC_context WL
setvariable SBC_location 250
setvariable SBC_homenode 222
setvariable SBC_locname HELDEN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLhelgas:
setvariable SBC_context WL
setvariable SBC_location 278
setvariable SBC_homenode 276
setvariable SBC_locname HELGAS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLhenty:
setvariable SBC_context WL
setvariable SBC_location 320
setvariable SBC_homenode 276
setvariable SBC_locname HENTY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLherbs:
setvariable SBC_context WL
setvariable SBC_location 281
setvariable SBC_homenode 276
setvariable SBC_locname HERBS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLhistorical:
setvariable SBC_context WL
setvariable SBC_location 253
setvariable SBC_homenode 222
setvariable SBC_locname HISTORICAL
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLhstone:
setvariable SBC_context WL
setvariable SBC_location 326
setvariable SBC_homenode 221
setvariable SBC_locname HSTONE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLhut:
setvariable SBC_context WL
setvariable SBC_location 311
setvariable SBC_homenode 276
setvariable SBC_locname HUT
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLivas:
setvariable SBC_context WL
setvariable SBC_location 214
setvariable SBC_homenode 213
setvariable SBC_locname IVAS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLkelsene:
setvariable SBC_context WL
setvariable SBC_location 287
setvariable SBC_homenode 276
setvariable SBC_locname KELSENE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLlanai:
setvariable SBC_context WL
setvariable SBC_location 303
setvariable SBC_homenode 276
setvariable SBC_locname LANAI
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLliabo:
setvariable SBC_context WL
setvariable SBC_location 263
setvariable SBC_homenode 222
setvariable SBC_locname LIABO
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLlinden:
setvariable SBC_context WL
setvariable SBC_location 296
setvariable SBC_homenode 276
setvariable SBC_locname LINDEN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLlmsouth:
setvariable SBC_context WL
setvariable SBC_location 212
setvariable SBC_homenode 212
setvariable SBC_locname LMSOUTH
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLlocksmith:
setvariable SBC_context WL
setvariable SBC_location 272
setvariable SBC_homenode 222
setvariable SBC_locname LOCKSMITH
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLmagick:
setvariable SBC_context WL
setvariable SBC_location 246
setvariable SBC_homenode 222
setvariable SBC_locname MAGICK
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLmelgfoot:
setvariable SBC_context WL
setvariable SBC_location 219
setvariable SBC_homenode 219
setvariable SBC_locname MELGFOOT
setvariable SBC_locmonsters Roltons
setvariable SBC_locURL
goto %SBC_return
WLmerchants:
setvariable SBC_context WL
setvariable SBC_location 283
setvariable SBC_homenode 276
setvariable SBC_locname MERCHANTS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLmoot:
setvariable SBC_context WL
setvariable SBC_location 231
setvariable SBC_homenode 222
setvariable SBC_locname MOOT
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLmoving:
setvariable SBC_context WL
setvariable SBC_location 304
setvariable SBC_homenode 276
setvariable SBC_locname MOVING
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLmuseum:
setvariable SBC_context WL
setvariable SBC_location 267
setvariable SBC_homenode 222
setvariable SBC_locname MUSEUM
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLmusic:
setvariable SBC_context WL
setvariable SBC_location 239
setvariable SBC_homenode 222
setvariable SBC_locname MUSIC
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLnewlook:
setvariable SBC_context WL
setvariable SBC_location 249
setvariable SBC_homenode 222
setvariable SBC_locname NEWLOOK
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLniche:
setvariable SBC_context WL
setvariable SBC_location 235
setvariable SBC_homenode 222
setvariable SBC_locname NICHE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLnorthdock:
setvariable SBC_context WL
setvariable SBC_location 306
setvariable SBC_homenode 276
setvariable SBC_locname NORTHDOCK
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLnorthgate:
setvariable SBC_context WL
setvariable SBC_location 221
setvariable SBC_homenode 221
setvariable SBC_locname NORTHGATE
setvariable SBC_locmonsters Roltons
setvariable SBC_locURL
goto %SBC_return
WLorcsnest:
setvariable SBC_context WL
setvariable SBC_location 282
setvariable SBC_homenode 276
setvariable SBC_locname ORCSNEST
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLosby:
setvariable SBC_context WL
setvariable SBC_location 295
setvariable SBC_homenode 276
setvariable SBC_locname OSBY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLpark:
setvariable SBC_context WL
setvariable SBC_location 234
setvariable SBC_homenode 222
setvariable SBC_locname PARK
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLpaupers:
setvariable SBC_context WL
setvariable SBC_location 238
setvariable SBC_homenode 222
setvariable SBC_locname PAUPERS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLpawnshop:
setvariable SBC_context WL
setvariable SBC_location 280
setvariable SBC_homenode 276
setvariable SBC_locname PAWNSHOP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLphoenix:
setvariable SBC_context WL
setvariable SBC_location 291
setvariable SBC_homenode 276
setvariable SBC_locname PHOENIX
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLpresti:
setvariable SBC_context WL
setvariable SBC_location 309
setvariable SBC_homenode 276
setvariable SBC_locname PRESTI
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLprison:
setvariable SBC_context WL
setvariable SBC_location 294
setvariable SBC_homenode 276
setvariable SBC_locname PRISON
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLpro:
setvariable SBC_context WL
setvariable SBC_location 256
setvariable SBC_homenode 222
setvariable SBC_locname PRO
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLrbtent:
setvariable SBC_context WL
setvariable SBC_location 298
setvariable SBC_homenode 276
setvariable SBC_locname RBTENT
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLriding:
setvariable SBC_context WL
setvariable SBC_location 305
setvariable SBC_homenode 276
setvariable SBC_locname RIDING
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLrone:
setvariable SBC_context WL
setvariable SBC_location 268
setvariable SBC_homenode 222
setvariable SBC_locname RONE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLrteast:
setvariable SBC_context WL
setvariable SBC_location 317
setvariable SBC_homenode 276
setvariable SBC_locname RTEAST
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLrtwest:
setvariable SBC_context WL
setvariable SBC_location 307
setvariable SBC_homenode 276
setvariable SBC_locname RTWEST
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLsgate:
setvariable SBC_context WL
setvariable SBC_location 242
setvariable SBC_homenode 222
setvariable SBC_locname SGATE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLsovyn:
setvariable SBC_context WL
setvariable SBC_location 262
setvariable SBC_homenode 222
setvariable SBC_locname SOVYN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLstable:
setvariable SBC_context WL
setvariable SBC_location 252
setvariable SBC_homenode 222
setvariable SBC_locname STABLE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLstown:
setvariable SBC_context WL
setvariable SBC_location 310
setvariable SBC_homenode 276
setvariable SBC_locname STOWN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLswharf:
setvariable SBC_context WL
setvariable SBC_location 301
setvariable SBC_homenode 276
setvariable SBC_locname SWHARF
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLswood:
setvariable SBC_context WL
setvariable SBC_location 266
setvariable SBC_homenode 222
setvariable SBC_locname SWOOD
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLsylvanfair:
setvariable SBC_context WL
setvariable SBC_location 264
setvariable SBC_homenode 222
setvariable SBC_locname SYLVANFAIR
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLtcourt:
setvariable SBC_context WL
setvariable SBC_location 286
setvariable SBC_homenode 276
setvariable SBC_locname TCOURT
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLtemple:
setvariable SBC_context WL
setvariable SBC_location 261
setvariable SBC_homenode 222
setvariable SBC_locname TEMPLE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLtheex:
setvariable SBC_context WL
setvariable SBC_location 300
setvariable SBC_homenode 276
setvariable SBC_locname THEEX
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLthraks:
setvariable SBC_context WL
setvariable SBC_location 227
setvariable SBC_homenode 222
setvariable SBC_locname THRAKS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLtravel:
setvariable SBC_context WL
setvariable SBC_location 236
setvariable SBC_homenode 222
setvariable SBC_locname TRAVEL
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLtreehouse:
setvariable SBC_context WL
setvariable SBC_location 232
setvariable SBC_homenode 222
setvariable SBC_locname TREEHOUSE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLtreenorth:
setvariable SBC_context WL
setvariable SBC_location 213
setvariable SBC_homenode 213
setvariable SBC_locname TREENORTH
setvariable SBC_locmonsters Dark Panthers, Tree Vipers
setvariable SBC_locURL
goto %SBC_return
WLtreesouth:
setvariable SBC_context WL
setvariable SBC_location 215
setvariable SBC_homenode 215
setvariable SBC_locname TREESOUTH
setvariable SBC_locmonsters Dark Panthers, Tree Vipers
setvariable SBC_locURL
goto %SBC_return
WLtrunk:
setvariable SBC_context WL
setvariable SBC_location 217
setvariable SBC_homenode 217
setvariable SBC_locname TRUNK
setvariable SBC_locmonsters Ice Trolls, Cave Ogres
setvariable SBC_locURL
goto %SBC_return
WLtsc:
setvariable SBC_context WL
setvariable SBC_location 222
setvariable SBC_homenode 222
setvariable SBC_locname TSC
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLtwilight:
setvariable SBC_context WL
setvariable SBC_location 247
setvariable SBC_homenode 222
setvariable SBC_locname TWILIGHT
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLwarehouse:
setvariable SBC_context WL
setvariable SBC_location 279
setvariable SBC_homenode 276
setvariable SBC_locname WAREHOUSE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLwarrior:
setvariable SBC_context WL
setvariable SBC_location 275
setvariable SBC_homenode 222
setvariable SBC_locname WARRIOR
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLwayside:
setvariable SBC_context WL
setvariable SBC_location 248
setvariable SBC_homenode 222
setvariable SBC_locname WAYSIDE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLwbres:
setvariable SBC_context WL
setvariable SBC_location 297
setvariable SBC_homenode 276
setvariable SBC_locname WBRES
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLweaponry:
setvariable SBC_context WL
setvariable SBC_location 230
setvariable SBC_homenode 222
setvariable SBC_locname WEAPONRY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLwell:
setvariable SBC_context WL
setvariable SBC_location 229
setvariable SBC_homenode 222
setvariable SBC_locname WELL
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLwestbend:
setvariable SBC_context WL
setvariable SBC_location 276
setvariable SBC_homenode 276
setvariable SBC_locname WESTBEND
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLwestgate:
setvariable SBC_context WL
setvariable SBC_location 243
setvariable SBC_homenode 222
setvariable SBC_locname WESTGATE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLwizard:
setvariable SBC_context WL
setvariable SBC_location 327
setvariable SBC_homenode 219
setvariable SBC_locname WIZARD
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLwrenrick:
setvariable SBC_context WL
setvariable SBC_location 299
setvariable SBC_homenode 276
setvariable SBC_locname WRENRICK
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLwtower:
setvariable SBC_context WL
setvariable SBC_location 223
setvariable SBC_homenode 221
setvariable SBC_locname WTOWER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
WLzortahg:
setvariable SBC_context WL
setvariable SBC_location 396
setvariable SBC_homenode 396
setvariable SBC_locname ZORTAHG
setvariable SBC_locmonsters Large Orcs
setvariable SBC_locURL
goto %SBC_return
ZLarmory:
setvariable SBC_context ZL
setvariable SBC_location 194
setvariable SBC_homenode 170
setvariable SBC_locname ARMORY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLbank:
setvariable SBC_context ZL
setvariable SBC_location 179
setvariable SBC_homenode 170
setvariable SBC_locname BANK
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLbawdybard:
setvariable SBC_context ZL
setvariable SBC_location 172
setvariable SBC_homenode 170
setvariable SBC_locname BAWDYBARD
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLbrewery:
setvariable SBC_context ZL
setvariable SBC_location 191
setvariable SBC_homenode 170
setvariable SBC_locname BREWERY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLchocolate:
setvariable SBC_context ZL
setvariable SBC_location 177
setvariable SBC_homenode 170
setvariable SBC_locname CHOCOLATE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLclerk:
setvariable SBC_context ZL
setvariable SBC_location 181
setvariable SBC_homenode 170
setvariable SBC_locname CLERK
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLconstable:
setvariable SBC_context ZL
setvariable SBC_location 183
setvariable SBC_homenode 170
setvariable SBC_locname CONSTABLE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLcrys:
setvariable SBC_context ZL
setvariable SBC_location 170
setvariable SBC_homenode 170
setvariable SBC_locname CRYS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLczeroth:
setvariable SBC_context ZL
setvariable SBC_location 199
setvariable SBC_homenode 170
setvariable SBC_locname CZEROTH
setvariable SBC_locmonsters Cave Lizards, Giant Veabas
setvariable SBC_locURL
goto %SBC_return
ZLeonak:
setvariable SBC_context ZL
setvariable SBC_location 192
setvariable SBC_homenode 170
setvariable SBC_locname EONAK
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLforge:
setvariable SBC_context ZL
setvariable SBC_location 187
setvariable SBC_homenode 170
setvariable SBC_locname FORGE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLfurniture:
setvariable SBC_context ZL
setvariable SBC_location 193
setvariable SBC_homenode 170
setvariable SBC_locname FURNITURE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLfurrier:
setvariable SBC_context ZL
setvariable SBC_location 188
setvariable SBC_homenode 170
setvariable SBC_locname FURRIER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLgemshop:
setvariable SBC_context ZL
setvariable SBC_location 195
setvariable SBC_homenode 170
setvariable SBC_locname GEMSHOP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLglarstim:
setvariable SBC_context ZL
setvariable SBC_location 196
setvariable SBC_homenode 170
setvariable SBC_locname GLARSTIM
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLgstore:
setvariable SBC_context ZL
setvariable SBC_location 176
setvariable SBC_homenode 170
setvariable SBC_locname GSTORE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLhealer:
setvariable SBC_context ZL
setvariable SBC_location 186
setvariable SBC_homenode 170
setvariable SBC_locname HEALER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLherbs:
setvariable SBC_context ZL
setvariable SBC_location 185
setvariable SBC_homenode 170
setvariable SBC_locname HERBS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLjail:
setvariable SBC_context ZL
setvariable SBC_location 197
setvariable SBC_homenode 170
setvariable SBC_locname JAIL
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLjeweler:
setvariable SBC_context ZL
setvariable SBC_location 189
setvariable SBC_homenode 170
setvariable SBC_locname JEWELER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLkhazar:
setvariable SBC_context ZL
setvariable SBC_location 204
setvariable SBC_homenode 204
setvariable SBC_locname KHAZAR
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLkhtavern:
setvariable SBC_context ZL
setvariable SBC_location 206
setvariable SBC_homenode 204
setvariable SBC_locname KHTAVERN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLkhtpost:
setvariable SBC_context ZL
setvariable SBC_location 205
setvariable SBC_homenode 204
setvariable SBC_locname KHTPOST
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLladderbot:
setvariable SBC_context ZL
setvariable SBC_location 207
setvariable SBC_homenode 207
setvariable SBC_locname LADDERBOT
setvariable SBC_locmonsters Centaurs, Ridge Orcs
setvariable SBC_locURL
goto %SBC_return
ZLladdertop:
setvariable SBC_context ZL
setvariable SBC_location 208
setvariable SBC_homenode 208
setvariable SBC_locname LADDERTOP
setvariable SBC_locmonsters Centaurs, Ridge Orcs
setvariable SBC_locURL
goto %SBC_return
ZLlmnorth:
setvariable SBC_context ZL
setvariable SBC_location 211
setvariable SBC_homenode 211
setvariable SBC_locname LMNORTH
setvariable SBC_locmonsters Great Boars
setvariable SBC_locURL
goto %SBC_return
ZLlocksmith:
setvariable SBC_context ZL
setvariable SBC_location 174
setvariable SBC_homenode 170
setvariable SBC_locname LOCKSMITH
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLlucretia:
setvariable SBC_context ZL
setvariable SBC_location 184
setvariable SBC_homenode 170
setvariable SBC_locname LUCRETIA
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLmarcasite:
setvariable SBC_context ZL
setvariable SBC_location 169
setvariable SBC_homenode 169
setvariable SBC_locname MARCASITE
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLmeats:
setvariable SBC_context ZL
setvariable SBC_location 190
setvariable SBC_homenode 170
setvariable SBC_locname MEATS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLmoving:
setvariable SBC_context ZL
setvariable SBC_location 175
setvariable SBC_homenode 170
setvariable SBC_locname MOVING
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLmraent:
setvariable SBC_context ZL
setvariable SBC_location 202
setvariable SBC_homenode 170
setvariable SBC_locname MRAENT
setvariable SBC_locmonsters Krynches, Giant Albino Scorpions
setvariable SBC_locURL
goto %SBC_return
ZLmushrooms:
setvariable SBC_context ZL
setvariable SBC_location 171
setvariable SBC_homenode 170
setvariable SBC_locname MUSHROOMS
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLnewlook:
setvariable SBC_context ZL
setvariable SBC_location 178
setvariable SBC_homenode 170
setvariable SBC_locname NEWLOOK
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLPRO:
setvariable SBC_context ZL
setvariable SBC_location 198
setvariable SBC_homenode 170
setvariable SBC_locname PRO
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLrope:
setvariable SBC_context ZL
setvariable SBC_location 209
setvariable SBC_homenode 209
setvariable SBC_locname ROPE
setvariable SBC_locmonsters Centaurs, Ridge Orcs
setvariable SBC_locURL
goto %SBC_return
ZLropewest:
setvariable SBC_context ZL
setvariable SBC_location 210
setvariable SBC_homenode 210
setvariable SBC_locname ROPEWEST
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLruby:
setvariable SBC_context ZL
setvariable SBC_location 203
setvariable SBC_homenode 203
setvariable SBC_locname RUBY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLsurname:
setvariable SBC_context ZL
setvariable SBC_location 182
setvariable SBC_homenode 170
setvariable SBC_locname SURNAME
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLtheex:
setvariable SBC_context ZL
setvariable SBC_location 180
setvariable SBC_homenode 170
setvariable SBC_locname THEEX
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLtrollburial:
setvariable SBC_context ZL
setvariable SBC_location 200
setvariable SBC_homenode 170
setvariable SBC_locname TROLLBURIAL
setvariable SBC_locmonsters Troll Wraiths, Rock Zombies, Undertaker Bats
setvariable SBC_locURL
goto %SBC_return
ZLweaponry:
setvariable SBC_context ZL
setvariable SBC_location 173
setvariable SBC_homenode 170
setvariable SBC_locname WEAPONRY
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLzaerthu:
setvariable SBC_context ZL
setvariable SBC_location 201
setvariable SBC_homenode 170
setvariable SBC_locname ZAERTHU
setvariable SBC_locmonsters Grutik Shamans, Grutik Savages, Roa'ater Wormlings
setvariable SBC_locURL
goto %SBC_return
ZLzhindel:
setvariable SBC_context ZL
setvariable SBC_location 164
setvariable SBC_homenode 164
setvariable SBC_locname ZHINDEL
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLzleast:
setvariable SBC_context ZL
setvariable SBC_location 165
setvariable SBC_homenode 165
setvariable SBC_locname ZLEAST
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLzpfurrier:
setvariable SBC_context ZL
setvariable SBC_location 166
setvariable SBC_homenode 164
setvariable SBC_locname ZPFURRIER
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLzpgemshop:
setvariable SBC_context ZL
setvariable SBC_location 168
setvariable SBC_homenode 164
setvariable SBC_locname ZPGEMSHOP
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
ZLzptavern:
setvariable SBC_context ZL
setvariable SBC_location 167
setvariable SBC_homenode 164
setvariable SBC_locname ZPTAVERN
setvariable SBC_locmonsters safe
setvariable SBC_locURL
goto %SBC_return
#
#
# 521 UPLINK
uplink_521:
move out
move w
move go bridge
move w
move w
move go path
move climb steps
move climb trail
move climb path
goto %s
# 521 DOWNLINK
downlink_521:
move climb path
move climb trail
move climb steps
move go path
move e
move e
move go bridge
move e
move go cottage
goto %s
# 510 UPLINK
uplink_510:
move out
move go arch
goto %s
# 510 DOWNLINK
downlink_510:
move go arch
move go bank
goto %s
# 516 UPLINK
uplink_516:
move go walkway
move nw
move go bridge
move ne
move nw
move w
move go path
move climb steps
move climb trail
move climb path
goto %s
# 516 DOWNLINK
downlink_516:
move climb path
move climb trail
move climb steps
move go path
move e
move se
move sw
move go bridge
move se
move go stair
goto %s
# 519 UPLINK
uplink_519:
move out
move out
move sw
move go bridge
move w
move go path
move climb steps
move climb trail
move climb path
goto %s
# 519 DOWNLINK
downlink_519:
move climb path
move climb trail
move climb steps
move go path
move e
move go bridge
move ne
move go edifice
move go door
goto %s
# 518 UPLINK
uplink_518:
move out
move nw
move nw
move nw
move w
move go path
move climb steps
move climb trail
move climb path
goto %s
# 518 DOWNLINK
downlink_518:
move climb path
move climb trail
move climb steps
move go path
move e
move se
move se
move se
move go bungalow
goto %s
# 514 UPLINK
uplink_514:
move go walkway
move nw
move w
move go path
move climb steps
move climb trail
move climb path
goto %s
# 514 DOWNLINK
downlink_514:
move climb path
move climb trail
move climb steps
move go path
move e
move se
move go ramp
goto %s
# 524 UPLINK
uplink_524:
move nw
move w
move nw
move go bridge
move w
move go drawbridge
goto %s
# 524 DOWNLINK
downlink_524:
move go drawbridge
move e
move go bridge
move se
move e
move se
goto %s
# 526 UPLINK
uplink_526:
move w
move s
move nw
move w
move nw
move go bridge
move w
move go drawbridge
goto %s
# 526 DOWNLINK
downlink_526:
move go drawbridge
move e
move go bridge
move se
move e
move se
move n
move e
goto %s
# 525 UPLINK
uplink_525:
move s
move nw
move w
move nw
move go bridge
move w
move go drawbridge
goto %s
# 525 DOWNLINK
downlink_525:
move go drawbridge
move e
move go bridge
move se
move e
move se
move n
goto %s
# 512 UPLINK
uplink_512:
move go doors
move go arch
goto %s
# 512 DOWNLINK
downlink_512:
move go arch
move go hostelry
goto %s
# 515 UPLINK
uplink_515:
move down
move go walkway
move nw
move w
move go path
move climb steps
move climb trail
move climb path
goto %s
# 515 DOWNLINK
downlink_515:
move climb path
move climb trail
move climb steps
move go path
move e
move se
move go ramp
move up
goto %s
# 520 UPLINK
uplink_520:
move out
move go bridge
move w
move w
move go path
move climb steps
move climb trail
move climb path
goto %s
# 520 DOWNLINK
downlink_520:
move climb path
move climb trail
move climb steps
move go path
move e
move e
move go bridge
move go bungalow
goto %s
# 513 UPLINK
uplink_513:
move out
move climb tunnel
move up
move up
move go opening
move go mouth
move go path
move climb steps
move climb trail
move climb path
goto %s
# 513 DOWNLINK
downlink_513:
move climb path
move climb trail
move climb steps
move go path
move go mouth
move go opening
move down
move down
move climb tunnel
move go doorway
goto %s
# 523 UPLINK
uplink_523:
move out
move go bridge
move w
move go drawbridge
goto %s
# 523 DOWNLINK
downlink_523:
move go drawbridge
move e
move go bridge
move go plank
goto %s
# 517 UPLINK
uplink_517:
move out
move nw
move go bridge
move ne
move nw
move w
move go path
move climb steps
move climb trail
move climb path
goto %s
# 517 DOWNLINK
downlink_517:
move climb path
move climb trail
move climb steps
move go path
move e
move se
move sw
move go bridge
move se
move go gate
goto %s
# 511 UPLINK
uplink_511:
move go arch
move out
move go arch
goto %s
# 511 DOWNLINK
downlink_511:
move go arch
move go bank
move go arch
goto %s
# 522 UPLINK
uplink_522:
move out
move s
move w
move go bridge
move w
move w
move go path
move climb steps
move climb trail
move climb path
goto %s
# 522 DOWNLINK
downlink_522:
move climb path
move climb trail
move climb steps
move go path
move e
move e
move go bridge
move e
move n
move go mill
goto %s
# 338 UPLINK
uplink_338:
move out
move n
move se
move sw
move se
move e
move s
goto %s
# 338 DOWNLINK
downlink_338:
move n
move w
move nw
move ne
move nw
move s
move go gate
goto %s
# 359 UPLINK
uplink_359:
move out
move e
move ne
move e
move e
move n
move n
move n
goto %s
# 359 DOWNLINK
downlink_359:
move s
move s
move s
move w
move w
move sw
move w
move go shop
goto %s
# 367 UPLINK
uplink_367:
move out
move n
move n
move n
move n
move w
goto %s
# 367 DOWNLINK
downlink_367:
move e
move s
move s
move s
move s
move go shop
goto %s
# 330 UPLINK
uplink_330:
move out
move w
goto %s
# 330 DOWNLINK
downlink_330:
move e
move go bank
put check balance
goto %s
# 349 UPLINK
uplink_349:
move e
move n
goto %s
# 349 DOWNLINK
downlink_349:
move s
move w
goto %s
# 374 UPLINK
uplink_374:
move out
move u
move n
move w
move n
move n
move n
move w
goto %s
# 374 DOWNLINK
downlink_374:
move e
move s
move s
move s
move e
move s
move d
move go alley
goto %s
# 372 UPLINK
uplink_372:
move out
move n
move w
move n
move n
move n
move w
goto %s
# 372 DOWNLINK
downlink_372:
move e
move s
move s
move s
move e
move s
move go wagon
goto %s
# 357 UPLINK
uplink_357:
move out
move e
move e
move n
move ne
move e
move e
move n
goto %s
# 357 DOWNLINK
downlink_357:
move s
move w
move w
move sw
move s
move w
move w
move go alley
goto %s
# 383 UPLINK
uplink_383:
move out
move n
move n
move w
move n
move w
move w
move w
move w
goto %s
# 383 DOWNLINK
downlink_383:
move e
move e
move e
move e
move s
move e
move s
move s
move go building
goto %s
# 339 UPLINK
uplink_339:
move go alley
move se
move sw
move se
move e
move s
goto %s
# 339 DOWNLINK
downlink_339:
move n
move w
move nw
move ne
move nw
move go alley
goto %s
# 392 UPLINK
uplink_392:
move go gate
move w
move go stair
move go ramp
move w
move s
move s
move s
goto %s
# 392 DOWNLINK
downlink_392:
move n
move n
move n
move e
move go ramp
move go stair
move e
move go gate
goto %s
# 393 UPLINK
uplink_393:
move out
move w
move go stair
move go ramp
move w
move s
move s
move s
goto %s
# 393 DOWNLINK
downlink_393:
move n
move n
move n
move e
move go ramp
move go stair
move e
move go tunnel
goto %s
# 373 UPLINK
uplink_373:
move out
move u
move n
move w
move n
move n
move n
move w
goto %s
# 373 DOWNLINK
downlink_373:
move e
move s
move s
move s
move e
move s
move d
move go clothier
goto %s
# 376 UPLINK
uplink_376:
move go door
move w
move w
move w
move w
goto %s
# 376 DOWNLINK
downlink_376:
move e
move e
move e
move e
move go shop
goto %s
# 379 UPLINK
uplink_379:
move go gate
move w
move n
move w
move w
move w
move w
goto %s
# 379 DOWNLINK
downlink_379:
move e
move e
move e
move e
move s
move e
move go gate
goto %s
# 377 UPLINK
uplink_377:
move e
move e
move e
move e
move e
move go gate
move e
goto %s
# 377 DOWNLINK
downlink_377:
put give guard 5
move go gate
move w
move w
move w
move w
move w
move w
goto %s
# 388 UPLINK
uplink_388:
move go street
move w
move nw
move sw
move w
move s
goto %s
# 388 DOWNLINK
downlink_388:
move n
move e
move ne
move se
move e
move go guild
goto %s
# 342 UPLINK
uplink_342:
move out
move e
move e
move e
goto %s
# 342 DOWNLINK
downlink_342:
move w
move w
move w
move go walkway
goto %s
# 368 UPLINK
uplink_368:
move out
move n
move n
move n
move w
goto %s
# 368 DOWNLINK
downlink_368:
move e
move s
move s
move s
move go tent
goto %s
# 363 UPLINK
uplink_363:
move out
move e
move e
move n
move ne
move e
move n
move n
move n
goto %s
# 363 DOWNLINK
downlink_363:
move s
move s
move s
move w
move sw
move s
move w
move w
move go door
goto %s
# 356 UPLINK
uplink_356:
move go gate
move e
move e
move n
move ne
move e
move e
move n
goto %s
# 356 DOWNLINK
downlink_356:
move s
move w
move w
move sw
move s
move w
move w
move go gate
goto %s
# 382 UPLINK
uplink_382:
move out
move n
move w
move n
move w
move w
move w
move w
goto %s
# 382 DOWNLINK
downlink_382:
move e
move e
move e
move e
move s
move e
move s
move go warehouse
goto %s
# 385 UPLINK
uplink_385:
move out
move nw
move ne
move e
move n
move w
move w
move w
move w
goto %s
# 385 DOWNLINK
downlink_385:
move e
move e
move e
move e
move s
move w
move sw
move se
move go furrier
goto %s
# 335 UPLINK
uplink_335:
move out
move n
move n
move w
goto %s
# 335 DOWNLINK
downlink_335:
move e
move s
move s
move go gemshop
goto %s
# 353 UPLINK
uplink_353:
move e
move out
move e
move ne
move e
move e
move n
goto %s
# 353 DOWNLINK
downlink_353:
move s
move w
move w
move sw
move w
move go cottage
move w
goto %s
# 390 UPLINK
uplink_390:
move out
move n
move sw
move w
move nw
move sw
move w
move s
goto %s
# 390 DOWNLINK
downlink_390:
move n
move e
move ne
move se
move e
move ne
move s
move go building
goto %s
# 362 UPLINK
uplink_362:
move out
move e
move n
move ne
move e
move n
move n
move n
goto %s
# 362 DOWNLINK
downlink_362:
move s
move s
move s
move w
move sw
move s
move w
move go door
goto %s
# 389 UPLINK
uplink_389:
move out
move sw
move w
move nw
move sw
move w
move s
goto %s
# 389 DOWNLINK
downlink_389:
move n
move e
move ne
move se
move e
move ne
move go alley
goto %s
# 340 UPLINK
uplink_340:
move out
move ne
move se
move sw
move se
move e
move s
goto %s
# 340 DOWNLINK
downlink_340:
move n
move w
move nw
move ne
move nw
move sw
move go hovel
goto %s
# 386 UPLINK
uplink_386:
move go gate
move sw
move w
move s
goto %s
# 386 DOWNLINK
downlink_386:
move n
move e
move ne
move go gate
goto %s
# 378 UPLINK
uplink_378:
move out
move go path
move n
move w
move w
move w
move w
goto %s
# 378 DOWNLINK
downlink_378:
move e
move e
move e
move e
move s
move go path
move go door
goto %s
# 352 UPLINK
uplink_352:
move n
move n
move e
move e
move e
move e
move e
goto %s
# 352 DOWNLINK
downlink_352:
move w
move w
move w
move w
move w
move s
move s
goto %s
# 334 UPLINK
uplink_334:
move go steel door
move out
move n
move w
goto %s
# 334 DOWNLINK
downlink_334:
move e
move s
move go store
move go steel door
goto %s
# 371 UPLINK
uplink_371:
move out
move n
move w
move n
move n
move n
move w
goto %s
# 371 DOWNLINK
downlink_371:
move e
move s
move s
move s
move e
move s
move go shop
goto %s
# 375 UPLINK
uplink_375:
move out
move w
move w
move w
goto %s
# 375 DOWNLINK
downlink_375:
move e
move e
move e
move go building
goto %s
# 380 UPLINK
uplink_380:
move out
move ne
move e
move n
move w
move w
move w
move w
goto %s
# 380 DOWNLINK
downlink_380:
move e
move e
move e
move e
move s
move w
move sw
move go door
goto %s
# 336 UPLINK
uplink_336:
move go flap
move n
move n
goto %s
# 336 DOWNLINK
downlink_336:
move s
move s
move go pavilion
goto %s
# 343 UPLINK
uplink_343:
put give guard 5
put go gate
move s
move s
move s
move s
move s
goto %s
# 343 DOWNLINK
downlink_343:
move n
move n
move n
move n
move n
move go gate
goto %s
# 346 UPLINK
uplink_346:
move out
move n
move e
move e
move e
move e
move e
goto %s
# 346 DOWNLINK
downlink_346:
move w
move w
move w
move w
move w
move s
move go pub
goto %s
# 384 UPLINK
uplink_384:
move out
move climb stairs
move e
move n
move n
move w
move n
move w
move w
move w
move w
goto %s
# 384 DOWNLINK
downlink_384:
move e
move e
move e
move e
move s
move e
move s
move s
move w
move climb stairs
move go door
goto %s
# 348 UPLINK
uplink_348:
move out
move n
move e
move e
goto %s
# 348 DOWNLINK
downlink_348:
move w
move w
move s
move go door
goto %s
# 344 UPLINK
uplink_344:
move out
move e
move e
move e
goto %s
# 344 DOWNLINK
downlink_344:
move w
move w
move w
move go walkway
goto %s
# 381 UPLINK
uplink_381:
move out
move w
move ne
move e
move n
move w
move w
move w
move w
goto %s
# 381 DOWNLINK
downlink_381:
move e
move e
move e
move e
move s
move w
move sw
move e
move go tent
goto %s
# 360 UPLINK
uplink_360:
move e
move e
move n
move n
move n
goto %s
# 360 DOWNLINK
downlink_360:
move s
move s
move s
move w
move w
goto %s
# 354 UPLINK
uplink_354:
move out
move e
move ne
move e
move e
move n
goto %s
# 354 DOWNLINK
downlink_354:
move s
move w
move w
move sw
move w
move go cottage
goto %s
# 366 UPLINK
uplink_366:
move s
move s
move s
move s
move s
move go gate
move s
goto %s
# 366 DOWNLINK
downlink_366:
put give guard 5
move go gate
move n
move n
move n
move n
move n
move n
goto %s
# 350 UPLINK
uplink_350:
move s
move w
move s
move s
move go entry
goto %s
# 350 DOWNLINK
downlink_350:
move out
move n
move n
move e
move n
goto %s
# 341 UPLINK
uplink_341:
move s
move se
move se
move sw
move se
move e
move s
goto %s
# 341 DOWNLINK
downlink_341:
move n
move w
move nw
move ne
move nw
move nw
move n
goto %s
# 387 UPLINK
uplink_387:
move go path
move sw
move w
move s
goto %s
# 387 DOWNLINK
downlink_387:
move n
move e
move ne
move go path
goto %s
# 333 UPLINK
uplink_333:
move e
move s
move go store
goto %s
# 333 DOWNLINK
downlink_333:
move out
move n
move w
goto %s
# 332 UPLINK
uplink_332:
move e
move out
move e
move s
goto %s
# 332 DOWNLINK
downlink_332:
move n
move w
move go gate
move w
goto %s
# 391 UPLINK
uplink_391:
move go ramp
move w
move s
move s
move s
goto %s
# 391 DOWNLINK
downlink_391:
move n
move n
move n
move e
move go ramp
goto %s
# 331 UPLINK
uplink_331:
move out
move out
move w
goto %s
# 331 DOWNLINK
downlink_331:
move e
move go bank
move go booth
goto %s
# 369 UPLINK
uplink_369:
move out
move n
move w
move w
goto %s
# 369 DOWNLINK
downlink_369:
move e
move e
move s
move go hall
goto %s
# 351 UPLINK
uplink_351:
move out
move n
move n
move n
goto %s
# 351 DOWNLINK
downlink_351:
move s
move s
move s
move go cottage
goto %s
# 361 UPLINK
uplink_361:
move out
move ne
move e
move n
move n
move n
goto %s
# 361 DOWNLINK
downlink_361:
move s
move s
move s
move w
move sw
move go shop
goto %s
# 370 UPLINK
uplink_370:
move out
move w
move n
move n
move n
move w
goto %s
# 370 DOWNLINK
downlink_370:
move e
move s
move s
move s
move e
move go shop
goto %s
# 347 UPLINK
uplink_347:
move e
move n
move e
move e
move e
move e
move e
goto %s
# 347 DOWNLINK
downlink_347:
move w
move w
move w
move w
move w
move s
move w
goto %s
# 358 UPLINK
uplink_358:
move out
move e
move e
move ne
move e
move e
move n
move n
move n
goto %s
# 358 DOWNLINK
downlink_358:
move s
move s
move s
move w
move w
move sw
move w
move w
move go door
goto %s
# 355 UPLINK
uplink_355:
move n
move ne
move e
move e
move n
goto %s
# 355 DOWNLINK
downlink_355:
move s
move w
move w
move sw
move s
goto %s
# 345 UPLINK
uplink_345:
put give guard 5
move go gate
move e
move e
move e
move e
move e
move e
goto %s
# 345 DOWNLINK
downlink_345:
move w
move w
move w
move w
move w
move go gate
move w
goto %s
# 365 UPLINK
uplink_365:
move out
move go path
move n
move n
move n
move n
goto %s
# 365 DOWNLINK
downlink_365:
move s
move s
move s
move s
move go path
move go gate
goto %s
# 364 UPLINK
uplink_364:
move e
move e
move e
move n
move ne
move e
move e
move n
move n
move n
goto %s
# 364 DOWNLINK
downlink_364:
move s
move s
move s
move w
move sw
move s
move w
move w
move w
move go path
goto %s
# 337 UPLINK
uplink_337:
move go footbridge
move go gate
move sw
move se
move e
move s
goto %s
# 337 DOWNLINK
downlink_337:
move n
move w
move nw
move ne
move go gate
move go footbridge
goto %s
# 86 UPLINK
uplink_86:
move out
move e
goto %s
# 86 DOWNLINK
downlink_86:
move w
move go bank
put wealth
goto %s
# 90 UPLINK
uplink_90:
move out
move se
move ne
move n
move e
move n
goto %s
# 90 DOWNLINK
downlink_90:
move s
move w
move s
move sw
move nw
move go door
goto %s
# 96 UPLINK
uplink_96:
move out
move sw
move se
move s
move s
move sw
move sw
move s
move w
move nw
move nw
move sw
goto %s
# 96 DOWNLINK
downlink_96:
move ne
move se
move se
move e
move n
move ne
move ne
move n
move n
move nw
move ne
put go door
goto %s
# 93 UPLINK
uplink_93:
move out
move se
move se
move e
move e
move se
move se
move se
move se
move e
move se
move se
move se
move s
move s
move sw
move sw
move s
move w
move nw
move nw
move sw
goto %s
# 93 DOWNLINK
downlink_93:
move ne
move se
move se
move e
move n
move ne
move ne
move n
move n
move nw
move nw
move nw
move w
move nw
move nw
move nw
move nw
move w
move w
move nw
move nw
put go door
goto %s
# 89 UPLINK
uplink_89:
move out
move ne
move n
move e
move n
goto %s
# 89 DOWNLINK
downlink_89:
move s
move w
move s
move sw
move go building
goto %s
# 416 UPLINK
uplink_416:
move out
move w
move nw
move n
move e
move n
goto %s
# 416 DOWNLINK
downlink_416:
move s
move w
move s
move se
move e
move go building
goto %s
# 87 UPLINK
uplink_87:
move out
move n
move e
goto %s
# 87 DOWNLINK
downlink_87:
move w
move s
move go building
goto %s
# 91 UPLINK
uplink_91:
move out
move go bridge
move se
move se
move ne
move n
move e
move n
goto %s
# 91 DOWNLINK
downlink_91:
move s
move w
move s
move sw
move nw
move nw
move go bridge
move go cottage
goto %s
# 92 UPLINK
uplink_92:
move out
move n
move w
move nw
move n
move e
move n
goto %s
# 92 DOWNLINK
downlink_92:
move s
move w
move s
move se
move e
move s
move go cottage
goto %s
# 97 UPLINK
uplink_97:
put go trail
move e
move ne
move n
move e
move ne
put go trail
move w
move w
move nw
move n
move nw
move w
move nw
move sw
move s
move se
move se
move s
move sw
move s
put go trail
move se
move se
move se
move s
move s
move sw
move sw
move s
move w
move nw
move nw
move sw
goto %s
# 97 DOWNLINK
downlink_97:
move ne
move se
move se
move e
move n
move ne
move ne
move n
move n
move nw
move nw
move nw
put go trail
move n
move ne
move n
move nw
move nw
move n
move ne
move se
move e
move se
move s
move se
move e
move e
put go trail
move sw
move s
move w
move sw
move w
put go trail
goto %s
# 85 UPLINK
uplink_85:
move out
goto %s
# 85 DOWNLINK
downlink_85:
move go flagstone cottage
goto %s
# 84 UPLINK
uplink_84:
move out
goto %s
# 84 DOWNLINK
downlink_84:
move go stone cottage
goto %s
# 88 UPLINK
uplink_88:
move out
move n
goto %s
# 88 DOWNLINK
downlink_88:
move s
move go door
goto %s
# 94 UPLINK
uplink_94:
move sw
move sw
move climb tree
move nw
move sw
move go path
move se
move e
move e
move e
move se
move se
move se
move e
move e
move se
move se
move se
move se
move e
move se
move se
move se
move s
move s
move sw
move sw
move s
move w
move nw
move nw
move sw
goto %s
# 94 DOWNLINK
downlink_94:
move ne
move se
move se
move e
move n
move ne
move ne
move n
move n
move nw
move nw
move nw
move w
move nw
move nw
move nw
move nw
move w
move w
move nw
move nw
move nw
move w
move w
move w
move nw
move go path
move ne
move se
move climb tree
move ne
move ne
goto %s
# 426 UPLINK
# 426 DOWNLINK
downlink_426:
move n
move ne
move ne
move ne
move ne
move go steps
move s
move go steps
move u
move n
move go steps
move u
move s
move go cottage
goto %s
# 476 UPLINK
uplink_476:
move go doors
move e
move e
move e
move n
move n
goto %s
# 476 DOWNLINK
downlink_476:
move s
move s
move w
move w
move w
move go doors
goto %s
# 407 UPLINK
uplink_407:
move out
move s
goto %s
# 407 DOWNLINK
downlink_407:
move n
move go building
goto %s
# 411 UPLINK
uplink_411:
move out
move w
move nw
goto %s
# 411 DOWNLINK
downlink_411:
move se
move e
move go doors
goto %s
# 443 UPLINK
uplink_443:
move go walkway
move go gap
move w
move w
move nw
move nw
goto %s
# 443 DOWNLINK
downlink_443:
move se
move se
move e
move e
move go gap
move go walkway
goto %s
# 505 UPLINK
uplink_505:
move go gangplank
move e
move e
move e
move ne
goto %s
# 505 DOWNLINK
downlink_505:
move sw
move w
move w
move w
move go gangplank
goto %s
# 451 UPLINK
uplink_451:
move out
move e
move e
move e
move s
move s
goto %s
# 451 DOWNLINK
downlink_451:
move n
move n
move w
move w
move w
move go building
goto %s
# 493 UPLINK
uplink_493:
move go ramp
move sw
move nw
move w
move w
move w
move w
move w
move sw
goto %s
# 493 DOWNLINK
downlink_493:
move ne
move e
move e
move e
move e
move e
move se
move ne
move climb ramp
goto %s
# 400 UPLINK
uplink_400:
move out
goto %s
# 400 DOWNLINK
downlink_400:
move go stand
goto %s
# 501 UPLINK
uplink_501:
move out
move s
move se
goto %s
# 501 DOWNLINK
downlink_501:
move nw
move n
move go workyard
goto %s
# 428 UPLINK
uplink_428:
move out
move w
move w
move w
move w
move w
move sw
goto %s
# 428 DOWNLINK
downlink_428:
move ne
move e
move e
move e
move e
move e
move go cottage
goto %s
# 435 UPLINK
uplink_435:
move out
move nw
move nw
goto %s
# 435 DOWNLINK
downlink_435:
move se
move se
move go shop
goto %s
# 508 UPLINK
uplink_508:
put go breach
move s
move s
move e
move e
put go bridge
move e
move se
move e
move e
move e
goto %s
# 508 DOWNLINK
downlink_508:
move w
move w
move w
move nw
move w
put go bridge
move w
move w
move n
move n
put go breach
goto %s
# 486 UPLINK
uplink_486:
move out
move s
move w
move sw
move sw
goto %s
# 486 DOWNLINK
downlink_486:
move ne
move ne
move e
move n
move go building
goto %s
# 488 UPLINK
uplink_488:
move out
move w
move sw
goto %s
# 488 DOWNLINK
downlink_488:
move ne
move e
move go shop
goto %s
# 431 UPLINK
uplink_431:
move out
move w
move n
move w
move w
move w
goto %s
# 431 DOWNLINK
downlink_431:
move e
move e
move e
move s
move e
move go cafe
goto %s
# 494 UPLINK
uplink_494:
move out
move nw
goto %s
# 494 DOWNLINK
downlink_494:
move se
move go shop
goto %s
# 439 UPLINK
uplink_439:
move out
move w
move nw
move nw
goto %s
# 439 DOWNLINK
downlink_439:
move se
move se
move e
move go building
goto %s
# 477 UPLINK
uplink_477:
move out
move e
move e
move e
move e
move n
move n
goto %s
# 477 DOWNLINK
downlink_477:
move s
move s
move w
move w
move w
move w
move go gate
goto %s
# 440 UPLINK
uplink_440:
move go gap
move w
move w
move nw
move nw
goto %s
# 440 DOWNLINK
downlink_440:
move se
move se
move e
move e
move go gap
goto %s
# 464 UPLINK
uplink_464:
move go gate
move ne
move e
move go ornate arch
move e
move e
move e
move e
move s
move s
goto %s
# 464 DOWNLINK
downlink_464:
move n
move n
move w
move w
move w
move w
move go arch
move w
move sw
move go gate
goto %s
# 450 UPLINK
uplink_450:
move out
move e
move e
move e
move e
move s
move s
goto %s
# 450 DOWNLINK
downlink_450:
move n
move n
move w
move w
move w
move w
move go building
goto %s
# 436 UPLINK
uplink_436:
move out
move e
move nw
move nw
goto %s
# 436 DOWNLINK
downlink_436:
move se
move se
move w
move go shop
goto %s
# 429 UPLINK
uplink_429:
move out
move w
move w
move w
move w
goto %s
# 429 DOWNLINK
downlink_429:
move e
move e
move e
move e
move go store
goto %s
# 507 UPLINK
uplink_507:
move out
move out
move go arch
move ne
move e
move se
move e
move go alley
move n
move n
move n
goto %s
# 507 DOWNLINK
downlink_507:
move s
move s
move s
move go alley
move w
move nw
move w
move sw
move go arch
move go alley
move go door
goto %s
# 469 UPLINK
uplink_469:
move out
move w
move w
move w
move n
move n
goto %s
# 469 DOWNLINK
downlink_469:
move s
move s
move e
move e
move e
move go building
goto %s
# 472 UPLINK
uplink_472:
move out
move n
move n
goto %s
# 472 DOWNLINK
downlink_472:
move s
move s
move go gate
goto %s
# 442 UPLINK
uplink_442:
move go out
move w
move w
move nw
move nw
goto %s
# 442 DOWNLINK
downlink_442:
move se
move se
move e
move e
move go building
goto %s
# 471 UPLINK
uplink_471:
move out
move w
move n
move n
goto %s
# 471 DOWNLINK
downlink_471:
move s
move s
move e
move go pile
goto %s
# 468 UPLINK
uplink_468:
move go arch
move w
move n
goto %s
# 468 DOWNLINK
downlink_468:
move s
move e
move go arch
goto %s
# 462 UPLINK
uplink_462:
move n
move w
move w
move s
move s
goto %s
# 462 DOWNLINK
downlink_462:
move n
move n
move e
move e
move s
goto %s
# 496 UPLINK
uplink_496:
move out
move e
goto %s
# 496 DOWNLINK
downlink_496:
move w
move go shop
goto %s
# 478 UPLINK
uplink_478:
move go opening
move e
move e
move e
move e
move e
move n
move n
goto %s
# 478 DOWNLINK
downlink_478:
move s
move s
move w
move w
move w
move w
move w
move go opening
goto %s
# 459 UPLINK
uplink_459:
move w
move w
move w
move w
move s
move s
goto %s
# 459 DOWNLINK
downlink_459:
move n
move n
move e
move e
move e
move e
goto %s
# 489 UPLINK
uplink_489:
move out
move sw
goto %s
# 489 DOWNLINK
downlink_489:
move ne
move go shop
goto %s
# 492 UPLINK
uplink_492:
move out
move s
move w
move w
move w
move w
move w
move sw
goto %s
# 492 DOWNLINK
downlink_492:
move ne
move e
move e
move e
move e
move e
move n
move go cottage
goto %s
# 502 UPLINK
uplink_502:
move out
move e
move e
move se
goto %s
# 502 DOWNLINK
downlink_502:
move nw
move w
move w
move go shack
goto %s
# 498 UPLINK
uplink_498:
move e
move e
move s
move s
move s
move se
goto %s
# 498 DOWNLINK
downlink_498:
move nw
move n
move n
move n
move w
move w
goto %s
# 432 UPLINK
uplink_432:
move out
move w
move w
move w
move w
move w
goto %s
# 432 DOWNLINK
downlink_432:
move e
move e
move e
move e
move e
move go door
goto %s
# 403 UPLINK
uplink_403:
move out
move ne
goto %s
# 403 DOWNLINK
downlink_403:
move sw
move go shop
goto %s
# 484 UPLINK
uplink_484:
move go rickety cart
goto %s
# 484 DOWNLINK
downlink_484:
move out
goto %s
# 406 UPLINK
uplink_406:
move out
move sw
goto %s
# 406 DOWNLINK
downlink_406:
move ne
move go door
goto %s
# 467 UPLINK
uplink_467:
move go arch
move go path
move n
goto %s
# 467 DOWNLINK
downlink_467:
move s
move go path
move go arch
goto %s
# 404 UPLINK
uplink_404:
move out
move n
goto %s
# 404 DOWNLINK
downlink_404:
move s
move go store
goto %s
# 445 UPLINK
uplink_445:
move go out
move w
move w
move w
move w
move nw
move nw
goto %s
# 445 DOWNLINK
downlink_445:
move se
move se
move e
move e
move e
move e
move go guardhouse
goto %s
# 423 UPLINK
uplink_423:
move go door
move out
move w
move s
move w
move w
move sw
goto %s
# 423 DOWNLINK
downlink_423:
move ne
move e
move e
move n
move e
move go door
move go door
goto %s
# 422 UPLINK
uplink_422:
move out
move w
move s
move w
move w
move sw
goto %s
# 422 DOWNLINK
downlink_422:
move ne
move e
move e
move n
move e
move go door
goto %s
# 441 UPLINK
uplink_441:
move out
move w
move w
move nw
move nw
goto %s
# 441 DOWNLINK
downlink_441:
move se
move se
move e
move e
move go hovel
goto %s
# 402 UPLINK
uplink_402:
move e
goto %s
# 402 DOWNLINK
downlink_402:
move w
goto %s
# 458 UPLINK
uplink_458:
move go walkway
move w
move w
move w
move s
move s
goto %s
# 458 DOWNLINK
downlink_458:
move n
move n
move e
move e
move e
move go walkway
goto %s
# 413 UPLINK
uplink_413:
move out
move w
move w
move w
goto %s
# 413 DOWNLINK
downlink_413:
move e
move e
move e
move go doors
goto %s
# 473 UPLINK
uplink_473:
move out
move e
move n
move n
goto %s
# 473 DOWNLINK
downlink_473:
move s
move s
move w
move go gateposts
goto %s
# 457 UPLINK
uplink_457:
move go gate
move w
move w
move s
move s
goto %s
# 457 DOWNLINK
downlink_457:
move n
move n
move e
move e
move go gate
goto %s
# 465 UPLINK
uplink_465:
move go gate
move s
goto %s
# 465 DOWNLINK
downlink_465:
move n
move go crimson gate
goto %s
# 474 UPLINK
uplink_474:
move out
move e
move e
move n
move n
goto %s
# 474 DOWNLINK
downlink_474:
move s
move s
move w
move w
move go gate
goto %s
# 480 UPLINK
uplink_480:
move climb wall
move n
move n
move n
goto %s
# 480 DOWNLINK
downlink_480:
move s
move s
move s
move climb wall
goto %s
# 414 UPLINK
uplink_414:
move out
move w
move w
move sw
goto %s
# 414 DOWNLINK
downlink_414:
move ne
move e
move e
move go entrance
goto %s
# 503 UPLINK
uplink_503:
move go door
move n
move e
move e
move se
goto %s
# 503 DOWNLINK
downlink_503:
move nw
move w
move w
move s
move go door
goto %s
# 456 UPLINK
uplink_456:
move go gate
move s
move s
goto %s
# 456 DOWNLINK
downlink_456:
move n
move n
move go gate
goto %s
# 449 UPLINK
uplink_449:
move go ornate arch
move e
move e
move e
move e
move s
move s
goto %s
# 449 DOWNLINK
downlink_449:
move n
move n
move w
move w
move w
move w
move go arch
goto %s
# 452 UPLINK
uplink_452:
move go gate
move e
move e
move e
move s
move s
goto %s
# 452 DOWNLINK
downlink_452:
move n
move n
move w
move w
move w
move go gate
goto %s
# 490 UPLINK
uplink_490:
move out
move s
goto %s
# 490 DOWNLINK
downlink_490:
move n
move go store
goto %s
# 482 UPLINK
uplink_482:
move out
move nw
move n
move n
move n
move n
goto %s
# 482 DOWNLINK
downlink_482:
move s
move s
move s
move s
move se
move go alley
goto %s
# 424 UPLINK
uplink_424:
move out
move s
move d
move go steps
move n
move go steps
move sw
move sw
move sw
move sw
move s
goto %s
# 424 DOWNLINK
downlink_424:
move n
move ne
move ne
move ne
move ne
move go steps
move s
move go steps
move u
move n
move go entrance
goto %s
# 434 UPLINK
uplink_434:
move go door
move nw
move nw
goto %s
# 434 DOWNLINK
downlink_434:
move se
move se
move go door
goto %s
# 504 UPLINK
uplink_504:
move out
move e
move ne
goto %s
# 504 DOWNLINK
downlink_504:
move sw
move w
move go shop
goto %s
# 401 UPLINK
uplink_401:
move out
goto %s
# 401 DOWNLINK
downlink_401:
move go stall
goto %s
# 479 UPLINK
uplink_479:
move out
move e
move e
move e
move ne
move go arch
move e
move e
move e
move e
move e
move n
move n
goto %s
# 479 DOWNLINK
downlink_479:
move s
move s
move w
move w
move w
move w
move w
move go arch
move sw
move w
move w
move w
move go doors
goto %s
# 463 UPLINK
uplink_463:
move n
move n
move u
move go gate
move ne
move e
move go ornate arch
move e
move e
move e
move e
move s
move s
goto %s
# 463 DOWNLINK
downlink_463:
move n
move n
move w
move w
move w
move w
move go arch
move w
move sw
move go gate
move go tunnel
move s
move s
goto %s
# 453 UPLINK
uplink_453:
move go arch
move e
move e
move s
move s
goto %s
# 453 DOWNLINK
downlink_453:
move n
move n
move w
move w
move go arch
goto %s
# 454 UPLINK
uplink_454:
move go gate
move e
move e
move s
move s
goto %s
# 454 DOWNLINK
downlink_454:
move n
move n
move w
move w
move go gate
goto %s
# 497 UPLINK
uplink_497:
move go arch
move e
move s
move s
move s
move sw
goto %s
# 497 DOWNLINK
downlink_497:
move ne
move n
move n
move n
move w
move go building
goto %s
# 446 UPLINK
uplink_446:
move out
move n
move ne
goto %s
# 446 DOWNLINK
downlink_446:
move sw
move s
move go shop
goto %s
# 433 UPLINK
uplink_433:
move go door
move w
move w
move w
move w
move w
move nw
goto %s
# 433 DOWNLINK
downlink_433:
move se
move e
move e
move e
move e
move e
move go shop
goto %s
# 455 UPLINK
uplink_455:
move go walkway
move e
move s
move s
goto %s
# 455 DOWNLINK
downlink_455:
move n
move n
move w
move go walkway
goto %s
# 491 UPLINK
uplink_491:
move out
move w
goto %s
# 491 DOWNLINK
downlink_491:
move e
move go building
goto %s
# 481 UPLINK
uplink_481:
move out
move w
move n
move n
move n
move n
goto %s
# 481 DOWNLINK
downlink_481:
move s
move s
move s
move s
move e
move go path
goto %s
# 485 UPLINK
uplink_485:
move go rat cart
goto %s
# 485 DOWNLINK
downlink_485:
move out
goto %s
# 466 UPLINK
uplink_466:
move go gate
move s
goto %s
# 466 DOWNLINK
downlink_466:
move n
move go black gate
goto %s
# 437 UPLINK
uplink_437:
move out
move w
move n
move ne
goto %s
# 437 DOWNLINK
downlink_437:
move sw
move s
move e
move go shop
goto %s
# 506 UPLINK
uplink_506:
move out
move n
move n
goto %s
# 506 DOWNLINK
downlink_506:
move s
move s
move go warehouse
goto %s
# 487 UPLINK
uplink_487:
move out
move w
move sw
move sw
goto %s
# 487 DOWNLINK
downlink_487:
move ne
move ne
move e
move go building
goto %s
# 495 UPLINK
uplink_495:
move out
move n
goto %s
# 495 DOWNLINK
downlink_495:
move s
move go shop
goto %s
# 415 UPLINK
uplink_415:
move out
move w
move w
move w
move sw
goto %s
# 415 DOWNLINK
downlink_415:
move ne
move e
move e
move e
move go path
goto %s
# 418 UPLINK
uplink_418:
move out
move se
move se
move e
goto %s
# 418 DOWNLINK
downlink_418:
move w
move nw
move nw
move go shed
goto %s
# 419 UPLINK
uplink_419:
move go door
move e
move se
move se
move e
goto %s
# 419 DOWNLINK
downlink_419:
move w
move nw
move nw
move w
move go door
goto %s
# 475 UPLINK
uplink_475:
move out
move e
move e
move n
move n
goto %s
# 475 DOWNLINK
downlink_475:
move s
move s
move w
move w
move go alley
goto %s
# 430 UPLINK
uplink_430:
move out
move go stair
move w
move w
move w
move w
goto %s
# 430 DOWNLINK
downlink_430:
move e
move e
move e
move e
move go stair
move go door
goto %s
# 499 UPLINK
uplink_499:
move e
move s
move s
move se
goto %s
# 499 DOWNLINK
downlink_499:
move nw
move n
move n
move w
goto %s
# 427 UPLINK
uplink_427:
move climb steps
move s
move w
move w
move w
move w
move sw
goto %s
# 427 DOWNLINK
downlink_427:
move ne
move e
move e
move e
move e
move n
move climb steps
goto %s
# 420 UPLINK
uplink_420:
move out
move se
move se
move s
goto %s
# 420 DOWNLINK
downlink_420:
move n
move nw
move u
move go shop
goto %s
# 470 UPLINK
uplink_470:
move out
move out
move w
move w
move n
move n
goto %s
# 470 DOWNLINK
downlink_470:
move s
move s
move e
move e
move go columns
move go shrine
goto %s
# 417 UPLINK
uplink_417:
move out
move se
move e
goto %s
# 417 DOWNLINK
downlink_417:
move w
move nw
move go shack
goto %s
# 409 UPLINK
uplink_409:
move out
move w
move w
goto %s
# 409 DOWNLINK
downlink_409:
move e
move e
move go shop
goto %s
# 421 UPLINK
uplink_421:
move out
move s
move w
move s
move w
move s
move sw
goto %s
# 421 DOWNLINK
downlink_421:
move ne
move n
move e
move n
move e
move n
move go door
goto %s
# 410 UPLINK
uplink_410:
move out
move out
move w
move nw
goto %s
# 410 DOWNLINK
downlink_410:
move se
move e
move go doors
move go booth
goto %s
# 500 UPLINK
uplink_500:
move nw
move n
move n
move go warehouse
goto %s
# 500 DOWNLINK
downlink_500:
move out
move s
move s
move se
goto %s
# 460 UPLINK
uplink_460:
move go east path
move go walkway
move e
move s
move s
goto %s
# 460 DOWNLINK
downlink_460:
move n
move n
move w
move go walkway
move go western path
goto %s
# 425 UPLINK
uplink_425:
move go ladder
move go steps
move s
move d
move go steps
move n
move go steps
move sw
move sw
move sw
move sw
move s
goto %s
# 425 DOWNLINK
downlink_425:
move n
move ne
move ne
move ne
move ne
move go steps
move s
move go steps
move u
move n
move go steps
move climb ladder
goto %s
# 444 UPLINK
uplink_444:
move out
move w
move w
move w
move nw
move nw
goto %s
# 444 DOWNLINK
downlink_444:
move se
move se
move e
move e
move e
move go hall
goto %s
# 408 UPLINK
uplink_408:
move out
move w
move sw
goto %s
# 408 DOWNLINK
downlink_408:
move ne
move e
move go cottage
goto %s
# 448 UPLINK
uplink_448:
move out
move e
move go ornate arch
move e
move e
move e
move e
move s
move s
goto %s
# 448 DOWNLINK
downlink_448:
move n
move n
move w
move w
move w
move w
move go white arch
move w
move go tent
goto %s
# 438 UPLINK
uplink_438:
move out
move ne
move e
move ne
goto %s
# 438 DOWNLINK
downlink_438:
move sw
move w
move sw
move go warehouse
goto %s
# 412 UPLINK
uplink_412:
move go steps
move w
move w
move nw
goto %s
# 412 DOWNLINK
downlink_412:
move se
move e
move e
move go steps
goto %s
# 405 UPLINK
uplink_405:
move out
move nw
goto %s
# 405 DOWNLINK
downlink_405:
move se
move go entrance
goto %s
# 461 UPLINK
uplink_461:
move go gates
move e
move n
move e
move s
move s
goto %s
# 461 DOWNLINK
downlink_461:
move n
move n
move w
move s
move e
move go gates
goto %s
# 1 UPLINK
uplink_1:
move n
move sw
move nw
move w
move w
move sw
move sw
move sw
move s
move w
move s
move sw
move w
goto %s
# 1 DOWNLINK
downlink_1:
move e
move ne
move n
move e
move n
move ne
move ne
move ne
move e
move e
move se
move ne
move s
goto %s
# 2 UPLINK
uplink_2:
move out
move sw
goto %s
# 2 DOWNLINK
downlink_2:
move ne
move go shop
goto %s
# 3 UPLINK
uplink_3:
move out
move w
move sw
move sw
move s
move sw
move s
goto %s
# 3 DOWNLINK
downlink_3:
move n
move ne
move n
move ne
move ne
move e
move go entrance
goto %s
# 4 UPLINK
uplink_4:
move out
move s
move sw
move nw
move sw
move sw
move sw
move s
move s
move s
move se
move e
move e
move ne
move go dais
goto %s
# 4 DOWNLINK
downlink_4:
move out
move sw
move sw
move se
move se
move sw
move w
move w
move nw
move n
move n
move n
move ne
move ne
move ne
move se
move ne
move n
move go arboretum
goto %s
# 5 UPLINK
uplink_5:
move out
move se
move go dais
goto %s
# 5 DOWNLINK
downlink_5:
move out
move sw
move sw
move se
move go armory
goto %s
# 6 UPLINK
uplink_6:
move out
move go dais
goto %s
# 6 DOWNLINK
downlink_6:
move out
move sw
move sw
move go bakery
goto %s
# 7 UPLINK
uplink_7:
move out
move n
move out
move w
goto %s
# 7 DOWNLINK
downlink_7:
move e
move go bank
move s
move go arch
put check balance
waitfor >
put wealth
waitfor >
goto %s
# 8 UPLINK
uplink_8:
move se
move e
move e
move ne
move go dais
goto %s
# 8 DOWNLINK
downlink_8:
move out
move sw
move sw
move se
move se
move sw
move w
move w
move nw
goto %s
# 9 UPLINK
uplink_9:
move out
move n
move w
move nw
move n
move w
move n
move n
goto %s
# 9 DOWNLINK
downlink_9:
move s
move s
move e
move s
move se
move e
move s
move go establishment
goto %s
# 10 UPLINK
uplink_10:
move out
move w
move w
move sw
move sw
move sw
move go dais
goto %s
# 10 DOWNLINK
downlink_10:
move out
move se
move se
move ne
move ne
move ne
move e
move e
move go cottage
goto %s
# 11 UPLINK
uplink_11:
move se
move sw
move nw
move nw
move ne
move go dais
goto %s
# 11 DOWNLINK
downlink_11:
move out
move se
move se
move sw
move se
move se
move ne
move nw
goto %s
# 14 UPLINK
uplink_14:
move se
move se
goto %s
# 14 DOWNLINK
downlink_14:
move nw
move nw
goto %s
# 12 UPLINK
uplink_12:
move out
move w
move w
move w
move n
move n
goto %s
# 12 DOWNLINK
downlink_12:
move s
move s
move e
move e
move e
move go house
goto %s
# 15 UPLINK
uplink_15:
move sw
move go keep
move w
move w
move out
move w
move w
move nw
move sw
move s
goto %s
# 15 DOWNLINK
downlink_15:
move n
move ne
move se
move e
move e
move go keep
move e
move e
move out
move ne
echo
echo "GO SHOP if you're officially engaged!"
echo
goto %s
# 16 UPLINK
uplink_16:
move out
move w
move sw
move sw
move sw
move go dais
goto %s
# 16 DOWNLINK
downlink_16:
move out
move se
move se
move ne
move ne
move ne
move e
move go shop
goto %s
# 17 UPLINK
uplink_17:
move go grate
move n
move n
move e
move n
move n
move n
move e
move e
move ne
move ne
move ne
goto %s
# 17 DOWNLINK
downlink_17:
move sw
move sw
move sw
move w
move w
move s
move s
move s
move w
move s
move s
move go grate
goto %s
# 18 UPLINK
uplink_18:
move out
move sw
move sw
move go dais
goto %s
# 18 DOWNLINK
downlink_18:
move out
move se
move se
move ne
move ne
move go shop
goto %s
# 19 UPLINK
uplink_19:
move out
move e
move ne
move ne
move e
goto %s
# 19 DOWNLINK
downlink_19:
move w
move sw
move sw
move w
move go door
goto %s
# 20 UPLINK
uplink_20:
move out
move n
goto %s
# 20 DOWNLINK
downlink_20:
move s
move go building
goto %s
# 22 UPLINK
uplink_22:
move e
move n
move n
move n
move e
move e
move ne
move ne
move ne
goto %s
# 22 DOWNLINK
downlink_22:
move sw
move sw
move sw
move w
move w
move s
move s
move s
move w
goto %s
# 21 UPLINK
uplink_21:
move out
move n
move e
move e
move ne
move ne
move ne
goto %s
# 21 DOWNLINK
downlink_21:
move sw
move sw
move sw
move w
move w
move s
move go shop
goto %s
# 23 UPLINK
uplink_23:
move go walkway
move ne
move ne
move nw
move nw
move ne
move go dais
goto %s
# 23 DOWNLINK
downlink_23:
move out
move se
move se
move sw
move se
move se
move sw
move sw
move go walkway
goto %s
# 81 UPLINK
uplink_81:
move go bridge
move nw
move ne
move n
move nw
move nw
move nw
move n
move d
move d
put go bridge
move ne
move se
move n
move ne
move n
goto %s
# 81 DOWNLINK
downlink_81:
move s
move sw
move s
move nw
put go bridge
move sw
move u
move u
move s
move se
move se
move se
move s
move sw
move se
move go bridge
goto %s
# 25 UPLINK
uplink_25:
move n
move n
move n
move e
move ne
move go dais
goto %s
# 25 DOWNLINK
downlink_25:
move out
move sw
move sw
move se
move se
move sw
move w
move s
move s
move s
pause 1
echo
echo GO HALL if you're an empath!
echo
goto %s
# 78 UPLINK
uplink_78:
put go door
move n
put go path
move e
move e
move ne
move n
move n
move n
move n
move nw
move nw
move n
move d
move d
put go bridge
move ne
move se
move n
move ne
move n
goto %s
# 78 DOWNLINK
downlink_78:
move s
move sw
move s
move nw
put go bridge
move sw
move u
move u
move s
move se
move se
move s
move s
move s
move s
move sw
move w
move w
put go path
move s
put go hut
goto %s
# 27 UPLINK
uplink_27:
move out
move w
move s
move s
move sw
move sw
move sw
move s
move s
move s
move se
move e
move e
move ne
move go dais
goto %s
# 27 DOWNLINK
downlink_27:
move out
move sw
move sw
move se
move se
move sw
move w
move w
move nw
move n
move n
move n
move ne
move ne
move ne
move n
move n
move e
move go door
goto %s
# 28 UPLINK
uplink_28:
move s
move go entrance
move s
move ne
move ne
move n
move e
move ne
move go dais
goto %s
# 28 DOWNLINK
downlink_28:
move out
move sw
move sw
move se
move se
move sw
move w
move s
move sw
move sw
move n
move go entrance
move n
goto %s
# 29 UPLINK
uplink_29:
move se
goto %s
# 29 DOWNLINK
downlink_29:
move nw
goto %s
# 30 UPLINK
uplink_30:
move w
move sw
move nw
move go keep
move w
move w
move out
move w
move s
move sw
move w
goto %s
# 30 DOWNLINK
downlink_30:
move e
move ne
move n
move e
move go keep
move e
move e
move out
move se
move ne
move e
pause 1
echo
echo Furniture store is currently closed.
echo
goto %s
# 31 UPLINK
uplink_31:
move out
move sw
move sw
move go keep
move w
move w
move out
move w
move s
move sw
move w
goto %s
# 31 DOWNLINK
downlink_31:
move e
move ne
move n
move e
move go keep
move e
move e
move out
move ne
move ne
move go cottage
goto %s
# 32 UPLINK
uplink_32:
move out
move e
goto %s
# 32 DOWNLINK
downlink_32:
move w
move go shop
goto %s
# 80 UPLINK
uplink_80:
move s
move s
move se
move s
move d
move d
move d
move d
move d
move e
move n
move d
move se
move e
move d
move d
move d
put go trail
move ne
move n
move ne
move n
move n
move nw
move n
move n
move ne
move ne
move e
move ne
move n
move n
put go path
move e
move e
move ne
move n
move n
move n
move n
move nw
move nw
move n
move d
move d
put go bridge
move ne
move se
move n
move ne
move n
goto %s
# 80 DOWNLINK
downlink_80:
move s
move sw
move s
move nw
put go bridge
move sw
move u
move u
move s
move se
move se
move s
move s
move s
move s
move sw
move w
move w
put go path
move s
move s
move sw
move w
move sw
move sw
move s
move s
move se
move s
move s
move sw
move s
move sw
put go trail
move u
move u
move u
move w
move nw
move u
move s
move w
move u
move u
move u
move u
move u
move n
move nw
move n
move n
goto %s
# 33 UPLINK
uplink_33:
move out
move ne
move go dais
goto %s
# 33 DOWNLINK
downlink_33:
move out
move sw
move go shop
goto %s
# 34 UPLINK
uplink_34:
move ne
goto %s
# 34 DOWNLINK
downlink_34:
move sw
goto %s
# 35 UPLINK
uplink_35:
move out
move sw
move nw
move nw
move go keep
move w
move w
move out
move w
move s
move sw
move w
goto %s
# 35 DOWNLINK
downlink_35:
move e
move ne
move n
move e
move go keep
move e
move e
move out
move se
move se
move ne
move go shop
goto %s
# 36 UPLINK
uplink_36:
move out
move ne
move n
move n
move ne
move ne
move n
move n
goto %s
# 36 DOWNLINK
downlink_36:
move s
move s
move sw
move sw
move s
move s
move sw
move go building
goto %s
# 37 UPLINK
uplink_37:
move go walk
move sw
move sw
move sw
move w
move s
move s
move sw
move sw
move sw
move s
move s
move s
move se
move e
move e
move ne
move go dais
goto %s
# 37 DOWNLINK
downlink_37:
move out
move sw
move sw
move se
move se
move sw
move w
move w
move nw
move n
move n
move n
move ne
move ne
move ne
move n
move n
move e
move ne
move ne
move ne
move go walk
goto %s
# 38 UPLINK
uplink_38:
move out
move ne
move go dais
goto %s
# 38 DOWNLINK
downlink_38:
move out
move sw
move sw
move se
move se
move sw
move go cottage
goto %s
# 39 UPLINK
uplink_39:
move out
move ne
move se
move se
goto %s
# 39 DOWNLINK
downlink_39:
move nw
move nw
move sw
move go hall
goto %s
# 63 UPLINK
uplink_63:
move out
move w
move s
move sw
move w
goto %s
# 63 DOWNLINK
downlink_63:
move e
move ne
move n
move e
move go keep
goto %s
# 40 UPLINK
uplink_40:
move out
move w
move w
move w
move w
move w
move n
move n
goto %s
# 40 DOWNLINK
downlink_40:
move s
move s
move e
move e
move e
move e
move e
move go library
goto %s
# 41 UPLINK
uplink_41:
move out
move n
move n
move n
move e
move n
move n
move n
move e
move e
move ne
move ne
move ne
goto %s
# 41 DOWNLINK
downlink_41:
move sw
move sw
move sw
move w
move w
move s
move s
move s
move w
move s
move s
move s
move go door
goto %s
# 42 UPLINK
uplink_42:
move out
move sw
move nw
move sw
move sw
move go keep
move w
move w
move out
move w
move s
move sw
move w
goto %s
# 42 DOWNLINK
downlink_42:
move e
move ne
move n
move e
move go keep
move e
move e
move out
move ne
move ne
move se
move ne
move go building
goto %s
# 43 UPLINK
uplink_43:
move out
move se
move s
move se
move ne
move ne
move e
move e
move ne
move go dais
goto %s
# 43 DOWNLINK
downlink_43:
move out
move sw
move sw
move se
move se
move sw
move w
move w
move sw
move sw
move nw
move n
move nw
move go door
goto %s
# 44 UPLINK
uplink_44:
move n
move ne
move ne
move n
move n
goto %s
# 44 DOWNLINK
downlink_44:
move s
move s
move sw
move sw
move s
put look niche
goto %s
# 82 UPLINK
uplink_82:
move d
move n
move n
put go path
move w
move sw
move w
move n
move w
move sw
move w
move sw
move sw
move n
move w
move ne
move n
move ne
move n
move go bridge
move nw
move ne
move n
move nw
move nw
move nw
move n
move d
move d
put go bridge
move ne
move se
move n
move ne
move n
goto %s
# 82 DOWNLINK
downlink_82:
move s
move sw
move s
move nw
put go bridge
move sw
move u
move u
move s
move se
move se
move se
move s
move sw
move se
move go bridge
move s
move sw
move s
move sw
move e
move s
move ne
move ne
move e
move ne
move e
move s
move e
move ne
move e
move go path
move s
move s
move s
move climb stairs
goto %s
# 73 UPLINK
uplink_73:
move out
move d
move d
move d
move d
move go trail
move go steps
goto %s
# 73 DOWNLINK
downlink_73:
move go steps
move go trail
move u
move u
move u
move climb face
move go crevasse
goto %s
# 45 UPLINK
uplink_45:
move out
move nw
goto %s
# 45 DOWNLINK
downlink_45:
move se
move go inn
goto %s
# 75 UPLINK
uplink_75:
move s
move go grove
move s
move s
move go path
move e
move ne
move n
move n
move n
move ne
move nw
move ne
move ne
move n
move e
move e
move ne
move go gate
move n
move n
move go portcullis
move nw
move ne
move go gate
move sw
move w
move ne
move n
move nw
move nw
move ne
move go dais
goto %s
# 75 DOWNLINK
downlink_75:
move out
move se
move se
move sw
move se
move se
move s
move sw
move e
move ne
move go gate
move sw
move se
move go portcullis
move s
move s
move out
move sw
move w
move w
move s
move sw
move sw
move se
move sw
move s
move s
move s
move sw
move w
move go path
move n
move n
move go grove
move n
goto %s
# 46 UPLINK
uplink_46:
move out
move nw
move nw
move ne
move n
move n
goto %s
# 46 DOWNLINK
downlink_46:
move s
move s
move sw
move se
move se
move go door
goto %s
# 79 UPLINK
uplink_79:
move out
move e
move n
move n
move ne
move ne
move n
move ne
move n
move n
move nw
move n
move n
move ne
move ne
move e
move ne
move n
move n
put go path
move e
move e
move ne
move n
move n
move n
move n
move nw
move nw
move n
move d
move d
put go bridge
move ne
move se
move n
move ne
move n
goto %s
# 79 DOWNLINK
downlink_79:
move s
move sw
move s
move nw
put go bridge
move sw
move u
move u
move s
move se
move se
move s
move s
move s
move s
move sw
move w
move w
put go path
move s
move s
move sw
move w
move sw
move sw
move s
move s
move se
move s
move s
move sw
move s
move sw
move sw
move s
move s
move w
put go open
goto %s
# 47 UPLINK
uplink_47:
move s
move w
move ne
move n
move nw
move nw
move ne
move go dais
goto %s
# 47 DOWNLINK
downlink_47:
move out
move se
move se
move sw
move se
move se
move s
move sw
move e
move n
goto %s
# 48 UPLINK
uplink_48:
move go flap
move nw
move n
move w
move n
move n
goto %s
# 48 DOWNLINK
downlink_48:
move s
move s
move e
move s
move se
move go pavilion
goto %s
# 72 UPLINK
uplink_72:
move out
move s
move s
move s
move s
move d
move d
move d
move go trail
move go steps
goto %s
# 72 DOWNLINK
downlink_72:
move go steps
move go trail
move u
move u
move u
move n
move n
move n
move n
move go door
goto %s
# 49 UPLINK
uplink_49:
move out
move sw
move s
move sw
move s
goto %s
# 49 DOWNLINK
downlink_49:
move n
move ne
move n
move ne
move go door
goto %s
# 50 UPLINK
uplink_50:
move out
move n
move n
move e
move e
move ne
move ne
move ne
goto %s
# 50 DOWNLINK
downlink_50:
move sw
move sw
move sw
move w
move w
move s
move s
move go steps
goto %s
# 51 UPLINK
uplink_51:
move out
move s
goto %s
# 51 DOWNLINK
downlink_51:
move n
move go building
goto %s
# 52 UPLINK
uplink_52:
move out
move w
move sw
move nw
move sw
move sw
move go keep
move w
move w
move out
move w
move s
move sw
move w
goto %s
# 52 DOWNLINK
downlink_52:
move e
move ne
move n
move e
move go keep
move e
move e
move out
move ne
move ne
move se
move ne
move e
move go cottage
goto %s
# 53 UPLINK
uplink_53:
move go gate
move e
move e
move e
move ne
move ne
move ne
goto %s
# 53 DOWNLINK
downlink_53:
move sw
move sw
move sw
move w
move w
move w
move go gate
goto %s
# 54 UPLINK
uplink_54:
move go gate
move n
move nw
move nw
move ne
move go dais
goto %s
# 54 DOWNLINK
downlink_54:
move out
move se
move se
move sw
move se
move se
move s
move go gate
goto %s
# 95 UPLINK
uplink_95:
move d
move d
move s
move se
move s
move sw
move s
move w
move nw
move nw
move nw
move n
move nw
move nw
move nw
move sw
move sw
move s
move w
move nw
move nw
move sw
goto %s
# 95 DOWNLINK
downlink_95:
move ne
move se
move se
move e
move n
move ne
move ne
move se
move se
move se
move s
move se
move se
move se
move e
move n
move ne
move n
move nw
move n
move u
move u
goto %s
# 55 UPLINK
uplink_55:
move w
move sw
move s
move go gate
move s
move sw
move sw
move sw
move w
move s
move s
move sw
move sw
move sw
move s
move s
move s
move se
move e
move e
move ne
move go dais
goto %s
# 55 DOWNLINK
downlink_55:
move out
move sw
move sw
move se
move se
move sw
move w
move w
move nw
move n
move n
move n
move ne
move ne
move ne
move n
move n
move e
move ne
move ne
move ne
move n
move go gate
move n
move ne
move e
goto %s
# 56 UPLINK
uplink_56:
move go gate
move n
move n
move go portcullis
move nw
move ne
move go gate
move sw
move w
move ne
move n
move nw
move nw
move ne
move go dais
goto %s
# 56 DOWNLINK
downlink_56:
move out
move se
move se
move sw
move se
move se
move s
move sw
move e
move ne
move go gate
move sw
move se
move go portcullis
move s
move s
move out
goto %s
# 57 UPLINK
uplink_57:
move out
move ne
move ne
move e
move e
move ne
move go dais
goto %s
# 57 DOWNLINK
downlink_57:
move out
move sw
move sw
move se
move se
move sw
move w
move w
move sw
move sw
move go door
goto %s
# 58 UPLINK
uplink_58:
move go door
move go dais
goto %s
# 58 DOWNLINK
downlink_58:
move out
move se
move se
move go inn
goto %s
# 59 UPLINK
uplink_59:
move sw
move sw
move sw
move sw
move go dais
goto %s
# 59 DOWNLINK
downlink_59:
move out
move se
move se
move ne
move ne
move ne
move ne
goto %s
# 60 UPLINK
uplink_60:
move out
move n
move n
goto %s
# 60 DOWNLINK
downlink_60:
move s
move s
move go shop
goto %s
# 61 UPLINK
uplink_61:
move nw
move go keep
move w
move w
move out
move w
move s
move sw
move w
goto %s
# 61 DOWNLINK
downlink_61:
move e
move ne
move n
move e
move go keep
move e
move e
move out
move se
put look statue
goto %s
# 62 UPLINK
uplink_62:
move out
move sw
move se
move se
goto %s
# 62 DOWNLINK
downlink_62:
move nw
move nw
move ne
move go cottage
goto %s
# 64 UPLINK
uplink_64:
move sw
move sw
move sw
move s
move s
move s
move se
move e
move e
move ne
move go dais
goto %s
# 64 DOWNLINK
downlink_64:
move out
move sw
move sw
move se
move se
move sw
move w
move w
move nw
move n
move n
move n
move ne
move ne
move ne
echo The tavern is presently closed.
goto %s
# 65 UPLINK
uplink_65:
move out
move w
move w
move w
move w
move w
move w
move w
move n
move n
goto %s
# 65 DOWNLINK
downlink_65:
move s
move s
move e
move e
move e
move e
move e
move e
move e
move go shop
goto %s
# 77 UPLINK
uplink_77:
move w
move u
move u
move u
goto %s
# 77 DOWNLINK
downlink_77:
move d
move d
move d
move e
goto %s
# 66 UPLINK
uplink_66:
move s
move se
move e
move e
move ne
move go dais
goto %s
# 66 DOWNLINK
downlink_66:
move out
move sw
move sw
move se
move se
move sw
move w
move w
move nw
move n
goto %s
# 26 UPLINK
uplink_26:
move out
move sw
move nw
move w
move w
move sw
move sw
move sw
move s
move w
move s
move sw
move w
goto %s
# 26 DOWNLINK
downlink_26:
move e
move ne
move n
move e
move n
move ne
move ne
move ne
move e
move e
move se
move ne
move go exchange
goto %s
# 74 UPLINK
uplink_74:
put go bridge
put go trail
move ne
move n
move n
move n
move ne
move nw
move ne
move ne
move n
move e
move e
move ne
move go gate
move n
move n
move go portcullis
move nw
move ne
move go gate
move sw
move w
move ne
move n
move nw
move nw
move ne
move go dais
goto %s
# 74 DOWNLINK
downlink_74:
move out
move se
move se
move sw
move se
move se
move s
move sw
move e
move ne
move go gate
move sw
move se
move go portcullis
move s
move s
move out
move sw
move w
move w
move s
move sw
move sw
move se
move sw
move s
move s
move s
move sw
put go trail
put go bridge
goto %s
# 67 UPLINK
uplink_67:
move out
move n
move w
move sw
move sw
move s
move sw
move s
goto %s
# 67 DOWNLINK
downlink_67:
move n
move ne
move n
move ne
move ne
move e
move s
move go pathway
goto %s
# 68 UPLINK
uplink_68:
move s
move sw
move s
goto %s
# 68 DOWNLINK
downlink_68:
move n
move ne
move n
echo GO HALL if you're a warrior
goto %s
# 69 UPLINK
uplink_69:
move out
move nw
move go dais
goto %s
# 69 DOWNLINK
downlink_69:
move out
move se
move go weaponer
goto %s
# 70 UPLINK
uplink_70:
move out
move w
move sw
move sw
move sw
move s
move w
move w
move nw
move sw
move s
goto %s
# 70 DOWNLINK
downlink_70:
move n
move ne
move se
move e
move e
move n
move ne
move ne
move ne
move e
move go arch
echo GO TOWER if you're a wizard.
goto %s
# 146 UPLINK
uplink_146:
move go path
move n
move n
move w
move w
move n
move w
move n
move w
move w
move w
goto %s
# 146 DOWNLINK
downlink_146:
move e
move e
move e
move s
move e
move s
move e
move e
move s
move s
move go path
goto %s
# 107 UPLINK
uplink_107:
move go gate
move w
move w
move w
goto %s
# 107 DOWNLINK
downlink_107:
move e
move e
move e
move go gate
goto %s
# 152 UPLINK
uplink_152:
move climb wall
move s
move s
move e
move go path
move ne
move ne
move e
move e
move ne
move go trail
move se
move go bridge
move se
move se
goto %s
# 152 DOWNLINK
downlink_152:
move nw
move nw
move go bridge
move nw
move go trail
move sw
move w
move w
move sw
move sw
move go path
move w
move n
move n
move climb north wall
goto %s
# 145 UPLINK
uplink_145:
move out
move n
move n
move n
move w
move w
move n
move w
move n
move w
move w
move w
goto %s
# 145 DOWNLINK
downlink_145:
move e
move e
move e
move s
move e
move s
move e
move e
move s
move s
move s
move go structure
goto %s
# 109 UPLINK
uplink_109:
move out
move e
move e
move e
goto %s
# 109 DOWNLINK
downlink_109:
move w
move w
move w
move go armory
goto %s
# 124 UPLINK
uplink_124:
move out
move s
move s
move s
move s
move s
move s
move e
move s
move e
move e
move e
goto %s
# 124 DOWNLINK
downlink_124:
move w
move w
move w
move n
move w
move n
move n
move n
move n
move n
move n
move go bakery
goto %s
# 132 UPLINK
uplink_132:
move out
move out
move w
move s
goto %s
# 132 DOWNLINK
downlink_132:
move n
move e
move go bank
move go arch
goto %s
# 116 UPLINK
uplink_116:
move s
move s
move e
move e
move e
move s
move e
move e
move e
goto %s
# 116 DOWNLINK
downlink_116:
move w
move w
move w
move n
move w
move w
move w
move n
move n
goto %s
# 150 UPLINK
uplink_150:
move go trail
move se
move go bridge
move se
move se
goto %s
# 150 DOWNLINK
downlink_150:
move nw
move nw
move go bridge
move nw
move go trail
goto %s
# 153 UPLINK
uplink_153:
move e
move n
move e
move s
move s
move w
move s
move e
move climb wall
move s
move s
move e
move go path
move ne
move ne
move e
move e
move ne
move go trail
move se
move go bridge
move se
move se
goto %s
# 153 DOWNLINK
downlink_153:
move nw
move nw
move go bridge
move nw
move go trail
move sw
move w
move w
move sw
move sw
move go path
move w
move n
move n
move climb north wall
move w
move n
move e
move n
move n
move w
move s
move w
goto %s
# 119 UPLINK
uplink_119:
move out
move s
move s
move s
move s
move e
move s
move e
move e
move e
goto %s
# 119 DOWNLINK
downlink_119:
move w
move w
move w
move n
move w
move n
move n
move n
move n
move go building
goto %s
# 155 UPLINK
uplink_155:
move go footpath
move se
move se
move go bridge
move se
move se
goto %s
# 155 DOWNLINK
downlink_155:
move nw
move nw
move go bridge
move nw
move nw
move go footpath
goto %s
# 141 UPLINK
uplink_141:
move n
move n
move n
move w
move n
move w
move w
move w
goto %s
# 141 DOWNLINK
downlink_141:
move e
move e
move e
move s
move e
move s
move s
move s
goto %s
# 120 UPLINK
uplink_120:
move climb grate
move s
move s
move s
move s
move e
move e
move e
move s
move e
move e
move e
goto %s
# 120 DOWNLINK
downlink_120:
move w
move w
move w
move n
move w
move w
move w
move n
move n
move n
move n
move climb grate
goto %s
# 162 UPLINK
uplink_162:
move s
move go path
move sw
move sw
move sw
move go bridge
move sw
move sw
move go gate
move w
move w
move w
goto %s
# 162 DOWNLINK
downlink_162:
move e
move e
move e
move go gate
move ne
move ne
move ne
move ne
move ne
move ne
move go path
move n
goto %s
# 144 UPLINK
uplink_144:
move go gate
move n
move w
move w
move n
move w
move n
move w
move w
move w
goto %s
# 144 DOWNLINK
downlink_144:
move e
move e
move e
move s
move e
move s
move e
move e
move s
move go gate
goto %s
# 147 UPLINK
uplink_147:
move out
move n
move n
move w
move w
move n
move w
move n
move w
move w
move w
goto %s
# 147 DOWNLINK
downlink_147:
move e
move e
move e
move s
move e
move s
move e
move e
move s
move s
move go cottage
goto %s
# 114 UPLINK
uplink_114:
move out
move s
move s
move s
move e
move s
move e
move e
move e
goto %s
# 114 DOWNLINK
downlink_114:
move w
move w
move w
move n
move w
move n
move n
move n
move go building
goto %s
# 136 UPLINK
uplink_136:
move out
move w
move w
move w
goto %s
# 136 DOWNLINK
downlink_136:
move e
move e
move e
move go building
goto %s
# 149 UPLINK
uplink_149:
move climb ridge
move w
move nw
move n
move n
goto %s
# 149 DOWNLINK
downlink_149:
move s
move s
move se
move e
move climb gully
goto %s
# 139 UPLINK
uplink_139:
move out
move n
move w
move w
move n
move w
move w
move w
goto %s
# 139 DOWNLINK
downlink_139:
move e
move e
move e
move s
move e
move e
move s
move go shop
goto %s
# 111 UPLINK
uplink_111:
move s
move e
move e
move e
goto %s
# 111 DOWNLINK
downlink_111:
move w
move w
move w
move n
goto %s
# 128 UPLINK
uplink_128:
move out
move w
goto %s
# 128 DOWNLINK
downlink_128:
move e
move go furrier
goto %s
# 127 UPLINK
uplink_127:
move out
move e
goto %s
# 127 DOWNLINK
downlink_127:
move w
move go cottage
goto %s
# 154 UPLINK
uplink_154:
move go bridge
move s
move e
move n
move e
move s
move s
move w
move s
move e
move climb wall
move s
move s
move e
move go path
move ne
move ne
move e
move e
move ne
move go trail
move se
move go bridge
move se
move se
goto %s
# 154 DOWNLINK
downlink_154:
move nw
move nw
move go bridge
move nw
move go trail
move sw
move w
move w
move sw
move sw
move go path
move w
move n
move n
move climb north wall
move w
move n
move e
move n
move n
move w
move s
move w
move n
move go bridge
goto %s
# 125 UPLINK
uplink_125:
move out
move w
move s
move s
move s
move s
move s
move s
move e
move s
move e
move e
move e
goto %s
# 125 DOWNLINK
downlink_125:
move w
move w
move w
move n
move w
move n
move n
move n
move n
move n
move n
move e
move go store
goto %s
# 102 UPLINK
uplink_102:
move go gate
move s
goto %s
# 102 DOWNLINK
downlink_102:
move n
move go gate
goto %s
# 113 UPLINK
uplink_113:
move out
move s
move s
move e
move s
move e
move e
move e
goto %s
# 113 DOWNLINK
downlink_113:
move w
move w
move w
move n
move w
move n
move n
move go shop
goto %s
# 137 UPLINK
uplink_137:
move go door
move w
move n
move w
move w
move w
goto %s
# 137 DOWNLINK
downlink_137:
move e
move e
move e
move s
move e
move go house
goto %s
# 106 UPLINK
uplink_106:
move out
move w
move w
move w
goto %s
# 106 DOWNLINK
downlink_106:
move e
move e
move e
move go shop
goto %s
# 103 UPLINK
uplink_103:
move out
move e
goto %s
# 103 DOWNLINK
downlink_103:
move w
move go doors
goto %s
# 131 UPLINK
uplink_131:
move out
move e
move s
goto %s
# 131 DOWNLINK
downlink_131:
move n
move w
move go inn
goto %s
# 121 UPLINK
uplink_121:
move out
move s
move s
move s
move s
move s
move e
move e
move e
move s
move e
move e
move e
goto %s
# 121 DOWNLINK
downlink_121:
move w
move w
move w
move n
move w
move w
move w
move n
move n
move n
move n
move n
move go building
goto %s
# 160 UPLINK
uplink_160:
move u
move s
move w
move u
move go log
move nw
move n
move u
move u
move climb bank
move nw
move go bridge
move nw
move nw
move go gate
move w
move w
move w
goto %s
# 160 DOWNLINK
downlink_160:
move e
move e
move e
move go gate
move se
move se
move se
move se
move climb bank
move d
move d
move s
move se
move go log
move d
move e
move n
move go trail
goto %s
# 140 UPLINK
uplink_140:
move out
move n
move n
move w
move n
move w
move w
move w
goto %s
# 140 DOWNLINK
downlink_140:
move e
move e
move e
move s
move e
move s
move s
move go cottage
goto %s
# 108 UPLINK
uplink_108:
move out
move e
move e
goto %s
# 108 DOWNLINK
downlink_108:
move w
move w
move go inn
goto %s
# 115 UPLINK
uplink_115:
move out
move s
move e
move e
move e
move s
move e
move e
move e
goto %s
# 115 DOWNLINK
downlink_115:
move w
move w
move w
move n
move w
move w
move w
move n
move go door
goto %s
# 138 UPLINK
uplink_138:
move go arch
move w
move w
move n
move w
move w
move w
goto %s
# 138 DOWNLINK
downlink_138:
move e
move e
move e
move s
move e
move e
move go arch
goto %s
# 112 UPLINK
uplink_112:
move out
move s
move e
move s
move e
move e
move e
goto %s
# 112 DOWNLINK
downlink_112:
move w
move w
move w
move n
move w
move n
move go door
goto %s
# 158 UPLINK
uplink_158:
move s
move s
move s
move s
move s
move sw
move sw
move sw
move go trail
move nw
move go bridge
move nw
move nw
move go gate
move w
move w
move w
goto %s
# 158 DOWNLINK
downlink_158:
move e
move e
move e
move go gate
move se
move se
move se
move se
move go oaks
move ne
move ne
move ne
move n
move n
move n
move n
move n
echo GO SOUTH for easier monsters, GO RIVER for Ogre Warriors, etc.
goto %s
# 135 UPLINK
uplink_135:
move out
move w
move w
move w
goto %s
# 135 DOWNLINK
downlink_135:
move e
move e
move e
move go pavilion
goto %s
# 105 UPLINK
uplink_105:
move out
move w
move w
goto %s
# 105 DOWNLINK
downlink_105:
move e
move e
move go structure
goto %s
# 133 UPLINK
uplink_133:
move go archway
move go path
move w
move w
goto %s
# 133 DOWNLINK
downlink_133:
move e
move e
move go path
move go archway
goto %s
# 143 UPLINK
uplink_143:
move out
move e
move n
move n
move n
move n
move n
move n
move w
move n
move w
move w
move w
goto %s
# 143 DOWNLINK
downlink_143:
move e
move e
move e
move s
move e
move s
move s
move s
move s
move s
move s
move w
move go shop
goto %s
# 156 UPLINK
uplink_156:
move n
move n
move n
move n
move ne
move n
move ne
move ne
move go bridge
move ne
move ne
move go gate
move e
move e
move e
goto %s
# 156 DOWNLINK
downlink_156:
move w
move w
move w
move go gate
move sw
move sw
move sw
move sw
move sw
move s
move sw
move s
move s
move s
move s
goto %s
# 122 UPLINK
uplink_122:
move out
move e
move s
move s
move s
move s
move s
move e
move s
move e
move e
move e
goto %s
# 122 DOWNLINK
downlink_122:
move w
move w
move w
move n
move w
move n
move n
move n
move n
move n
move w
move go building
goto %s
# 118 UPLINK
uplink_118:
move out
move se
move s
move e
move e
move e
move s
move e
move e
move e
goto %s
# 118 DOWNLINK
downlink_118:
move w
move w
move w
move n
move w
move w
move w
move n
move nw
move go gate
goto %s
# 123 UPLINK
uplink_123:
move e
move s
move s
move s
move s
move s
move e
move s
move e
move e
move e
goto %s
# 123 DOWNLINK
downlink_123:
move w
move w
move w
move n
move w
move n
move n
move n
move n
move n
move w
goto %s
# 117 UPLINK
uplink_117:
move out
move s
move s
move s
move e
move e
move e
move s
move e
move e
move e
goto %s
# 117 DOWNLINK
downlink_117:
move w
move w
move w
move n
move w
move w
move w
move n
move n
move n
move go theatre
goto %s
# 159 UPLINK
uplink_159:
move n
move u
move u
move climb bank
move nw
move go bridge
move nw
move nw
move go gate
move w
move w
move w
goto %s
# 159 DOWNLINK
downlink_159:
move e
move e
move e
move go gate
move se
move se
move se
move se
move climb bank
move d
move d
move s
goto %s
# 129 UPLINK
uplink_129:
move out
move e
move e
goto %s
# 129 DOWNLINK
downlink_129:
move w
move w
move go cottage
goto %s
# 110 UPLINK
uplink_110:
move go gate
move e
move e
move e
goto %s
# 110 DOWNLINK
downlink_110:
move w
move w
move w
move go gate
goto %s
# 151 UPLINK
uplink_151:
move go gap
move e
move go path
move ne
move ne
move e
move e
move ne
move go trail
move se
move go bridge
move se
move se
goto %s
# 151 DOWNLINK
downlink_151:
move nw
move nw
move go bridge
move nw
move go trail
move sw
move w
move w
move sw
move sw
move go path
move w
move go gap
goto %s
# 134 UPLINK
uplink_134:
move go gate
move w
move w
move w
goto %s
# 134 DOWNLINK
downlink_134:
move e
move e
move e
move go gate
goto %s
# 148 UPLINK
uplink_148:
move s
move go path
move w
move nw
move n
move n
goto %s
# 148 DOWNLINK
downlink_148:
move s
move s
move se
move e
move go path
move n
goto %s
# 104 UPLINK
uplink_104:
move w
goto %s
# 104 DOWNLINK
downlink_104:
move e
goto %s
# 142 UPLINK
uplink_142:
move out
move n
move n
move n
move n
move n
move w
move n
move w
move w
move w
goto %s
# 142 DOWNLINK
downlink_142:
move e
move e
move e
move s
move e
move s
move s
move s
move s
move s
move go weaponry
goto %s
# 130 UPLINK
uplink_130:
move out
move s
move s
goto %s
# 130 DOWNLINK
downlink_130:
move n
move n
move go hall
goto %s
# 157 UPLINK
uplink_157:
move go track
move n
move ne
move ne
move go bridge
move ne
move ne
move go gate
move e
move e
move e
goto %s
# 157 DOWNLINK
downlink_157:
move w
move w
move w
move go gate
move sw
move sw
move sw
move sw
move sw
move s
move go track
goto %s
# 161 UPLINK
uplink_161:
move go opening
move ne
move nw
move nw
move nw
move nw
move n
move go tree
move w
move sw
move sw
move w
move w
move w
move w
move nw
move ne
move nw
move e
move nw
move nw
move nw
move u
move s
move w
move u
move go log
move nw
move n
move u
move u
move climb bank
move nw
move go bridge
move nw
move nw
move go gate
move w
move w
move w
goto %s
# 161 DOWNLINK
downlink_161:
move e
move e
move e
put go gate
move se
move se
move se
move se
put climb bank
move d
move d
move s
move se
put go log
move d
move e
move n
put go trail
move se
move se
move se
move w
move se
move sw
move se
move e
move e
move e
move e
move ne
move ne
move e
put go tree
move s
move se
move se
move se
move se
move sw
put go hole
goto %s
# 316 UPLINK
uplink_316:
move out
move s
move w
move s
move s
move s
move w
move go bridge
move w
move n
move nw
goto %s
# 316 DOWNLINK
downlink_316:
move se
move s
move go bridge
move e
move e
move n
move n
move n
move e
move n
move go house
goto %s
# 308 UPLINK
uplink_308:
move s
move s
move sw
goto %s
# 308 DOWNLINK
downlink_308:
move ne
move n
move n
echo "Go Gate if you're a member of House Arcane!"
goto %s
# 237 UPLINK
uplink_237:
move out
move e
move ne
goto %s
# 237 DOWNLINK
downlink_237:
move sw
move w
move go armory
goto %s
# 324 UPLINK
uplink_324:
move w
move n
move w
move w
move go bridge
move w
move n
move nw
goto %s
# 324 DOWNLINK
downlink_324:
move se
move s
move go bridge
move e
move e
move e
move s
move e
goto %s
# 290 UPLINK
uplink_290:
move out
move e
move n
move n
move n
move n
move e
goto %s
# 290 DOWNLINK
downlink_290:
move w
move s
move s
move s
move s
move w
move go shop
goto %s
# 228 UPLINK
uplink_228:
move go arch
move out
move e
goto %s
# 228 DOWNLINK
downlink_228:
move w
move go bank
move go arch
goto %s
# 265 UPLINK
uplink_265:
move go gate
move n
move n
move nw
goto %s
# 265 DOWNLINK
downlink_265:
move se
move s
move s
move go gate
goto %s
# 251 UPLINK
uplink_251:
move out
move w
move s
move s
move w
move w
move sw
goto %s
# 251 DOWNLINK
downlink_251:
move ne
move e
move e
move n
move n
move e
move go barracks
goto %s
# 226 UPLINK
uplink_226:
move out
move s
move se
goto %s
# 226 DOWNLINK
downlink_226:
move nw
move n
move go bath
goto %s
# 318 UPLINK
uplink_318:
move go gate
move se
move s
move s
move s
move w
move w
move go bridge
move w
move n
move nw
goto %s
# 318 DOWNLINK
downlink_318:
move se
move s
move go bridge
move e
move e
move e
move n
move n
move n
move nw
move go gate
goto %s
# 284 UPLINK
uplink_284:
move out
move n
move e
goto %s
# 284 DOWNLINK
downlink_284:
move w
move s
move go hall
goto %s
# 254 UPLINK
uplink_254:
move go door
move out
move n
move w
move w
move w
move sw
goto %s
# 254 DOWNLINK
downlink_254:
move ne
move e
move e
move e
move s
move go gate
move go door
goto %s
# 293 UPLINK
uplink_293:
move out
move n
move n
move n
move n
move n
move n
move e
goto %s
# 293 DOWNLINK
downlink_293:
move w
move s
move s
move s
move s
move s
move s
move go boutique
goto %s
# 319 UPLINK
uplink_319:
move out
move s
move w
move w
move go bridge
move w
move n
move nw
goto %s
# 319 DOWNLINK
downlink_319:
move se
move s
move go bridge
move e
move e
move e
move n
move go gate
goto %s
# 271 UPLINK
uplink_271:
move s
move w
move n
move n
move w
move w
move w
move sw
goto %s
# 271 DOWNLINK
downlink_271:
move ne
move e
move e
move e
move s
move s
move e
move n
goto %s
# 312 UPLINK
uplink_312:
move out
move go gate
move s
move go bridge
move w
move n
move nw
goto %s
# 312 DOWNLINK
downlink_312:
move se
move s
move go bridge
move e
move go footpath
move go gate
move go steps
goto %s
# 259 UPLINK
uplink_259:
move out
move s
move s
move se
goto %s
# 259 DOWNLINK
downlink_259:
move nw
move n
move n
move go wagon
goto %s
# 270 UPLINK
uplink_270:
move go opening
move n
move n
move w
move n
move n
move w
move w
move w
move sw
goto %s
# 270 DOWNLINK
downlink_270:
move ne
move e
move e
move e
move s
move s
move e
move s
move s
move go opening
goto %s
# 260 UPLINK
uplink_260:
move out
move n
move n
move w
move w
move w
goto %s
# 260 DOWNLINK
downlink_260:
move e
move e
move e
move s
move s
move go shop
goto %s
# 292 UPLINK
uplink_292:
move out
move n
move n
move n
move n
move n
move e
goto %s
# 292 DOWNLINK
downlink_292:
move w
move s
move s
move s
move s
move s
move go shop
goto %s
# 321 UPLINK
uplink_321:
move go entrance
move w
move w
move go bridge
move w
move n
move nw
goto %s
# 321 DOWNLINK
downlink_321:
move se
move s
move go bridge
move e
move e
move e
move go warehouse
goto %s
# 257 UPLINK
uplink_257:
move out
move s
move w
move w
move w
goto %s
# 257 DOWNLINK
downlink_257:
move e
move e
move e
move n
move go door
goto %s
# 258 UPLINK
uplink_258:
move out
move n
move w
move w
move w
goto %s
# 258 DOWNLINK
downlink_258:
move e
move e
move e
move s
move go constabulary
goto %s
# 315 UPLINK
uplink_315:
move out
move w
move s
move s
move s
move w
move go bridge
move w
move n
move nw
goto %s
# 315 DOWNLINK
downlink_315:
move se
move s
move go bridge
move e
move e
move n
move n
move n
move e
move go shop
goto %s
# 269 UPLINK
uplink_269:
move go gate
move s
move w
move w
move n
move n
move w
move w
move w
goto %s
# 269 DOWNLINK
downlink_269:
move e
move e
move e
move s
move s
move e
move e
move n
move go gate
goto %s
# 323 UPLINK
uplink_323:
move go wooden door
move go footpath
move ne
move n
move w
move w
move go bridge
move w
move n
move nw
goto %s
# 323 DOWNLINK
downlink_323:
move se
move s
move go bridge
move e
move e
move e
move s
move sw
move go footpath
move go door
goto %s
# 240 UPLINK
uplink_240:
move go gate
move n
move n
move n
move ne
goto %s
# 240 DOWNLINK
downlink_240:
move sw
move s
move s
move s
move go gate
goto %s
# 322 UPLINK
uplink_322:
move go door
move n
move w
move w
move go bridge
move w
move n
move nw
goto %s
# 322 DOWNLINK
downlink_322:
move se
move s
move go bridge
move e
move e
move e
move s
move go shack
goto %s
# 274 UPLINK
uplink_274:
move go gate
move s
move w
move w
move w
move w
move w
move sw
goto %s
# 274 DOWNLINK
downlink_274:
move ne
move e
move e
move e
move e
move e
move n
move go gate
goto %s
# 313 UPLINK
uplink_313:
move out
move w
move go bridge
move w
move n
move nw
goto %s
# 313 DOWNLINK
downlink_313:
move se
move s
move go bridge
move e
move e
move go wagon
goto %s
# 288 UPLINK
uplink_288:
move out
move n
move n
move n
move e
goto %s
# 288 DOWNLINK
downlink_288:
move w
move s
move s
move s
move go building
goto %s
# 245 UPLINK
uplink_245:
move out
move s
move e
move e
move e
goto %s
# 245 DOWNLINK
downlink_245:
move w
move w
move w
move n
move go edifice
goto %s
# 328 UPLINK
uplink_328:
move go path
move n
move w
move go bridge
move w
move n
move nw
goto %s
# 328 DOWNLINK
downlink_328:
move se
move s
move go bridge
move e
move e
move s
move go path
goto %s
# 273 UPLINK
uplink_273:
move out
move w
move w
move w
move w
move w
move sw
goto %s
# 273 DOWNLINK
downlink_273:
move ne
move e
move e
move e
move e
move e
move go shop
goto %s
# 314 UPLINK
uplink_314:
move go door
move w
move go bridge
move w
move n
move nw
goto %s
# 314 DOWNLINK
downlink_314:
move se
move s
move go bridge
move e
move e
move go warehouse
goto %s
# 224 UPLINK
uplink_224:
move out
move go gate
goto %s
# 224 DOWNLINK
downlink_224:
move go gate
move go east tower
goto %s
# 289 UPLINK
uplink_289:
move out
move n
move n
move n
move n
move e
goto %s
# 289 DOWNLINK
downlink_289:
move w
move s
move s
move s
move s
move go door
goto %s
# 255 UPLINK
uplink_255:
move s
move s
move s
move out
move n
move w
move w
move w
move sw
goto %s
# 255 DOWNLINK
downlink_255:
move ne
move e
move e
move e
move s
move go gate
move n
move n
move n
goto %s
# 285 UPLINK
uplink_285:
move out
move n
move e
goto %s
# 285 DOWNLINK
downlink_285:
move w
move s
move go inn
goto %s
# 225 UPLINK
uplink_225:
move out
move w
move s
move s
move se
goto %s
# 225 DOWNLINK
downlink_225:
move nw
move n
move n
move e
move go furrier
goto %s
# 241 UPLINK
uplink_241:
move out
move w
move n
move n
move n
move ne
goto %s
# 241 DOWNLINK
downlink_241:
move sw
move s
move s
move s
move e
move go shop
goto %s
# 302 UPLINK
uplink_302:
move out
move w
goto %s
# 302 DOWNLINK
downlink_302:
move go wharf
move go office
goto %s
# 325 UPLINK
uplink_325:
move out
move climb steps
move sw
move go walkway
move s
goto %s
# 325 DOWNLINK
downlink_325:
move n
move go walkway
move ne
move climb steps
move go doors
goto %s
# 244 UPLINK
uplink_244:
move out
move e
move e
goto %s
# 244 DOWNLINK
downlink_244:
move w
move w
move go shop
goto %s
# 233 UPLINK
uplink_233:
move out
move nw
goto %s
# 233 DOWNLINK
downlink_233:
move se
move go store
goto %s
# 277 UPLINK
uplink_277:
move out
move e
move s
move s
move e
move s
move s
move e
goto %s
# 277 DOWNLINK
downlink_277:
move w
move n
move n
move w
move n
move n
move w
move go tent
goto %s
# 250 UPLINK
uplink_250:
move go path
move w
move w
move w
move w
move s
move s
move se
goto %s
# 250 DOWNLINK
downlink_250:
move nw
move n
move n
move e
move e
move e
move e
move go path
goto %s
# 278 UPLINK
uplink_278:
move go doors
move s
move s
move e
move e
move e
goto %s
# 278 DOWNLINK
downlink_278:
move w
move w
move w
move n
move n
move go stairway
goto %s
# 320 UPLINK
uplink_320:
move out
move w
move s
move w
move w
move go bridge
move w
move n
move nw
goto %s
# 320 DOWNLINK
downlink_320:
move se
move s
move go bridge
move e
move e
move e
move n
move e
move go warehouse
goto %s
# 281 UPLINK
uplink_281:
move out
move n
move e
move s
move s
move e
goto %s
# 281 DOWNLINK
downlink_281:
move w
move n
move n
move w
move s
move go house
goto %s
# 253 UPLINK
uplink_253:
move go door
move w
move w
move w
move sw
goto %s
# 253 DOWNLINK
downlink_253:
move ne
move e
move e
move e
move go house
goto %s
# 326 UPLINK
uplink_326:
move go steps
move s
move s
goto %s
# 326 DOWNLINK
downlink_326:
move n
move n
move go steps
echo GO ARCH if you're old enough to enter Hearthstone!
goto %s
# 311 UPLINK
uplink_311:
move out
move w
move n
move n
move nw
goto %s
# 311 DOWNLINK
downlink_311:
move sw
move s
move s
move e
move go hut
goto %s
# 214 UPLINK
uplink_214:
move go door
move go steps
move s
move go arch
move go path
move s
goto %s
# 214 DOWNLINK
downlink_214:
move n
move go path
move go arch
move n
move go steps
move go door
goto %s
# 287 UPLINK
uplink_287:
move out
move e
move n
move n
move e
goto %s
# 287 DOWNLINK
downlink_287:
move w
move s
move s
move w
move go building
goto %s
# 303 UPLINK
uplink_303:
move out
move sw
goto %s
# 303 DOWNLINK
downlink_303:
move ne
move go warehouse
goto %s
# 263 UPLINK
uplink_263:
move go gate
move n
move w
move n
move n
move w
move w
move w
goto %s
# 263 DOWNLINK
downlink_263:
move e
move e
move e
move s
move s
move e
move s
move go gate
goto %s
# 296 UPLINK
uplink_296:
move w
move go gate
move n
move n
move nw
goto %s
# 296 DOWNLINK
downlink_296:
move se
move s
move s
move go gate
move e
goto %s
# 272 UPLINK
uplink_272:
move out
move w
move w
move w
move w
move w
move sw
goto %s
# 272 DOWNLINK
downlink_272:
move ne
move e
move e
move e
move e
move e
move go black door
goto %s
# 246 UPLINK
uplink_246:
move out
move s
move s
move e
move e
move e
goto %s
# 246 DOWNLINK
downlink_246:
move w
move w
move w
move n
move n
move go shop
goto %s
# 283 UPLINK
uplink_283:
move out
move e
goto %s
# 283 DOWNLINK
downlink_283:
move w
move go building
goto %s
# 231 UPLINK
uplink_231:
move out
move w
goto %s
# 231 DOWNLINK
downlink_231:
move e
move go hall
goto %s
# 304 UPLINK
uplink_304:
move out
move sw
goto %s
# 304 DOWNLINK
downlink_304:
move ne
move go building
goto %s
# 267 UPLINK
uplink_267:
move out
move w
move w
move n
move n
move w
move w
move w
goto %s
# 267 DOWNLINK
downlink_267:
move e
move e
move e
move s
move s
move e
move e
move go museum
goto %s
# 239 UPLINK
uplink_239:
move out
move n
move n
move ne
goto %s
# 239 DOWNLINK
downlink_239:
move sw
move s
move s
move go store
goto %s
# 249 UPLINK
uplink_249:
move go flap
move w
move w
move s
move s
move se
goto %s
# 249 DOWNLINK
downlink_249:
move nw
move n
move n
move e
move e
move go pavilion
goto %s
# 235 UPLINK
uplink_235:
move e
move n
move ne
goto %s
# 235 DOWNLINK
downlink_235:
move sw
move s
move w
goto %s
# 306 UPLINK
uplink_306:
move w
move s
move sw
goto %s
# 306 DOWNLINK
downlink_306:
move ne
move n
move e
goto %s
# 282 UPLINK
uplink_282:
move go gate
move e
move e
goto %s
# 282 DOWNLINK
downlink_282:
move w
move w
move go gate
goto %s
# 295 UPLINK
uplink_295:
move out
move n
move n
move n
move n
move nw
goto %s
# 295 DOWNLINK
downlink_295:
move se
move s
move s
move s
move s
move go warehouse
goto %s
# 234 UPLINK
uplink_234:
move n
move ne
goto %s
# 234 DOWNLINK
downlink_234:
move sw
move s
goto %s
# 238 UPLINK
uplink_238:
move go walkway
move ne
goto %s
# 238 DOWNLINK
downlink_238:
move sw
move go walkway
goto %s
# 280 UPLINK
uplink_280:
move out
move e
move s
move s
move e
goto %s
# 280 DOWNLINK
downlink_280:
move w
move n
move n
move w
move go pawnshop
goto %s
# 291 UPLINK
uplink_291:
move w
move s
move e
move e
move n
move n
move n
move n
move e
goto %s
# 291 DOWNLINK
downlink_291:
move w
move s
move s
move s
move s
move w
move w
move n
move e
goto %s
# 309 UPLINK
uplink_309:
move go path
move w
move w
move n
move n
move n
move n
move nw
goto %s
# 309 DOWNLINK
downlink_309:
move se
move s
move s
move s
move s
move e
move e
move go path
goto %s
# 294 UPLINK
uplink_294:
move go path
move w
move n
move n
move n
move n
move n
move n
move w
goto %s
# 294 DOWNLINK
downlink_294:
move w
move s
move s
move s
move s
move s
move s
move e
move go path
goto %s
# 256 UPLINK
uplink_256:
move out
move w
move w
goto %s
# 256 DOWNLINK
downlink_256:
move e
move e
move go gate
goto %s
# 298 UPLINK
uplink_298:
move out
move n
move nw
goto %s
# 298 DOWNLINK
downlink_298:
move se
move s
move go tent
goto %s
# 305 UPLINK
uplink_305:
move go door
move w
move sw
goto %s
# 305 DOWNLINK
downlink_305:
move ne
move go dock
move go structure
goto %s
# 268 UPLINK
uplink_268:
move go path
move n
move w
move w
move n
move n
move w
move w
move w
goto %s
# 268 DOWNLINK
downlink_268:
move e
move e
move e
move s
move s
move e
move e
move s
move go path
goto %s
# 317 UPLINK
uplink_317:
move out
move se
move s
move s
move s
move w
move w
move go bridge
move w
move n
move nw
goto %s
# 317 DOWNLINK
downlink_317:
move se
move s
move go bridge
move e
move e
move e
move n
move n
move n
move nw
move go tower
goto %s
# 307 UPLINK
uplink_307:
move out
move s
move s
move sw
goto %s
# 307 DOWNLINK
downlink_307:
move ne
move n
move n
move go tower
goto %s
# 242 UPLINK
uplink_242:
move go gate
move e
move e
move ne
goto %s
# 242 DOWNLINK
downlink_242:
move sw
move w
move w
move go pathway
goto %s
# 262 UPLINK
uplink_262:
move go walkway
move n
move w
move n
move n
move w
move w
move w
goto %s
# 262 DOWNLINK
downlink_262:
move e
move e
move e
move s
move s
move e
move s
move go walkway
goto %s
# 252 UPLINK
uplink_252:
move out
move w
move w
move sw
goto %s
# 252 DOWNLINK
downlink_252:
move ne
move e
move e
move go stable
goto %s
# 310 UPLINK
uplink_310:
move go fence
move w
move w
move n
move n
move nw
goto %s
# 310 DOWNLINK
downlink_310:
move se
move s
move s
move e
move e
move go fence
goto %s
# 301 UPLINK
uplink_301:
move w
goto %s
# 301 DOWNLINK
downlink_301:
move go wharf
goto %s
# 266 UPLINK
uplink_266:
move out
move w
move w
move n
move n
move w
move w
move w
goto %s
# 266 DOWNLINK
downlink_266:
move e
move e
move e
move s
move s
move e
move e
move go gate
goto %s
# 264 UPLINK
uplink_264:
move go path
move s
move w
move w
move n
move n
move nw
goto %s
# 264 DOWNLINK
downlink_264:
move se
move s
move s
move e
move e
move n
move go path
goto %s
# 286 UPLINK
uplink_286:
move go gate
move e
move e
move n
move n
move e
goto %s
# 286 DOWNLINK
downlink_286:
move w
move s
move s
move w
move w
move go gate
goto %s
# 261 UPLINK
uplink_261:
move out
move w
move n
move n
move w
move w
move w
goto %s
# 261 DOWNLINK
downlink_261:
move e
move e
move e
move s
move s
move e
move go temple
goto %s
# 300 UPLINK
uplink_300:
move out
goto %s
# 300 DOWNLINK
downlink_300:
move go exchange
goto %s
# 227 UPLINK
uplink_227:
move out
move se
goto %s
# 227 DOWNLINK
downlink_227:
move nw
move go inn
goto %s
# 236 UPLINK
uplink_236:
move out
move ne
goto %s
# 236 DOWNLINK
downlink_236:
move sw
move go shop
goto %s
# 232 UPLINK
uplink_232:
move down
goto %s
# 232 DOWNLINK
downlink_232:
move climb tree
goto %s
# 247 UPLINK
uplink_247:
move out
move ne
move s
move s
move se
goto %s
# 247 DOWNLINK
downlink_247:
move nw
move n
move n
move sw
move go house
goto %s
# 279 UPLINK
uplink_279:
move out
move e
move e
move e
goto %s
# 279 DOWNLINK
downlink_279:
move w
move w
move w
move go door
goto %s
# 275 UPLINK
uplink_275:
move s
move s
move s
move w
move w
move w
move w
move w
move sw
goto %s
# 275 DOWNLINK
downlink_275:
move ne
move e
move e
move e
move e
move e
move n
move n
move go fortress
goto %s
# 248 UPLINK
uplink_248:
move out
move go gate
move s
move w
move s
move s
move se
goto %s
# 248 DOWNLINK
downlink_248:
move nw
move n
move n
move e
move n
move go gate
move go inn
goto %s
# 297 UPLINK
uplink_297:
move go gate
move n
move nw
goto %s
# 297 DOWNLINK
downlink_297:
move se
move s
move go gate
goto %s
# 230 UPLINK
uplink_230:
move out
move sw
goto %s
# 230 DOWNLINK
downlink_230:
move ne
move go entrance
goto %s
# 229 UPLINK
uplink_229:
move s
goto %s
# 229 DOWNLINK
downlink_229:
move go well
goto %s
# 243 UPLINK
uplink_243:
move n
move e
move e
move e
goto %s
# 243 DOWNLINK
downlink_243:
move w
move w
move w
move s
goto %s
# 327 UPLINK
uplink_327:
move go portcullis
move climb stairs
move go path
move w
goto %s
# 327 DOWNLINK
downlink_327:
move e
move go path
move climb stairs
move go portcullis
goto %s
# 299 UPLINK
uplink_299:
move out
move nw
goto %s
# 299 DOWNLINK
downlink_299:
move se
move go warehouse
goto %s
# 223 UPLINK
uplink_223:
move out
move go gate
goto %s
# 223 DOWNLINK
downlink_223:
move go gate
move go west tower
goto %s
# 194 UPLINK
uplink_194:
move go steel door
move n
move e
move e
goto %s
# 194 DOWNLINK
downlink_194:
move w
move w
move s
move go steel door
goto %s
# 179 UPLINK
uplink_179:
move out
move se
goto %s
# 179 DOWNLINK
downlink_179:
move nw
move go marble arch
put check balance
goto %s
# 172 UPLINK
uplink_172:
move out
move sw
goto %s
# 172 DOWNLINK
downlink_172:
move ne
move go entry
goto %s
# 191 UPLINK
uplink_191:
move out
move ne
move e
move e
move e
goto %s
# 191 DOWNLINK
downlink_191:
move w
move w
move w
move sw
move go building
goto %s
# 177 UPLINK
uplink_177:
move go brown door
move n
move n
move w
move nw
goto %s
# 177 DOWNLINK
downlink_177:
move se
move e
move s
move s
move go brown door
goto %s
# 181 UPLINK
uplink_181:
move out
move ne
goto %s
# 181 DOWNLINK
downlink_181:
move sw
move go stone doorway
goto %s
# 183 UPLINK
uplink_183:
move out
move n
move ne
goto %s
# 183 DOWNLINK
downlink_183:
move sw
move s
move go opening
goto %s
# 199 UPLINK
uplink_199:
move out
move go timber
move e
move e
move se
move sw
move sw
move sw
move w
move n
move n
move w
move nw
goto %s
# 199 DOWNLINK
downlink_199:
move se
move e
move s
move s
move e
move ne
move ne
move ne
move nw
move w
move w
move go timber
move go opening
goto %s
# 192 UPLINK
uplink_192:
move go metal door
move w
move s
move s
move se
move ne
move e
move e
move e
goto %s
# 192 DOWNLINK
downlink_192:
move w
move w
move w
move sw
move nw
move n
move n
move e
move go metal door
goto %s
# 187 UPLINK
uplink_187:
move d
move e
move n
move w
move n
move ne
goto %s
# 187 DOWNLINK
downlink_187:
move sw
move s
move e
move s
move w
move u
goto %s
# 193 UPLINK
uplink_193:
move out
move se
move ne
move e
move e
move e
goto %s
# 193 DOWNLINK
downlink_193:
move w
move w
move w
move sw
move nw
move go black arch
goto %s
# 188 UPLINK
uplink_188:
move out
move s
move e
move e
goto %s
# 188 DOWNLINK
downlink_188:
move w
move w
move n
move go entry
goto %s
# 195 UPLINK
uplink_195:
move out
move n
move e
move e
goto %s
# 195 DOWNLINK
downlink_195:
move w
move w
move s
move go stone arch
goto %s
# 196 UPLINK
uplink_196:
move go arch
move e
move ne
move ne
move e
move e
move e
goto %s
# 196 DOWNLINK
downlink_196:
move w
move w
move w
move sw
move sw
move w
move go arch
goto %s
# 176 UPLINK
uplink_176:
move out
move n
move w
move nw
goto %s
# 176 DOWNLINK
downlink_176:
move se
move e
move s
move go stone arch
goto %s
# 186 UPLINK
uplink_186:
move go stone arch
move out
move ne
move n
move ne
goto %s
# 186 DOWNLINK
downlink_186:
move sw
move s
move sw
move go stone arch
move go stone arch
goto %s
# 185 UPLINK
uplink_185:
move go stone arch
move ne
move n
move ne
goto %s
# 185 DOWNLINK
downlink_185:
move sw
move s
move sw
move go stone arch
goto %s
# 197 UPLINK
uplink_197:
move out
move ne
move e
move e
move ne
move ne
move e
move e
move e
goto %s
# 197 DOWNLINK
downlink_197:
move w
move w
move w
move sw
move sw
move w
move w
move sw
move go door
goto %s
# 189 UPLINK
uplink_189:
move out
move e
move e
move e
goto %s
# 189 DOWNLINK
downlink_189:
move w
move w
move w
move go stone arch
goto %s
# 206 UPLINK
uplink_206:
move out
move ne
move se
move se
move e
goto %s
# 206 DOWNLINK
downlink_206:
move w
move nw
move nw
move sw
move go tavern
goto %s
# 205 UPLINK
uplink_205:
move out
move se
move se
move e
goto %s
# 205 DOWNLINK
downlink_205:
move w
move nw
move nw
move go building
goto %s
# 174 UPLINK
uplink_174:
move go black door
move nw
goto %s
# 174 DOWNLINK
downlink_174:
move se
move go black door
goto %s
# 184 UPLINK
uplink_184:
move go leather door
move n
move ne
goto %s
# 184 DOWNLINK
downlink_184:
move sw
move s
move go leather door
goto %s
# 190 UPLINK
uplink_190:
move go painted door
move e
move e
move e
goto %s
# 190 DOWNLINK
downlink_190:
move w
move w
move w
move go painted door
goto %s
# 175 UPLINK
uplink_175:
move go steel door
move n
move w
move nw
goto %s
# 175 DOWNLINK
downlink_175:
move se
move e
move s
move go steel door
goto %s
# 202 UPLINK
uplink_202:
move go blocks
move out
move se
move s
move s
move se
move ne
move e
move e
move e
goto %s
# 202 DOWNLINK
downlink_202:
move w
move w
move w
move sw
move nw
move n
move n
move nw
move go tunnel
move go blocks
goto %s
# 171 UPLINK
uplink_171:
move go green door
goto %s
# 171 DOWNLINK
downlink_171:
move go green door
goto %s
# 178 UPLINK
uplink_178:
move go flap
move e
goto %s
# 178 DOWNLINK
downlink_178:
move w
move go pavilion
goto %s
# 198 UPLINK
uplink_198:
move go path
move sw
move sw
move sw
move w
move n
move n
move w
move nw
goto %s
# 198 DOWNLINK
downlink_198:
move se
move e
move s
move s
move e
move ne
move ne
move ne
move go path
goto %s
# 182 UPLINK
uplink_182:
move out
move ne
goto %s
# 182 DOWNLINK
downlink_182:
move sw
move go metal door
goto %s
# 180 UPLINK
uplink_180:
move out
move out
move se
goto %s
# 180 DOWNLINK
downlink_180:
move nw
move go marble arch
move go brass arch
goto %s
# 200 UPLINK
uplink_200:
move go crevice
move nw
move nw
move n
move n
move w
move n
move ne
move n
move n
move e
goto %s
# 200 DOWNLINK
downlink_200:
move w
move s
move s
move sw
move s
move e
move go arch
move s
move se
move se
move go crevice
goto %s
# 173 UPLINK
uplink_173:
move go door
move sw
goto %s
# 173 DOWNLINK
downlink_173:
move ne
move go door
goto %s
# 201 UPLINK
uplink_201:
move go crevasse
move n
move e
move ne
move ne
move e
move e
move e
goto %s
# 201 DOWNLINK
downlink_201:
move w
move w
move w
move sw
move sw
move w
move s
move go crevasse
goto %s
# 166 UPLINK
uplink_166:
move out
move sw
goto %s
# 166 DOWNLINK
downlink_166:
move ne
move go archway
goto %s
# 168 UPLINK
uplink_168:
move go lacquered door
move nw
goto %s
# 168 DOWNLINK
downlink_168:
move se
move go lacquered door
goto %s
# 167 UPLINK
uplink_167:
move out
move nw
goto %s
# 167 DOWNLINK
downlink_167:
move se
move go swinging doors
goto %s
#
#
uplink_509:
goto %s
downlink_509:
goto %s
509-509:
goto %s
uplink_329:
goto %s
downlink_329:
goto %s
329-329:
goto %s
uplink_83:
goto %s
downlink_83:
goto %s
83-83:
goto %s
uplink_98:
goto %s
downlink_98:
goto %s
98-98:
goto %s
uplink_447:
goto %s
downlink_447:
goto %s
447-447:
goto %s
uplink_398:
goto %s
downlink_398:
goto %s
398-398:
goto %s
uplink_399:
goto %s
downlink_399:
goto %s
399-399:
goto %s
uplink_483:
goto %s
downlink_483:
goto %s
483-483:
goto %s
uplink_13:
goto %s
downlink_13:
goto %s
13-13:
goto %s
uplink_24:
goto %s
downlink_24:
goto %s
24-24:
goto %s
uplink_71:
goto %s
downlink_71:
goto %s
71-71:
goto %s
uplink_76:
goto %s
downlink_76:
goto %s
76-76:
goto %s
uplink_163:
goto %s
downlink_163:
goto %s
163-163:
goto %s
uplink_126:
goto %s
downlink_126:
goto %s
126-126:
goto %s
uplink_100:
goto %s
downlink_100:
goto %s
100-100:
goto %s
uplink_99:
goto %s
downlink_99:
goto %s
99-99:
goto %s
uplink_101:
goto %s
downlink_101:
goto %s
101-101:
goto %s
uplink_220:
goto %s
downlink_220:
goto %s
220-220:
goto %s
uplink_397:
goto %s
downlink_397:
goto %s
397-397:
goto %s
uplink_394:
goto %s
downlink_394:
goto %s
394-394:
goto %s
uplink_218:
goto %s
downlink_218:
goto %s
218-218:
goto %s
uplink_216:
goto %s
downlink_216:
goto %s
216-216:
goto %s
uplink_395:
goto %s
downlink_395:
goto %s
395-395:
goto %s
uplink_212:
goto %s
downlink_212:
goto %s
212-212:
goto %s
uplink_219:
goto %s
downlink_219:
goto %s
219-219:
goto %s
uplink_221:
goto %s
downlink_221:
goto %s
221-221:
goto %s
uplink_213:
goto %s
downlink_213:
goto %s
213-213:
goto %s
uplink_215:
goto %s
downlink_215:
goto %s
215-215:
goto %s
uplink_217:
goto %s
downlink_217:
goto %s
217-217:
goto %s
uplink_222:
goto %s
downlink_222:
goto %s
222-222:
goto %s
uplink_276:
goto %s
downlink_276:
goto %s
276-276:
goto %s
uplink_396:
goto %s
downlink_396:
goto %s
396-396:
goto %s
uplink_170:
goto %s
downlink_170:
goto %s
170-170:
goto %s
uplink_204:
goto %s
downlink_204:
goto %s
204-204:
goto %s
uplink_207:
goto %s
downlink_207:
goto %s
207-207:
goto %s
uplink_208:
goto %s
downlink_208:
goto %s
208-208:
goto %s
uplink_211:
goto %s
downlink_211:
goto %s
211-211:
goto %s
uplink_169:
goto %s
downlink_169:
goto %s
169-169:
goto %s
uplink_209:
goto %s
downlink_209:
goto %s
209-209:
goto %s
uplink_210:
goto %s
downlink_210:
goto %s
210-210:
goto %s
uplink_203:
goto %s
downlink_203:
goto %s
203-203:
goto %s
uplink_164:
goto %s
downlink_164:
goto %s
164-164:
goto %s
uplink_165:
goto %s
downlink_165:
goto %s
165-165:
goto %s
#
#
509-163:
509-164:
509-165:
509-169:
509-170:
509-203:
509-204:
509-207:
509-208:
509-209:
509-210:
509-211:
509-212:
509-213:
509-215:
509-216:
509-217:
509-329:
509-218:
509-219:
509-394:
509-395:
509-396:
509-397:
509-398:
509-399:
509-447:
509-483:
509-76:
509-24:
509-13:
509-71:
509-83:
509-98:
509-99:
509-100:
509-126:
509-101:
509-220:
509-221:
509-222:
509-276:
move n
move ne
move nw
move ne
move nw
move ne
move nw
setvariable SBC_onode 163
goto %SBC_onode%-%SBC_dnode
329-217:
329-216:
329-215:
329-213:
329-212:
329-211:
329-210:
329-209:
329-208:
329-207:
329-204:
329-203:
329-170:
329-169:
329-165:
329-164:
329-163:
329-509:
329-218:
329-219:
329-394:
329-395:
329-396:
329-397:
329-398:
329-399:
329-447:
329-483:
329-76:
329-24:
329-13:
329-71:
329-83:
329-98:
329-99:
329-100:
329-126:
329-101:
329-220:
329-221:
329-222:
329-276:
echo !1 ICE PATCH MAPPING COURTESY OF LORD FINISWOLF
move w
move w
move w
move w
move w
move go gate
move w
move s
move s
move s
move s
move s
move s
move w
move s
move s
move s
move sw
move e
pause 7
move sw
move sw
move sw
pause 7
move s
move s
move climb branch
move w
put down
move s
move go trail
pause 7
move sw
move sw
move climb bank
move s
move e
move se
pause 7
move s
move sw
move s
pause 7
move s
move sw
pause 7
move w
move sw
move sw
pause 7
move sw
pause 7
move w
move climb rockslide
pause 7
move sw
pause 7
move w
pause 7
move w
move w
move sw
move sw
move w
move w
move w
move nw
pause 7
move nw
pause 7
move w
pause 7
move w
move sw
move go bridge
move s
move sw
move s
move sw
move s
move s
pause 7
move sw
move sw
pause 7
move sw
move s
move s
move s
move sw
move s
move s
move u
move w
move u
move u
move nw
move w
move nw
move w
move nw
move sw
move w
move sw
move sw
move w
move s
move sw
move sw
move sw
move sw
move w
move d
move d
move s
move d
move sw
move se
setvariable SBC_onode 217
goto %SBC_onode%-%SBC_dnode
83-24:
83-76:
83-163:
83-509:
83-164:
83-165:
83-169:
83-170:
83-203:
83-204:
83-207:
83-208:
83-209:
83-210:
83-211:
83-212:
83-213:
83-215:
83-216:
83-217:
83-329:
83-218:
83-219:
83-394:
83-395:
83-396:
83-397:
83-398:
83-399:
83-447:
83-483:
83-13:
83-71:
83-220:
83-221:
83-222:
83-276:
move ne
move se
move se
move e
move n
move ne
move ne
move n
move n
move nw
move nw
move nw
move w
move nw
move nw
move nw
move nw
move w
move w
move nw
move nw
move nw
move w
move w
move w
move nw
move nw
move nw
move w
move nw
move nw
move nw
move n
move nw
move w
move ne
move n
move e
move e
move ne
move go gate
move n
move n
move go portcullis
move nw
move ne
move go gate
move sw
move w
move ne
move n
move nw
move nw
move ne
move go dais
setvariable SBC_onode 24
goto %SBC_onode%-%SBC_dnode
83-98:
83-99:
83-100:
83-126:
83-101:
move ne
move se
move se
move e
move n
move ne
move ne
move se
move se
move se
move s
move se
move se
move se
move s
move s
move se
move se
move se
move e
move e
move se
move se
move se
move e
move se
move se
move se
move go dock
setvariable SBC_onode 98
goto %SBC_onode%-%SBC_dnode
98-83:
98-24:
98-76:
98-163:
98-509:
98-164:
98-165:
98-169:
98-170:
98-203:
98-204:
98-207:
98-208:
98-209:
98-210:
98-211:
98-212:
98-213:
98-215:
98-216:
98-217:
98-329:
98-218:
98-219:
98-394:
98-395:
98-396:
98-397:
98-398:
98-399:
98-447:
98-483:
98-13:
98-71:
98-220:
98-221:
98-222:
98-276:
move go path
move nw
move nw
move nw
move w
move nw
move nw
move nw
move w
move w
move nw
move nw
move nw
move n
move n
move nw
move nw
move nw
move n
move nw
move nw
move nw
move sw
move sw
move s
move w
move nw
move nw
move sw
setvariable SBC_onode 83
goto %SBC_onode%-%SBC_dnode
98-99:
98-100:
98-126:
98-101:
echo !1 **** FERRY ACROSS LAKE FEAR ****
put SET DESCRIPTION ON
pause 2
match enterboatns a gangplank
match noferryns Obvious
put look
matchwait
noferryns:
echo !1 **** WAITING FOR THE BOAT. DO NOT HIT ****
match enterboat scrambles back onto the boat and lowers the gangplank.
matchwait
enterboatns:
put go gangplank
echo !1 **** NOW ON BOARD ... WAIT ... WAIT ... DO NOT HIT ****
match leaveboatns scrambles back onto the boat and lowers the gangplank.
matchwait
leaveboatns:
move out
setvariable SBC_onode 99
goto %SBC_onode%-%SBC_dnode
447-399:
447-398:
447-397:
447-396:
447-395:
447-394:
447-219:
447-218:
447-217:
447-216:
447-215:
447-213:
447-212:
447-211:
447-210:
447-209:
447-208:
447-207:
447-204:
447-203:
447-170:
447-169:
447-165:
447-164:
447-163:
447-509:
447-329:
447-76:
447-24:
447-13:
447-71:
447-83:
447-98:
447-99:
447-100:
447-126:
447-101:
447-220:
447-221:
447-222:
447-276:
move n
move n
move n
move nw
move nw
setvariable SBC_onode 399
goto %SBC_onode%-%SBC_dnode
447-483:
move s
move s
move s
move s
move sw
move w
move w
move w
move s
move w
move sw
move sw
setvariable SBC_onode 483
goto %SBC_onode%-%SBC_dnode
398-397:
398-396:
398-395:
398-394:
398-219:
398-218:
398-217:
398-216:
398-215:
398-213:
398-212:
398-211:
398-210:
398-209:
398-208:
398-207:
398-204:
398-203:
398-170:
398-169:
398-165:
398-164:
398-163:
398-509:
398-329:
398-76:
398-24:
398-13:
398-71:
398-83:
398-98:
398-99:
398-100:
398-126:
398-101:
398-220:
398-221:
398-222:
398-276:
move e
move e
move ne
move n
move n
move ne
move ne
move ne
move ne
move ne
move n
move n
move n
move n
move ne
move ne
move ne
move ne
move ne
move n
move n
move ne
put go bridge
move ne
move ne
move ne
move ne
move nw
move u
move u
move u
move u
move u
move u
move u
move nw
move n
move n
move n
move n
setvariable SBC_onode 397
goto %SBC_onode%-%SBC_dnode
398-399:
398-447:
398-483:
move w
move w
move w
move nw
move w
put go bridge
move w
move w
move s
move s
put go brush
move d
put climb path
move se
move e
move e
move se
move s
move e
put go bridge
move u
move se
move se
move se
move u
move se
move se
move s
setvariable SBC_onode 399
goto %SBC_onode%-%SBC_dnode
399-398:
399-397:
399-396:
399-395:
399-394:
399-219:
399-218:
399-217:
399-216:
399-215:
399-213:
399-212:
399-211:
399-210:
399-209:
399-208:
399-207:
399-204:
399-203:
399-170:
399-169:
399-165:
399-164:
399-163:
399-509:
399-329:
399-76:
399-24:
399-13:
399-71:
399-83:
399-98:
399-99:
399-100:
399-126:
399-101:
399-220:
399-221:
399-222:
399-276:
move n
move nw
move u
move nw
move nw
move nw
move u
move nw
move nw
move w
move n
move nw
move w
move w
move nw
put climb path
move u
put go brush
move n
move n
move e
move e
put go bridge
move e
move se
move e
move e
move e
setvariable SBC_onode 398
goto %SBC_onode%-%SBC_dnode
399-447:
399-483:
move se
move se
move s
move s
move s
setvariable SBC_onode 447
goto %SBC_onode%-%SBC_dnode
483-447:
483-399:
483-398:
483-397:
483-396:
483-395:
483-394:
483-219:
483-218:
483-217:
483-216:
483-215:
483-213:
483-212:
483-211:
483-210:
483-209:
483-208:
483-207:
483-204:
483-203:
483-170:
483-169:
483-165:
483-164:
483-163:
483-509:
483-329:
483-76:
483-24:
483-13:
483-71:
483-83:
483-98:
483-99:
483-100:
483-126:
483-101:
483-220:
483-221:
483-222:
483-276:
move ne
move ne
move e
move n
move e
move e
move e
move ne
move n
move n
move n
move n
setvariable SBC_onode 447
goto %SBC_onode%-%SBC_dnode
13-71:
move sw
move sw
move sw
move w
move w
move w
move go gate
move go trail
move u
move u
move n
move nw
move u
move w
move nw
move go trail
move go steps
setvariable SBC_onode 71
goto %SBC_onode%-%SBC_dnode
13-24:
13-76:
13-163:
13-509:
13-164:
13-165:
13-169:
13-170:
13-203:
13-204:
13-207:
13-208:
13-209:
13-210:
13-211:
13-212:
13-213:
13-215:
13-216:
13-217:
13-329:
13-218:
13-219:
13-394:
13-395:
13-396:
13-397:
13-398:
13-399:
13-447:
13-483:
13-83:
13-98:
13-99:
13-100:
13-126:
13-101:
13-220:
13-221:
13-222:
13-276:
move s
move s
move e
move e
move e
move e
move e
move e
move e
move ne
move se
move s
move s
move s
move se
move e
move e
move ne
move go dais
setvariable SBC_onode 24
goto %SBC_onode%-%SBC_dnode
24-13:
24-71:
move out
move se
move se
move sw
move sw
move sw
move w
move w
move nw
move n
move n
move n
move nw
move sw
move w
move w
move w
move w
move w
move w
move w
move n
move n
setvariable SBC_onode 13
goto %SBC_onode%-%SBC_dnode
24-76:
24-163:
24-509:
24-164:
24-165:
24-169:
24-170:
24-203:
24-204:
24-207:
24-208:
24-209:
24-210:
24-211:
24-212:
24-213:
24-215:
24-216:
24-217:
24-329:
24-218:
24-219:
24-394:
24-395:
24-396:
24-397:
24-398:
24-399:
24-447:
24-483:
24-220:
24-221:
24-222:
24-276:
move out
move se
move se
move sw
move se
move se
move s
move sw
move e
move ne
move go gate
move sw
move se
move go portcullis
move s
move s
move out
move sw
move w
move w
move s
move sw
move sw
move se
move sw
move s
move s
move s
move sw
move w
move se
move s
move sw
move sw
move s
move se
move s
move s
move sw
move sw
move w
move nw
move w
move sw
move s
put go bridge
put go steps
put go bridge
move sw
move sw
put climb wall
move sw
move s
move se
move w
move sw
move s
move s
move w
move sw
move w
move sw
move s
move se
move s
move s
move s
move sw
move s
move s
move se
move se
move sw
move sw
move sw
move s
move sw
move w
move sw
setvaria