All maps copyrighted by Tsoran (www.tsoran.com) and used by assumptive permission.
The 'home' script now can be used in conjuction with the 'bus' script. You can use .home (variable %1) which will tell the 'home' script to run the 'bus' script using the location you typed into the activation of 'home'. Example: .home BANK - this will take you to inside the N gate and then run the 'bus' script to take you to the bank, inwhich it will then terminate. I plan to expand this feature to Icemule and Solhaven.
GOBONESPEAR - From inside the N Gate takes you to the Bonespear area outside Solhaven.
GOFIRECAT - From inside the N Gate takes you to the volcanic caves in the Lysierian Hills with the fire cats, rats and striped warcats.
GOHANGINGINN - From inside the N Gate takes you to the door of the Abandoned Inn.
GOLOCKER - From TSSW takes you to your locker in the House of Paupers.
GOPOOKAS - From inside the crypt it takes you to where you search for the opening aka 'yell jaron galarn.'
GOPOOKAS2 - After saying, "shadow bind my soul, please." this scripts does the same as of above. This one is useful if you're grouped as the previous action will disband your group and separate your members Use after you regroup in the room with the portal.
GOSTONEGIANTS - From inside the N gate it will take you to the stone giant and stone troll area of the Stronghold.
GOSTORMGIANTS - From inside the N Gate takes you to Storm Giants and Skeletal Giants.
VOLNHOME - From foggable locations in the Landing, this script will symbol of return, walk you to the bank, deposit your silvers, and terminate at TSW.
BERSERK - This script will attempt to berserk until your character is succesful, then it waits for the berserk to end to promptly put you back into stance defensive.
KICK - My custom Voln Fu kicking script. Stows weapon, double checks for my shield, goes offensive, kick. If target is no longer there will clear your target and kick again.
BERSERK - This script will attempt to berserk until your character is succesful, then it waits for the berserk to end to promptly put you back into stance defensive.
CHAMBER - Use inside the chamber in the warrior guild. This script will do everything for you until the task is done, inwhich it will then goto Klidel for you and terminate.
BENCH - Looks on, under and behind the bench as well as in the bin.
DISK - Store weapon, get item, open disk, put item in disk, close disk, ready weapon.
FR2 - This script patrols the west wing of the Nexus in the catacombs. Upon seeing a rat the script attacks it, skins it, puts the skin in the backpack, searches the rat, readies the weapon and continues the loop. This script does not notice if someone else is in the room. This script was designed so I could get pelts for sheath making without killing my fingers.
G - Opens container, gets item in container, closes container. Use: .g crystal satchel
GET - This script picks up 1-10 items that are on the ground. To use: .get doughnut emerald crystal skin
HERB - Gets a herb and uses it, then stows it. Use: .herb aca leaf
PEND - Continues to rub my amulet holding pendant. Will replace amulet with one in my backpack.
SS - Skins and searches, picks up skin if succesful, if not then doesn't bother going through with those commands to pick it up. Use: .ss defender(monster) tongue(skinned result product)
CURE - Prepares 1101 and casts.
H - Transfers any wound from target until there is none remaining. To use: .h (name of person)
This script also has the option of automatically running the HEAL and SCARS script. To do that just type in anything after the person's name. Example: ".h brynsteel whatever". The second word when you activate the script can be anything and will tell the script you want it to do everything on it's own.
HEAD1 - a shortcut to casting head repair.
HEAD2 - a shortcut to casting head scar repair. This script will also cast it as many times as you tell it. To do that type: .head2 (# of times)
HEAL - Automatically casts the proper repair spells until you are woundless.
HEALALL - Automatically casts the proper repair spells until you are woundless, then casts the proper scar repair spells until you are scarless.
LIMB1 - Prepares 1102 and casts.
LIMB2 - Prepares 1111 and casts. You can also tell it how many times. Ex: .limb2 3
NERVE1 - Prepares 1103 and casts.
NERVE2 - Prepares 1112 and casts. Also can be told to cast X amount of times.
ORGAN1 - Prepares 1105 and casts.
ORGAN2 - Prepares 1114 and casts. Also can be told to cast X amount of times.
RESTMODE - You will need this script in your library if you intend to use the feature of going into restmode after the .heal or .scars scripts. To use it, type: .heal (any word will do), or .healall (any word), or .scars (any word).
SCARS - Automatically casts the proper scar repair spells until you are scarless.